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where it is merged? o.O :huh:

Here.

 

You posted it separately, but I merged it with this big topic because that's where all ideas for missions belong.

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i was thinking... this mission section is really boring... capture flag, kill 50 people, finish 1st

I was thinking, about hourly reward of 25 crystals. I think you dont agree with this but its actually earnable in 30 seconds of battle, so why not? And another 15 crystals by watching short advertisement. But there would be a limit (maybe 3?)

Also this would result in taking off some vlaue of missions, maybe 5%?

And special 60 hour mission being changed after 12 hour break. Unlike in tanki x, mission clock ticks for everyone, not when you finish 1st step of mission. This is something like super mission but 4 reward tiers. (example: destroy 50 tanks 10 double damage, 150 tanks 10 supply kit, 500 tanks 5000 crystals and 1000 kills 3 gold boxes) and this weekly mission unlocks from Warrant officer 1.

The negative side of this will be only 2 daily missions

 

by the way all of these ideas are stolen from soccer stars. huehuehue

Edited by ToiletPaperRoll

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Missions where you get XP for completing them? That is an essential for lower ranks in my opinion

Mission: Earn 100 xp in TDM mode.

 

             Reward: 1000000 xp

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I have idea for Missions!!... AND for Clans!!

 

Clans could POST missions for the players! I'm not in a Clan yet, so I don't know how it works entirely, but I don't think they have anything like this, Do they? 

 

For one, does the Clan gain any surplus of CRY for entire Clan? Based on clan member performance? If not, introduce that as well. 

 

It's hard to explain, but has anyone seen the MMO game on XBOX1 called NeverWinter? You choose to be one of many Class and Races of a Hero, and you build up it's skills in MMO combat, mostly Cooperative. You basically go out and do missions against AI monsters and challenges, but your doing so among the MMO world with the rest of those on your Server... 100's to 1000's and probably more, same time. You can eventually get custom Mounts, custom gear, custom weapons, everything! Sooner or later... you get to a point, your able, and want to join a Clan, or in game terms, a Guild! The guild, depending how long it's been their, is it's own entirely NEW world to itself, with the Castle setting in a larger map that ONLY Guild members are able to enter... except for Guild Wars. The Castle is built by the Members themselves. Different vendors are seen inside the castle, and when the player hero contacts these vendors, they give missions. Also the Guild has it's Own store house! Guild Members donate their own supplies and goods they pick up playing missions, and they can choose to donate them to the Guild Storehouse... for the greater good of the Guild. Eventually... when certain objectives are met for certain resources to meet a goal for a construction within the Castle... many members start committing their time in game to these Construction Projects... after so many accumulative hours of construction put forward, the project is built. Better vendors buildings, defenses, and all sorts of goody buildings that support the Guild's mission of improving, all that make the guild much stronger... 

 

When the guild reaches certain guild levels, it can challenge other guilds in Guild Wars, where certain amount of chosen members can join their Guild mates to squares off their own talents against the same amount of specific chosen Guild mates of the other guild! These Guild Wars are fought within the maps of the Guilds castles, hence why important to make it stronger. It's massively impressive and a free MMO on Xbox and WIndows platforms...

WHY am I bringing it up here?? Not to advertise if that's what your wondering. I think it would be COOL to see something like that here ON TANKI! Maybe not so inclusive of all those details... though it would be cool if they could do something like that. 

For starters? Do TankiO clans have their Own Server? is it possible they could develop isolated Servers per Clan, and allow any clan member on the server... and build it like a map?? Make where Clan Wars take place on one's map?? Challenger Attacks the Map of the clan choosing to accept?? Clans accepting a Challenge mean they are defending their Clan Base map. Map, and base, could be built by Clan Members contributing game time on the server, maybe having them "Do projects" within the Clan Server map, building it. Clan can Issue Clan Missions to clan members? Missions about killing so many specific clan members in regular server games... maybe gaining so many experience in certain Game Modes on regular servers? 

 

Make all sorts of mission variables optional for the Clan Admins to create for members... how distribute? Idk, but TankiO developers could come up with many ideas... maybe use many options to do so. A Clan Mission board, where MANY missions can be posted, and members can check the missions and agree to take. Say they can take one or two Clan Missions per day for free... If they choose to take MORE missions, they pay a small fee which goes to the Clan's surplus CRY. If they accomplish the missions in certain time, they maybe Gain more CRY as reward for finishing... but how many get those missions done in time? Maybe Clan Missions also have a certain time limit like regular game missions do. 

 

Regular Clan battles could also take place on regular maps the way it is now... and any experience you gain representing your Clan, some of that goes into a Clan Experience bank. Maybe Members can also donate their Own CRY to the Clan surplus. Maybe Members can also donate their own Supplies to the Clan Supply storage. THIS would be real great for those TankiOnline players who don't like Supplies... and have talked about (i've seen posts on idea of) trading Supply Boxes to their Clan for CRY... and vis versa! Those who wish to gain some Supply boxes could buy from their Clan Storage... so it's a trade off between members and clan, and back to members. Those supplies could also be distributed at the admin will to use to actually "BUILD" the clan, or the base, or the map! As I suggested earlier, it wouldn't have to go this far... but could! 

 

So the Clan Admin can use the Clan CRY surplus, Experience surplus, and Supply surplus... all to benefit the clan as well, of many ways. As the Clan gains levels, any member conducting missions in the name of said clan gains higher amount of rewards, and Clan Battles (those on the regular TankiO maps, as they are now, when someone starts a clan battle and clan members join) vs Clan Wars (Battles taking place on Clan Maps developed in community by clan members, and have much higher pay outs), all pay out more rewards as well. 

 

These so called Clan Wars could take place over longer period of time... would not happen unless both clans agree to the clan war (one clan challenges another clan to a War, is the aggressor, but the other clan must accept for clan war to begin). And the Clan war can take place over course of a few days with breaks between each stage. A clan war, or per my idea anyway, could Take place in three phases (CTF, TDM, CP), each having two rounds (Changing homefield advantage). After one clan challenges the other, the clan accepting the challenge gets first Home field advantage. That clan gets first choice which phase of war they fight first, and the phase repeats going to the other clans home as well. So Clan one challenges Clan two, Clan two accepts. Clan two chooses CTF for phase one. R1 takes place in Clan Two homebase playing CTF. When it's done, the battle repeats again, swapping sides, automatically going to Clan One homebase, also CTF. When it's over, a minimum wait time takes place, everyone gets chance to regroup. Though Clan One challenged, and could have been prepared for challenge, Clan two was un prepared. Phase two takes place a set time in future, like 12 hours apart, or maybe 24 hours, and members need be logged in when the phase of war begins, prior to. It wouldn't have to be the same members from the first phase... some can drop from the fight, while others can join. Phase two, switches sides. First starts off in Clan One home base, and they choose the next phase of battle, though can't repeat what already used. So Clan One can now choose to do TDM or CP. Whatever chosen, also switch sides to play same phase in Clan two Homebase after wards. So by end of Phase two, Clans one and Two have fought 4x rounds, 2x in both home bases, one of each phase fought. Another down time between Phase 2 and 3... going back to Clan Two Homebase, though already chosen phase, as only one not chosen. Both clans fight it out again, both rounds of Phase three.

 

By end of three phases, both clans fought out 6x rounds against each other. To tally the winner, it's not which one won each round... but... the performance of each round contributes points to the total Clan War tally. All the Flags captured tally up to points, all the TDM kills counted tally up to points, and all the CP points made tally up to Clan War points. When all three phases done, the total tallied points determines the winner of the Clan War between both clans... thus... No more value or importance relied on one fighting type, compared to another. Int a Clan War, they all matter! IF... IN the RAREST of chances, the two come out in a tie? One final battle goes back to the original Defending Clan, Clan Two (who accepted the Clan War Challenge), and they choose the battle they wish to fight, taking place in their Homebase. 

 

A HUGE payout could be given to the Victorious clan! How much? IDK. How determined? Idk that either. Maybe comes from both Clan Surplus? Maybe comes from TankiO? Afterall, the Clan leaders both pay money into the game to start a clan. This could be a payoff in reward to those participating in all out Clan Wars. Plus, players contributing to the clan war have likely, by this time, contributed a LOT to TankiO by the time they able to participate in Clan Wars. This just be a way to pay back the participants in the most extreme way for most extreme participation. Maybe! Idk! Maybe instead, when a member of Clan wants a Clan mission, he asks the Clan itself a "What would you have me do?" question within the clan, and the clan presents member with an option, take one of these two missions. The clan stats could keep track, for Admin purposes managing clan, who asks for missions, who accepts missions vs those who decline, and those who complete said missions vs those who fail... and Clan members develop within the clan how trustworthy they are, or how reliable they are, to the clan! 

 

Also... in NeverWinter... the Guilds, once built, would have Supply stores, and vendors, that players, guild members, could gain more unique items, and equipment from, often at greater discounts, than what the players could find in the regular game vendors. Same thing could happen for Clan members. Wanting to find Equipment in Package prices, at unique discounts. Maybe unique compared to regular garage deals. Maybe if a Tanki has a micro upgrade half way through a full level, say at M0.38 or something, he can go to his Clan Garage shop, and complete that Equipment Level to M1 for fraction of the full upgrade cost in the regular Garage? Or better Package deals matching equipment compared to what he could find in his own garage. 

 

ALL THIS? I know I explained a lot that had nothing to do with Missions! Or did it? After all... This idea all tied into developing a system of Clan Missions and Clan contributions!

 

Just another way that Tanki Online could take it to the next level! 

Clan bases built by clan member participation. 

Clan benefits provided by Clan Members, for clan members. 

Clan missions provided by Clan leaders. 

Clan Surplus; CRY, EXP, Supplies, being used and distributed, as Clan Leaders see fit.

Clan Wars taking place... for more Clan Glory! 

Unique Clan Garage deals. 

 

Maybe I should put this CLAN improving idea on the Clan Idea thread?? For what it's worth, What's everyone think? 

Should they Improve Clans as I mentioned here? 

Would everyone LIKE what these see in Clan Improvements mentioned here?

Please...

LIKE THIS

Below...

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Edited by DmanBattleMaster

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Here's an idea:

 

Finish first in a battle WITHOUT using garage supplies (pickups are OK).

 

Finish first in a battle WITHOUT using Double Damage (pickups are OK).

Finish first in a battle WITHOUT using Double Armor (pickups are OK).

Finish first in a battle WITHOUT using Double Speed (pickups are OK).

 

Earn xp while wearing [paint that player owns or costs < 1000 crystals].

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 there are many  types of misssions but tanki should add misssions  like get 1000  xp in  Noise and reward raigun 8/50 loaded this would be really cool if they add this or  add xp missions like  finish  1st in battle and reward 100 xp like these  tanki wiill be so cool

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 there are many  types of misssions but tanki should add misssions  like get 1000  xp in  Noise and reward raigun 8/50 loaded this would be really cool if they add this or  add xp missions like  finish  1st in battle and reward 100 xp like these  tanki wiill be so cool

you'r railgun idea is bad  :wacko:

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Here's an idea:

 

Finish first in a battle WITHOUT using garage supplies (pickups are OK).

 

Finish first in a battle WITHOUT using Double Damage (pickups are OK).

Finish first in a battle WITHOUT using Double Armor (pickups are OK).

Finish first in a battle WITHOUT using Double Speed (pickups are OK).

 

Earn xp while wearing [paint that player owns or costs < 1000 crystals].

Kinda hard impossible to do those missions when everyone drugs and pointless in no supplies battles.

 

And green isnt that bad a paint.

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I got 1 idea for missions. Here: "Earn 1000,5000,10000 crystals from battles" (excluding goldboxes, premium)

 

Step 1: 1000 cry ( to earn ), reward: 5 of each supplie  rarity: as DM,CP,CTF,TDM missions ( to earn EXP in them )

Step 2: 5000 cry ( to earn ), reward: 15 of each supplie rarity: between the step one˙s rarity and the missions like earn 1500 EXP TDM ( little better rewards )

Step 3: 10000 cry ( to earn ), reward: 30 of each supplie rarity: +20% more common than goldbox mission

 

Thats about new missions. I hope that you will take a look at this :)

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About the missions looking like. Tiers. There should be 4 types.

 

  • Common ones. they should contain missions with rewards of: 1 to 1000 crystals,1 to 20 suplies ( 1 or 2 different types )
  • Good ones. They should contain missions with rewards of: 1000 to 5000 crystals, 21 to 50 suplies ( 1 or 2 different types )
  • Epic ones. They should contain missions with rewards of: Premium account time ( 1,3,5 hours ), goldboxes ( up to 10 ) and supplies from 50 to 100 ( 1 or 2 different types )
  • Super ones. They should contain missions with rewards of: XT equipment, goldboxes ( from 20 to 100 ) and 200 to 600 supplies ( 1 or 2 different types )

Aditionaly, the background of the missions should be in this kinda colours and wih some nice pattern: http://prntscr.com/ecviyv It is marked with blue colour on screen shot, the place of different looking. I hope you check this out :)

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Daily missions with Holiday Paint shouldn't disappear After an event or Holiday They should Remain there.

 

 

 

Lost my 7/10 Holiday Paint Capture 10 flags reward 21 speed boost and 22 Double damage, mines or double Armour  so annoyed almost finished it Bummer

 

 

Dammit So pissed off as I am low On supplies

 

 

Wish they would Change it Straight away

 

Like If you agree :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

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Daily missions with Holiday Paint shouldn't disappear After an event or Holiday They should Remain there.

 

 

 

Lost my 7/10 Holiday Paint Capture 10 flags reward 21 speed boost and 22 Double damage, mines or double Armour  so annoyed almost finished it Bummer

 

 

Dammit So pissed off as I am low On supplies

 

 

Wish they would Change it Straight away

 

Like If you agree :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

I agree... Same thing happened. I had a kill tanki's with Holiday paint... I was upto about 190/250 and I would of had 49x Double Dmg!! 

 

I get on and 3 new missions in place, no sign of my Holiday mission!! I had no idea the mission would be removed after a certain time limit!! They should tell you so! 

 

I deserve my mission back, or atleast give me my DD's supplies!

 

Please! 

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When so much hard work is put into playing everyday and losing the whole week's progress for not playing one day.

So i propose you lose 2 days of progress for every time you don't complete a mission instead of the whole week.

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When so much hard work is put into playing everyday and losing the whole week's progress for not playing one day.

So i propose you lose 2 days of progress for every time you don't complete a mission instead of the whole week.

Topic merged

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When so much hard work is put into playing everyday and losing the whole week's progress for not playing one day.

So i propose you lose 2 days of progress for every time you don't complete a mission instead of the whole week.

No... i lost a whole week progress once in while!! I can ONLY blame myself!! it aint Tanki Fault I can't get on every day! It aint all the others fault I couldn't get on every day! 

 

Wait til you get to a FULL 4 week Progress and your rewards are Higher once you've gone 4 weeks straight!! Than... you prioritize getting on more!! I'm their now! Once here, you miss one day? You only fall back to beginning of that week, still holding 4 week progress... Miss TWO days in row? You lose all your progress! It's the way it should be! 

 

I know how it is... I been there! Like I said though, I HAD no one to blame but myself! Neither do you! I'm not going to pretend to know what your life is like... but thousands... probably millions on here in a whole week, and I'd guess MOST of them find a way to be on daily even for 10 minutes to get mission done, and move on! Those that put FULL effort in to be on daily, and have Weekly progress going? Upto... and beyond... 4 weeks consecutively... it's not fair for us to put full effort in and someone else misses a day and still wants the same reward! 

 

Once your at 4x progress though, if YOU miss a day? You'll be glad you only lost to the beginning of the week, and not all of that 4 week progress you had saved up! 

 

Here some tips;

Don't take your time available for Tanki for granted!! If you struggle at times, than don't waste half your available time on chat or talking to friends, and expect to go into battle and get all your missions in one fight!! 

Check the Battles you go into before hand, that they are your range of ranks... I notice more than One rank above my own? And the battle is challenging... often unbearable. At WO4, I typically don't join battles allowing any higher than WO5! Maybe the 1st star rank above! that's it! 

Let you Missions decide on your battles. I love CTF or TDM most... if I have mission needing DM experience, or for me to CP? Than I choose those first. Get the exp, than go to fights I like! 

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Super Missions for LOWER accounts

 

I wish there will be super missions for lower accounts but they will receive like 20 000-30 000 crystals or supplies

but there will not be a XT reward, plss make that happen

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Hey guess what, I have my very first XT mission.

 

Mammoth M3 XT:

 

Capture.png

 

Since the XT mission have been introduced to Tanki Online, it took me so long to get my first one.

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I just got kicked out of my clan because they want me to play for at least 12 hours per day. That's not fair. I cannot keep on playing that long every day.

 

If someone has a clan that can accept any player, like me RIDDLER_8, please invite me.

 

I want to join a clan that has no restrictions on what equipment to wear and no restriction on gameplay time or else.

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The Tanki Online developers must create special clan missions as well. There is no difference or potential use on joining clans without having to complete clan daily missions. The clan system must improve even more. It needs to incorporate clan missions and have more features. The clan system must also include more clan rank positions as well, and more flexibility for any clan system player to join higher positions without any restrictions. Depending on the amount of experience or kills you make during your clan system time, you must be able to gain access to higher clan system rank, position and more flexibility to perform actions, as well as gain access to more features. The clan system must also make it possible for players of a certain position on gaining access to free premium account time when reaching a certain clan system position.

Edited by RIDDLER_8

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