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Yeah, it's a good idea to force low/mid rank players to buy all the turrets in all their main/alt accounts.  $_$

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Wait-you won't do the x on purpose?

 

What is the point of doing 'My Job'-to get more crystals-which you anyways gain more by doing the team mission-if it calls for using a heavier hull or a lighter hull.

 

Also-you really think there will be one troll that won't do the mission to get everyone?

They also want the bonus-and such trolls are not that common.

There are so many mults in the game. In order to complete the flag mission, you may need to drop the flag near them and push them to the flag, but they won't be able to drop it to the next teammate anyway so forget it. :wacko: :wacko:

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You are right about that it is not such an innovation, but why do all the challenges have to be about stars-why can't we have something like to get from tier 5 to 8 you must rack up 250 kills, or to get from 3-5 pick up 150 Speed Boost boxes?

The challenges really have to be dependent on stars?

Because stars are as close as we can get to actual skill-based, non-biased tasks. If the task is to get kills, like with the early "crazy weekends", then campers and high damage turrets will have an advantage, while for Isidas and attackers the task will be much harder. But since stars are based on score, it becomes more even for all.

Picking up boxes is bad for gameplay, since it encourages sabotage.

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There are so many mults in the game. In order to complete the flag mission, you may need to drop the flag near them and push them to the flag, but they won't be able to drop it to the next teammate anyway so forget it. :wacko: :wacko:

C'mon-who won't do it for 1,000 crystals?

1000 CRYSTALS??? U MAD? Thats wayyyyy too much. There would be no point in  capturing anything,

No-there would be a randomly generated team mission-if you get it and do it you get 1k.

Afterwards-you play on the regular battle.

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Because stars are as close as we can get to actual skill-based, non-biased tasks. If the task is to get kills, like with the early "crazy weekends", then campers and high damage turrets will have an advantage, while for Isidas and attackers the task will be much harder. But since stars are based on score, it becomes more even for all.

Wait-if every tier is for a different thing-why would that be biased?

 

Edit:changed Wiat to Wait.

Picking up boxes is bad for gameplay, since it encourages sabotage.

So why is it still a daily mission?

Either it is good or it is bad?

Edited by ILiveOnTheChatBox123

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C'mon-who won't do it for 1,000 crystals?

No-there would be a randomly generated team mission-if you get it and do it you get 1k.

Afterwards-you play on the regular battle.

There could be little kid playing tanki online, and suddenly the parents come and sit next to the kid.  This kid has no choice but to hide the browser and stop playing the battle. :ph34r: :ph34r:

 

There are many reasons players enter a battle, but could not play all the way till the end of it.

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C'mon-who won't do it for 1,000 crystals?

No-there would be a randomly generated team mission-if you get it and do it you get 1k.

Afterwards-you play on the regular battle.

1000K is just way to much

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Wait-if every tier is for a different thing-why would that be biased?

As he said before, if each tier is for different things, then some players would be stuck at one tier they find hard to complete.

It's already bad we have Catch 15 Supply boxes Missions, a harder Mission with increased goals would be really difficult, even with smart supplies. It might be easier for a Wasp but difficult for a Mammoth.

That's why Stars, or basically, your contribution to the battle, is used as a fair means.

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Because stars are as close as we can get to actual skill-based, non-biased tasks. If the task is to get kills, like with the early "crazy weekends", then campers and high damage turrets will have an advantage, while for Isidas and attackers the task will be much harder. But since stars are based on score, it becomes more even for all.

Picking up boxes is bad for gameplay, since it encourages sabotage.

Most team battles just become TDM. 

 

Sure you get more for capping a flag but... you can fail often.  No score for dying and respawning on other side of map.  meanwhile those 5 campers on your team are making kills, dying a lot less, and getting higher scores.

 

Then there's the fact that players drop out of battles mid-way when they realize they are on losing team and are likely to get less stars.

First loser likely stay but, those in 4th, 5th, etc leave and now it's a rout.

 

So no - I don't agree that stars are good for the game.  "kills" were not either.  But stars really are not better.

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So no - I don't agree that stars are good for the game.  "kills" were not either.  But stars really are not better.

So, any ideas what could be used instead? Earning EXP seems like the next best bet.

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Earn 1750 stars, reward - XT skin

 

How is your idea different from challenges, besides having requirements which are not stars?

Challenge is whole different thing and mission is something else. Hardest mission give reward only in crystals (Or can be some containers). Killing enemies or Earning xp or whatever TO fans like to suggest. People can buy Stars but they can't complete mission with cash because Complete mission card is never coming in game.

 

 

Idk who's alt are you but I really feel idk what whenever I see you are in support on at least all of my I&S topic.

 

Because they are selling stars :ph34r: :ph34r:

They can sell stars but they can't sell skills and talents and Mission are completed with skills and talent,

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Challenge is whole different thing and mission is something else. Hardest mission give reward only in crystals (Or can be some containers). Killing enemies or Earning xp or whatever TO fans like to suggest. People can buy Stars but they can't complete mission with cash because Complete mission card is never coming in game.

The concept still feels practically identical - complete one big task and get a cool reward. Only challenges are a bit more interesting than just one massive mission that requires hours of grinding.

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So, any ideas what could be used instead? Earning EXP seems like the next best bet.

 

This is a good idea.

But then the premium players would be getting a lot more EXP than the players without it. A non-premium player could obtain 10 EXP for a kill but a premium player could obtain 8 EXP just for an assist. Another thing is that the amount of experienced earned for playing the objective in CTF, CP, ASL for the red team and RGB is far less than what you can get for just killing. Players would catch on to that within the first few days and then battles in those modes would definitely turn into TDMs. 

 

I guess it would encourage the sales of premium accounts but I don't think it should depend on EXP earned. 

 

Perhaps if this idea could work, they could put incentives to also play the objective by increasing the number of EXP you gain when capturing flags, points or scoring touchdowns as well as maybe giving a bit of EXP for picking up the ball or flag. The latter seems like it can be abused though. Someone would just be dropping or throwing the flag or ball repeatedly to earn score while probably doing nothing but hide behind a building. They're essentially collecting EXP for contributing almost nothing to their team. 

 

So from the looks of it, it seems like stars are the best way to go right now until other viable alternatives are brought up. 

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There could be little kid playing tanki online, and suddenly the parents come and sit next to the kid.  This kid has no choice but to hide the browser and stop playing the battle. :ph34r: :ph34r:

 

There are many reasons players enter a battle, but could not play all the way till the end of it.

Many players became mad at me when that happened and I suddenly stopped healing them while they were under fire. 

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There could be little kid playing tanki online, and suddenly the parents come and sit next to the kid.  This kid has no choice but to hide the browser and stop playing the battle. :ph34r: :ph34r:

 

There are many reasons players enter a battle, but could not play all the way till the end of it.

You are right that this can happen-but would it really happen often enough?-and if this really is a concern, Why is this different than any other battle that you might lose since a higher-ranked player might be balancing the battle-and if he stops for a minute the team will lose?- or even what will happen when a player with the flag stops for a minute-and you need that flag to win?

 

Of it really is a problem, you think that all battles that come out randomly generated for a team mission-also get another 3-5 minutes longer battle-so a player that has to go will be removed-and it won't count to affect the team.

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Idk who's alt are you but I really feel idk what whenever I see you are in support on at least all of my I&S topic.

What!

Come on-I am just a little lower ranker player that uses the forum. This is my main account! The only reason you don't usually see players on the I&S at my rank, especially not arguing over ideas, is since the forum is set up that my rank-even if we are more experienced on the forum-we can't start topics even in the I&S.

So I guess I'll take it as a compliment :) that you think I must be an alternate account-that I managed to persist against these unfair groups-and I still am doing pretty well.

So thanx for the compliment-and hopefully this will be fixed soon!

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Because stars are as close as we can get to actual skill-based, non-biased tasks.  But since stars are based on score, it becomes more even for all.

Picking up boxes is bad for gameplay, since it encourages sabotage.

So why is it a daily mission?

 

As he said before, if each tier is for different things, then some players would be stuck at one tier they find hard to complete.

It's already bad we have Catch 15 Supply boxes Missions, a harder Mission with increased goals would be really difficult, even with smart supplies. It might be easier for a Wasp but difficult for a Mammoth.

That's why Stars, or basically, your contribution to the battle, is used as a fair means.

Wait-it is already daily missions to make kills, pick up supply boxes, capture flags, or earn experience in a certain mode-how is this fair that one turret can do this mission better than another?

Only it IS FAIR to do such missions-since each turret or hull will have an easier time doing another mission-so grab the best mission for you. So too a challenge that is based on different objectives is also fair and should be implemented.

Otherwise why are missions different than challenges?

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So, any ideas what could be used instead? Earning EXP seems like the next best bet.

 

But then the premium players would be getting a lot more EXP than the players without it. 

I guess it would encourage the sales of premium accounts but I don't think it should depend on EXP earned. 

Wait-wouldn't this be better for Tanki's pockets if they keep on selling more premium?

I don't think Tanki minds if they get too many players buying premium accounts!

(It's not that I want it to get implemented either)

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But then the premium players would be getting a lot more EXP than the players without it. A non-premium player could obtain 10 EXP for a kill but a premium player could obtain 8 EXP just for an assist. Another thing is that the amount of experienced earned for playing the objective in CTF, CP, ASL for the red team and RGB is far less than what you can get for just killing. Players would catch on to that within the first few days and then battles in those modes would definitely turn into TDMs. 

 

 

 

I guess it would encourage the sales of premium accounts but I don't think it should depend on EXP earned. 

 

Perhaps if this idea could work, they could put incentives to also play the objective by increasing the number of EXP you gain when capturing flags, points or scoring touchdowns as well as maybe giving a bit of EXP for picking up the ball or flag. The latter seems like it can be abused though. Someone would just be dropping or throwing the flag or ball repeatedly to earn score while probably doing nothing but hide behind a building. They're essentially collecting EXP for contributing almost nothing to their team. 

 

So from the looks of it, it seems like stars are the best way to go right now until other viable alternatives are brought up.

 

 

Whats the difference?  They get double the stars. Experience is not doubled with Premium - it's 1.5.

 

At least players won't drop out of battles as often just because you are on the losing team.  You may not always get stars but you ALWAYS get score/exp if you actually do something.

 

Gunning for stars ruins team battles as described further above.  

Edited by wolverine848
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I agree that not everyone drops out of battles just because they are losing.

The only time I experience players dropping out is when the teams are really mismatched-and they are hardly  doing anything and ruining their k/d.

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