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Ideas for Missions!


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So.... missions to focus containers that you have already earned?
 

Yes yes, I know there is no suggestions of additional rewards, but that isn't what I'm talking about.

I'm talking about having a system to take one of your already earned containers and remove some of the things it could become.

So, if you wanted something for hunter, the super mission would look something like:

  • get 100 kills while using hunter
  • shock 100 people with hunter overdrive
  • play 10 matchmaking battles using hunter the whole time
At the end, it would give you one of the following:
  • Hunter skin
  • Hunter legend augment
  • Hunter rare augment
  • Crystals
  • Supplies
Obviously the supplies and crystals would be way more common, but it would still be way nicer than getting an XT skin for a turret that you absolutely hate!
If this was implemented, people would be encouraged to use their favorite equipment instead of their best upgrade equipment or their cheese star earning equipment, which would make this game way more fun.

 
This could be applied to turrets and hulls.
Technically this could also be applied to paints, but that would be somewhat useless unless you are collecting paints.

In addition to that, you could add this feature to skin containers, allowing players to select which turret/hull they want a skin for. For a skin container, the super mission would be MUCH harder though. Example:
  • Get 1000 kills with (turret/hull)
  • Complete 100 MM battles using (turret/hull)
  • Get 30000 battle points while using (turret/hull)

Or, if you think that is too much, you could make it focus to short/medium/long range turrets or light/medium/heavy weight hulls.

 

[P.S. if you look at the "new tanki forums" my name is knives, so I'm not copying someone else. link: LINK]

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The mission(s) where we need to get Top 3 Places on the winner's team could use some changing.

  • A tanker who has this mission on a daily basis can try very hard in battle to get Top 3. But when his team loses, he is not able to complete the mission.
  • This can make tankers angry that they played so hard, but ended up losing TDM by just 1 Kill, or he captured 3 flags solo (to get a high score), but lost to the other team in the end.

 

To make it fair for the tankers who play hard to get first place, we should change up the Mission mechanics to where either team who is Top 3 can complete their mission. (winning and losing team)

Also, if there is a Draw between the teams in any mode, both teams are able to complete the Top 3 mission, if they have it.

This can result in more happier tankers in the game.

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Hello dear Tanki, hello developers! 

I want to suggest you make the first mission in "Weekly" section changeable like the daily missions are.

The price of changing that mission would worth more crystals depending on the rank you are. I thought that this price would be set from 1000 to 10,000 crystals or even for more crystals if you want to. 

I hope this suggest will also be discussed and you will release it in the near future. 

Thank you for your answer in advance! 

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55 minutes ago, Tanker-Arthur said:

Be in the top 3 of the winning team 15 times won't exist anymore.

Good to know, but this mission didn't influence me to write this idea. I just wanted them to suggest as an opportunity for players who wants to complete a concrete kind of mission at a certain week. Just to let them choose the mission they want to do. 

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I think we should have a new type of missions which are like : Turning the turret for a 500s

Yes I think we should have this. Legend players now are literally noobs, they don't know how to turn the turret! This mission will make them starting to turn their turret. I think it should be like 150s / 300s / 500s for the 3 daily missions.

Some players will see it as a very easy, but the others will see it just as fire. I see this is a better teaching than a tutorial, we should teach them with stick. And in the other side, it will break the routine of the repetitive missions.

Edited by asem.harbi
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1 hour ago, asem.harbi said:

I think we should have a new type of missions which are like : Turning the turret for a 500s

Yes I think we should have this. Legend players now are literally noobs, they don't know how to turn the turret! This mission will make them starting to turn their turret. I think it should be like 150s / 300s / 500s for the 3 daily missions.

Some players will see it as a very easy, but the others will see it just as fire. I see this is a better teaching than a tutorial, we should teach them with stick. And in the other side, it will break the routine of the repetitive missions.

i aint got time to turn...

With hopper, turning the turret makes it unstable and it drifts

 

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Tanki should add special missions every weekend (during a non-celebratory occasion as well) so that we can earn more stars - something like ultra weekend but always. As we require 4000 stars to complete a challenge, a few hundred stars(like 300 - 500) here and there would help us as we can only earn a max of 3000, assuming we complete all missions-daily and weekly. Obviously, these missions will only stay on during the weekend, so its a you-miss-you-lose kind of effect as well.

 

Edit: Also with the prizes being more potent in the Challenges, make the special missions harder than usual, so we have to work and play longer to earn those extra stars.

Pros: I personally would spend more time on tanki as I have some goal to complete instead of aimlessly playing in battles - I get bored pretty easily.(Idk whether this applies to all players)

Edited by The_one_and_only
Stated above
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with the current situation of drones and dictator OD (no matter how much you help you will get a fixed BP) it's very difficult to finish the weekly task (and don't forget the special missions) so why not reduce the number of points needed to finish this type of task so it will fit with supportive drones/OD nerf

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On 7/23/2021 at 1:27 PM, fghjkl54 said:

with the current situation of drones and dictator OD (no matter how much you help you will get a fixed BP) it's very difficult to finish the weekly task (and don't forget the special missions) so why not reduce the number of points needed to finish this type of task so it will fit with supportive drones/OD nerf

In the title, you have "less difficulte".

What does "... difficulte" mean?

Yeah, 10k BP in a weak is kind of a lot to get for people who don't play that much.

But we do get Special Missions along with our Daily Missions to do. So we can sometimes finish the 10k BP Weekly Mission easily.

But other times, I just play a little extra to get that 1429 BP daily.

1429 Battle Points a day, for 7 days can get us to 10k BPs!

If developers want, they can reduce the amount needed, but 10k does feel like a fair amount. What amount of BPs would you like?

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8 hours ago, fghjkl54 said:

i talk about weekly mission and special mission

for daily mission you can do the easy one or skip it

I don't find those hard either. I often get 400+ score in a match, so a few matches a day (that are needed for thebfaily missions), and that mission got completed. 

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Just now, thunderhunter123 said:

 

every thing's on devs decision ofc 

but i suggest BPs that fits the nerf like 5k-4k or 3k idk

Edited by fghjkl54
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Let's all be honest not all players are gonna be satisfied if this mission comes up. They can change it, of course, no problem there. But there is the Unchangeable weekly missions though. I myself had been burdened by this weekly mission a lot of times, and I really struggle to finish it. The mission is: Finish in the top 3 in the winners team in 3(missions) or 15(weekly) battles. The problem here is that Not always does a player get a good team to play with. Not always can a player dominate the battle, Bring his team to victory and finish in the top 3.

My suggestion is: 
Remove the 'Winning team' requirement. Finishing in the top 3 itself is quite the task, with winning team requirement this mission is the hardest mission there is.
 

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On 8/2/2021 at 4:38 AM, OverWorld said:

My suggestion is: 
Remove the 'Winning team' requirement.

FunFact: If you reversed this and removed the "top 3" requirement instead, then all you have to do is be on the winning team and thus you got a 50% chance each battle to add progress to the mission :)

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Or, maybe just modify it so that finish in top 3 in the winning team, finish in the top 2 in a draw, and finish in the top 1 in the losing team. That way, always 4 players have a chance to make progress in this mission.

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Better remove this annoying mission. I got it 2 times in a row... Many times I join a battle, but in the first minute, or first 2 minutes, I "run". If enemy team scores a goal, scores a flag, kills Juggernaut, scores a point in Siege, I just "run". Don't want to waste 7 minutes and 1000 druggs for nothing...

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On 8/2/2021 at 4:38 AM, OverWorld said:

Remove the 'Winning team' requirement. Finishing in the top 3 itself is quite the task, with winning team requirement this mission is the hardest mission there is.

Your wording and idea is great!

I had this idea too. I said that we should be able to finish the Top 3 Mission even if we lose. But your way sounds much more simple.

 

It allows players to do just as good in battle, but not have to worry if they lose. I always play too hard, trying to get 1st place, capturing flags/points/rugby balls, getting more kills than the opponent side, ... but my team sometimes doesn't play as well.

I get Top place and way more Battle Score, but my team lost, so the Top 3 Mission doesn't count.

It would be very nice to just get Top 3.

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