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Daily Missions have gone live!


semyonkirov
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<snip>According to them the idea of TANKI was to be able to fight as a Team and bring together people from all over the world fighting as a Team.

Man, I have seen some bad teams. I started to play for Red on a CP, and Red went ahead, but then the  guys were busy shooting folks instead of taking the CP points. So I quit and went to play for Blue, who was coming on and would have won... but those dodos started doing exactly the same thing!

Like they were too scared to get shot.

We lost by FIVE POINTS and it cost me 300 in rewards.

Maybe I can find some way to blame it on the Daily Missions....

Edited by dfoofnik
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DAY 3 My observations and recommendations for the community.

 

RIP Battle Fund. With my focus on missions, I (and I expect others) am more concerned with the mission goal. Since mission rewards in crystals are usually significantly higher than he battle fund, there's no reason to finish a battle... unless you are at the top of the leaderboard (on winning teams). There is just no reason (read reward) to finish battles.

 

Druggers are rampant. Two reasons... 1- folks are desperate to reach their mission goals fast, so experience and leaderboard missions make players drug like crazy in hopes of assuring they can reach those goals in as few battles as possible. It's just the new normal, especially on maps which are mentioned explicitly in missions.

 

As others have pointed out, it is very possible to accomplish 2 and sometimes three missions in a single battle. Capture boxes, earn experience on map, earn experience in MODE... Could all happen in a few minutes on a carefully chosen battle. Many other examples of this, but of course not all missions are this parallel.

 

Daily Gifts are GONE. I agree that players should have the option to keep getting gifts, at the expense of missions. One or the other but not both.

 

Missions are TOO REWARDING. I tend to agree that the return on investment here is almost too good to be true, but do NOT want to look a gift horse in the mouth. Folks, we may be in a bait period where Tanki is sweetening the pot in order to drum up player numbers and hook people on the new format. Either way ENJOY THIS WHILE IT LASTS. Tanki could at any time decide that missions have thrown the game out of balance and NERF the rewards. I hope this does not happen, but if history is any teacher...

 

Mission rewards will lead to super druggers... Yes... If we aren't there already we're soon to have a game in which everyone has plenty of supplies. There's no reason not to use them as soon as you spawn since you'll get a healthy restock with your next missions.

 

Mission rewards will damage game ECONOMY. This is my BIGGEST FEAR. What are players going to do with this sudden torrent of free crystals? Why they are going to spend them. On MUs! On kits! On paints! On higher Mod weapons and hulls. Stuff that had been out of their price range is suddenly very affordable. Non-buyers will be almost as powerful as buyers. If the devs realize this, expect to see prices for everything go up. Inflation city.

 

Missions are too easy. I do not agree. I think the missions are right sized for the expectation that players are online for one to two hours a day. Any more than that and the game becomes unplayable for most users.

 

Player behavior changes. Big topic. My biggest change has been looking for battles with fewer players / less competition to satisfy the "finish first" mission. Never entered hear before since the battle fund was always too small. Again, the battle fund has become largely irrelevant.

 

The "pick up supply box" mission is a bad idea. I agree. Players on this mission confuse and ruin whatever battle they enter. It's a pretty easy mission, but a pointless one. Should be replaced with a mission that furthers the game or at least the battle.

 

People now leave battles early. Disagree with this. This was a problem before missions. I've been on countless battles where the losing team has bailed leaving lots of time on the clock and nothing to do but wait. An update is needed for this, but it has nothing to do with missions.

 

On the contrary the "finish first in a battle" mission actually discourages players from leaving battles. Finishing first on a losing team fulfills the mission and is much easier to do than finishing first on the winning team. Either way, this mission encourages team play (more team battles now) and vicious play at that for the sake of topping the leaderboard. Good think... Like this.

 

Map specific missions have reintroduced less common maps like Kungur. Yes, good. Should these expand to other rare maps? Need to be careful here since too many different map missions will make achieving the goal more difficult since few players on a given server will have he same map mission. As long as they rotate a few maps at a time through the daily missions, should be fine.

 

Missions are too hard with multiple accounts. Agree. I have three accounts... I can usually only complete missions for two of those accounts in a given day. Bummer, but honestly three accounts is more of a chore than fun anyway. Furthermore, I think this is intentional. I also think that those who have decried this update as having no focus on addressing mults are being very short sighted. This update DOES address mults... To keep mult accounts relevant, they must also play missions, which means they PLAY.

 

Gold box mission. Because gold box is not enough of a reward :/. Agree that this could be replaced with something which again furthers the battle and game.

 

CTF battles are ruined. Maybe... I haven't really seen this, but if supply capture mission or kill mission players become a problem those missions could be further restricted to death match battles.

 

Finally what has this really done to the game? Philosophical discussion du jour. My thought is this... Most people myself included are probably still playing with the mindset that this will get us further in the game and get us that dream tank and dream rank faster. What I'm not sure we've thought of is the assumption that we are then going to take that dream tank and munch metal in traditional Tanki. The problem is that there is no Traditional Tanki. Sooner or later, EVERYONE will have their dream tank and it will be just as hard for you to kill them as it is today.

 

Make no mistake folks. Tanki is a zero sum game. Always has been. Always will be. Every reward and upgrade you get is countered by the same from other players. These missions seem great, but remember that everyone is getting the same supplies and crystal flood that you are.

 

Most importantly, have fun! This has spiced up the game, which was desperately needed.

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the only thing I don't like about daily missions is that I don't have the hornet/railgun XT missions yet :D and a confirm button when you press "Change Mission" would be nice too.

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Missions are TOO REWARDING.

Tanki will reduce them at some point.

They keep them high initially to get everybody to like the new format and then spoil the party later on.

They have a history of doing this so don't be surprised when it happens.

 

They'll come out with something in a future vlog along the lines of...

"We noticed game balance had shifted to too much supply usage so we have listened to your feedback and reduced the amount of daily gifts you can recieve."

 

This will be followed by a chorus of, "final straws, I'm leaving", from players.

 

It's as certain as death and taxes.

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I doubt this will be read by administrators:

Daily Missions are good, but you will find that a player will not approach the game the way they should do, for example: double power boxes. You will find players sitting in the areas where these boxes fall and will not approach the game in the way they should.

 

The idea of XP and obtaining flags is good idea.

 

The sad point, I do miss the daily gifts. 

 

Do find it harsh when Tanki request the player to redeem crystals when you change a mission. OK there is a point the request is taken away when a mission is complete, but I do think this is a little wrong.

 

 

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DAY 3 My observations and recommendations for the community.

 

 

 

RIP Battle Fund. With my focus on missions, I (and I expect others) am more concerned with the mission goal. Since mission rewards in crystals are usually significantly higher than he battle fund, there's no reason to finish a battle... unless you are at the top of the leaderboard (on winning teams). There is just no reason (read reward) to finish battles.

 

Druggers are rampant. Two reasons... 1- folks are desperate to reach their mission goals fast, so experience and leaderboard missions make players drug like crazy in hopes of assuring they can reach those goals in as few battles as possible. It's just the new normal, especially on maps which are mentioned explicitly in missions.

 

As others have pointed out, it is very possible to accomplish 2 and sometimes three missions in a single battle. Capture boxes, earn experience on map, earn experience in MODE... Could all happen in a few minutes on a carefully chosen battle. Many other examples of this, but of course not all missions are this parallel.

 

Daily Gifts are GONE. I agree that players should have the option to keep getting gifts, at the expense of missions. One or the other but not both.

 

Missions are TOO REWARDING. I tend to agree that the return on investment here is almost too good to be true, but do NOT want to look a gift horse in the mouth. Folks, we may be in a bait period where Tanki is sweetening the pot in order to drum up player numbers and hook people on the new format. Either way ENJOY THIS WHILE IT LASTS. Tanki could at any time decide that missions have thrown the game out of balance and NERF the rewards. I hope this does not happen, but if history is any teacher...

 

Mission rewards will lead to super druggers... Yes... If we aren't there already we're soon to have a game in which everyone has plenty of supplies. There's no reason not to use them as soon as you spawn since you'll get a healthy restock with your next missions.

 

Mission rewards will damage game ECONOMY. This is my BIGGEST FEAR. What are players going to do with this sudden torrent of free crystals? Why they are going to spend them. On MUs! On kits! On paints! On higher Mod weapons and hulls. Stuff that had been out of their price range is suddenly very affordable. Non-buyers will be almost as powerful as buyers. If the devs realize this, expect to see prices for everything go up. Inflation city.

 

Missions are too easy. I do not agree. I think the missions are right sized for the expectation that players are online for one to two hours a day. Any more than that and the game becomes unplayable for most users.

 

Player behavior changes. Big topic. My biggest change has been looking for battles with fewer players / less competition to satisfy the "finish first" mission. Never entered hear before since the battle fund was always too small. Again, the battle fund has become largely irrelevant.

 

The "pick up supply box" mission is a bad idea. I agree. Players on this mission confuse and ruin whatever battle they enter. It's a pretty easy mission, but a pointless one. Should be replaced with a mission that furthers the game or at least the battle.

 

People now leave battles early. Disagree with this. This was a problem before missions. I've been on countless battles where the losing team has bailed leaving lots of time on the clock and nothing to do but wait. An update is needed for this, but it has nothing to do with missions.

 

On the contrary the "finish first in a battle" mission actually discourages players from leaving battles. Finishing first on a losing team fulfills the mission and is much easier to do than finishing first on the winning team. Either way, this mission encourages team play (more team battles now) and vicious play at that for the sake of topping the leaderboard. Good think... Like this.

 

Map specific missions have reintroduced less common maps like Kungur. Yes, good. Should these expand to other rare maps? Need to be careful here since too many different map missions will make achieving the goal more difficult since few players on a given server will have he same map mission. As long as they rotate a few maps at a time through the daily missions, should be fine.

 

Missions are too hard with multiple accounts. Agree. I have three accounts... I can usually only complete missions for two of those accounts in a given day. Bummer, but honestly three accounts is more of a chore than fun anyway. Furthermore, I think this is intentional. I also think that those who have decried this update as having no focus on addressing mults are being very short sighted. This update DOES address mults... To keep mult accounts relevant, they must also play missions, which means they PLAY.

 

Gold box mission. Because gold box is not enough of a reward :/. Agree that this could be replaced with something which again furthers the battle and game.

 

CTF battles are ruined. Maybe... I haven't really seen this, but if supply capture mission or kill mission players become a problem those missions could be further restricted to death match battles.

 

Finally what has this really done to the game? Philosophical discussion du jour. My thought is this... Most people myself included are probably still playing with the mindset that this will get us further in the game and get us that dream tank and dream rank faster. What I'm not sure we've thought of is the assumption that we are then going to take that dream tank and munch metal in traditional Tanki. The problem is that there is no Traditional Tanki. Sooner or later, EVERYONE will have their dream tank and it will be just as hard for you to kill them as it is today.

 

Make no mistake folks. Tanki is a zero sum game. Always has been. Always will be. Every reward and upgrade you get is countered by the same from other players. These missions seem great, but remember that everyone is getting the same supplies and crystal flood that you are.

 

Most importantly, have fun! This has spiced up the game, which was desperately needed.

 

 

 

I agree with what you say about how the daily missions ruin the battles, especially those require team works. Most of the time I used to play team battles (TDM, CTF, CP); I now significantly cut down the time of play in the past 3 days because I can see that it is more than 80% even 90% of the team battles are ruined after the daily missions were introduced. I now lost the mood to play.

Edited by falcosenna1

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Man, I have seen some bad teams. I started to play for Red on a CP, and Red went ahead, but then the  guys were busy shooting folks instead of taking the CP points. So I quit and went to play for Blue, who was coming on and would have won... but those dodos started doing exactly the same thing!

Like they were too scared to get shot.

We lost by FIVE POINTS and it cost me 300 in rewards.

Maybe I can find some way to blame it on the Daily Missions....

I have exactly the same experience. Team works have gone and team battles became meaningless. :(

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I have exactly the same experience. Team works have gone and team battles became meaningless. :(

Um, it's not like the missions caused this. The situation he described already happened all the time, and yes, I do get frustrated with it. But do not think that missions are to blame. From what I've seen, missions have actually helped, because everyone is trying to get experience/kills/flags/points/first place on their team, and all those greatly outnumber the missions to collect boxes, which can be finished extremely quickly.

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I like the missions. I can earn the rewards based on my skills.  

With or without missions, there are always those who don't play well as a team.

If team you are with does not perform, the solution is simple, leave the battle and find another one.

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Missions are too hard with multiple accounts. Agree. I have three accounts... I can usually only complete missions for two of those accounts in a given day. Bummer, but honestly three accounts is more of a chore than fun anyway. Furthermore, I think this is intentional. I also think that those who have decried this update as having no focus on addressing mults are being very short sighted. This update DOES address mults... To keep mult accounts relevant, they must also play missions, which means they PLAY.

 

Why does this make me happy? No more free stuff for dummy accounts. Whose idea was it to have a separate account for each hull???

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What the difference between tanki online with and without daily mission? No difference! The daily mission only informe you that you need to play TO! The rewards are the same!

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I doubt this will be read by administrators:

Daily Missions are good, but you will find that a player will not approach the game the way they should do, for example: double power boxes. You will find players sitting in the areas where these boxes fall and will not approach the game in the way they should.

All you need to do to get the boxes (e.g. Repair, Speed-Up) is go to a battle where they are infrequently used:

The blue side of Rio is a good example of Repairs that are regularly ignored.

The stairs on Madness have 5 speed-ups apiece (it was designed to let heavy tanks play both top and bottom, as otherwise it is a L-O-N-G haul up the stairs - what the designers apparently overlooked is that ONE tank will usually hit ALL of them, even though they only need one)

 

I did the 3 "easy" missions in about an hour. I think THAT is why they are so easy: so as not to discourage people who DON'T spend hours and hours on battles. After about 3 hours, the game begins to get tedious for most players.

 

If you are desperate enough, you can do what I did: create a new battle, wait for someone to arrive, get your boxes, and leave. Of course, the guy who showed up did not mind me killing him 9 or 10 times, so I stayed for the whole 15 minutes ;)

Edited by dfoofnik
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After changing 1 mission for free, the color of change missions button should change to yellow just like the speed up cost of micro-upgrades.

Yeah, that fooled me the first time -- I wasn't sure if I had clicked once or twice on the CHANGE.

What would be nice would be a toggle to CHANGE BACK FOR FREE if the change is not to your liking.

 

After the rapid completion today, maybe I will try one of the longer ones next time it is offered.

Edited by dfoofnik

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