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You must have misunderstood. I simply said if you miss one day of not completing a mission you shouldn't have to start over again. Nobody is getting punished with my idea, in fact its the complete opposite.

And please explain why you think people should get punished for missing one mission? Its not easy for everyone to come online everyday just because it might be for you.

Punished? Not really intended for it that way. But Rewarded a reward meant for completing a chain? No. You get the reward for completing the chain. If you fail to complete it by missing a day? That... so be it. You start over. Cause you no longer get the reward you've built up! If you call that getting punished? Than so be it! I disagree though, those who miss or break the chain? Should start over! I been there... I still agree with the concept, no matter how much I hate the fall back! But because that... I make sure I continue my chain!! 

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Hi

 

title is self explanatory , some players just create 1 flag battles and get flag and go their base and capture it when

 

enemy enters the battle,so easy done missions -.-

 

this is even worse on Ru1 , please consider fixing that

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Hi

 

title is self explanatory , some players just create 1 flag battles and get flag and go their base and capture it when

 

enemy enters the battle,so easy done missions -.-

 

this is even worse on Ru1 , please consider fixing that

Topic merged.

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Well recently, people have been 'accidentally' changed their super mission.

My idea is,  when you change a mission, you will be asked if you are sure whether you want to change it or not.

 

I feel like this idea will make a good impact on players that don't want to accidentally press on 'change' and change their super mission, the mission they have been waiting to get.

 

Some players don't have the best computers, some have super slow computers which can lag and go crazy sometimes.

 

Sample:

''Accidentally presses on change''

''Are you sure you want to change this mission?''

''Yes'' or ''No''

 

 

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Well recently, people have been 'accidentally' changed their super mission.

My idea is,  when you change a mission, you will be asked if you are sure whether you want to change it or not.

 

I feel like this idea will make a good impact on players that don't want to accidentally press on 'change' and change their super mission, the mission they have been waiting to get.

 

Some players don't have the best computers, some have super slow computers which can lag and go crazy sometimes.

 

Sample:

''Accidentally presses on change''

''Are you sure you want to change this mission?''

''Yes'' or ''No''

Topic merged.

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Well recently, people have been 'accidentally' changed their super mission.

My idea is,  when you change a mission, you will be asked if you are sure whether you want to change it or not.

 

I feel like this idea will make a good impact on players that don't want to accidentally press on 'change' and change their super mission, the mission they have been waiting to get.

 

Some players don't have the best computers, some have super slow computers which can lag and go crazy sometimes.

 

Sample:

''Accidentally presses on change''

''Are you sure you want to change this mission?''

''Yes'' or ''No''

So? Any reviews?

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Hello everyone, I am here to tell you a new idea I came out with when I entered the game and saw missions. I myself get all missions done very quickly. Once I get them done, it kind of gets boring and I don't have much to do. Missions are kind of what gets me all that I need. But I get done with them to quickly. Now my idea is, if you're like me and get all your missions done, you should have a bonus extra mission. Now what the bonus extra mission is kind of like one of your missions randomly picked and doubled. So say if you have 50 enemies and the prize is 1500 crystals. If you get all your missions done, then you get a mission for kill 100 enemies and get 3000 crystals. I honestly think this would be a really interesting thing to put in the game. It would increase the fun of missions, also giving you more of what you need. Comment below on what you think is better. The Extra Bonus Mission or just keep it old fashioned?

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Hello everyone, I am here to tell you a new idea I came out with when I entered the game and saw missions. I myself get all missions done very quickly. Once I get them done, it kind of gets boring and I don't have much to do. Missions are kind of what gets me all that I need. But I get done with them to quickly. Now my idea is, if you're like me and get all your missions done, you should have a bonus extra mission. Now what the bonus extra mission is kind of like one of your missions randomly picked and doubled. So say if you have 50 enemies and the prize is 1500 crystals. If you get all your missions done, then you get a mission for kill 100 enemies and get 3000 crystals. I honestly think this would be a really interesting thing to put in the game. It would increase the fun of missions, also giving you more of what you need. Comment below on what you think is better. The Extra Bonus Mission or just keep it old fashioned?

Topic merged.

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I like your idea on the double bonus mission very much. Yes, we should have this double bonus mission available in Tanki Online. Please ask the developers to add it to Tanki Online.

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There will be a clock symbol on every fresh mission (Only hard ones)

 

If we click the symbol it will show us a time and the prize will be multiplied by 30% if we finish it we get a multiplied price

 

But if we don't finish it the mission vanishes and no price 

 

+1? :3

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There will be a clock symbol on every fresh mission (Only hard ones)

 

If we click the symbol it will show us a time and the prize will be multiplied by 30% if we finish it we get a multiplied price

 

But if we don't finish it the mission vanishes and no price 

 

+1? :3

Topic merged.

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I have an amazing idea that will make team battles more interesting for Daily Missions.

 

When playing in team battles, how about a combo increase for a consecutive winning team.

 

For example, if the blue team wins twice in a row, the battle fund increases by x2 on the second round, x3 on the third and so on. If the team loses next round, the combo is reset to x1 battle fund.

 

The same thing applies to a special combo Daily Mission. Daily Missions must also have a special combo mission, x1, x2, x3 and so on for teams winning several times in a row within the current battle. If the team loses one round, the Daily Mission combo is reset to x1 again.

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Battle fund combos is something that we all need to have in Tanki Online. It will make the game more interesting and also make more players willing to sign up and join Tanki Online.

 

The battle combos will grow the battle fund only in team battles, TDM, CTF and CP. This works by increasing the battle fund by x1 per winning team round. For example, x1, x2, x3 and so on, if the team wins in multiple rounds.

 

The battle fund combo increases only by +x1 if the team wins every round. If the team loses the next round, the battle fund combo is reset to normal x1, which is the normal battle funding.

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Combos

 

Examples:

 

1. First round - battle fund x1

 

2. Team wins round 1 - battle fund x2

 

3. Team wins round 2 - battle fund x3

 

4. Team wins round 3 - battle fund x4

 

And so on...

 

BUT - If team loses next round:

 

Battle fund combo reset to x1 (normal battle fund).

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May I know why are these merged? Do they get stored somewhere? I don't think so. Until when are you gonna do this merging work? If the idea won't work, just say decline

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May I know why are these merged? Do they get stored somewhere? I don't think so. Until when are you gonna do this merging work? If the idea won't work, just say decline

I think... i'm just guessing... but it's an educated guess... so i think that the TOPIC MERGING tool is a tool the admins use to blend like topics... If there is already a thread about Turrets... and somone starts an idea somewhere that he's talking about a specific turret, the admin would merge the specific turret with the thread about turrets...

 

again... just my guess! 

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Like premium, pro passes should be a rare chance in the daily missions awards, but only for 24 hours or more the higher ranked you are instead of a month. The highest being a week for Generalissimos and Legends and such. This could be for tankers who can't afford it and get lucky enough to get one. It would prove useless for people who already have the pass, I guess, but just have it add an extra 24 hours to whatever time we have left with it or however much time you were awarded?

 

It's alright if not. Just food for thought :3

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