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so buyers can change it to earn crystals and complete it twice as quickly because of their premium?

 

I think that if this has to be implemented, they should charge you 500 euros each time you want to change a weekly mission :)

Well it could be treated like daily - but scaled up for being weekly.

 

So one free change - then 10x whatever current changes cost if you want another change.

 

OR...

 

Just one free change. Period.

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Well it could be treated like daily - but scaled up for being weekly.

 

So one free change - then 10x whatever current changes cost if you want another change.

 

OR...

 

Just one free change. Period.

nah, 1 free change is too generous.. just make it 500 euros per change

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nah, 1 free change is too generous.. just make it 500 euros per change

This nullifies your post 10 then.

 

Has nothing to do with buyers / non-buyers.  You are just against allowing players chance to avoid that crappy mission.

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This nullifies your post 10 then.

 

Has nothing to do with buyers / non-buyers.  You are just against allowing players chance to avoid that crappy mission.

my post 10 is against allowing certain people  to take less time to complete a mission because the whole point of missions is to make people play longer.

 

people who buy premium already have enough advantages, they don't need another one.

 

however, making them pay 500 euros more to access that advantage makes sense as they're exchanging fewer playing time for extra money.

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my post 10 is against allowing certain people  to take less time to complete a mission because the whole point of missions is to make people play longer.

 

people who buy premium already have enough advantages, they don't need another one.

 

however, making them pay 500 euros more to access that advantage makes sense as they're exchanging fewer playing time for extra money.

You can't charge select portions of the players a fee and not charge others.

 

Either everyone gets one "free change" or no one gets a "free change".

 

I'm for 1 free change.    I really can't tell from your posts if you are.

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You can't charge select portions of the players a fee and not charge others.

 

Either everyone gets one "free change" or no one gets a "free change".

 

I'm for 1 free change.    I really can't tell from your posts if you are.

players with premium will gain more advantage from this feature without paying even more..

 

so i want people to pay extra for using this feature

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players with premium will gain more advantage from this feature without paying even more..

 

so i want people to pay extra for using this feature

How would players with premium gain more from a free change than those without premium?  Both groups get exact same benefit.

 

Charging for a change would then benefit buyers.

You've switched the supposed "advantage" from one group to another.

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How would players with premium gain more from a free change than those without premium?  Both groups get exact same benefit.

premium players can change it until it becomse earn crystals mission. and they'd have the advantage.

 

 

Charging for a change would then benefit buyers.

yes, but they pay extra. apart from the premium they pay extra to be able to get another avantage  with the premium.

 

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premium players can change it until it becomse earn crystals mission. and they'd have the advantage.

 

 

yes, but they pay extra. apart from the premium they pay extra to be able to get another avantage  with the premium.

 

Are you suggesting premium players currently have an advantage in changing missions that others do not have?

If so, how exactly does that work?

 

If there is ONLY one free change (regardless of premium/no premium)... is there still an advantage to anyone?

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Are you suggesting premium players currently have an advantage in changing missions that others do not have?

If so, how exactly does that work?

 

If there is ONLY one free change (regardless of premium/no premium)... is there still an advantage to anyone?

yes. premium players do the "earn crystals" missions more easily than normal players. if they get a free change, this advantage for them will increase because they'll get an extra chance of getting that mission that benefits them more and thus have even more advantage over normal players.

Edited by GuidoFawkes

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yes. premium players do the "earn crystals" missions more easily than normal players. if they get a free change, this advantage for them will increase because they'll get an extra chance of getting that mission that benefits them more and thus have even more advantage over normal players.

You are making a mountain out of a mole-hill.  One free change (per week) does not guarantee many extra crystal missions.

 

And the benefits of players getting away from that ridiculous "top-3 winner" mission outweigh the negative.

 

But your stance is duly noted...

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When you finish a mission, it should automatically claim the reward for you. There is no benefit in saving missions and sometimes I will forget to complete one or two and miss out on weekly missions

Topic Merged.

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Top 3 Winning Team ---> Top 4 in Battle

 

If I have this specific mission left for MMS, if my team is losing, I always just leave the battle because there is no point for slow meaningless grinding in MMS when I could be completing the mission or playing in a PRO battle. 

 

Top 3 on Winning Team should be changed to Top 4 in Battle because the #1 player on the losing team is usually the number 1 or 2 player in the entire battle and its just that his/her team is pulling him/her down, which is not their fault. 

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To be honest, this is one of the hardest missions and one that is very hard to complete especially for some players. Instead of changing it to top 4, I would suggest it to be left the way it is now or even change it to top 2 players in the battle so even if your team lost and you're one of the top 2 players in your team, you will still complete the mission. A lot of times I was like, yes...you did it only to find out that my team was losing xD

  • Like 5

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The problem is that this will make all team battles turn into TDM battles, more than already is.

 

A better replacement of Top 3 mission could be Win a Battle (with at least 50 exp), where most in the winning team complete this mission. If there's a tie maybe give half a point to the top 4 in each team. Top 8 in DM could count as a win.

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Increase reward to like 10000crystals because thats how many minutes of life i waste to do it

 

Honestly its just too hard for such pathetic reward. Once even finish 3 times appeared. Reward was completely same as "earn 50 crystals" smh

 

well not exactly same i found screenshot just look at this absurdity and compare these

 

assa.png

Edited by CabbageRoll
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Ithe #1 player on the losing team is usually the number 1 or 2 player in the entire battle and its just that his/her team is pulling him/her down, which is not their fault. 

I agree with this fully and completely. However I think it should not be top 4, but top 2 or 3. 

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That's literally encouraging people to make their team lose

How do you come to that conclusion?

 

Just means 1) you may actually stay and finish a bad battle and 2) you will try hard in order to place high on your team - win or lose.

 

Once a battle gets out of hand players just start leaving because there is almost no reason to stay.

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That's literally encouraging people to make their team lose

The winning team requirement encourages me to push first 3 players in void or block them so they cant score. Losing team - i dont even play because its worthless.

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How do you come to that conclusion?

 

Just means 1) you may actually stay and finish a bad battle and 2) you will try hard in order to place high on your team - win or lose.

 

Once a battle gets out of hand players just start leaving because there is almost no reason to stay.

It's bad for team battles other than TDM because players no longer play for the team but for themselves. Everyone would focus on killing and not on going for the flags or defending bases against scores and flag steals.

 

This Top 3 or 4 may work if Tanki encourages team play by giving less points for killing and giving points to all for a captures and scores.

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