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Ideas for Missions!


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Hello .. How are you ^_^

 

The Idea : 

 

( keep the players more active in weekend and make them use different type of turrets !! )

My idea you have weekend challenge on random type of turrets with 5 random quests too complete .

 

NOTE : { YOU DON'T CLAIM YOUR REWORDS UNTIL YOU FINISH THE 5 QUESTS }

❛ The reason for that ❜

‣ Keep the players more in the game and more active .

‣ Make the players go into different type of game play .

‣ If they CLAIM 1 of the quests they going to leave .

 

The Example :

[ Fire Challenge ] for legend RANK !!

 

★ Earn experience in battle 10000  or ★ Destroy 500 Tanks .

★ Earn experience in death match 3000 .

★ Earn experience in team death match 3000 .

★ Earn experience in capture the flag 3000 .

★ Earn experience in control points 3000 .

 

The Rules 

 

★ The rewords and mission depends on your ranks . 

★ You have to finish the 5 quests in 3 days .

★ You must finish the 5 quests to claim your rewords .

★ We are not responsible if your turret basic or max .

 

The Rewards :

I'm not sure if this going to effect the game economy .

 

★ 1 day of premium account .

★ 10000 crystals .

★ 100 each drug .

★ 1 gold box .

 

The Q & A :

this part for you guys !

 

 

 

 

 

Thanks .

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A similar thing already happens when we have weekend giveaways and special holiday missions. What you suggest is an interesting idea, but it's mostly just a request for greater rewards during weekends, and we do not accept ideas for increasing rewards.

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Hello!

Weekly bonus is very good but if we add one more thing in reward , players will never missed their daily visit on TO Game and also new updates , features , up coming sale and much more. It will be more interesting and according to my observation free offers or things always create more interest.

So, we should add Gold Box in weekly reward of daily missions.

            That's it   B)

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The problem with daily mission is the requirement to finish it everyday or you lose the performances of other days, and as a result of the whole week. Some of us are working individuals, and it's not possible for us to play it everyday. So instead of making it a compulsion for us to play & complete the mission on the same day, why don't you give us a month's time to complete a week's game, and may make the reward lesser than what one gets when it complete its missions everyday or every week. That way we don't lose out on the crystals or on the time & energy that we've exhausted while playing the games.

 

Also if you could limit the flow of supplies in the game as the games become more of drug fests, and less of exciting duels. It looks as if Tanki Online is surace for less skillful players, and more frustrated gamers with the capacity to buy crystals, and have one-upmanship over all other players. Honestly, too much use of supplies in one game ruins the complete fun. 

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No one is forcing you to play every day. It's up to you to decide how much of your time you spend on the game. The more invested you are, the better progress you make. You can't really have both. That's the point of the mission system: to reward players who enter the game often.

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My idea is to put clan challange on weekends. It can be ANY type, any request ( same as mission, except collecting drop boxes ). It is kinda copy to CR but you could give your clan Tier rewards that will reward all players that made atleast 5% of overall amount of clan score ( kills made, exp earned, flags delivered, cp's captured... ). What you think? Now i see it is maybe more related to clan but idk. Its idea in overall. What you guys say?

Edited by XxPAXI2xX

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First thing, please add this as separate topic. I would like to inform you that there is nice option to implement a new type of mission in game. So check it out:

  • Weekly mission/s
  1. Play battles for 6/12/24 hours, in total - rewards ( foe. Legend rank ) 6000/12000/24000 [CRYSTALS] respectively ( PRO/non-PRO ) NOTE: if you use more than 2 pauses in ANY game you play, the whole in-game time doesn`t counts ( for current battle ), and no, you do not need to finish battles, just play them.
  2. Kill enemies in XC/DR modes 1000/2500/5000, rewards respectivevly to amount of requested kills related in in-game currency [CRYSTALS]

What you think?

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Topic merged.

 

Looks fine to me but developers simply decide which missions they want to remove and whether they want to introduce new ones or not and also the prices you mentioned in here are a little too much, don't you think so since with Isida, you can finish more quickly than you might thing and some players will most likely use their second accounts to do power-leveling and try to finish the missions as quick as possible to get the maxium out of those missions and hope that they will get them back again tomorrow. 

 

Another thing that catch my eye is your second suggestion, you know that XC or DR are formats which makes them available only in pro battles and missions can't be done in pro battles so that will just not work unless you mean by using the same combo in none pro battles which won't make that much of sense. 

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Topic merged.

 

Looks fine to me but developers simply decide which missions they want to remove and whether they want to introduce new ones or not and also the prices you mentioned in here are a little too much, don't you think so since with Isida, you can finish more quickly than you might thing and some players will most likely use their second accounts to do power-leveling and try to finish the missions as quick as possible to get the maxium out of those missions and hope that they will get them back again tomorrow. 

 

Another thing that catch my eye is your second suggestion, you know that XC or DR are formats which makes them available only in pro battles and missions can't be done in pro battles so that will just not work unless you mean by using the same combo in none pro battles which won't make that much of sense. 

I meant by making able to do those weekly missions in XC/DR formats. About the prices i know, might be low/high ( mostly high ) but thats just suggestion. Main example is introducing weekly missions which require more time to do with little bigger prices. Also 1 more thing i forgot to mention, there would be only 1 mission per week, not 3 + innability to change missions. So i dont know...

Edited by XxPAXI2xX

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So, this idea is lets say i can not ever play tanki on tuesdays for months. well, i know  the daily mission chains are for people who play every day, but its kind of annoying if i keep missing out on that one day every single week. so i think you should be able to do something, say after u press on the star for your daily missions, that u will be able, for a ccertain amount of crystals, to stop daily missions for you on that specific day for a month. there wont be any that day even if you do go on. also, you wont be able to do this for more than one day a week at a time.

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Topic merged.

 

What you can do is to finish your daily missions, all 3 of them and not claim them all, simply claim 1 and leave the other 2. Once the servers restart and the next day starts, just claim another one without playing so at this rate, not only will you keep your chain going but you will also finish your daily missions without you playing at all, 1 click and that is it. 

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What if you have something like "get 30 kills with Firebird" but you have Firebird M0?

It can just take into account what stuff you have in your garage and give mission based on that.

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It can just take into account what stuff you have in your garage and give mission based on that.

I know. What if you have a bunch of M3s, but also a few M0s you never use?

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So, why not add exp missions? It would be like kill 100 players for 1000 exp in dm battles (or other battles) etc.

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