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Balancing of Turrets


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Before people go on about me wanting Shaft nerfed because i dont like it please take a look at this.

 

 

Anyways, Shaft was never nerfed "to the ground". It was always a powerful turret. It was especially popular in stadium. You could get up to 100 kills, and get a good amount of crystals because there was so many Hornets and Wasp there. Not even Prodigi made Shaft unstoppable. Shaft has however become overpowered. An M2 Shaft need only to charge up for 1 second and me and my wasp is dead. Make it 3 seconds and so is my Hunter or Viking. They are still M1 but Shaft is to powerful now and Tanki themselves know that. According to one of the mods who said that they were aware of it and raised the specifications to make Shaft more popular. Once it became popular they would then again adjust the specs.

 

Instead tanki should have had a 70% sale on it and get it done faster.

Never nerfed to the ground? A laser was added. Shaft could only one shot light hulls of the same modification. And seriously... shaft becoming smoky? From my experiences with shaft, the arcade reload is slower than thunders reload. Until the July 1st update, shaft has pretty much had the same stats as it did when the rebalance happened (except for arcade shots.) Before the rebalance, shaft could one shot everything except m3 mammoth. That was an OP shaft. What you are calling OP is simply because you use a light hull. Light hulls are for flag capping, not taking hits. If you really don't like shaft, then play small maps. Just because you choose to use a low hp hull doesn't mean that weapons should have to be tweaked so that you can destroy them all.

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Once again your statements are false. I don't even know what you are talking about when you said 'go play polygon cp/island'. I have been playing in these battles for months and you NEVER see anyone using jade. You will usually find that paint in maps like stadium or Monte carlo, although much more use prodigi.

 

Why would fire even exist if the afterburn is the same as freeze and if the damage wasn't high? That's like saying 'remove smokys crits'. If that did happen the gun would be very similar 2 Rico so why should smoky even exist? You said you 'die fast in a matter of 4 seconds using hornet m2'. You call that op? You are using a weak hull so obviously you will die quickly and 4 seconds isn't that fast 4 a hornet. My twins m3 (full damage MU) can kill an m3 viking that fast and there is a big difference in HP between viking and hornet.

 

Since when was shaft 'severely overpowered'? I have got shaft m3 with full MU on sniping damage and it sounds as op as you are saying. But if I play in stadium /Monte carlo with MUs disabled it's not as op as you are saying. I MU'd my sniping damage for a reason: I play in large maps. 'The arcade shots are like a smoky'. Like I said with fire, if the damage isn't high what's the point of the gun? You are only mentioning the positive aspects about the turret. It has got slow rotation and reload which is a big weakness for the gun, as well as the arcade damage. Also you will encounter alot of enemies in close range in big maps and shaft is nothing 'like a smoky' in close range. It does take about 3 shots 2 kill a light hull using arcade but it needs defence in close range. Like I haven't even heard of someone saying shaft is 'the most op turret'. You only find shaft in large maps so it needs 2 be popular in large maps because of its high damage. And no I don't even play in sandbox.

Sorry for tipping you off? Okay for the Polygon CP/Island CP part i was directing it towards firebird. Those maps are the most common for firebird. I suggested that they decrease the rate of fire, and the power of firebird. Both ideas basically got rejected... what more do you want to know? Its a suggestion and from my perspective your tone seems like your going crazy. Okay you understand that i was using storm and AN  M3 FREEZE, NOT , M0, NOT M1, NOT ,2, BUT M3.  On my lower account i use titan m1, i die fast even then. Firebird  eeds more cons. It has 1 con most people dont notice which is that it blinds you at close ranges or even long ranges since you cant see through the fire. That is a pro for the user but it makes everyone else seem helpless. 

 

Shaft is overpowered. Thats all i have to say.

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Never nerfed to the ground? A laser was added. Shaft could only one shot light hulls of the same modification. And seriously... shaft becoming smoky? From my experiences with shaft, the arcade reload is slower than thunders reload. Until the July 1st update, shaft has pretty much had the same stats as it did when the rebalance happened (except for arcade shots.) Before the rebalance, shaft could one shot everything except m3 mammoth. That was an OP shaft. What you are calling OP is simply because you use a light hull. Light hulls are for flag capping, not taking hits. If you really don't like shaft, then play small maps. Just because you choose to use a low hp hull doesn't mean that weapons should have to be tweaked so that you can destroy them all.

you are ridiculous. I even linked a video of me using Shaft. I dont buy equipment i dont use so obviously i use Shaft although sitting in one spot and shooting isnt much fun. The laser apparently is to distract those who the laser is pointing at.idk i made a topic and thats what people said. Even a mod himself said it.

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