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I agree. When players claim weekly mission, the time must reset for new weekly missions to be introduced in the three slots to avoid wasting time for when new weekly missions arrive.

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It is the purpose of the ''Weekly missions'' since that is EXACTLY why they are named as weekly missions and not ''daily missions''. They change once every week and are different from the daily missions that reset every single day. Daily missions are daily ones...weekly ones are weekly ones...two different things so you completing them is fine but that doesn't mean they should be reset since if that is how they worked...they can no longer be called weekly missions but more like daily ones or something along those lines lol but I get what you mean.

Weekly missions 1 and 2 should stay like they are. But mission 3 is a nightmare, because it actually requires 14 days to complete, if you don't play everyday.

 

Hold your horses, all you have to do is complete the mission within 7 days or you will have 7 more days added.

"All you have to do". We don't have time to play at least 1 hour every day. And sometimes, depending of the daily missions, we need more than 1 hour

Edited by a7x_Pedro48

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Just end missions and end battle funds too. What you waitin for Tanki? Just like you've decided to give us dumb 6 weekly containers instead of 6 normal ones. Go spoil the game more.

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Don't say that. Developers made the right decision to increase weekly rewards by swapping the amount of standard containers with weekly containers. Players will now earn 3 standard containers and 6 weekly containers.

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Don't say that. Developers made the right decision to increase weekly rewards by swapping the amount of standard containers with weekly containers. Players will now earn 3 standard containers and 6 weekly containers.

Why is it better? Standard containers will generally give you better rewards, especially in the lower ranks, which is generally where it matters. If you get a good start, you can compete against buyers for the rest of your life. If not, you are screwed. Also, normal containers give you access to things that buyers can get, like cool paints, gold boxes (wink wink RIDDLER) or XTs, even if they are rare.  You can see other thoughts about it here. The only possible benefit I can see is the regularity of them: you always know what you are getting. So, please explain to me your feeling on the matter; why do you like this change?

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The reason why I like the 6 weekly containers now is because I will always be guaranteed that for my Legend rank, I will always get 3000 crystals. For low ranks, I agree that its not fair for players to get 1 or 2 containers. Developers could tweak things a little more so that low rank players can get more weekly containers so they can keep up on earning fair crystal rewards.

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What developers could do is to change back standard containers to 6 and also keep the 6 weekly containers. So "6 - 6" of both containers types "standard and weekly" would be more appropriate for all players of all ranks.

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What developers could do is to change back standard containers to 6 and also keep the 6 weekly containers. So "6 - 6" of both containers types "standard and weekly" would be more appropriate for all players of all ranks.

That might seem nice, but it would be too good and would hurt the economy. It was pretty good before TBH. Can you please respond to my post above?

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No. Weekly containers must stay in Tanki Online, but developers must give out 6 normal containers and 6 weekly containers to balance out the number of containers players ask for.

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No. Weekly containers must stay in Tanki Online, but developers must give out 6 normal containers and 6 weekly containers to balance out the number of containers players ask for.

 

 

That might seem nice, but it would be too good and would hurt the economy. It was pretty good before TBH. Can you please respond to my post above?

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No. Weekly containers must stay in Tanki Online, but developers must give out 6 normal containers and 6 weekly containers to balance out the number of containers players ask for.

Yeah... good idea. Remember Alternativa need dollars to keep the game afloat.

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That might seem nice, but it would be too good and would hurt the economy. It was pretty good before TBH. Can you please respond to my post above?

I am responding to your post. Developers could have, for example, 5 normal containers and 5 weekly containers. That should not hurt the economy.

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I am responding to your post. Developers could have, for example, 5 normal containers and 5 weekly containers. That should not hurt the economy.

Possible, I guess. I dont see it happening though.

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This will be the fastest way to finish any mission that requires over-drive lol. Quite interesting.

Only if you get Juggernaut. Otherwise it will probably be slower because you are trying to kill the juggy instead of getting easy score by playing it like a DM.

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This will be the fastest way to finish any mission that requires over-drive lol. Quite interesting.

Exactly, which is why it won't be added. It's unfair to players, who are bad at Juggernaut or just don't like the game mode. Also, it makes the mission too easy. "Activate 10 Overdrives" is meant to be a challenging 3rd tier mission that takes 4-5 battles to complete, but with Juggernaut you could easily do it in one. This is the very reason missions were removed from PRO battles - to prevent easy completion using certain battle settings.

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Exactly, which is why it won't be added. It's unfair to players, who are bad at Juggernaut or just don't like the game mode. Also, it makes the mission too easy. "Activate 10 Overdrives" is meant to be a challenging 3rd tier mission that takes 4-5 battles to complete, but with Juggernaut you could easily do it in one. This is the very reason missions were removed from PRO battles - to prevent easy completion using certain battle settings.

Take top three is also a hard mission for those who are bad... 

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Juggernaut Daily Missions

 

Hello

 

So there's Daily Missions, and there's a variety of them. Some are supplies, some are earning points and any battle mode, and some are earning crystals in any battle mode. There are also Missions for specific Battle Modes. There are currently Daily Missions for DM, TDM, CTF, CP, ASL, and RGB. But what about Juggernaut?? I suggest that there should be Daily Missions made for Juggernaut Mode as well, similar to these other pre-existing Missions for other Battle Modes. ;)

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The game mode I never liked. Might as well skip those missions if and when they implement. Most likely, it is a matter of time but yeah.

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