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how about begin in winner team like in some special missions the chances of finishing this mission will be same as chance of getting uncommon from conts ?

in other words remove 3 better than winner 

Edited by fghjkl54

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On 8/4/2021 at 5:02 AM, Tanker-Arthur said:

FunFact: If you reversed this and removed the "top 3" requirement instead, then all you have to do is be on the winning team and thus you got a 50% chance each battle to add progress to the mission :)

That'd be better. This way this mission will be at same difficulty as any other mission. 

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On 8/5/2021 at 2:23 AM, thunderhunter123 said:

Your wording and idea is great!

I had this idea too. I said that we should be able to finish the Top 3 Mission even if we lose. But your way sounds much more simple.

 

It allows players to do just as good in battle, but not have to worry if they lose. I always play too hard, trying to get 1st place, capturing flags/points/rugby balls, getting more kills than the opponent side, ... but my team sometimes doesn't play as well.

I get Top place and way more Battle Score, but my team lost, so the Top 3 Mission doesn't count.

It would be very nice to just get Top 3.

Yeah. Any player with maximum effort can make it to the top 3. Btw will my suggestion be reviewed by developers only if there's enough people supporting it? I mean it's been almost a week fr.

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On 8/3/2021 at 4:32 PM, Tanker-Arthur said:

FunFact: If you reversed this and removed the "top 3" requirement instead, then all you have to do is be on the winning team and thus you got a 50% chance each battle to add progress to the mission :)

And if you remove both of the requirements, then all you have to do it play 15 battles.

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On 8/8/2021 at 12:38 AM, OverWorld said:

Yeah. Any player with maximum effort can make it to the top 3. Btw will my suggestion be reviewed by developers only if there's enough people supporting it? I mean it's been almost a week fr.

Yeah, every idea and/or suggestion that is posted on the Forum gets reviewed and put into the appropriate position by I&S Curators based on the rules they follow.

If not already, you're ideas you post will soon be read and valid, declined, under review, ...

Some ideas on the I&S page take time to be reviewed and placed because the idea might need more people to be read by and given all their thoughts on. 

So your idea doesn't need support from players. It will always be read and given review on, by the curators.

 

I made ideas in the past. I made like 2 or 3 at the same time. Some were reviewed in a day, while my other one that was longer, took like a week to be reviewed.

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I don't like missions like Cause 1000000 Damage to Enemy Tanks because it's hard for me to figure out how long that will take. I know I should do some math and get familiar with that type of missions, but no, it's easier to suggest New Daily Missions:

Help your team capture 10 flag in CTF

(It actually means: be in the team that capture 10 Flags in CTF and, of course, stay until the battles end.)

Help your team score 10 goals in RGB

(It actually means: be in the team that scores 10 Goals in RGB and, of course, stay until the battles end.)

Help your team kill 100 enemy tanks in TDM

(It actually means: be in the team that kills 100 enemy tanks in TDM and, of course, stay until the battles end.)

Help your team kill 10 Juggenauts in JGR

(It actually means: be in the team that kills 10 Juggernauts in JGR and, of course, stay until the battles end.)

Similarly there could Help Your Team missions for the other modes.

Help Your Team Win 3 Battles

(It means, be in the team that wins a battle)

Help Your Team Win 3 Battles In Modes

(It means, be in the team that wins a battle in specific modes)

(I may add more later)

Have other ideas, fell free to share and I'll add them to this list.

Edited by lssimo

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New:

Help your team kill 10 Juggenauts in JGR

(It actually means: be in the team that kills 10 Juggernauts in JGR and, of course, stay until the battles end.)

18 hours ago, PirateSpider said:

As if we didn't have enough game mode specific missions.

 

NO, just no.

I'm thinking of these missions as a replacement for other missions, specially the Damage missions.

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On 8/29/2021 at 11:49 PM, numericable said:

Bad idea, damage missions are universal, you can do them everywhere unlike the missions you proposed which result to be harder.

There are damage missions for modes. This from the Wiki:

Quote

Description of the damage mission in a mode: “Deal damage to enemy tanks in [ Team deathmatch / Capture the flag / Control points / Assault / Rugby / Juggernaut / Siege ]”

If my missions don't replace the damage in modes missions, they could replace the Finish Battles In  Modes missions.

Finish Battles In Modes missions are an invitation to mult and not help the team. The  missions I'm proposing will encourage players to help the team.

And to discourage opposing teams from teaming up and just allowing eachother to, for example, capture many flags, there could be missions like: Help Your Team Win 3 Battles in CTF.

Edited by lssimo

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Hi,

my suggestion is about allowing Mobile Players to change the Weekly Missions by watching ads. It would be really convenient to see this happen. Thank you in advance.

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18 minutes ago, mjmj5558 said:

Why should we only allow mobile players to change them? I think weeklies shouldn't be changable because they are easy now.

If this change gets implemented, then you should, of course, be able to also change them on either version

And I personally don't find the new Weeklies easier at all. The old system was better imo

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2 minutes ago, FrozenRailgun said:

Top 3 15x hmmmmmmmmm

It's only 7x now. Keep an eye on changes.

Edited by mjmj5558
I didn't mean the eye (saw it) reaction :laughing:
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Just now, FrozenRailgun said:

Another unannounced change that Alternativa made???? ?

No, they just simply said that the 2nd and 3rd weekly mission will no longer require you to complete more dailies that it is possible in a day. I guess they didn't listed the numbers because it can differ for ranks.

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4 hours ago, T879 said:

If this change gets implemented, then you should, of course, be able to also change them on either version

And I personally don't find the new Weeklies easier at all. The old system was better imo

Yeah, this change just caters to players that have no life. The old system was thousands of miles better, casual players could could get the 8 daily missions weekly in just 3 days and the 15 daily missions weekly in 5 days. We were fine with that.

Only problem with the old system was that the other weekly still offers that toxic and cancerous top 3 in winners team mission. If they just addressed that, then it would've been perfect.

But nope, they decided to do this crap.

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Honestly i don't understand what can you dislike in this change @PirateSpider @T879. These missions are super easy. For instance, we used to have deal 1500000 damage, now it's only 500000. A daily damage mission is 300000 or 270000 but mode specific. So it can be done in 2 days. With just completing daily missions. 

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24 minutes ago, mjmj5558 said:

Honestly i don't understand what can you dislike in this change @PirateSpider @T879. These missions are super easy. For instance, we used to have deal 1500000 damage, now it's only 500000. A daily damage mission is 300000 or 270000 but mode specific. So it can be done in 2 days. With just completing daily missions. 

There is more chances now to get the dreaded top 3 in winners team weekly mission. And if it occupies all three slots, then unless you play more than two hours a day in MM (which is not recommended to do after completing dailies unless you're legend ranked by the way). And there's STILL no way to change it.

 

At least with the old system it only occupied ONE slot.

33 minutes ago, mjmj5558 said:

These missions are super easy. 

So was the old system but so much easier, didn't have to play 24/7 to complete them either. Also did I forget to mention that it was way better?

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