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sent this off to customers support in hopes they will change this. if you agree with what i am saying  please add to the conversation  and get mission locks added to missions

hi Customer Service.

 

so here is the problem   the super mission missions  for  xt  hulls and turrets  take weeks or months to complete.  If you accidently click   on change mission it is gone and there is no t getting it back,  as I have tried before.  I understand you cant give back  xt missions for  reasons a people abusing the system maybe. But for someone who spent  weeks or months  working towards  completing a supper  mission and unintentionally clicks on change mission  it is a huge let down. I know you must get emails about  people loosing xt mission  so why not put an option in  so it will take multiple clicks to  change mission.  I suggest having  a lock  button  so  it will take multiple clicks  to change a mission that you want to keep until  mission is finished.  Such as button to  have it locked so it cant be changed until it is completed. this way it does not interfere with the ability to quickly change missions and spend cry  at an  alarming rate for the people who want to spend there cry on  changing missions to get super missions.
   I have lost 2 missions totalling 1million cry that I would have had  so I would be willing to  pay  for this feature  so paying 1000 cry  to lock in a mission would be fair and acceptable loss to insure I would complete mission. although i don't know how popular of an idea that would be. just  think of all the emails you wont have to answer not only form me but  from other tankers that have also lost missions

 

best regards LEROYLEMMING 

ask tanki to add mission locks now!!!

Edited by LEROYLEMMING
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Yes, I do agree with you. Your comment above is amazing. There should be a mission padlock feature so that players can lock their normal missions and super missions. Whatever the mission, you can lock it with a mission padlock.

 

Padlock.jpg

 

A mission padlock is the feature that players need so that they can lock any type of mission to prevent them from accidentally changing their missions. This mission padlock can be used for one, two or ever three missions at once.

Edited by RIDDLER_8

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sent this off to customers support in hopes they will change this. if you agree with what i am saying  please add to the conversation  and get mission locks added to missions

hi Customer Service.

 

so here is the problem   the super mission missions  for  xt  hulls and turrets  take weeks or months to complete.  If you accidently click   on change mission it is gone and there is no t getting it back,  as I have tried before.  I understand you cant give back  xt missions for  reasons a people abusing the system maybe. But for someone who spent  weeks or months  working towards  completing a supper  mission and unintentionally clicks on change mission  it is a huge let down. I know you must get emails about  people loosing xt mission  so why not put an option in  so it will take multiple clicks to  change mission.  I suggest having  a lock  button  so  it will take multiple clicks  to change a mission that you want to keep until  mission is finished.  Such as button to  have it locked so it cant be changed until it is completed. this way it does not interfere with the ability to quickly change missions and spend cry  at an  alarming rate for the people who want to spend there cry on  changing missions to get super missions.

   I have lost 2 missions totalling 1million cry that I would have had  so I would be willing to  pay  for this feature  so paying 1000 cry  to lock in a mission would be fair and acceptable loss to insure I would complete mission. although i don't know how popular of an idea that would be. just  think of all the emails you wont have to answer not only form me but  from other tankers that have also lost missions

 

best regards LEROYLEMMING 

ask tanki to add mission locks now!!!

I totally agree with you! Even if I don't have super missions, I have done the same thing (with drug and cry rewards) 1 thing however. It should not cost anything. When you click on a mission, it should say, "Do you really want to change this mission" just like it does when buying  anything  in the garage.

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Hello!

Let's say you are going somewhere (in real life) and there wont be any computers that you can use to connect with your TO account. You play TO everyday and you got your mission chain on week 4. If you go somewhere, you lose your chain.

My idea is to add option where you can set to put your tanki account on "rest".

What will happen when you do so?

- Your mission chain will NOT be broken next [n] days.

- Your "break" will start day after; if i take a break today, it will start tommorow.

- You will NOT be able to do mission when on "rest"

- You will NOT be able to purchase something, earn EXP/crystals/supplies

 

So, to summarize -> Your acc will "travel trough time"

 

Also, you will get 1 day of rest everytime you do your mission chain.

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Topic merged

 

This is basically declined. When you complete missions every day to do the chains, you are playing the game, and Tanki profits from that (more players, more popularity, etc.). But when you go on a break, Tanki doesn't get anything from that. Not only that, but you also suggest that it would be impossible to do missions while on a break, which further discourages one from playing. All in all it's just bad for the game.

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Now that we are at Christmas / New Year, they could put missions where instead of giving Gold Box, they could give 1 container. The same requirement of the Gold Box, to be Warrant Officer 1 to obtain missions that its reward is a Container. Frankly this type of reward would put it in this type of events, not during the whole year.

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Hello!
My idea is to give 1 container to players that did their missions every single day in last month. So, I am doing my missions every day from 1st January to 29th January, don't do on 30th, and I won't be able to get container anymore.

Why to do this?

This will motivate players to play every day, and reward is kinda small. Why not?
Tell me in comments.

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I know u  guys know about  container in tanki but i was thinking if we can get container too from daily mission

 

or also a supermission  that we can get container like goldbox

 

earn xp  99999  get 105 container

 

kill 9999 tanks to get 100 container

 

also littel daily mission like earn 900 xp in dm get 1 container or 3  that also little rank can get container

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How about a 'Change this mission.  Are you sure? - Yes | No' confirmation pop-up when you press one of the change buttons to select (or buy) a different daily mission?  The amount of times I've accidentally pressed one of those buttons when I've spent half a day trying to achieve it is ridiculous.  :(

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i was thinking about daily mission that give xp as reward  or daily chain  like end of it it will give the player amount of xp base on ranks 

 

result of it player still will rank by  compleeting   chain or just mission

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Hello!

We all know what missions are?

If you do them continuosly for a week, you will get reward.

My idea is to make an animated (not needed, but keep reading) paint exclusive to only those tankers that played last 365 days and every single day they finished all 3 missions. This way, ppl will start playing more, and will keep people in game.

Why animated?

Well, only hard workers will be able to have it. Yet, you can get animated paints only in shop for 60$ or in containers.

Animated paints are rare, and people are happy if they have it. This paint wont be able to purchase or get in any other way.

Also, when someone gets it, they will be able to lose it.

How?

From day you get paint, you will be required to do at least 1 mission per day, meaning that you are still active. Also, you will be able to take "mission break", maximum 3 days per month. You can stack these "break days" in garage if you dont use them.

 

 

I dont think that it will be easy to keep 365 days (1 year) 3 missions completed, but as i said, only those players that are on tanki every day will be able to keep it.

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Topic merged

 

Sounds good, but I feel like it's a bad idea, since there will be a lot of frustrated players, who missed only a day or even just one mission during the whole year and end up not getting the paint. There are better ways to reward dedicated players.

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I know u  guys know about  container in tanki but i was thinking if we can get container too from daily mission

How about a 'Change this mission.  Are you sure? - Yes | No

Topics merged

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With the new Assault Mode in the game, I thought of ASL missions.

 

Capture * flags on the in ASL mode (Capping flags is easy in ASL, so the * should be a 3 or higher)

 

Successfully defend the base in ASL mode (this mission basically means “You get a reward if you are in the blue team in ASL mode and the blue team wins” Because many players will join at the last few seconds of the battle to complete this mission, there should be a system where a player must be in the blue team for the ENTIRE battle to complete it. Also, they only have to win one battle.

Edited by Tanker-Arthur
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Do you have something challenging to suggest as a mission? Or a way to improve the system?

Having players enter battles for the sole purpose of collecting boxes is a nuisance at best and darn outright sabotage at worst. The whole system needs to be revised in order to increase game satisfaction while ridding ourselves from these mission mults.

 

Quite often in a 10 v 10, one side goes 1-0 down. Usually before the flag is capped a player leaves and someone enters. Now you want this entrant to be focused on the job at hand to try his best because we have 19 other players here doing their best while going for that win. But imagine your disappointment when you see him hoovering up all the repair kits in his little wasp/freeze combination.

 

They're a blight on the game and are a negative aspect brought about from having collection type missions.

 

Anyone agree with me or do you think it's okay to selfishly spoil battles?

 

Is there anyone in tanki willing to read this and do anything about it?

 

HNY!

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Couldn't agree more, however, i believe there's is a reasonable cause for having such missions as not all players have adequate time to finish off other types of missions.

 

But nevertheless, i still agree that these missions blatantly ruin the game especially the new ones that demand collecting 30 of each supply  :wacko: 

I simply look out for any Highways map and run around picking-up supplies but since its a colossal map nobody seems to be bothered :lol:   

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Couldn't agree more, however, i believe there's is a reasonable cause for having such missions as not all players have adequate time to finish off other types of missions.

There is no reasonable reason for these missions.

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