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Daily Missions have gone live!


semyonkirov
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Sometimes the criteria to complete a mission and the difference in rewards are comical.

 

Capture 10 control points? DDx53 reward.

Capture DDx7 boxes from the battlefield? SBx13 and DAx19.

Earn 700 points in battle? DAx17 reward. :rolleyes:

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Take all the time you need. It's not possible to do it in 1 day. :p


 

and just want to clear my doubt. like i am doing that experience mission of 99k suppose i couldnt do it today. so is it going to to stay till tomorrow the mission?

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Is it economical to do the 99,999 XP or the 9999 kills mission to get 67000 crystals worth of supplies? Or is it best to skip such a mission to do a smaller one?

Edited by danteinfernus

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You get 3 missions each day. Once you've completed the 3 missions, you must wait till the next day for 3 new missions. You can get the same mission a few times.  That's it for completing the missions.

 

If you're talking about changing missions, you can keep changing missions as long as your crystals allow it. The first change is free every day, but if you want to change more missions, you'll have to pay a certain amount of crystals for it. 

ok thnx for replying 

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You can skip missions once a day for free if you don't like them, I don't see how out of 3 mission you can't choose your favorite, And different battle modes are always good, its a good change, if you stay only in one battle mode you tend to get bored after a while.

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i would rather be given a choice to pick which i would enjoy more and for me daily`s gifts would be nicer due to having so many accounts but also it takes my time away from other accounts that i wish to play on instead i`am forced to play on accounts that i only use when i feel like battling lower players and leave the high ranks..i`m not into not majority rules

 

some of the rewards don`t egual up to what its worth for some you have to pay for 1k plus for only 750 crystals where is that equal far from fair

getting to have health box`s or speed only brings out players who are only there to get the drops just like before crystal camper`s which tanki said were gone but who has now brought them back all over again ..so shame on tanki

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I like daily missions, The game cannot be so easy there must be a challenges also! Btw daily missions are a great source of income and they are not very hard to complete, The only flaw I saw was the repair kit boxes mission people with full health were taking while others needed more so.. I think daily missions are okay as it it though.

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DAY 3 My observations and recommendations for the community.

 

 

RIP Battle Fund. With my focus on missions, I (and I expect others) am more concerned with the mission goal. Since mission rewards in crystals are usually significantly higher than he battle fund, there's no reason to finish a battle... unless you are at the top of the leaderboard (on winning teams). There is just no reason (read reward) to finish battles.

 

Druggers are rampant. Two reasons... 1- folks are desperate to reach their mission goals fast, so experience and leaderboard missions make players drug like crazy in hopes of assuring they can reach those goals in as few battles as possible. It's just the new normal, especially on maps which are mentioned explicitly in missions.

 

As others have pointed out, it is very possible to accomplish 2 and sometimes three missions in a single battle. Capture boxes, earn experience on map, earn experience in MODE... Could all happen in a few minutes on a carefully chosen battle. Many other examples of this, but of course not all missions are this parallel.

 

Daily Gifts are GONE. I agree that players should have the option to keep getting gifts, at the expense of missions. One or the other but not both.

 

Missions are TOO REWARDING. I tend to agree that the return on investment here is almost too good to be true, but do NOT want to look a gift horse in the mouth. Folks, we may be in a bait period where Tanki is sweetening the pot in order to drum up player numbers and hook people on the new format. Either way ENJOY THIS WHILE IT LASTS. Tanki could at any time decide that missions have thrown the game out of balance and NERF the rewards. I hope this does not happen, but if history is any teacher...

 

Mission rewards will lead to super druggers... Yes... If we aren't there already we're soon to have a game in which everyone has plenty of supplies. There's no reason not to use them as soon as you spawn since you'll get a healthy restock with your next missions.

 

Mission rewards will damage game ECONOMY. This is my BIGGEST FEAR. What are players going to do with this sudden torrent of free crystals? Why they are going to spend them. On MUs! On kits! On paints! On higher Mod weapons and hulls. Stuff that had been out of their price range is suddenly very affordable. Non-buyers will be almost as powerful as buyers. If the devs realize this, expect to see prices for everything go up. Inflation city.

 

Missions are too easy. I do not agree. I think the missions are right sized for the expectation that players are online for one to two hours a day. Any more than that and the game becomes unplayable for most users.

 

Player behavior changes. Big topic. My biggest change has been looking for battles with fewer players / less competition to satisfy the "finish first" mission. Never entered hear before since the battle fund was always too small. Again, the battle fund has become largely irrelevant.

 

The "pick up supply box" mission is a bad idea. I agree. Players on this mission confuse and ruin whatever battle they enter. It's a pretty easy mission, but a pointless one. Should be replaced with a mission that furthers the game or at least the battle.

 

People now leave battles early. Disagree with this. This was a problem before missions. I've been on countless battles where the losing team has bailed leaving lots of time on the clock and nothing to do but wait. An update is needed for this, but it has nothing to do with missions.

 

On the contrary the "finish first in a battle" mission actually discourages players from leaving battles. Finishing first on a losing team fulfills the mission and is much easier to do than finishing first on the winning team. Either way, this mission encourages team play (more team battles now) and vicious play at that for the sake of topping the leaderboard. Good think... Like this.

 

Map specific missions have reintroduced less common maps like Kungur. Yes, good. Should these expand to other rare maps? Need to be careful here since too many different map missions will make achieving the goal more difficult since few players on a given server will have he same map mission. As long as they rotate a few maps at a time through the daily missions, should be fine.

 

Missions are too hard with multiple accounts. Agree. I have three accounts... I can usually only complete missions for two of those accounts in a given day. Bummer, but honestly three accounts is more of a chore than fun anyway. Furthermore, I think this is intentional. I also think that those who have decried this update as having no focus on addressing mults are being very short sighted. This update DOES address mults... To keep mult accounts relevant, they must also play missions, which means they PLAY.

 

Gold box mission. Because gold box is not enough of a reward :/. Agree that this could be replaced with something which again furthers the battle and game.

 

CTF battles are ruined. Maybe... I haven't really seen this, but if supply capture mission or kill mission players become a problem those missions could be further restricted to death match battles.

 

Finally what has this really done to the game? Philosophical discussion du jour. My thought is this... Most people myself included are probably still playing with the mindset that this will get us further in the game and get us that dream tank and dream rank faster. What I'm not sure we've thought of is the assumption that we are then going to take that dream tank and munch metal in traditional Tanki. The problem is that there is no Traditional Tanki. Sooner or later, EVERYONE will have their dream tank and it will be just as hard for you to kill them as it is today.

 

Make no mistake folks. Tanki is a zero sum game. Always has been. Always will be. Every reward and upgrade you get is countered by the same from other players. These missions seem great, but remember that everyone is getting the same supplies and crystal flood that you are.

 

Most importantly, have fun! This has spiced up the game, which was desperately needed.

 

soo who readed it fully, seriously! :mellow:

Edited by falcosenna1
spoiler added

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How you managed to get 50k XP in 1 day? O.o

play 18 hours non stop :P

 

i did while there were double funds and i couldnt keep myself away from computer cause of double funds

Edited by zainslimshady

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Thank you tankie this the best thing you have ever done,now I can play the game way more easier with out so much worries

What were you worried about? Not getting any rewards because you got killed by everybody?

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OK when i entered i've interface a 3 missions ? ok i've read them .... if one of the missions i want to take it how ? i will select it ? 

The explanation is on the Wiki:

http://en.tankiwiki.com/Missions

You don't have to do anything on the three missions to accept them: just play and the stats will update automatically.

If there is one you don't want to play, you can change ONE A DAY for free. Some will carry over to the next day (9999/99999 missions)

if they are not completed, while the easy ones will be deleted and replaced if not completed.

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play 18 hours non stop :P

 

i did while there were double funds and i couldnt keep myself away from computer cause of double funds

25 PRO battles in a row @2000 each -- that's how I got 50,000 XP in a day without buying supplies.

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