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Hey people wassup, my idea for a daily mission is that there should be missions on juggernaut mode. 

 

Please like this comment if you want this to happen and tell me what you think about it!!

 

#Lovin'Tankionline    :)

actually juggernaut missions would be complete trash. the game mode itself is an absolute joke. let alone missions

Edited by sarim2345_the_master
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What juggernaut needs is 100,000 HP of armor. The juggernaut tank is equivalent to a boss tank, so it must be strong. Right now, juggernaut is far too weak. It feels like a Mammoth or Titan. That's not fair for juggernaut players. Please buff up juggernaut.

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Please add the juggernaut mode to pro battles. It would be so much fun for players to be able to be juggernaut in long pro battles. In my point of view, matchmaking battles for juggernaut are far too short for this mode. Short juggernaut battles ruin the fun for juggernaut players, plus its armor is too weak. Please ask the developers to buff up juggernaut's armor to 100,000 HP of armor.

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Hey people wassup, my idea for a daily mission is that there should be missions on juggernaut mode.

 

Please like this comment if you want this to happen and tell me what you think about it!!

 

#Lovin'Tankionline :)

 

I'm only tryna give ideas stop hating!

 

#TankionlineHatersRightHere

So... because I don't like that terrible battle mode I'm a hater?   I don't think u understand what that means...

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What juggernaut needs is 100,000 HP of armor. The juggernaut tank is equivalent to a boss tank, so it must be strong. Right now, juggernaut is far too weak. It feels like a Mammoth or Titan. That's not fair for juggernaut players. Please buff up juggernaut.

I already added more ideas....

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You are thinking the same thing as me. The mission that players must finish in the top 3 places is annoying because it says that you must win it on your winning team. I agree that there are no other missions that demand the complexity of winning them on your team, so winning this mission in the top 3 does not need to be on the winning team at all. The only importance is that you win in the top 3 places even if your team loses.

THIS!

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Kill players using Mines 0/3

Damage players using Mines 0/5000

Since mines don't increase in power with m-level, killing Legends is not easy at all.

 

How many battles you figure this might take?

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How many battles you figure this might take?

Maybe 2 - 3 battles. Each mine does on average 1,800 (Mine usually do lower than that). If you're counting the damage done to the tank itself and not the damage in theory eg, a Viking received 800 damage from the mine but in reality, it did 1,600 but the double armour decreased the damage intake, then a player with the Saboteur Drone user can finish this pretty quickly. 

 

If you have the Miner drone, that can be good as well. I don't see many Miner drones users out there. 

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Since mines don't increase in power with m-level, killing Legends is not easy at all.

 

How many battles you figure this might take?

1 .. 1 mine does like 1300 damage without armor ..

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Maybe 2 - 3 battles. Each mine does on average 1,800 (Mine usually do lower than that). If you're counting the damage done to the tank itself and not the damage in theory eg, a Viking received 800 damage from the mine but in reality, it did 1,600 but the double armour decreased the damage intake, then a player with the Saboteur Drone user can finish this pretty quickly. 

 

If you have the Miner drone, that can be good as well. I don't see many Miner drones users out there. 

Oh... you mean TOTAL damage.  The wording suggested you needed to damage 5000 players... 

 

"Damage players using Mines".    "Inflict 5000 damage on players"  is a bit more specific.

 

1 .. 1 mine does like 1300 damage without armor ..

Yeah... you won't be killing many, unless you get lucky and they are already damaged.

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Oh... you mean TOTAL damage.  The wording suggested you needed to damage 5000 players... 

 

"Damage players using Mines".    "Inflict 5000 damage on players"  is a bit more specific.

 

 

Yeah... you won't be killing many, unless you get lucky and they are already damaged.

Oh, I see the wording you're talking about. It does sound like that to me as well but total damage would be reasonable.

 

At least that mission incentivises using mines but I'm not sure if that's a good thing.

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Yeah... you won't be killing many, unless you get lucky and they are already damaged.

yeah ok, then only damage people with mines, forget about killing them.

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My suggestion doesn't really fit here but has a connection to the mission.

 

So.. I have been observing the way the monthly challenges work and obviously figured out that every new upcoming challenge is welcoming more and more "buyers" of the game. Specially the challenge of April, its clearly that wants to make us-the players- to buy the battle pass so we achieve the extra rewards of gold tier. Everyone can see that, this challenge is way different than the old ones, last tiers don't even conclude any reward.

 

What i really suggest, if you really want us to stay playing  this game, introduce back to the upcoming challenge of May rewards for every tier in the silver one. It's really unacceptable to see the variation of rarity of the rewards. Apply more purple/gold rarity rewards so both silver and gold tier have some balance.

 

I hope you see my meaning in this post.

(I have too many other suggestions for different topics to make Tanki almost great as before, specially for E-sports, but some other time)

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Yes, I know. That was so unfair to have zero silver tiers with nothing to complete. However, I had to complete all my zero silver tiers to earn the Thunder XT skin.

 

The good news is that I had almost one month of premium due to the April Fools 2019 gold boxes that I managed to collect to double the reward in crystals for battles and double my number of stars to finish the challenge early.

 

It is a shame that the overdrives were not released during April Fools 2019. They were released a week later.

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Paint Missions

 

The game was definitely better when getting a new paint felt really cool to the player. Unfortunately, the paint-module separation update removed much of the delights and the new shop paints obviously shadow the garage-paints.

 

My new idea is that a paint mission will appear for a certain paint one at a time. This mission will have a paint to be collected (which is randomized out of the garage paints you do not currently own) and you need a certain amount of tokens to unlock the paint. The more expensive the paint is in the shop, the more amount of tokens that are required. 

 

For example, let's say some lucky lad got Zeus as the mission paint. Zeus, being an extremely expensive garage paint, will require 500 tokens to unlock (hypothetical situation). This lad can receive tokens by completing daily missions or by placing high in a battle or by killing a certain amount of tanks within a certain amount of time. Daily Missions will probably give about 2 tokens, placing well in a battle will probably give about 2 tokens, and getting enough kills may mean 5 tokens (again, hypothetical). Once this lad grinds out all the tokens, he will receive the Zeus paint without spending any amount of crystals. Then, this lad will receive a new paint for a mission.

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An average non-buyer with a life would have got just 3 containers from this month's Challenge.

We lost 3 containers per week or about 12 containers a month just because the developers thought that those Challenge containers were more than enough.

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Doubt developers will accept idea like this. I mean obviously they want you to spend money on the game and getting expensive paints for free? Nah, never. You either pay for it or you don't. 

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I think devs decided that missions will remain as they are - fairly simple tasks with standard (and occasionally special) rewards, which you can complete within a day. Meanwhile paints will stay in missions, and to be honest, what you're suggesting is pretty much exactly how you can already earn paints from missions. Only instead of earning "tokens" from missions, you earn stars from finishing battles.

 

 

Doubt developers will accept idea like this. I mean obviously they want you to spend money on the game and getting expensive paints for free? Nah, never. You either pay for it or you don't. 

Explains why we get 22 free paints for completing the challenges.

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Top 3 in winners team mission to be changed.

 

I think this should be changed to top 3 in any battle, because I try my hardest to get to the top 3 and when I do, I’m always on the losing team, no matter how much I drug, once your on the losing team always on the losing team. Especially the weekly challenge one. It takes up a space and takes forever to finish for a menial reward. If it’s going to be kept, I think it’s reward should be bigger than 1 of each container.

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I think this should be changed to top 3 in any battle, because I try my hardest to get to the top 3 and when I do, I’m always on the losing team, no matter how much I drug, once your on the losing team always on the losing team. Especially the weekly challenge one. It takes up a space and takes forever to finish for a menial reward. If it’s going to be kept, I think it’s reward should be bigger than 1 of each container.

I've had top 3x15 for a few days over two weeks and only got 5. One of those was when I was doing a complete 5 battles in DM mission. I hate DM, but it had a small crystal reward so I kept it. I used Firebird with compact fuel tanks alt/Titan. I nearly fell off my chair when I saw I came in 2nd. 

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