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Ideas for Missions!


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Yes, good idea, please add 1 gold box to week 10+ on mission chains.

 

I still think that my suggestion if valid. Earn 10,000 crystals for week 10+ for Legend players (ONLY).

 

I am not asking for much but just a tiny addition in the mission rewards on week 10+ for Legends.

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Gold box missions are rare. What I suggest developers do is to increase the number of gold boxes in gold box missions to at least 10 golds.

 

1_gold_box.png

 

As you can see from the screenshot above, I had a gold box mission which appears extremely rarely. Developer must increase the reward to 10+ gold boxes so that players are happy with the number of gold boxes they earn against this very rare type of mission.

 

Since this is a very rare type of mission, it will not disrupt the game's economy if increasing the number of gold boxes to 10+.

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Hi. I have a few ideas for missions:

- Kill 2/5/10 enemies with mines.

- Finish a battle with at least 2.0 D/L ratio (and there should be a minimum kill amount, too)

- Collect 15/25/50 of ANY supply boxes

- Return 2/5/10 flags in CTF mode 

- Attack successfully 3 times in one single battle in ASL.

- Use your overdrive with at least 4 of your teammates near you :)

 

Any reaction? Please. Is this topic viewed by developers?

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I Think You Should Make Turret Missions Aswell Like XT Skin Missions Because People With Low Rank Have Really Low Chance Of Getting XT Missions But You Developers Can Make The Chance Of Turret Missions More Because They Will Be Getting Turret Of There Rank It Will Be Totally Fair :)  :)  B)

 


Good idea, but it should be something like Daily Gifts.

Yeah, That Was What My Bro Said Is Better

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You Should Now Make XT missions Easier And less Rare And For Low Ranks Cause

Reasons 

 

1. Easier: Because They Are No Longer M4s Or M3s (i dont know wht they were) They Are Only What You Have Like M1,M2 OR M3

2.Less Rare: Because They Are Only Just Like Paints, But You Can Use Paints On Them

3.Low Ranks: Because People Can Buy Them At Low Ranks Aswell

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You Should Make Paint Missions  Because

1.They Will Be Easier To Get

2.It Will Be Chalenging And People Will Like It (i didnt know anyother reason so i wrote this oneLolxD)

3. :) (same reason of second reason)

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Thanks for agreeing that increasing the number of gold boxes to 10 for the gold box mission is fine because this is a rare type of mission.

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I Have Another Idea 

                                 You Should   Keep Weekly Mission Rewards Like This (For Containers)

 

Week   1&2: 1 Containers

Week    3&4:2 Containers

Week    5&6:3 Containers

Week    7&8:4 Containers

Week  9&10:5 Containers

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I Have Another Idea If Someone Has A Weekly Chain Of 10 Or 9 Then They Should Have Alot Of Reward

 

Reasons:

  

1. Because Logging Into Tanki Online Everyday And Completing Missionds Is Not That Easy

 

  2.Another Reason Is Because 10 Or 9 Weeks Mean 2 And A Half Month 

 

     3.The Real Reward Should Be In Like  20 container Or Atleast Above 10

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I think there should be a feature where after you complete a day's missions, you could automatically bring forward the next mission (amount of crystals that it costs to bring in next day's missions depends on rank, of course.)

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Yes, I like your idea. There should be a feature where after you complete a day's mission, you could automatically bring forward the next mission and choose the amount of crystals you would like to earn for that particular mission.

 

For example, players could choose between 1000 to 4000 crystals for to earn as the reward. That could depend on rank.

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I also embrace your other idea where players could earn between 10 to 20 containers for week 10. I think that week 9 should stay as it is with 3 containers. Week 10 is the top prize of all the mission chains, so I do agree with you on the fact that players should earn between 10 to 20 containers for each week on week 10.

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How about having the number of containers for each week:

 

Week 1 = 1 container.

 

Week 2 = 2 containers.

 

Week 3 = 3 containers.

 

Week 4 = 4 containers.

 

Week 5 = 5 containers.

 

Week 6 = 6 containers.

 

Week 7 = 7 containers.

 

Week 8 = 8 containers.

 

Week 9 = 9 containers.

 

Week 10+ = 10 containers.

 

It does make more sense, and its more logical to have each weekly mission chain reward players with +1 extra container per week.

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howa bout you give missions with specific parameters...

ex: destroy 20 tanks with rail on polygon map

 

I think this will change stuff up for people that usually stick with one play stile, also there are so many combinations that you can use, you cause make it where they have to be using a certain paint or module. the reward for a mission like this shouldn't be too high but needs to be high enough to make people go out of there way to do it. also ill give the game a little change when people are using equipment that they are not familiar with.

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ohh, or do a mission that has a HUGE reward but it has to be something harder like catch 3 gold boxes dropped by other players, that would keep people busy for a while :)

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Change mission wording back to abbreviations

 

It is a relatively minor thing, but two days ago daily missions started being written out in full.  The abbreviations were much less cluttered and cleaner.  And easier to read quickly.  That is why most government agencies and the military use abbreviations...they are shorter, cleaner, and easier to read and assimilate once you know their meaning.

 

TDM   instead of Team Deathmatch Battle

CTF    instead of Capture the Flag Mode

CP      instead of Control Points Mode

DM     instead of Deathmatch Battle

RGB   instead of Rugby Mode

ASL    instead of Assault Mode

JN      instead of Juggernaught Mode (eventually)

 

 

For the Latin server it is even more cluttered:
 
CME   instead of Battallas Combate a Muerte en Equipo 
CLB    instead of Modo Captura la Bandera
CP      instead of Modo Puntos de Control
CM      instead of Battallas Combate a Muerte
RGB    instead of Modo Rugby
ASL     instead of Modo Asalto
 
 
This was someone's idea at Tanki for improvement, but it hasn't worked as anticipated.  It can be lived with, but it would be better to change it back to the cleaner, clearer abbreviations.
Edited by Hate
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Personally, I don't look many small details in the game but there are those who like to improve and make even better even if they are the slightest things possible. That is why we have each other. :P Although I just wish that the developers could have accepted more ideas from players so the game could have been even better since focusing on a small thing might not be that important but 1 small + another small can make a big difference later on. 

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