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Ideas for Missions!


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Hello, I have a suggestion: 

 

When you click the button to change your mission and pay crystals, can you make a box pop up that says "Are you sure? [YES] or [NO] or something like that, because I keep pressing that instead of the Close button and wasting my good missions and crystals. Thank you.

 

-Anventia

 

 

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Topic merged

 

"Super missions" are being removed completely. It's highly unlikely that they will ever be added back.

that makes me happy and  and sad  they should lower the cost of changing missions as now the risk vereses reward is way out of balance as there is no chance of a supper mission

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that makes me happy and  and sad  they should lower the cost of changing missions as now the risk vereses reward is way out of balance as there is no chance of a supper mission

I think it's dumb to change missions and hope for a super mission. Even if you get a super mission without spending crystals on changing, it's barely worth the effort. You have to play a LOT and complete the mission really quickly (within a few weeks) in order for it to be more profitable than just doing normal missions instead. Spending crystals to get a super mission is even worse.

 

I only change one mission once in order to perhaps get crystals instead of supplies, or exchange a game mode mission I don't like, but nothing else.

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It is really annoying that if I miss a daily mission, the 7 days in a row bonus counter goes back to zero and I have to start from scratch.

 

It is really annoying when I have 6 days in a row, I miss the last day because in life things happen and I have to go back to zero again. It is so demotivating I often don't bother to play for days afterwards.

 

Instead of going back to zero for missing a day, why not go back a day ? Or even go back 2 days if you must. But not back to zero.

 

Thanks.

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I think it's dumb to change missions and hope for a super mission. Even if you get a super mission without spending crystals on changing, it's barely worth the effort. You have to play a LOT and complete the mission really quickly (within a few weeks) in order for it to be more profitable than just doing normal missions instead. Spending crystals to get a super mission is even worse.

 

I only change one mission once in order to perhaps get crystals instead of supplies, or exchange a game mode mission I don't like, but nothing else

I pay to change missions that i got stuck with after the free change. some missions are not worth the effort to complete or not capable of completing like  the super missions that offered drugs, cry or collect 3 gold.   place first in a winning team  was a good one to change because there have been times that was not possible for me. if i had more than the 840cry in mission rewards i wasnt loosing much

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About patch update, 

 

It states that players can only complete their respective missions in Non-pro battles to prevent cheating and co-operation by making private battle and requesting friends to help it. 

 

Ideas regarding that update:-

 

- Until missions are completed Minimum 2, The pro-pass won't able to create battles. But it gives chance to play drug less society. Skill based. 

 

- Private battle can only be created in parkour based where collecting drugs in Parkour or kills won't count. Private can also be created by their wish in any modes and their formats, But missions should be completed.

 

- Players don't have mind to finish missions and visit their friends for fun, this private feature would be disturbance.So, a button "Un-Progress" can freeze the mission progress and stop taking the progress reports. Skipping missions would result in chain reset. 

 

- I'm not interested to get died on the hands of buyers and get insulted by them by hunt'em down by camping. Strongest would survive but, i don't think the strongest would take drugs to survive... 

 

-decline it with reason...

 

-Thunder out ! 

 

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Topic merged

 

Too complicated. I think developers made it clear that their decision is final. PRO battles are now not just an alternative game type, but a secondary type of battle where you can play around with the rules but you can't use them to get bonuses (just basic funds and exp).

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Being able to pay a certain amount of crystals to remove a mission for ~31 days like pro pass.

For example, it keeps forcing me to play DM for my earnings and I don't want to touch the mode with a 10-foot long stick. This would probably only apply to situations where the missions make you play between modes, so someone could pay not to see a mode they despise, that sets their interest away from Tanki.

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I see lots of people either leaving mid match or when their team starts losing. It's very annoying for both teams that stay. If you join a battle for your mission and complete it then you shouldn't be able to claim the reward unless you stay the whole match and if you leave you should have to start again earning your kills or XP back to complete the missions.  This should stop players joining battles just to finish their missions and then leaving. 

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I see lots of people either leaving mid match or when their team starts losing. It's very annoying for both teams that stay. If you join a battle for your mission and complete it then you shouldn't be able to claim the reward unless you stay the whole match and if you leave you should have to start again earning your kills or XP back to complete the missions.  This should stop players joining battles just to finish their missions and then leaving. 

Topic merged

 

That's a bad way of approaching the issue. Instead of forcing players to stay when they don't want to, something needs to be done to make players want to stay until the end of the battle. Much better to add some kind of incentive, rather than impose more restrictions.

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Topic merged

 

That's a bad way of approaching the issue. Instead of forcing players to stay when they don't want to, something needs to be done to make players want to stay until the end of the battle. Much better to add some kind of incentive, rather than impose more restrictions.

What do you suggest as an incentive? 

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What do you suggest as an incentive? 

We had a few suggestions already. One of my favourites is the possibility of getting containers at the end of the battle. Maybe not the current containers (since that would be too good), but perhaps some kind of lower tier container with some supplies, crystals and occasional gold boxes/garage paints. And a few of those containers would be randomly given to players at the end of the battle, regardless of their score or whether they won or lost, so everyone would have an equal chance to get the bonus and that would encourage them to stay till the end.

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We had a few suggestions already. One of my favourites is the possibility of getting containers at the end of the battle. Maybe not the current containers (since that would be too good), but perhaps some kind of lower tier container with some supplies, crystals and occasional gold boxes/garage paints. And a few of those containers would be randomly given to players at the end of the battle, regardless of their score or whether they won or lost, so everyone would have an equal chance to get the bonus and that would encourage them to stay till the end.

Brooo pls tell tanki about that! that would be SUCH a good update!! cuz we have to wait a week for 3 containers and then its a few drugs i dont want my containers wasted on drugs. that would be a great update in my opinon.

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Brooo pls tell tanki about that! that would be SUCH a good update!! cuz we have to wait a week for 3 containers and then its a few drugs i dont want my containers wasted on drugs. that would be a great update in my opinon.

I already forwarded it to devs. Can't do much more than that.

 

To be honest, I think that even the 3 containers per week is already extremely generous, especially for low ranks. I mean, it's a minimum of 375 supplies or 10500 crystals and to get it all you have to do is complete one mission every day.

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I see lots of people either leaving mid match or when their team starts losing. It's very annoying for both teams that stay. If you join a battle for your mission and complete it then you shouldn't be able to claim the reward unless you stay the whole match and if you leave you should have to start again earning your kills or XP back to complete the missions.  This should stop players joining battles just to finish their missions and then leaving. 

If you start punishing players for leaving battles and they can't complete missions they will either 1) Just play Pro-battles and forget about missions or 2) Just get more fed up and quit the game.

 

Devs already merged the servers (at least partly) because there were not enough people in each server to create adequate battles.

 

So how would more people quitting "normal battles" make it better?

 

I already forwarded it to devs. Can't do much more than that.

 

To be honest, I think that even the 3 containers per week is already extremely generous, especially for low ranks. I mean, it's a minimum of 375 supplies or 10500 crystals and to get it all you have to do is complete one mission every day.

The current 3 containers per week is "generous" in terms of getting us to log in and play regularly. But it is all relative. They certainly are not generous enough for players to stick it out in a totally one-sided battle.  Only a (possible) reward within that battle will have a chance of enticing people to stay.

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I believe you should add missions that require the player to earn exp with a certain turret or hull.

 

For example: Earn 200 exp with Firebird

 

 

Note: If the player doesn't have a firebird, they will never receive that mission until they buy a firebird. The same goes for all other turrets and hulls.

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Just wanna know what you guys think about getting a little XP for completing certain missions, what do y'all think bout it?

 

Topic merged

 

Not a good idea. Tanki is made in such a way that one should aim to get as little experience as possible and instead try to maximise the amount of crystals they're getting. So if you complete missions and get EXP, then you are progressing through the ranks faster without earning extra crystals, which puts you at a disadvantage since you won't be able to buy upgrades for your equipment fast enough.

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Topic merged

 

Not a good idea. Tanki is made in such a way that one should aim to get as little experience as possible and instead try to maximise the amount of crystals they're getting. So if you complete missions and get EXP, then you are progressing through the ranks faster without earning extra crystals, which puts you at a disadvantage since you won't be able to buy upgrades for your equipment fast enough.

K makes sense 

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