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Ideas for Missions!


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Make the ability to end mission in only xp bp and non probattles

Cuz we know u made that update cuz we make hornet fire so we can end supermission faster. And its imposible to end supermission so make it can be done in xp bp

I hope developers really see our ideas

But i am sure 100% they dont :) :(

Edited by thelordnasser

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Make the ability to end mission in only xp bp and non probattles

Cuz we know u made that update cuz we make hornet fire so we can end supermission faster. And its imposible to end supermission so make it can be done in xp bp

I hope developers really see our ideas

But i am sure 100% they dont :) :(

For now, they have replied with a NO. Will they change their minds? Probably not.

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Really really bored with non-starrred  missions, you have to drug to get anywhere as all the other players are,not good, not skilled and not fun; I'll give it a few more weeks and decide if i am staying

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There should be a mission: Destroy _  tanks that are using supplies. It will help balance drugging a little.

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There should be missions for paints. The difficulty of the mission would depend on the price of the paint. For example, Alien paint costs 150k so a mission for it could be "Destroy 150 enemies".

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There should be missions for paints. The difficulty of the mission would depend on the price of the paint. For example, Alien paint costs 150k so a mission for it could be "Destroy 150 enemies".

So you mean that 1 kill = 1k crystals?

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There should be missions for paints. The difficulty of the mission would depend on the price of the paint. For example, Alien paint costs 150k so a mission for it could be "Destroy 150 enemies".

Bad idea. Most people dont buy expensive paint, and it would just annoy them. Crystals are the things for me!

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So you mean that 1 kill = 1k crystals?

It was an example.

 

Bad idea. Most people dont buy expensive paint, and it would just annoy them. Crystals are the things for me!

If you don't want the paint then you can just change the mission

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Paint Missions

 

You folks have good ideas on paint missions. For example, it would be amazing if the developers create a paint mission for would grant players the opportunity on obtaining a free paint, as long as the player completes the mission and then claim the reward.

 

For example, a paint that costs 100,000 crystals (100k) you will need to destroy 100 enemy tanks.

 

I have more examples below:

 

1. A paint that costs 1000 crystals (1k) - destroy 1 enemy tank.

 

2. A paint that costs 10,000 crystals (10k) - destroy 10 enemy tanks.

 

3. A paint that costs 100,000 crystals (100k) - destroy 100 enemy tanks.

 

4. A paint that costs 1,000,000 (1000k) (1 million) crystals - destroy 1000 enemy tanks.

 

And so on...

 

Please find a way onto improving this idea. Brilliant idea from you folks. Well done.

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Expanding on the Paint Mission idea; There should be missions for paints only available in shop, but they would be really difficult missions. They would be available for any rank, but the chance of getting one would be really low, as rare as a Gold box mission.

 

Drought, Arachnid, and Liquid Metal: Destroy 3333 tanks

 

Neuron, Lime, and Amber: Destroy 6666 tanks

 

Mint, Domino, and Watercolor: Destroy 9999 tanks

Edited by 5HADOW

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my ideais a suggestion taht win battles X times th reward will be 200 crsytalse ach time or 5 supplies for WO3 and larger or smaller for other ranks

 

 

 

 

i know this wont be added :P

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Expanding on the Paint Mission idea; There should be missions for paints only available in shop, but they would be really difficult missions. They would be available for any rank, but the chance of getting one would be really low, as rare as a Gold box mission.

 

Drought, Arachnid, and Liquid Metal: Destroy 3333 tanks

 

Neuron, Lime, and Amber: Destroy 6666 tanks

 

Mint, Domino, and Watercolor: Destroy 9999 tanks

Excellent idea. I did not think about the purchasable paints that are in the game Shop.

 

Yes, I agree with you, there should be mini-super mission where you, for example destroy half or quarter of tanks or earn half or quarter of experience points.

 

For example:

 

1. Drought paint - destroy 1111 enemy tanks or earn 11,111 experience points.

 

2. Arachnid paint - destroy 2222 enemy tanks or earn 22,222 experience points.

 

3. Liquid metal - destroy 3333 enemy tanks or earn 33,333 experience points.

 

4. Neuron paint - destroy 4444 enemy tanks or earn 44,444 experience points.

 

5. Lime paint - destroy 5555 enemy tanks or earn 55,555 experience points.

 

6. Amber paint - destroy 6666 enemy tanks or earn 66,666 experience points.

 

7. Mint paint - destroy 7777 enemy tanks or earn 77,777 experience points.

 

8. Domino paint - destroy 8888 enemy tanks or earn 88,888 experience points.

 

9. Watercolor paint - destroy 9999 enemy tanks or earn 99,999 experience points.

 

Please force the developers on adding those type of daily mission.

 

Thank you.

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Expanding on the Paint Mission idea; There should be missions for paints only available in shop, but they would be really difficult missions. They would be available for any rank, but the chance of getting one would be really low, as rare as a Gold box mission.

 

Drought, Arachnid, and Liquid Metal: Destroy 3333 tanks

 

Neuron, Lime, and Amber: Destroy 6666 tanks

 

Mint, Domino, and Watercolor: Destroy 9999 tanks

Alien Invader - Destroy 40 tanks that have  Alien paint. Reward: Alien paint

 

Something distant- Destroy 50 tanks that have Mars paint. Reward: Mars paint

 

Party time- Destroy 40 tanks that have Disco paint. Reward: Disco paint

 

Predator- Destroy 60 tanks that have Safari/Irbis paint  paint. Reward: Tiger

 

Compound Eyes- Destroy 60 tanks that have either Desert paint or Sahara paint. Reward: Desert or Sahara

 

 

 

Nocturnal Hunter- Destroy 500 tanks in Night mode. Reward: NIGHT paint

Invader- Destroy 800 tanks in Space mode. Reward: Space paint

 

Just a few paint related mission ideas :D

Edited by GoldWarlock

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Currently, if we complete at least 1 mission every day, then we get rewards every 7 days. I guess the rewards should vary depending on the number of missions we complete. For example, if one tanker completes 1 mission in a day for 7 days while the other completes all the missions every day, then both of them are getting the same reward. 

 

So, I feel that the rewards should be more if you complete all the missions every day. 

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Currently, if we complete at least 1 mission every day, then we get rewards every 7 days. I guess the rewards should vary depending on the number of missions we complete. For example, if one tanker completes 1 mission in a day for 7 days while the other completes all the missions every day, then both of them are getting the same reward. 

 

So, I feel that the rewards should be more if you complete all the missions every day. 

Are you going to factor in the difficulty of those missions? Someone gets a lot of "collect __ boxes"... should they get equal reward to those who "kill 90 enemies" at end of week?

 

OR... what about the Super Missions.  Takes a long time to complete. Should they be punished because they can't complete those each day?

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