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I would have it as well. But not as you I started saving it when I had 100 of hkits and 4k or armor and other 2k lol. I got 550 hkits so far 

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Why does everyone hate speed boosts? I love them. 

People don't hate speed-boosts - it's just that most players have way more than can possibly use, even pressing 4 on each re-spawn.

They are awarded more generously than other supplies... at least my missions are...

 

RKs would be the target for this suggestion...

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Please add containers to daily missions :)

You get containers for completing daily mission chains. Plus, compare what you get from completing a mission to the reward you get from a container. Containers are far more valuable than a single mission. 

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My suggestion for a daily mission is intended to prevent so many people from leaving a map they don't like, or as soon as the other team goes just 1-0 up. People leaving is a big problem and should be discouraged.

 

To this end, how about missions that reward completing X number of matches consecutively, from the time of entering, to finish. This would include if you get inserted into a match that is already in progress. 

 

If you leave a match, your chain is broken and you start again. 

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  • Change Capture # Flags missions back to the original rules.

 

  • That is make this mission for flags capped in CTF only. Stop crediting flags capped in ASL

 

  • Reduce the total number of caps to 1 ... possibly 2 at the higher ranks.

 

Rationale: 

 

ASL is a broken mode. It does not function well on 75% of the maps. But flag caps are far easier in this mode so that is what players will do.

 

Eliminate this so more players opt to play a solid mode, CTF. Reduce the number of caps to compromise.

 

When / If ASL is fixed flag caps can go back to iincluding ASL caps.

Edited by LittleWillie

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  • Change Capture # Flags missions back to the original rules.

 

  • That is make this mission for flags capped in CTF only. Stop crediting flags capped in ASL

 

  • Reduce the total number of caps to 1 ... possibly 2 at the higher ranks.

 

Rationale: 

 

ASL is a broken mode. It does not function well on 75% of the maps. But flag caps are far easier in this mode so that is what players will do.

 

Eliminate this so more players opt to play a solid mode, CTF. Reduce the number of caps to compromise.

 

When / If ASL is fixed flag caps can go back to iincluding ASL caps.

 

i never knew that asl flags are counted too. i always skip capture flag mission. from now i do in asl.

 

noob tanki silently increased the score experience to score points and made harder by 50% more. and did it silently.

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Why does everyone hate speed boosts? I love them. 

I love speed boosts and use them all the time, more than anything else, but I still have three times more yellow boxes than anything (except mines, I have almost as many mines). Odds for speed boosts as reward are too high, relatively speaking. 

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  • Change Capture # Flags missions back to the original rules.

 

  • That is make this mission for flags capped in CTF only. Stop crediting flags capped in ASL

 

  • Reduce the total number of caps to 1 ... possibly 2 at the higher ranks.

 

Rationale: 

 

ASL is a broken mode. It does not function well on 75% of the maps. But flag caps are far easier in this mode so that is what players will do.

 

Eliminate this so more players opt to play a solid mode, CTF. Reduce the number of caps to compromise.

 

When / If ASL is fixed flag caps can go back to iincluding ASL caps.

 

I absolutely disagree. Absolutely, with everything you wrote here.

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I suggest an end to "box" missions. Sure, they are easy, but totally annoying. It can take six full matches to pick up ten boxes. It can take three matches to grab two repair kits, mostly depending on map, but we have no choice in map.

 

With no options to restrict MM maps, nor any other options for MM, box missions are simply annoying. Some may disagree, but I suggest those players disdain helping their team win. Picking up specific supply boxes is rarely beneficial to the team. It is like the old crystal-drop campers.

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My suggestion for a daily mission is intended to prevent so many people from leaving a map they don't like, or as soon as the other team goes just 1-0 up. People leaving is a big problem and should be discouraged.

 

To this end, how about missions that reward completing X number of matches consecutively, from the time of entering, to finish. This would include if you get inserted into a match that is already in progress. 

 

If you leave a match, your chain is broken and you start again. 

Something like that, yes.

 

It is not possible to force people to stay in matches. It is counterproductive to try with penalties. However, if there were incentives for completing battles, even hopeless battles, that would improve the overall play.

 

Perhaps, "Complete next four battles entered." If such a mission were simply forfeited by not completing the next four consecutive battles, it might be enough incentive. Of course, people might also opt to change such missions. One free change per day is a good system. Increasing cost of changes for each change after the first could maybe increase even more.

 

Battle chains can be problematic. A player may not be interested in playing more than one or two battles per day.

 

The game needs players who start a battle to finish it. There needs to be incentives to encourage seeing battles through to completion. Your suggestion is good. Perhaps it can lead to something that actually improves the fun of this game again.

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My suggestion for a daily mission is intended to prevent so many people from leaving a map they don't like, or as soon as the other team goes just 1-0 up. People leaving is a big problem and should be discouraged.

 

To this end, how about missions that reward completing X number of matches consecutively, from the time of entering, to finish. This would include if you get inserted into a match that is already in progress. 

 

If you leave a match, your chain is broken and you start again. 

A possibility: Add a mission category for mission completion. Perhaps it could vary in length between three and twenty, perhaps more (rewards set proportionately). Given a new category, the player who only wanted to play one battle in a day, would have one fewer to complete the next day, each day, obtaining the reward eventually. Leaving a battle early would simply reset that category. The daily missions would remain unchanged.

 

This would add an incentive without taking anything away from anyone or altering anyone's other preferences.

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I suggest adding batteries to the mission rewards is a bad idea, at least premature. Also, five? A single battle will deplete 10 batteries. Five of other supplies may prove very effective in a battle, maybe even two, but batteries? Five is only the first half of a battle. I can't consider that worth anything. It is not a significant reward in the game. For instance, two repair kits can make a significant difference for low-rank players, but two batteries? Would anyone notice?

 

Sure, a patient player planning to procure a drone in a few weeks might find the batteries useful to build up, but the number of batteries is much less significant than the numbers of other supplies.

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Don't give battery missions unless players have purchased drones

 

Tanki ought to stop giving players daily missions with the reward of batteries unless they have one or more drones purchased. It is a waste of a mission spot, and players must wait another 24 hours to change the mission without a price. Additionally, the amount of batteries in the reward is so low that if you do use drones in battles to complete your missions, you actually have a negative net gain in batteries.

 

Please note that I am not asking for the removal of drones, even though I feel they were yet another update that makes Tanki worse.

 

Note to the moderators: Please show this topic. The last few topic posts I have made never have shown up. I feel my ideas are valid and should be heard. Thank you for your efforts.

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Complete DM Missions in Juggernaut Mode

 

You can complete capturing flag missions in Assault so I think it'll do justice to allow players to complete DM missions in Juggernaut, and populate the mode more.

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I'm not sure if developers will do this, since it can cause confusion. You can't complete "Earn crystals in CTF" missions in ASL games, and similarly you can't complete DM missions in JGR. However, you CAN complete generic kill missions in JGR, just like how you can complete generic flag missions in ASL.

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The thing is, that mission explicitly states it must be "Deathmatch". Juggernaut is not Deathmatch. 

 

The capturing flag mission does not say what mode it has to be, simply that you have to capture flags, which can be done in CTF or ASL. 

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