Jump to content
EN
Play

Forum

Ideas for Missions!


 Share

Recommended Posts

Remove the "winning team" requirement from the "top 3 places" missions

 

Exactly as the title says. I think it's too big of a demand that your team be winning in addition to you leading your team. It's often not my fault that my team loses, rather it's usually because of team imbalance, useless teammates, or overdrive snowballing. I think it is already a big enough challenge to be top 3 in your team, I feel like the additional "you also have to be winning" requirement is too much and also quite luck-based since the outcome of the game is far less up to you than it is your 7 other teammates and 8 other enemy players. 

  • Like 2

Share this post


Link to post
Share on other sites

Remove score goals mission

 

Why such idea? Simple. Rugby is just a team battle with deathmatch goal. Take ball and run away from your team. This may not be case in legend ranks but in marshal and below, far away from team battle. So either remove it, or change to "assist" in capturing goal.

  • Like 2

Share this post


Link to post
Share on other sites

Players rarely steal flag or score goal alone, they usually have a group of full drug players around them.

 

I think that capturing the flag is even harder than scoring goals because you need to carry the flag to your base after you steal it. In the way back, all Thunders and Magnums fire upon you.

Share this post


Link to post
Share on other sites

Players rarely steal flag or score goal alone, they usually have a group of full drug players around them.

 

I think that capturing the flag is even harder than scoring goals because you need to carry the flag to your base after you steal it. In the way back, all Thunders and Magnums fire upon you.

ASL caps count - but - it's 50/50 you are the right colour...

Share this post


Link to post
Share on other sites

ASL caps count - but - it's 50/50 you are the right colour...

Still, if you are red there are 2 or 3 flags. Simple, you help your team. No one fights for flags and everyone is happy.

Rugby is completely programmed for blowout and destroying teams.

  • Like 3

Share this post


Link to post
Share on other sites

One goal in Rugby is difficult, but not impossible. But three? Nope.

 

(I just completed a three flags mission in ASL, but I had to be a bit selfish / camp on flag spawns and the team lost)

Share this post


Link to post
Share on other sites

Rugby is tough and messy, it is different from CTF, otherwise what the point of this mode.

Some missions are harder than others, if they where all simple that would be boring.

Not all format are equivalent and they should stay all unique.

Share this post


Link to post
Share on other sites

Non-pro battles should be and need to be more than 10 minutes. They should be 20/30 minute battles. I am sure 2/3 of the players would agree. What 2/3 are left in the game. 

Share this post


Link to post
Share on other sites

i though that some new items could only be earned form a acivemtent system. one called "that was luck" where you have to hit an enemy from a crazy distance. another called "XPrOSnIpErX" where you have to get 30 kills with the shaft. another called "though you where on my team" which is kill an enemy with the islada. or "unstopabble" where you have heal a frendly tank that gets a 10 kill streak" another is called "oops" where you must reverse of the map. 

 

no idea if this belongs here just wanted to get the idea out. 

Share this post


Link to post
Share on other sites

Earn stars from daily missions

 

In star hunts, players have to earn stars from battles but I think there should be more ways. A suggestion is that after players complete a daily mission and take the reward, the players should be rewarded with stars (amount depending on the difficulty of the mission).

  • Like 1

Share this post


Link to post
Share on other sites

I think Star Hunt will only be used in events, such as Crazy Weekend and Tanki celebrations along with "The War"! 

Yeah, I know but, what im trying to say is that, when we have a star hunt we should also get stars from daily missions.

Share this post


Link to post
Share on other sites

The point of those missions is to give people a way of quickly completing a daily mission to keep their weekly chain going. Sometimes you don't have time to get 1500 EXP in a game and you just want to collect 2 repair kits and be done, so that's where these missions are useful. I understand that the rewards are ridiculous (I think my opinion of battery prices is shared with most players), but those missions are balanced to fit with the economy.

  • Like 3

Share this post


Link to post
Share on other sites

The point of those missions is to give people a way of quickly completing a daily mission to keep their weekly chain going. Sometimes you don't have time to get 1500 EXP in a game and you just want to collect 2 repair kits and be done, so that's where these missions are useful. I understand that the rewards are ridiculous (I think my opinion of battery prices is shared with most players), but those missions are balanced to fit with the economy.

But those missions are usually 1500 EXP for 2-3 batteries. 

Share this post


Link to post
Share on other sites

Fit with whos economy, you mean? I saw even cap  few points missions for 3 battery.

The hidden purpose of giving battery to people is to have them save some from missions and hopefully when they will see they have a bunch of batteries in garage they will finally purchase a drone, just for the sake of it, or just to see how they are. Which is not bad, is horrible, because once again, dev treating people and their customers as if they are simply idiots. Give me a set of ridiculously easy and fast missions to accomplish for batteries and then I will believe you.

Edited by Wes.Is.Just.A.Digger

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...