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Ideas for Missions!


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Note to the moderators: Please show this topic. The last few topic posts I have made never have shown up. I feel my ideas are valid and should be heard. Thank you for your efforts.

Probably should have asked for them to not merge them, too. RIP topic.

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bad idea, this will just give everybody too much free drugs

Are you kidding?  Both my accounts already have more supplies than they can use.

 

At least we'd have a better chance at crystals if batteries were not in the picture.

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Are you kidding?  Both my accounts already have more supplies than they can use.

 

At least we'd have a better chance at crystals if batteries were not in the picture.

i believe that battries are counted as supplies too? far as i know the chance to get crystal rewards hasn't changed from 37%

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Note to the moderators: Please show this topic. The last few topic posts I have made never have shown up. I feel my ideas are valid and should be heard. Thank you for your efforts.

Oh thanks mods <3

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During TW 2 I earned a few stars playing DM on JGR. I never shot at Juggernaut, just went on a killing spree. So, it must count for something. 

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Something like that, yes.

 

It is not possible to force people to stay in matches. It is counterproductive to try with penalties. However, if there were incentives for completing battles, even hopeless battles, that would improve the overall play.

 

Perhaps, "Complete next four battles entered." If such a mission were simply forfeited by not completing the next four consecutive battles, it might be enough incentive. Of course, people might also opt to change such missions. One free change per day is a good system. Increasing cost of changes for each change after the first could maybe increase even more.

 

Battle chains can be problematic. A player may not be interested in playing more than one or two battles per day.

 

The game needs players who start a battle to finish it. There needs to be incentives to encourage seeing battles through to completion. Your suggestion is good. Perhaps it can lead to something that actually improves the fun of this game again.

 

Totally agree, and your suggestion on how to implement in your next post could work too. 

 

Actually I have wanted for some time to see people get a crystals bonus automatically for entering and completing a battle that is already in progress. 

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Missions idea to stop people leaving so easily..

 

Leavers are a big problem when they simply don't like the map, don't want to work hard, feel like the other side posses more drugs, or if their own side starts is losing.

 

In some cases, leaving can be justified too (it's 5-0 down, and you have half as many players!) But in either case, it harms the other players and the overall gameplay. 

 

It should be worth people's time to stay.

 

One suggestion for this is to make daily missions that reward a player for completing the next X number of battles entered. The number X should be calculated to be one where on-average, it will include some battles that are already in progress. It can be varied of course, giving larger or lesser prizes for completion. 

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i believe that battries are counted as supplies too? far as i know the chance to get crystal rewards hasn't changed from 37%

Batteries are supplies, but for example, 1 day I got a mission and reward was 37 SB and 38 DA (75 drugs in total, worth 3750 crystals) . Next day I got same mission, identical, and reward was 3 batteries, worth 900 crystals. Is that OK?

And, yes, crystal chance is 37%. Nothing changed. Only thing that changed is chance to get supply you want. Excluding premium, chance for (let's say) repair kit is 63 / 6.

bad idea, this will just give everybody too much free drugs

We already get a lot of drugs from Containers, and some people don't like that (me too), but you have to face it. Tanki made players just hit num keys instead of actually trying to outsmart other players (play the game). It's just a waste of mission if you don't use drone but you get batteries. Same with containers. I already have 1k batteries though I don't have a drone and I don't use it.

Edited by BlackEliteEnemy2

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i believe that battries are counted as supplies too? far as i know the chance to get crystal rewards hasn't changed from 37%

OK - so no increased chance for crystals.  :(

 

But if I had to choose between 4 RK or 2 batteries, I'm choosing 4 RK every time since - I can't use the batteries. And batteries are WAY overvalued, so you get less for completing the mission.  Amount we are getting (in batteries) should be doubled to actually make some impact.

 

 

 

Batteries are supplies, but for example, 1 day I got a mission and reward was 37 SB and 38 DA (75 drugs in total, worth 3750 crystals) . Next day I got same mission, identical, and reward was 3 batteries, worth 900 crystals. Is that OK?

And, yes, crystal chance is 37%. Nothing changed. Only thing that changed is chance to get supply you want. Excluding premium, chance for (let's say) repair kit is 63 / 6.

We already get a lot of drugs from Containers, and some people don't like that (me too), but you have to face it. Tanki made players just hit num keys instead of actually trying to outsmart other players (play the game). It's just a waste of mission if you don't use drone but you get batteries. Same with containers.

 

 

I already have 1k batteries though I don't have a drone and I don't use it.

Same here.

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Batteries encourages you to buy drones so I'm pretty sure this idea isn't gonna be implemented.

And what? Not having crystals will encourage you to buy them?

 

If devs let us to press num key (for example 7) to activate drone, and not auto activate them when u respawn, and actually waste 300 crystals, maybe i will buy it.

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How About if you added to daily missions Continers as a reward but it has to be rare like preimum accounts it will Help allot of players

Edited by Majed-9

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How you earn the Week Bonus Reward is do at least 1 mission for 7 days to get the reward, even if you completed 3 missions the quantity of days will still remain 7

 so there is no difference to week Bonus if you either do 1 mission for 7 days or you complete 3 of them for a week

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Why are there no container reward missions?  It seems like a very natural type of reward.

 

Also, I hate the huge score or crystal missions for 1 battery rewards

Edited by Joeguy
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Why are there no container reward missions?  It seems like a very natural type of reward.

Good point...there are now battery missions, why not container missions?

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I do agree with you folks. There should be container missions that rewards players with containers. I am not happy that developers are being so greedy on rewards, but I also agree that developers must maintain a fair balance between player's rewards and Tanki Online's economy.

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