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It is the purpose of the ''Weekly missions'' since that is EXACTLY why they are named as weekly missions and not ''daily missions''. They change once every week and are different from the daily missions that reset every single day. Daily missions are daily ones...weekly ones are weekly ones...two different things so you completing them is fine but that doesn't mean they should be reset since if that is how they worked...they can no longer be called weekly missions but more like daily ones or something along those lines lol but I get what you mean.

my idea donot disturb the week mission. i am asking you to change the cool down tome for reset. mission may reset on 8th day or 9th day and person should not wait for 6 days or 5 days respectively waiting for sunday to reset. you can reset mission may be on 8th day or 9th day. i never asked to reset any mission if it is finished on 1st day. i asked you to have a minimum gap of 7 days between 2 resets. i just asked you to revove this dumb waiting time between weeks. no one can help you if you dont understand it.

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The weekly missions system is made the way it is in order to encourage players to be more active in the game and complete 3 missions every single day if they want to get the maximum reward. Yes, I agree that it's very frustrating when you are 1 day short of completing your weekly missions and have to wait a whole week to get another set, but that's how the system works.

 

worst reply to expect. i never asked you to reset immediately after it is completed. i asked to reset only after 1 week from previous reset. read before you talk that way. and how the hell you make constructive criticism saying hourly basis. i am asking just not to wait like that for 6 days with out any mission reward. i asked you to reset after 1 week or more days when a person complete. if you cant understand it, just be silent. critism is not a correct way for you being an helper.

Viking4s actually made a pretty good comparison with the daily missions. If the same principle was applied to daily missions too, then if you completed the previous day's daily mission just after server restart, you'd still be able to get a new mission for that day. But for daily missions this is less practical because their mechanic is slightly different.

 

Either way, criticism is allowed from both players and helpers alike. We do not remove posts just because the poster misunderstood the topic, as misunderstanding is not against the rules.

 


 

As for the idea - I posted my own solution to this problem in another thread. Basically, if you don't have time to complete the weekly missions, you'd be able to pay crystals to complete them and claim your reward to save time. So for example, if on the last day of the week your missions are at 18/20 because you missed a day, you'd be able to pay something like 5000 crystals and auto-complete the mission. This would be a simple solution that's fair to everyone.

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The weekly missions system is made the way it is in order to encourage players to be more active in the game and complete 3 missions every single day if they want to get the maximum reward. Yes, I agree that it's very frustrating when you are 1 day short of completing your weekly missions and have to wait a whole week to get another set, but that's how the system works.

 

Viking4s actually made a pretty good comparison with the daily missions. If the same principle was applied to daily missions too, then if you completed the previous day's daily mission just after server restart, you'd still be able to get a new mission for that day. But for daily missions this is less practical because their mechanic is slightly different.

 

Either way, criticism is allowed from both players and helpers alike. We do not remove posts just because the poster misunderstood the topic, as misunderstanding is not against the rules.

 


 

As for the idea - I posted my own solution to this problem in another thread. Basically, if you don't have time to complete the weekly missions, you'd be able to pay crystals to complete them and claim your reward to save time. So for example, if on the last day of the week your missions are at 18/20 because you missed a day, you'd be able to pay something like 5000 crystals and auto-complete the mission. This would be a simple solution that's fair to everyone.

Your final resolution contradicts your original idea of encouraging players to play by forcing them/incenting them to complete missions. 

 

I agree that weekly missions are to incent players to play however having to wait for the next week to finish is counterproductive. 

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worst reply to expect. i never asked you to reset immediately after it is completed. i asked to reset only after 1 week from previous reset. read before you talk that way. and how the hell you make constructive criticism saying hourly basis. i am asking just not to wait like that for 6 days with out any mission reward. i asked you to reset after 1 week or more days when a person complete. if you cant understand it, just be silent. critism is not a correct way for you being an helper.

Hold your horses, all you have to do is complete the mission within 7 days or you will have 7 more days added. It is up go you go organise the completion of the mission to finish before the deadline. It is not fair or unfair but just the rules set by the game creator and as it is now it will not kill the game (lol). M

 

With your system many players can actually complete a weekly mission in a day and expect a reset the day after, therefore be able to do a lot more missions and collect more rewards than casual players. Your proposed "solution" is going to generate more revenue for players that plays a lot, and barely help the casual player.

 

And furthermore encourage people to play only for missions, while we should play for fun and that's my opinion. Furthermore moderators have no influence on the game development so you can ask me many things but in fact we cannot do anything but just give an opinion just like other players.

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Your final resolution contradicts your original idea of encouraging players to play by forcing them/incenting them to complete missions. 

 

I agree that weekly missions are to incent players to play however having to wait for the next week to finish is counterproductive.

Well, having no weekly missions for 6 days also contradicts the idea of forcing people to play. So my solution is a compromise between the two.

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The weekly missions system is made the way it is in order to encourage players to be more active in the game and complete 3 missions every single day if they want to get the maximum reward. Yes, I agree that it's very frustrating when you are 1 day short of completing your weekly missions and have to wait a whole week to get another set, but that's how the system works.

 

 

As for the idea - I posted my own solution to this problem in another thread. Basically, if you don't have time to complete the weekly missions, you'd be able to pay crystals to complete them and claim your reward to save time. So for example, if on the last day of the week your missions are at 18/20 because you missed a day, you'd be able to pay something like 5000 crystals and auto-complete the mission. This would be a simple solution that's fair to everyone.

1) If the daily missions were actually doable on a daily basis, would not be a problem.  But many are not - score 1500, (complete battles x 7) x3

Two days of missions like that and now you are looking at 2 weeks for "weekly mission 3", not to mention the floater that often takes > 1 week to complete.

 

2) Are you crazy?  Pay 5000 crystals, then end up with 125 SB, a useless soccer paint, and a "rare" ammo-color for a turret I never plan on buying. Players would be losing funds, not gaining. 

At the very least... you should only have to pay for proportion of mission unfinished - 18/20 means you pay 10% of 5000 = 500 crystals, not 5000.

 

If TO is trying to drive away the casual players - congrats - well on your way.  I don't play last 2-4 days of the week because there's no point - my missions have not re-set.

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Hold your horses, all you have to do is complete the mission within 7 days or you will have 7 more days added. It is up go you go organise the completion of the mission to finish before the deadline. It is not fair or unfair but just the rules set by the game creator and as it is now it will not kill the game (lol). M

 

With your system many players can actually complete a weekly mission in a day and expect a reset the day after, therefore be able to do a lot more missions and collect more rewards than casual players. Your proposed "solution" is going to generate more revenue for players that plays a lot, and barely help the casual player.

 

And furthermore encourage people to play only for missions, while we should play for fun and that's my opinion. Furthermore moderators have no influence on the game development so you can ask me many things but in fact we cannot do anything but just give an opinion just like other players.

you still did not understand what i said. i said 1st and 2nd mission reset after completion but after a gap of 1 week. suppose you completed 1 st mission on day 1, mission reset after 7th day. and at the same time if you donot complete on 1st day, but you complete on 8th day(more than 7 days are over), then the reset can occur. 

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The weekly missions system is made the way it is in order to encourage players to be more active in the game and complete 3 missions every single day if they want to get the maximum reward. Yes, I agree that it's very frustrating when you are 1 day short of completing your weekly missions and have to wait a whole week to get another set, but that's how the system works.

 

Viking4s actually made a pretty good comparison with the daily missions. If the same principle was applied to daily missions too, then if you completed the previous day's daily mission just after server restart, you'd still be able to get a new mission for that day. But for daily missions this is less practical because their mechanic is slightly different.

 

Either way, criticism is allowed from both players and helpers alike. We do not remove posts just because the poster misunderstood the topic, as misunderstanding is not against the rules.

 


 

As for the idea - I posted my own solution to this problem in another thread. Basically, if you don't have time to complete the weekly missions, you'd be able to pay crystals to complete them and claim your reward to save time. So for example, if on the last day of the week your missions are at 18/20 because you missed a day, you'd be able to pay something like 5000 crystals and auto-complete the mission. This would be a simple solution that's fair to everyone.

no. there is a huge difference in both daily missions and what i said.  suppose you completed 1 st mission on day 1, mission reset after 7th day. and at the same time if you donot complete on 1st day, but you complete on 8th day(more than 7 days are over), then the reset can occur after the server restart on 8th day(that is start of 9th day)

 mission 1, 2, 3 all can have 3 different rests times like this. every mission would have its reset only after 7 days, but not before 7 days. the way i said donot affect the weekly missions and their reset. it only reduce the 6 days or 5 day gap a player needs to wait. my method gave the idle time to be minimised, but not the mission time. on the other hand, daily missions reset daily irrespective of completion.(weekly missions donot reset if u complete 2nd mission on day 4, but it reset after day 7) 

whats the use of reward then if a player is to buy with crystals. remember, these rewards are actually given without weekly missions, after completion. but now its changed, and now you want to spend for missions. thats disgusting. 

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Hold your horses, all you have to do is complete the mission within 7 days or you will have 7 more days added. It is up go you go organise the completion of the mission to finish before the deadline. It is not fair or unfair but just the rules set by the game creator and as it is now it will not kill the game (lol). M

 

With your system many players can actually complete a weekly mission in a day and expect a reset the day after, therefore be able to do a lot more missions and collect more rewards than casual players. Your proposed "solution" is going to generate more revenue for players that plays a lot, and barely help the casual player.

 

And furthermore encourage people to play only for missions, while we should play for fun and that's my opinion. Furthermore moderators have no influence on the game development so you can ask me many things but in fact we cannot do anything but just give an opinion just like other players.

suppose

A)  You completed mission 1 on day 1, it reset on day 7

                             mission 2 on day 4, it reset on day 7         

                             mission 3 on day 7, it reset on day 7

    this is casual if all are completed on time.   

B )  you completed mission 1 on day 8, it reset with server restart on day 9

                             mission 2 on day 11, it reset with server restart on day 12,   

                             mission 3 on day 15, it reset with server restart on day 16

 

talk now. dont say again it generate more revenue.

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you still did not understand what i said. i said 1st and 2nd mission reset after completion but after a gap of 1 week. suppose you completed 1 st mission on day 1, mission reset after 7th day. and at the same time if you donot complete on 1st day, but you complete on 8th day(more than 7 days are over), then the reset can occur. 

It looks like a good compromise, but it is not a weekly system anymore. Why can't you just complete them within a week or 2,? You have plenty of time during weekend to complete up to 9 daily missions. So on any other day complete one easy one to round to 10.

 

Player will get easily confused about which day they need to complete the missions 1 2 or 3, and then they get upset because they forgot they completed it within the 7 days and will blame TO.  In general the simpler the system the better.

 

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1) If the daily missions were actually doable on a daily basis, would not be a problem.

They are doable. I've been doing them 3 a day ever since the update and it usually takes me a total of 3-6 battles (the 1500 score and finish 5 battles takes longest). What you're trying to say is that they're not doable for the average free player, which is absolutely true. But the average player isn't even expected to complete the 3rd weekly mission in a week - it's meant to take 2 weeks at least. Which is fair, in my opinion, since the rewards for all 3 weekly missions are quite high.

 

Besides that, I full agree with your post.

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It looks like a good compromise, but it is not a weekly system anymore. Why can't you just complete them within a week or 2,? You have plenty of time during weekend to complete up to 9 daily missions. So on any other day complete one easy one to round to 10.

 

Player will get easily confused about which day they need to complete the missions 1 2 or 3, and then they get upset because they forgot they completed it within the 7 days and will blame TO.  In general the simpler the system the better.

 

hey, it it not a problem, tanki can show a small no. showing which day is going on for the mission. and player also need not care. id he did daily, it reset all on 7th day, else, it reset after it is completed. observer reset of weekly mission 1,2,3, are individual.

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suppose


A)  You completed mission 1 on day 1, it reset on day 7


                             mission 2 on day 4, it reset on day 7         


                             mission 3 on day 7, it reset on day 7


    this is casual if all are completed on time.   


B ) you completed mission 1 on day 8, it reset with server restart on day 9 (and day 9 becomes day 1 for mission 1)


                             mission 2 on day 11, it reset with server restart on day 12,   (day 12 becomes day 1 for mission 2)


                             mission 3 on day 15, it reset with server restart on day 16  (day 16 becomes day 1 for mission 3)


       the individual day of mission can be shown easily below or side of mission claim button. so it is not a issue.


 


now think of it.


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They are doable. I've been doing them 3 a day ever since the update and it usually takes me a total of 3-6 battles (the 1500 score and finish 5 battles takes longest). What you're trying to say is that they're not doable for the average free player, which is absolutely true. But the average player isn't even expected to complete the 3rd weekly mission in a week - it's meant to take 2 weeks at least. Which is fair, in my opinion, since the rewards for all 3 weekly missions are quite high.

 

Besides that, I full agree with your post.

I wish it was Finish 5...

I often get Finish 7.  Two or three of them on same day.

The first (floater) weekly mission also seems to take > 1 week = 2 weeks.  [finish top-3 winner x15, score 10,000 or 500 kills]

 

So average player might get 2 containers + 1/3 of weekly crystals week 1.

Then on 2nd week 6 containers + 3/3 of weekly crystals.

 

Over 2 weeks that's

= 4/6 crystals + 8 containers ... that's a pay-cut versus the mission chain we spent 10 weeks to build up.

 

And hard-core get 6/6 crystals + 12 containers + any funds earned in the extra battles they play.

Between buyers and hard-core, it seems the casuals are getting brushed aside.

 

TO wants those players to find something else to do?  How is that good for Match-Maker?

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I often get Finish 7.  Two or three of them on same day.

No idea how you get two, I thought it's just the 3rd mission that can be finish 7. Anyway, most of the time I skip those, especially if the reward isn't crystals.

 

And I don't know devs' strategy with this missions system, but I really hope they changed it with good intentions.

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No idea how you get two, I thought it's just the 3rd mission that can be finish 7. Anyway, most of the time I skip those, especially if the reward isn't crystals.

 

And I don't know devs' strategy with this missions system, but I really hope they changed it with good intentions.

you may not like it, devs strategy is only to improve money making in all aspects. ethical value of game is not dealt. im sad to say it. every one needs money, but what will you do money if your players becoming more hatred on noob updates :/ the game is really spoilt in the recent times. just buy to win kind.

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Hold your horses, all you have to do is complete the mission within 7 days or you will have 7 more days added. It is up go you go organise the completion of the mission to finish before the deadline. It is not fair or unfair but just the rules set by the game creator and as it is now it will not kill the game (lol). M

 

With your system many players can actually complete a weekly mission in a day and expect a reset the day after, therefore be able to do a lot more missions and collect more rewards than casual players. Your proposed "solution" is going to generate more revenue for players that plays a lot, and barely help the casual player.

 

And furthermore encourage people to play only for missions, while we should play for fun and that's my opinion. Furthermore moderators have no influence on the game development so you can ask me many things but in fact we cannot do anything but just give an opinion just like other players.

now you understand my idea?  tell any more drawbacks, so we can improve

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It is the purpose of the ''Weekly missions'' since that is EXACTLY why they are named as weekly missions and not ''daily missions''. They change once every week and are different from the daily missions that reset every single day. Daily missions are daily ones...weekly ones are weekly ones...two different things so you completing them is fine but that doesn't mean they should be reset since if that is how they worked...they can no longer be called weekly missions but more like daily ones or something along those lines lol but I get what you mean.

suppose

A)  You completed mission 1 on day 1, it reset on day 7

                             mission 2 on day 4, it reset on day 7         

                             mission 3 on day 7, it reset on day 7

    this is casual if all are completed on time.   

B ) you completed mission 1 on day 8, it reset with server restart on day 9 (and day 9 becomes day 1 for mission 1)

                             mission 2 on day 11, it reset with server restart on day 12,   (day 12 becomes day 1 for mission 2)

                             mission 3 on day 15, it reset with server restart on day 16  (day 16 becomes day 1 for mission 3)

       the individual day of mission can be shown easily below or side of mission claim button. so it is not a issue.

 

now think of it

surely different from daily missions :)

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implement the same method for weekly mission as you implement for daily missions.

 

i dont know how to upload a picture, so i am uploading the url link

 

https://prnt.sc/ltm7x6

 

many people face the same problem, 

when we complete a weekly missions. and take them. the cycle is left with some days. this makes peple get lesser chance for making weekly missions. it is unfair when tanki made tougher missions. solution can be made this way.

 

 make a change to weekly missions. mainly for 2nd and 1st slot only. once a man complete mission, it must be replaced next day with new missions.

 mission  3)  That means when 3rd mission is completed, the immediate next day it must reset. 

 mission 2)  2nd mission also can reset when collected, but it reset only after 7 days from previous reset.

 mission 1) same as second one.

 

i dont understand how you implemented it without this minimum testing. it needs an immediate attention. 

mods need to change it the way. and save tanki. <_<  <_<  -_-  -_-

 

 

suppose

A)  You completed mission 1 on day 1, it reset on day 7

                             mission 2 on day 4, it reset on day 7         

                             mission 3 on day 7, it reset on day 7

    this is casual if all are completed on time.   

B ) you completed mission 1 on day 8, it reset with server restart on day 9 (and day 9 becomes day 1 for mission 1)

                             mission 2 on day 11, it reset with server restart on day 12,   (day 12 becomes day 1 for mission 2)

                             mission 3 on day 15, it reset with server restart on day 16  (day 16 becomes day 1 for mission 3)

       the individual day of mission can be shown easily below or side of mission claim button. so it is not a issue.

 

now think of it.

 

 

what is the status now?

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