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Ideas for Missions!


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17 hours ago, yyang_tanki said:

Yup, just like the title, I think there should be more daily missions. Currently there are only 3 daily missions, and most of the time, I can complete ALL the missions within 1 hour of the server restart. After doing the missions, the game becomes quite boring as there is nothing left to do. My idea is that there should be a button on the corner of the missions tab that says "New Missions", this way, if someone wants to change their missions, they can do that, and if someone is done with the all their missions, they can click that button for a brand new set of missions. If someone has finished 1 or 2 missions, after clicking "New Missions", they will have 3 brand new missions. Note: you can only get New Missions every 24 hours. Take a look at my design down below (the official one will be better made). I really hope the developers consider this!

Untitled-design.png

A good idea, but new missions shouldn't give big rewards, only maybe like 5 starts.

Edited by mjmj5558
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6 hours ago, mjmj5558 said:

A good idea, but new missions shouldn't give big rewards, only maybe like 5 starts.

Yeah, I think new missions shouldn't give stars, just small amounts of supplies or crystals.

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On 10/20/2020 at 11:19 PM, yyang_tanki said:

Yup, just like the title, I think there should be more daily missions. Currently there are only 3 daily missions, and most of the time, I can complete ALL the missions within 1 hour of the server restart. After doing the missions, the game becomes quite boring as there is nothing left to do. My idea is that there should be a button on the corner of the missions tab that says "New Missions", this way, if someone wants to change their missions, they can do that, and if someone is done with the all their missions, they can click that button for a brand new set of missions. If someone has finished 1 or 2 missions, after clicking "New Missions", they will have 3 brand new missions. Note: you can only get New Missions every 24 hours. Take a look at my design down below (the official one will be better made). I really hope the developers consider this!

Untitled-design.png

We already have 3 new missions every 24 hrs.

Are you saying you want to be able to have 3 + 3 (6) missions every day?  That each gives rewards?

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40 minutes ago, wolverine848 said:

We already have 3 new missions every 24 hrs.

Are you saying you want to be able to have 3 + 3 (6) missions every day?  That each gives rewards?

They don't have to give stars, just maybe some small amounts of supplies or crystals. The game gets very boring once I finished the missions, I want more missions so the game is still fun after completing the missions.

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12 hours ago, yyang_tanki said:

They don't have to give stars, just maybe some small amounts of supplies or crystals. The game gets very boring once I finished the missions, I want more missions so the game is still fun after completing the missions.

Why do you need missions to have fun?  Isn't playing in battles - battle-modes you choose - fun?

Having more missions per week that give you supplies/crystals is a request to increase player income and that is a non-starter for TO.

Besides - you can still collect stars via placement in non-mission battles which helps you progress further in Challenges which - coincidentally enough - gives you supplies or crystals.

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I have an idea:

- The achievements on the "Achievements" page in the ratings for each user account should be new missions. These new missions can be called "Milestones" where each milestone reached gives a player certain reward(s) like crystals or gold boxes or maybe even container(s). To be honest, it is kind of boring to complete an achievement without receiving any rewards.

Benefits:

- Many players in tanki get bored after completing their daily missions, at least they have something to complete while they play. Who knows? This may bring back more players due to the rewards that each milestone may give.

 

I hope you support this idea and also hope to see it implemented soon ? .

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Regarding to challenges, i have a suggestion.

Challenge rewards like paints and augments should be more personalized to the player. Getting random augments/ones you already have is not as appealing as getting one for the equipment you want. Maybe add paint containers and augment containers? More boxes like Tanki X had. Those could be added to the shop as well.

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Recently, returning back to Tanki for a spin, I got all of the most tedious weekly missions in a row: Destroy 500 enemies, Score 10 000 points, and finally, the most dearly loved Finish in the Top 3 15 times. These really grind my gear, especially the final one, where I start to panic whenever I join a game and the opponents are already up by a flag. To compare, the other missions are Use Overdrive 50x, Earn 10 000 crystals, and there may be one or two I might have not mentioned. It's a bit more difficult to do the earlier ones, and as I have learned after a semester in economics, the marginal benefit of doing the tougher missions outweighs the marginal costs, which means I won't want to play. I'd like to even the odds and better the playing experience, but first, let's look at why these missions are tougher.

Let's compare the time taken:

- Destroy 500 enemies. On average, I destroy about 10-15 enemies. Using a lower figure of 12, that is 41.667, or 42 battles I'll have to play.

- Score 10 000 points. On average, I score about 150-500 points. Using the value of 250, a lower value that is more representative, that is 40 battles I'll have to play.

- Finish in the Top 3 15 Times. There is no concrete mathematical way to derive an average amount of battles, so I used some screenshots to come up with an accurate value. On average, there is around an 85% chance I am in the top 3 on PC (~20% on mobile) and an unknown chance that I will be on the winning team. Using some statistics I just took, I had a winning team 6 out of 15 times, or 40%. We'll use it as my low value and use the top 3 percentage as 80% to account for battles played on mobile. With some reverse math, that becomes 46.875, or 47 battles.

- Earn 10 000 crystals. On average, I earn about 500-2000 crystals, or 250-1000 without premium. Using the value of 500, a lower value that is more representative, I'll have to play 20 battles.

- Use Overdrive 50x. On average, I use my Overdrive (Wasp/Hunter/Hopper) about 2-4 times a battle. Using a value of 2.5, a lower value that is more representative, that is 20 battles I'll have to play.

For latter two, I am capable of finishing these missions in around 5 days playing normally, even on mobile. However, for the first three, I need to play an average of 115% more to finish these missions, which means quite a bit of playing outside my missions. I then lose the desire to play as it is not optimal for me.

I feel that some changes need to be done to make the more challenging missions more appealing and less time-consuming, especially for people with less time to play. I know this may be bordering on changing the rewards, which I really do not want to do, but there are two options one can do here with these more challenging weekly missions: 1. Making these missions somewhat easier. 2. Make the harder to finish missions more valuable. Here are a few suggestions:

1. Making the more challenging missions easier.

- Destroy 500 enemies -> Destroy 300 enemies (-40%), reducing battles on average from 42 to 30.

- Score 10 000 points -> Score 5 000 points (-50%). Battle points do not increase with the experience multiplier; it seems more achievable at 5 000 than 10 000. Reduces battles played on average from 40 to 20.

- Finish in the Top 3 15 times -> Finish in the Top 3 10 times/Finish in the Top 3 (regardless of winning or losing) 20 times (-33.33%). Both ideas would theoretically reduce battles played from 47 to a more comfortable 32; according to my personal experience, the latter reduces gameplay stress by an incredible amount, especially when you enter a battle trailing by a couple flags.

2. Make the harder-to-finish missions more valuable.

- Time taken is 115% as much, so perhaps doubling the rewards would help. But it is not a good idea to suggest changing rewards, so this is only a last resort.

All right, that's all I have to say about missions. Thanks for taking the time to read this, and hopefully, some of these changes will end up changing weekly missions and making them more appealing and easier to complete.

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i like your idea but i would like Top 3 maybe 8 times and for score around 6k-7k but i agree with everything else.

Edited by Alsarbon

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On 11/22/2020 at 11:25 PM, Person_Random said:

Finish in the Top 3 15 Times. There is no concrete mathematical way to derive an average amount of battles, so I used some screenshots to come up with an accurate value. On average, there is around an 85% chance I am in the top 3 on PC (~20% on mobile) and an unknown chance that I will be on the winning team. Using some statistics I just took, I had a winning team 6 out of 15 times, or 40%. We'll use it as my low value and use the top 3 percentage as 80% to account for battles played on mobile. With some reverse math, that becomes 46.875, or 47 battles.

Agree with a lot of your analysis.

But I do think you can calculate an average for the top-3 15 times mission.

First... winning team.  Since there's only two teams, on average that is 50% = 0.5

Second... top-3.  Since there are 8 players on a team, on average you have a 3/8 chance = 0.375

Odds of doing this 1 time are 0.5 x 0.375 = 0.1875

So to do it 15 times you need 15/0.1875 = 80 battles

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On 11/22/2020 at 11:25 PM, Person_Random said:

Finish in the Top 3 10 times/Finish in the Top 3 (regardless of winning or losing) 20 times (-33.33%).

Exactly what we need. The current mission is so cancerous that P2W became even more problematic.

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On 11/23/2020 at 5:25 AM, Person_Random said:

 It's a bit more difficult to do the earlier ones, and as I have learned after a semester in economics, the marginal benefit of doing the tougher missions outweighs the marginal costs, which means I won't want to play. 

 

Shouldn't it be the other way around? 

It should be MC > MB, in order not to play ?

 

But other than that, I see your point. Especially the Top 3 Winner mission should be doable in any team, be it a winning or a losing one. A lot of people said so, and I have to agree there.

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8 hours ago, wolverine848 said:

Agree with a lot of your analysis.

But I do think you can calculate an average for the top-3 15 times mission.

First... winning team.  Since there's only two teams, on average that is 50% = 0.5

Second... top-3.  Since there are 8 players on a team, on average you have a 3/8 chance = 0.375

Odds of doing this 1 time are 0.5 x 0.375 = 0.1875

So to do it 15 times you need 15/0.1875 = 80 battles

I just tried to work it out to.

Here is how i done it, please tell me if this makes sense are not, did to me.

Top 3 = 0.24%

Best case scenario is 30 battles based on win 1 lose 1. so with that in mind it would take you 30 battles to achieve 15 wins.

so you times the 30 by the percentage of the top 3 placing.

Which gives you 30 x 0.24 = 7.2 Lose the decimal point and you have 72.

so i make it 72 battles as the least amount of battles you would have to do.........on paper at least.

Some players could do it in 15 battles, others might take 50, depends on lots of variables, but my calculations show that imo 72 is the mathematical amount it should take based on the law of averages.

In case i'm way off just go with @wolverine848 answer......probs a safer bet.

Just had rethink and yeah @wolverine848 is correct......i just realised my mistake in my math....i'm noob.

OMG just done it again and i got 112.5 battles....ok here it is 0.375 x 30 = 11.25 lose the decimal point and you have 1125...obvs the 5 represents 0.5 so it's 112.5. I was missing 12.5 % from my calculations the first time...i was el thicko. 

THINK I'M RIGHT THIS TIME THOUGH.

I just have to explain how i got that answer to any who are baffled by all of this.

Ok forget the 0.375 for a moment. let's say for ease it's 0.25 which we all no is a quarter and means you have a 1 in 4 chance of making top 3.

we already no that the minimum number of battles to achieve 15 wins is 30 battles based on win 1 lose 1.

so x 30 by 0.25 = 75......but as it's 0.375 x 30 that makes it 112.5 

i'm never doing this again.

By the way another way of doing this is to break it down by increments of 12.5% (the % of each player in the team) x 3 (the players) = 37.50 x 3 = 112.5

                                                                                                                                                                                                                   0.375 x 30 = 112.5

Deff done. 

Edited by cosmic666
fact check

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On 11/23/2020 at 9:55 AM, Person_Random said:

Make the harder to finish missions more valuable.

Yeah, I accept that. You know, an option to be able to change weekly missions to be added (similar to that of Daily Missions). You can only change your weekly mission once, apart from what is given. One set of given missions should have Weekly Containers, Containers and Stars as reward which are comparatively easier to complete. The second set of missions, which can be obtained by using change option. This set should be comparatively difficult missions. For instance, score 100 captures in CTF, score 100 goals, kill 100 juggernauts,(only examples) etc. The rewards should be based on the difficulty of the mission. Say 15k crystals+stars, 100 tankoins+stars, Augment/Shot Effects+Stars(or more interesting ones). This is better for tankers who have bad luck in opening containers.

 

Secondly 'Be in top 3 positions of winning team 15 times' should be changed into 'Be in top 3 positions 15 times' cause the probability of me being in top 3 is around 90%(Empirical value) where as me being in top 3 of winning team is around 62.5%(I was in top 3 in 25 matches out of 40 played across 2 days).

That is quite not good as I will not win 25 matches in series consecutively. I may win 1 after 10 matches or probably 8. So I have to play 40*7=280minutes+10minutes waiting time which cannot happen for a casual gamer like me especially in the situation I'm currently in. So the change is quite necessary.

Edited by Ironmantonystark

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On 12/17/2020 at 1:20 AM, Mirza7 said:

Can someone find a way to make use of extra stars (3k+x) in some fun way

Yeah, the devs should do something about that.

Maybe they could give us 1 crystal for every extra star earned(above 3000)

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6 hours ago, The_one_and_only said:

Yeah, the devs should do something about that.

Maybe they could give us 1 crystal for every extra star earned(above 3000)

Devs will only do anything that serves their business in some way. Its only logical way to do business. But It does not feel good to see all that extra amount of stars we earn by playing too much go to waste. 

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I saw this as an immediate problem when I joined a battle. There's a special mission today that requires us to capture 5 flags in 24 hours(Now less). The thing is however, teamwork was greatly decreased(Not that it has ever been that high in the first place). For example, I have the flag and I'm running for my life trying not to get destroyed, and a teammate comes and blocks me, I was halfway to the flag and we both end up dying and the flag gets returned. Or another scenario where your teammates end up flipping you, whether that be by shooting you, or just ramming into you at just the right time next to an obstacle. This really angered me. I propose an idea, one that should most definitely be added to the game.

For the missions that require you to capture something(Flags, balls, points, juggernauts), I believe that you should get the mission completed for capturing that objective, even if you weren't the one who captured it, but was one of the people who held it. Let me explain:

Let's say Player 1 and Player 2 both have a mission which requires them to capture 1 flag, Player 1 takes the flag and gets destroyed. Player 2 takes the flag from destroyed Player 1 and ends up capturing the flag. Though, Player 1 won't get many points, both Player 1 and Player 2 have completed the mission of capturing 1 flag.

For points, it would only work if you had progress already done with the point, as you died and the blue slowly starts lowering back down to gray. If a teammate comes and captures the remaining point, you and the teammate would have captured the point and would get the mission requirement completed. This also applies to Siege, since both CP and SGE are basically the same.

For balls, if you held the ball but lost it, and a teammate picks it up and captures it, you will gain to your mission to capture balls. It should all make sense at this point.

For Juggernauts, if you even deal 1 damage to it, it should count as killing the juggernaut. Pretty cheaty, but, that'll only stay true if the Juggernaut actually manages to die, or doesn't heal to max during that time. So basically, you can deal 100 damage to it, hoping your teammates would kill it, but that all depends on if they actually can kill it.

And last but not least, I didn't think this was necessary, but for TDM(Or just getting kills in general), if you have a "Destroy Tanks" and you get an assist on someone you were trying to destroy, you should have full rights to count that for your mission. Too many people who go for kill steals in the game, of course it'll be disappointing.

 

I feel like with this idea in motion, teamwork wouldn't have civil wars in each of the teams. There would be far less fighting between the same team, and we would work together to achieve victory of the game, because that's literally the point of playing. Trying to win the match.

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I like this idea. Many people said before that having capture missions work the way they do now discourages teamwork and increases sabotage. A change like this makes perfect sense and is the right thing to do. I would also like to see a change in score mechanics, since it seems unfair that a player carrying the flag 99% of the way gets just 10 points, while the one that captured gets 50. The system used to be more fair before, but got changed a couple years back for some reason.

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For missions only kills/cap and kill/cap assists both count as a valid point. with this I can finally complete 500 kills or 100 kills.

There is one more mission that I can not complete being the isida+support nanobot player: 150000 dmg or 30000 dmg mission; isida healing should count in those missions otherwise they are too difficult.

Edited by Mirza7

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