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Ideas for Missions!


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Make the game exciting, limit repair kit use, say 2 per battle. Where is the damn skill constantly using them. You have brought in overdrive for the ones that do not have a surplus of them. Just made things worse, keep ruining this game Admin.....................

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1 Day Premium Mission? This could be rly useful for tankers but it is a bit like a supermission: it takes a while to complete. However, it is only 1 day so I would have to earn 1000 experience to claim this reward.

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My idea is that you can buy a streak freeze for the Daily Mission chains. It goes under "special" in the garage and costs maybe 1,000 crystals. There is one of two choices for this: buy a 7 or 10 day streak freeze, or you can specify how long but it has a minimum of 3 days and has a cooldown to prevent people from misusing it. When it's active, it can't be deactivated until it has expired, and when it's active the daily mission chain won't go up or go down, no matter how many daily missions you complete. That way when you go on a vacation it doesn't take a month to go back up to week 4 of the chain.

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My suggestion is that players CANNOT change their missions, but the rewards. The amount of crystals or supplies cannot be changed, but they should be able to change it to either getting crystals or supplies or Premuim (which can only be done once a week) or gold box (once a week). But they do it all for free. For example, my reward is 2 supply boosts and 9 armour. I could change it to crystals so I wouldn't get supplies. 

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Topic merged

 

Unlikely. There's a specific reason why crystal and supply rewards have a certain chance of coming up.

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which is... 

As with anything crystal related - economic balance. I don't know why they did it exactly, but it's probably to do with the fact that if choosing rewards was possible, players would choose crystals all the time and then use those crystals to buy the 100 supply kit with a 50% sale. So it's indirectly an idea to reduce the price of supplies.

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What if theres a Special kind of missions that gives you number of free micro upgraded item and tough to complete :D ? like Super missions :DD ? Like Ex: Ricochet: i have 10/20 and I've got that mission It will give me 10 so it will be 20/20 ? 

Edited by Hell-Hound

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Yes, there should be a fourth mission slot where players complete it in only pro battles.

 

That type of mission would be a pro battle mission, simply called pro mission.

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What about turret or hull specific missions? For example, kill 15 enemies with railgun, or heal 10 teamates with isida.

 

However, a wider selection of missions might be needed as not everyone will have every turret/hull (so a choice of two or three different turret/hull specific missions might be better).

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What about turret or hull specific missions? For example, kill 15 enemies with railgun, or heal 10 teamates with isida.

 

However, a wider selection of missions might be needed as not everyone will have every turret/hull (so a choice of two or three different turret/hull specific missions might be better).

What if you have all turrets, but all of them except for one is M0?

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What about turret or hull specific missions? For example, kill 15 enemies with railgun, or heal 10 teamates with isida.

 

However, a wider selection of missions might be needed as not everyone will have every turret/hull (so a choice of two or three different turret/hull specific missions might be better).

Well, That wouldn't be so good. I never use railgun because if you are hit constantly (like with ricochet or twins) it will be impossible to aim right to kill them. I always use firebird and isida and only wasp so I'll just change those missions whenever they come up. You shouldn't put in mission that will make tankers completely change their strategy and make them deal with weapons/hulls they are not used to and are probably at a lower alteration and MU.

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Finish in the Top 5 on a Losing Team

 

Why?

 

Simply - to incentivize players to remain on losing teams as opposed to leaving the battle early.

 

We already have a finish first mission, but finishing first in a MatchMaking battle is so difficult most will simply change the mission. Finishing in the top 5 (really just means the top half of the MM leaderboard) is very achievable. Furthermore this encourages players on a losing team NOT to simply give up and stop trying.

 

I would encourage Alterniva to reward this mission with crystals, since players on the losing team will be shorted battle funds. Don't bother with arguments about economy and fairness - not everyone will have this mission.

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note: at lower ranks supermissions could last longer then the player stays in his rank, so what happens to the mission reward at rankup? Will it go up as well? Wouldn't then all players try keep it open until they rank, to get a higher reward?

hmm.

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What about turret or hull specific missions? For example, kill 15 enemies with railgun, or heal 10 teamates with isida.

 

However, a wider selection of missions might be needed as not everyone will have every turret/hull (so a choice of two or three different turret/hull specific missions might be better).

A better idea would be to force players to use certain paints. However, it would only get you to use a paint you own.

Edited by TakeAShower

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Mission card.

  • Different versions tanker "should" be able to buy

Version 1 - Increased chances for bigger missions with bigger rewards ( more kills, flags, exp to kill/deliver/earn ) by 50% WO1+

Version 2 - Increased chances for getting XT items as mission rewards by 1% LEGEND ( premium ) only + 25% lower cost of mission changing

  • Costs of different versions
  1. 10 000 crystals per month ( V1 )
  2. 10 000 crystals per day ( V2 )

 

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note: at lower ranks supermissions could last longer then the player stays in his rank, so what happens to the mission reward at rankup? Will it go up as well? Wouldn't then all players try keep it open until they rank, to get a higher reward?

hmm.

Maybe a limit for how high the reward could get depending on the rank you first got the supermission on?

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