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It's bad for team battles other than TDM because players no longer play for the team but for themselves. Everyone would focus on killing and not on going for the flags or defending bases against scores and flag steals.

 

This Top 3 or 4 may work if Tanki encourages team play by giving less points for killing and giving points to all for a captures and scores.

Capping flags and CPs already nets you better score than killing.

So you will have some going for flag-caps and some going for kills. Since not everyone can cap flags this works out for entire team.

 

This trade-off is much better than having 1/2 the team desert because they know they won't complete missions.

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Change the Take one of the top 3 places mission adding "or the 1st place in the losing team". Because I always do my best helping my team and most of the time I'm in the first position, but since the team is the loser one I don't earn anything (at least from the mission).

I think this mission ruins the game because on one side there are lots of druggers that want to be in the top 3 and use supplies continuously (and this is very unsporting), and on the other side players like me who do not run away and fight 'till the end don't receive anything.

 

Topic Merged.

weekly missions are updated automatically.

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Capping flags and CPs already nets you better score than killing.

KIll - 15 score

Point (you dont even get score sometimes) - 15 score

Flag - 50 score

 

You call this better? Average spawnkiller would get at least 5 kills, often 10 while someone just delivers one flag, not to mention what happens if you die carrying flag and someone else captures it. 10 score for 99% of effort.

Edited by CabbageRoll
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KIll - 15 score

Point (you dont even get score sometimes) - 15 score

Flag - 50 score

 

You call this better? Average spawnkiller would get at least 5 kills, often 10 while someone just delivers one flag, not to mention what happens if you die carrying flag and someone else captures it. 10 score for 99% of effort.

You can capture points easier than killing tanks - unless you are fighting weaker/noobs. In that case - you're likely on winning side.

Even if you die before capping - it's the distance carried that counts. You get it 90% of the way there you score more (but don't get the cap).

 

Spawnkilling?  Well you are likely on the winning team, are you not?

 

Adding top 2 or top 3 losing team in no way encourages teams to lose.  Why would you want to lose? You still get more rewards for winning.

But it will keep players in the battle.  Else they will just exit and look for greener pastures when they have those missions.

We know they leave - happens in many, many battles.

How is players leaving the battle better?

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Even if you die before capping - it's the distance carried that counts. You get it 90% of the way there you score more (but don't get the cap).

Tanki system of flag score is completely stupid and inaccurate. If someone holds it for over 5 seconds you can say goodbye to score.

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Maybe the Star system should merge with missions, then you could get 3 points for top 3 in winning team, 2 points for next 3 in winning team and top 3 in losing team, and 1 point for the rest.

 

On DMs, top 3 would get 3 points, then next 6 would get 2 points, and the rest 1 point.

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I believe Tanki needs to pay more attention to the needs of the casual players. Daily missions are a good idea. Weekly missions should be good for casual players also, but the system we presently have is frustrating to casual players, and it overly rewards those who play more than most of us can. I think the net result is to reduce loyalty and morale for the game.


 


I wonder if four missions instead of three would help? Each, both daily and weekly, could be progressively harder.


 


That is:


Mission 1 easy (expecting to take only one battle, maybe two)


Mission 2 medium (expecting to take two battles, maybe three)


Mission 3 medium (maybe accomplishable mostly with mission 1 or mission 2, but requiring a bit more than mission 2)


Mission 4 hard (expecting to take more than four battles)


 


Likewise weekly missions. Mission 4 could be, "Complete 21 daily missions" which would require substantive play, but probably a little less than now, if daily missions are as I describe. The other three weekly missions could be things excepted to take 20 to 25 total battles for competent players, which would mean most players could accomplish in one week. Maybe weekly-mission 3 should be accomplish 14 daily missions, which would mean most players would accomplish if they complete the easy mission and one medium mission every day. Part of the point is to keep players playing regularly. This make them better players, and it makes the game more stable and predictable. Anything that minimizes the role of luck is an improvement.


 


Rewards, of course, would have to be adjusted according to the extra missions, and hopefully reward would correspond well to difficulty level. Rewards should be highest at the 3-missions per day level, and a little lower (proportionally) for that fourth one.

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I believe Tanki needs to pay more attention to the needs of the casual players. Daily missions are a good idea. Weekly missions should be good for casual players also, but the system we presently have is frustrating to casual players, and it overly rewards those who play more than most of us can. I think the net result is to reduce loyalty and morale for the game.

 

I wonder if four missions instead of three would help? Each, both daily and weekly, could be progressively harder.

 

That is:

Mission 1 easy (expecting to take only one battle, maybe two)

Mission 2 medium (expecting to take two battles, maybe three)

Mission 3 medium (maybe accomplishable mostly with mission 1 or mission 2, but requiring a bit more than mission 2)

Mission 4 hard (expecting to take more than four battles)

 

Likewise weekly missions. Mission 4 could be, "Complete 21 daily missions" which would require substantive play, but probably a little less than now, if daily missions are as I describe. The other three weekly missions could be things excepted to take 20 to 25 total battles for competent players, which would mean most players could accomplish in one week. Maybe weekly-mission 3 should be accomplish 14 daily missions, which would mean most players would accomplish if they complete the easy mission and one medium mission every day. Part of the point is to keep players playing regularly. This make them better players, and it makes the game more stable and predictable. Anything that minimizes the role of luck is an improvement.

 

Rewards, of course, would have to be adjusted according to the extra missions, and hopefully reward would correspond well to difficulty level. Rewards should be highest at the 3-missions per day level, and a little lower (proportionally) for that fourth one.

 

Good

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Hello Tankers!

 

My suggestion is for a small change in the weekly missions. As you know, when we finish any of the weekly missions before they reappear, we sometimes need to wait several days to restart the weekly missions, right? My suggestion is:

 

When we finish any of the 3 weekly missions, we would get the prize, and we would not have to wait a few days for the weekly missions to return, as soon as we got the prize, a new weekly mission would appear where we took the prize.

 

I think that with this suggestion, the players would be more excited to play, because we would get the prize and soon after another would come. It's annoying to be waiting a few days for a new weekly mission to appear, is not it?

 

With this, the players would have more desire to play!

 

Any questions, you can ask me. I'm not fluent in English, maybe you did not understand me right. I hope my suggestion, one day, go forward.

Edited by Phantom_Shooter

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Option to Buy ONE Missed Daily Mission

 

It's a bit of a pain when you miss one daily mission so you lose out on the weekly mission run.

Maybe introduce an option to buy back one missed mission per week?  This would of course make that day's missions REALLY difficult to achieve, but it's better than losing a day entirely.

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I don't think so..

Basically buyers could just buy them all the time and also get 6 free containers per week. 

No, the idea is that if you miss a mission, you can buy it with crystals. You can still only do a maximum of 21 normal missions per week.

 

An easier solution would be to simply be able to pay crystals to complete the rest of the progress for the weekly missions. Say, 3000 crystals per mission (because containers are valuable), so if you are at the end of the week and you are 2 missions short of completing the 20-mission weekly mission, then you pay 6000 crystals and instantly complete the weekly mission.

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When we finish any of the 3 weekly missions, we would get the prize, and we would not have to wait a few days for the weekly missions to return, as soon as we got the prize, a new weekly mission would appear where we took the prize.
 
I think that with this suggestion, the players would be more excited to play, because we would get the prize and soon after another would come. It's annoying to be waiting a few days for a new weekly mission to appear, is not it? With this, the players would have more desire to play!
 

Your English is no problem. Good to go on that point. I doubt the Devs will accept restarting finished weekly missions early.

 

However, perhaps rather than the four weekly missions per my suggestion above, maybe the three weekly missions could stay about like they are (but the floater fixed to take only about six days instead of 10), and they could add a 3-day mission, and a 4-day mission, which would be available at a faster rate accordingly. The more complex the missions availability, though, the more problematic balancing rewards will be.

 

I think more missions will help. I bet the Devs have data that will allow them to come up with a significantly better system than we have.

 

Part of the problem is MM. We need rid of MM, or at least decouple it from missions. I suggest missions should be allowed in any multiplayer (at least 12) nonprivate battle.

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implement the same method for weekly mission as you implement for daily missions.

 

i dont know how to upload a picture, so i am uploading the url link

 

https://prnt.sc/ltm7x6

 

many people face the same problem, 

when we complete a weekly missions. and take them. the cycle is left with some days. this makes peple get lesser chance for making weekly missions. it is unfair when tanki made tougher missions. solution can be made this way.

 

 make a change to weekly missions. mainly for 2nd and 1st slot only. once a man complete mission, it must be replaced next day with new missions.

 mission  3)  That means when 3rd mission is completed, the immediate next day it must reset. 

 mission 2)  2nd mission also can reset when collected, but it reset only after 7 days from previous reset.

 mission 1) same as second one.

 

i dont understand how you implemented it without this minimum testing. it needs an immediate attention. 

mods need to change it the way. and save tanki. <_<  <_<  -_-  -_-

 

 

suppose

A)  You completed mission 1 on day 1, it reset on day 7

                             mission 2 on day 4, it reset on day 7         

                             mission 3 on day 7, it reset on day 7

    this is casual if all are completed on time.   

B ) you completed mission 1 on day 8, it reset with server restart on day 9 (and day 9 becomes day 1 for mission 1)

                             mission 2 on day 11, it reset with server restart on day 12,   (day 12 becomes day 1 for mission 2)

                             mission 3 on day 15, it reset with server restart on day 16  (day 16 becomes day 1 for mission 3)

       the individual day of mission can be shown easily below or side of mission claim button. so it is not a issue.

 

now think of it.

Edited by Hate

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mission 3) reset next day 

mission 2) reset next day, but can reset only after 1 week from previous reset. 

mission 1 ) same as mission 2

 

you can bring a new line somewhere in the missions tab, showing when is last reset. 

 

reset of mission can be at any time after 1 week. that is when collected. 

 

devs dont be noobs. dont kill tanki.


https://prnt.sc/ltm7x6

 

see this how worst is your new mission system. i need to wait 1 week to get new missions.

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I love the new missions system a lot and is much better than the OG chaining system so that I don't have to play everyday to keep my top chain... however what I feels like needs to be fixed it how if my weekly mission is completed slightly over a week, I would have to wait for the 2nd week to finish to get my next mission of that slot.

 

For example:

 

I have the complete 20 daily missions weekly mission.

I take 8 days to complete that mission.

Since that one week has passed, I have to wait for the next week to reset.

I have to wait 6 more days to reset the 20 daily missions weekly mission.

 

 

There is little incentive for me to complete my daily missions knowing that they have no effect on my weekly rewards because I only do my missions for the big prize, containers. (and the endless supply of supplies)

 

Although daily missions work where you don't receive a new one the same day if you have to complete an old daily mission, a week is a longer period of time and it does not work well where I have to wait for an entire week to finish before getting new missions.

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It is the purpose of the ''Weekly missions'' since that is EXACTLY why they are named as weekly missions and not ''daily missions''. They change once every week and are different from the daily missions that reset every single day. Daily missions are daily ones...weekly ones are weekly ones...two different things so you completing them is fine but that doesn't mean they should be reset since if that is how they worked...they can no longer be called weekly missions but more like daily ones or something along those lines lol but I get what you mean.

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It is the purpose of the ''Weekly missions'' since that is EXACTLY why they are named as weekly missions and not ''daily missions''. They change once every week and are different from the daily missions that reset every single day. Daily missions are daily ones...weekly ones are weekly ones...two different things so you completing them is fine but that doesn't mean they should be reset since if that is how they worked...they can no longer be called weekly missions but more like daily ones or something along those lines lol but I get what you mean.

Except that many of the "weekly" missions take > 1 week to finish because many of the "daily" missions end up taking > 1 day to finish.

(3 missions for 3 different modes can have you play 21 battles - in one day :blink: )

 

1 week + 1 day to complete means that next mission won't load for 6 more days.  They are then more like bi-weekly missions.

 

Fix the (top-3 x15) floater and some of those silly "daily" missions (finish battle_mode x7, score 1500) and problem will not be as bad.

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I love the new missions system a lot and is much better than the OG chaining system so that I don't have to play everyday to keep my top chain... however what I feels like needs to be fixed it how if my weekly mission is completed slightly over a week, I would have to wait for the 2nd week to finish to get my next mission of that slot.

 

 

 

For example:

 

I have the complete 20 daily missions weekly mission.

I take 8 days to complete that mission.

Since that one week has passed, I have to wait for the next week to reset.

I have to wait 6 more days to reset the 20 daily missions weekly mission.

 

 

There is little incentive for me to complete my daily missions knowing that they have no effect on my weekly rewards because I only do my missions for the big prize, containers. (and the endless supply of supplies)

 

Although daily missions work where you don't receive a new one the same day if you have to complete an old daily mission, a week is a longer period of time and it does not work well where I have to wait for an entire week to finish before getting new missions.

 

 

With the 10-week-chain you did not have to play every day to keep "top chain".  You did not even have to claim a mission everyday.

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If your idea is to make weekly mission like daily mission, then ask for daily mission to be hourly mission. And once you complete a daily mission have new one per the struck of the hour.
 

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It is the purpose of the ''Weekly missions'' since that is EXACTLY why they are named as weekly missions and not ''daily missions''. They change once every week and are different from the daily missions that reset every single day. Daily missions are daily ones...weekly ones are weekly ones...two different things so you completing them is fine but that doesn't mean they should be reset since if that is how they worked...they can no longer be called weekly missions but more like daily ones or something along those lines lol but I get what you mean.

remember, weekly rewards are nothing but the weekly reward given previously. they are given every week after completion. now even i do 3 missions every day for 6 days and complete 18 mission, i am rewarded 0. that is unfair. and i am not askiing you to reset before week ends. i am asking you to reset only after 1 week, but reset for next day after it is completed. there is no change in meaning of weekly missions, as i am taking more than a week to complete. only 1 mission late is making me loose next week at total. thats disgausting.

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If your idea is to make weekly mission like daily mission, then ask for daily mission to be hourly mission. And once you complete a daily mission have new one per the struck of the hour.

 

worst reply to expect. i never asked you to reset immediately after it is completed. i asked to reset only after 1 week from previous reset. read before you talk that way. and how the hell you make constructive criticism saying hourly basis. i am asking just not to wait like that for 6 days with out any mission reward. i asked you to reset after 1 week or more days when a person complete. if you cant understand it, just be silent. critism is not a correct way for you being an helper.

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