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Just an in-game ''clan'' I guess since it is made for friends and mainly helpers but nothing official or anything related to eSport, etc. Just a place to have fun with fellow friends you could say

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Just an in-game ''clan'' I guess since it is made for friends and mainly helpers but nothing official or anything related to eSport, etc. Just a place to have fun with fellow friends you could say

Okay, thanks. I was wondering because it was full of mods and former mods :)

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I'm sure many other players also want this mission to be changed, because simply it's just insane, and probably the worst mission in the game.

I tried to do it via Deathmatch. Did 3 times and still fell to 4th place. I was so close, one more kill! 

 

I even accepted the challenge because it reward 2 Gold Boxes if completed.

 

After that failed 3 times, there is only one solution. And that is do that mission in Juggernaut mode.

 

 

 

Gold-Boxes-from-Top-3-missions.png

 

 

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I tried to do it via Deathmatch. Did 3 times and still fell to 4th place. I was so close, one more kill! 

 

I even accepted the challenge because it reward 2 Gold Boxes if completed.

 

After that failed 3 times, there is only one solution. And that is do that mission in Juggernaut mode.

 

 

 

Gold-Boxes-from-Top-3-missions.png

 

 

As Juggernaut or killing those trying to kill Juggernaut?

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This.

 

An enemy of all Countries appears, bent on absolute destruction of all humanity. A group of Countries band together to overcome and destroy the common foe. Another group of Countries bands together and kills those killing the threat to all mankind and wipes them out. The common enemy kills those who were trying to save humanity. The devastating force lives to fight another day. The cycle repeats. 

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An enemy of all Countries appears, bent on absolute destruction of all humanity. A group of Countries band together to overcome and destroy the common foe. Another group of Countries bands together and kills those killing the threat to all mankind and wipes them out. The common enemy kills those who were trying to save humanity. The devastating force lives to fight another day. The cycle repeats. 

 

 

ad replaced with get defected by russians 100 times.

What does this have to do with this idea?

If you won't to go spew trash don't do it in this forum-

unless you can explain to me what that has to do with this chat?

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An enemy of all Countries appears, bent on absolute destruction of all humanity. A group of Countries band together to overcome and destroy the common foe. Another group of Countries bands together and kills those killing the threat to all mankind and wipes them out. The common enemy kills those who were trying to save humanity. The devastating force lives to fight another day. The cycle repeats. 

If we weren't meant to kill ANY tank in JUG, the system would prevent it.

 

JUG is another form of DM.  Prison Rules apply.

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What does this have to do with this idea?

If you won't to go spew trash don't do it in this forum-

unless you can explain to me what that has to do with this chat?

It was a parody in response to 

 

 

 

I tried to do it via Deathmatch. Did 3 times and still fell to 4th place. I was so close, one more kill! 

 

I even accepted the challenge because it reward 2 Gold Boxes if completed.

 

After that failed 3 times, there is only one solution. And that is do that mission in Juggernaut mode.

 

 

 

 

Gold-Boxes-from-Top-3-missions.png

 

 

 

As Juggernaut or killing those trying to kill Juggernaut?

 

This.

 

Juggernaut is the enemy of all countries. The ones trying to destroy Juggernaut are the ones trying to save all humanity. The other countries who join the battle to destroy the ones trying to save humanity are the players who join the battle mode, not to destroy Juggernaut, but to destroy the ones trying to destroy Juggernaut. In the end, Juggernaut has no allies and destroys the ones who, either intentionally or unintentionally, tried to protect Juggernaut by destroying its enemies. 

 

Sorry, just trying to have some fun. 

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How about a mission where you play for a certain amount of time? For example play 30 mins of team battles and stuff like that? I'm already retired for the third time so I'm sure this mission won't be implemented

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It was a parody in response to 

 

 

 

Juggernaut is the enemy of all countries. The ones trying to destroy Juggernaut are the ones trying to save all humanity. The other countries who join the battle to destroy the ones trying to save humanity are the players who join the battle mode, not to destroy Juggernaut, but to destroy the ones trying to destroy Juggernaut. In the end, Juggernaut has no allies and destroys the ones who, either intentionally or unintentionally, tried to protect Juggernaut by destroying its enemies. 

 

Sorry, just trying to have some fun. 

But the players trying to destroy the Juggernaut have wicked intentions of then becoming what they killed and becoming the enemy of the nations that were helping them to defeat the Juggernaut. 

 

Betrayal. 

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I'm sure many other players also want this mission to be changed, because simply it's just insane, and probably the worst mission in the game.

Stick to this topic-

 

Sorry, just trying to have some fun. 

Don't get caught up in your analogies!

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Reverse Mission

 

I'd like to see some kind of mission where the lowest ranking members of each team get the benefits.  Instead of the currently staged ones that make it nigh on impossible for your Average Joe or Josephine to come close to getting anything out of.   Of course I don't expect the rewards to be great... but it might help some people remember that "challenge missions" are more of a team effort.  I also would not expect to go in knowing how the rewards will be distributed.  Don't want the glory hounds playing possum.

 

With your present system, you've got the rich getting richer, the poor get the picture....

 

A

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I don't see how you could add reward specifically targeted at the less contributing team members without encouraging players to sabotage their team by inactivity.

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Ya' literally lost me at " the lowest ranking members of each team get the benefits," Tanki online is alot like the real-world, if you want a good garage, you play long & hard (giggidy). Even I learned this, I started a low non-buyer account, its currently at 3rd Lieutenant with a fully MU'ed m1 combo, and lots of drugs. The only secret is I played well and didn't give up on it, and because of that I can kick M2 ass. If you want more crystals, you must get yourself to the top of the battle board each and every game. Rewarding the losers (I'm sorry, its not nice but true) at the bottom with more, of what they didn't work hard enough to get in the first place, is defeating the propose of the very idea of rewarding the losers. Because it would have been more worth their while to play better in the long term, to not only better themselves, their wallet, but their team, therefore receiving more crystals. Rather than to focus on staying near the bottom, throwing away the opportunity to get higher rewards, and throwing away your team as well, for only a small bonus you get once a day.

 

Let's get a little more complex, say... Categorical Imperativeness, Imagine this game, subject to this idea, as universal law, or, highly incetivised i.e. high rewards, what would battles look like? Every tanker rushing to get too... the bottom of the board??? Well, there wouldn't be any rushing at all, not even moving, I don't like this world. What about... instead... now bear with me, this may sound crazy... it was universal law, to be at the top? Wouldn't battles be massively more lively? Of course, there would be competition, plus... you get a lot of crystals for being at the top, plus, the mission rewards for doing so (remember, just the opposite of your idea) 

 

OH WAIT

 

Don't we already have that? My third point is, this "rich are getting richer, and poor are getting poorer." Is an absolute load of garbage, even in the real world, global poverty is dropping like a rock, we're living in the richest time, for everyone, there ever was. Surprisingly, the same is true for Tanki Online, mentioning my small account I told you about, I've never been able to get to that rank before without giving up, heck, I wonder how I even got this account this far. With all these updates, such as stars, missions, challenges, containers, weekly container etc... Its easier than ever to get crystals, be honest with yourself, and we haven't seen garage prices rise, its basic thought, if crystals are easier to come by, and prices are not augmented, isn't it easier now a-days to buy said stuff, heck, even without buying OR spending crystals, I can manage a small but steady & helpful supply of drugs, that was near-impossible years ago.

Edited by Aigaion
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I don't see how you could add reward specifically targeted at the less contributing team members without encouraging players to sabotage their team by inactivity.

You don't tell them

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I by no means suggest its going to be able to run like every other current challenge which seems to spread the riches to smaller and smaller elements... given how you work out the average, or what you're even using as an average, less than half the winning team may get any result.  The rewards also do not have to be huge.. it would be nice if ANY winning team at least covered its entry costs... :P

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