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BUSTING TANKI'S STEREOTYPES

 

I'm baaaaaaaaaaaack! *slight drumroll*

Well, I ain't gonna write one of those huge, looping articles I usually write. If you want a big 'un from me, feel free to downvote.

This article is about the beliefs many tankers have in the game, such as - um, read on to find out. Well, it's pretty sad for people to be following such stereotypes as if their life depended on it, and not budging an inch, nor paving way to common sense. This often affects one's gameplay and leads to poorer results.

 

So in this article I present to you.......... stereotypebusters!

 

First of all, I request all of you to please understand the meaning of 'stereotype' - 

 

Stereotype (plural stereotypes)
 
A conventional, formulaic, and often oversimplified or exaggerated conception, opinion, or image of (a person).
 
Well, that's out of the way. I feel it's time you got your article!
 
 
#1 - 'Heal Isida plz'
 
This is the most unfair thing that has happened to a turret since Railgun was assumed as a 'laser shooter' - that Isidas exist to do their teammates' bidding. Since times immemorial we have characterized Isida as a healer - one that can earn XP and crystals only by healing teammates.
 
That is so wrong.
 
Isida is a dynamic gun - it heals pretty well, but it is built for the frontlines. You try equipping Isida with Mammoth and not chuck the keyboard at the monitor. Isida is a gun which can kill enemies twice as fast as it can heal teammates (it's proven, check the Wiki for that) and can earn you loads of points through kills and flag captures. And if you meet a teammate in need along the way, so much the better for both!
 
I used to use Isida as an attacking gun even in the Sergeant-Major times, and believe-you-me, I used to top every single battle. Especially in maps like Highland and Silence, you'll have plenty of teammates and enemies at your disposal.
 
You can get into bases really fast, and due to the fact that you gain health on killing enemies, you'll have that extra HP in your bar - the HP that matters.
 
So, next time you hear someone saying Isida is built for healing, BUST THE STEREOTYPE!
 
 
#2 - 'Gold Box pls Admin'
 
Possibly the most irritating lines one hears in the chat nowadays, those four words represent yet another stereotype - one which almost every mature player has tried - and failed - to break.
 
See, noobs nowadays have the beliefs that the admins drop the gold box. How their brain manages to stretch to accumulate such an illogical statement is a scientific miracle.
 
You see, in desperation for gold boxes, they overlook the fact that it's dropped randomly, and hence sit around begging for the gold, becoming a liability to their team. In fact, when someone tries to explain that the gold box drops when the battle fund goes especially high, they say stuff like 'the battle fund is already 722. Go home nub. Gold box plz admin'.
 
So let me clear this once and for all - admins never did, do not, and never will drop gold boxes in other battles. Of course, they could drop it if they wanted, but they won't do it in your battles! You want to have that fantasy, go to the test server. The gold box is dropped instead by a mechanism in the game's coding (for further information, contact Tanki's Developer Office). Anyone can get the gold box in any battle, yes, even that nug 1vs1 Ping-Pong DM you just created!
 
So next time you see somebody begging for gold boxes in the chat, BUST THE STEREOTYPE!
 
 
#3 - 'No kill on gold box'
 
That is the stupidest thing I have ever heard, and I have heard a lot of stupid things lately. That phrase was mainly invented in battles where people could actually communicate in the same language and knew how to use the chat, to look chivalrous and give everyone an equal chance to catch the gold.
 
But now, who in Tanki gives a damn to that sentence? As soon as you locate the spot, kill everyone around it. What matters more to you, 1000 crystals or not getting abuses from noobs who're going to abuse you once you get the gold anyway?
 
In fact, people who say 'no kill' are showing signs of weakness, they resort to desperate methods to get gold boxes. In fact, once you get to the spot, they'll kill you saying 'that sentence applied only to you!'
 
So next time you see somebody telling you not to kill anyone when the gold falls, BUST THE STEREOTYPE!
 

#4 - 'Drugger noob'
 
Okay, another sign of desperation - calling frequent users of supplies 'drugger' and 'noob'.
 
First of all, 'drugger' is considered a really offensive term in the real world, and calling someone a drugger is like abusing him. When someone sees another tanker using drugs, he or she feels jealous of them for having so many supplies and abuses him or her hoping for even gameplay.
 
Well, that term would still be applicable before Smart Cooldowns got released. But, nowadays, it's hardly fair to call such a person a 'drugger'.
 
Now, if we see three supplies activated on a tanker, it's not just a matter of pressing 2, 3 and 4, but that the latter is smart enough to combine garage supplies and pickups.
 
So, far from a noob, he is in fact, more adept at the game than the person who is abusing him. If you want even gameplay, learn to pick up supply drops, and then criticize anyone you want.
 
So next time you see somebody calling another tanker a drugger for having 3 supplies active, BUST THE STEREOTYPE!
 
#5 - 'You get maximum crystals in Polygon CP'
 
Oh, hell no.
 
We all know that we love playing Polygon CPs and half the servers in the game are loaded with the same, but to to call it the best map for crystals is a little too far-fetched.
 
Polygon CPs just provide a little extra adrenaline (and for those who have read my previous articles, goldamine) so that we enjoy ourselves more. Hence, we end up playing longer battles, and our rewards go up. Subsequently, people start calling it the 'land made of crystals'.
 
However, the same can apply even to other maps (take for example, that the TWR for highest reward was set in a Dusseldorf TDM). If you enjoy playing in the map and can play it well, anything is possible. In fact, the maps in which I get the highest rewards are Silence and Future.
 
So you see, good rewards can be obtained in any battle, as long as you show skill in the game and a passion for the map.
 
So next time you see somebody over-praising Polygon CPs, BUST THE STEREOTYPE!
 
***
 
Okay, so that's it from this article. I busted five stereotypes according to my train of thought, and hopefully opened the community's eyes towards the real truths in the game.
 
I know some of you will disagree with some of my points (including the part where I said this is going to be short), so feel free to comment below!
 
Till next time, this was TNT. See you in the battlefield! (That is, till I get high-speed internet again)
Edited by TriNitroToIuene
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#2 is the most needed for busting 
About #5 I Think its Partially True Since everyone Loves Poly CPs and battles are filled quicker, Dusseldorf are even great sources of crystals as records were set in that map , but it will be difficult for the players to join since there may issues with net , large maps ,etc 
Noise is the next to Polygon I Think .
 

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Agree with all but number one. Isida is definitely not a frontline attacker. Sure, it CAN attack, but it isn't the best for it. Firebird and freeze which can attack multiple enemies at the same time and have a higher DPS are way better. Unless of you use supplies, isida should not be used for capturing flags. What it is good at it helping the flag taker. It can destroy enemies and heal it's allies side by side while following the flag taker. It isn't meant to heal 24/7 but neither is it meant to capture flags. An appropriate balance should be struck for the best result.

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Agree with all but number one. Isida is definitely not a frontline attacker. Sure, it CAN attack, but it isn't the best for it. Firebird and freeze which can attack multiple enemies at the same time and have a higher DPS are way better. Unless of you use supplies, isida should not be used for capturing flags. What it is good at it helping the flag taker. It can destroy enemies and heal it's allies side by side while following the flag taker. It isn't meant to heal 24/7 but neither is it meant to capture flags. An appropriate balance should be struck for the best result.

Well, I understand and respect your point, but as I said, this is based on my opinion, and in my opinion, Isida is definitely an attacking turret. You'd have noticed that I called Isida a 'versatile' turret and not an attacking one, but instead just listed out the advantages one has when attacking with it.

Well, one can destroy enemies and heal teammates even when having the flag..... are you telling me you blindfold yourself and make a beeline for your own base once you've taken the flag? :lol:

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#1 - 'Heal Isida plz'
 
This is the most unfair thing that has happened to a turret since Railgun was assumed as a 'laser shooter' - that Isidas exist to do their teammates' bidding. Since times immemorial we have characterized Isida as a healer - one that can earn XP and crystals only by healing teammates.
 
That is so wrong.
 
Isida is a dynamic gun - it heals pretty well, but it is built for the frontlines. You try equipping Isida with Mammoth and not chuck the keyboard at the monitor. Isida is a gun which can kill enemies twice as fast as it can heal teammates (it's proven, check the Wiki for that) and can earn you loads of points through kills and flag captures. And if you meet a teammate in need along the way, so much the better for both!
 
I used to use Isida as an attacking gun even in the Sergeant-Major times, and believe-you-me, I used to top every single battle. Especially in maps like Highland and Silence, you'll have plenty of teammates and enemies at your disposal.
 
You can get into bases really fast, and due to the fact that you gain health on killing enemies, you'll have that extra HP in your bar - the HP that matters.
 
So, next time you hear someone saying Isida is built for healing, BUST THE STEREOTYPE!
 
 

 

I have Isida M3 and when i play in CTF (mostly), People are like "MULT! HE IS NOT HEALING ME" =.=

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I have Isida M3 and when i play in CTF (mostly), People are like "MULT! HE IS NOT HEALING ME" =.=

IKR :lol:

PS I mentioned doing both attacking and defending with Isida. Hm.... maybe I could have added a stereotype titled 'all noobs think of others as noobs'.

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You'd have noticed that I called Isida a 'versatile' turret and not an attacking one, but instead just listed out the advantages one has when attacking with it.

 

Yeah, you did call it dynamic but you also said that it was

but it is built for the frontlines.

^This would've been a proper quote, but I'm on a tablet and after wasting an incredible amount of time on trying to cut the rest out, I gave up.

Well, one can destroy enemies and heal teammates even when having the flag..... are you telling me you blindfold yourself and make a beeline for your own base once you've taken the flag? :lol:

Yeah, but it isn't really advisable to stop to kill an enemy or heal a teammate and in the process risk having an enemy come close enough to attack you.

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Yeah, but it isn't really advisable to stop to kill an enemy or heal a teammate and in the process risk having an enemy come close enough to attack you.

Not exactly stop, I was thinking more along the lines of 'turn your turret while passing and give him the old one-two and speed off, waiting for someone else to finish him off, giving you some points.

Anymore and I'll be writing a guide to Isida :/

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Not exactly stop, I was thinking more along the lines of 'turn your turret while passing and give him the old one-two and speed off, waiting for someone else to finish him off, giving you some points.

Anymore and I'll be writing a guide to Isida :/

Not really that feasible, you know. Sure, it might work in some cases but most of the time there are a bunch of enemies after you. Of course, that's relatively lesser in large maps, but there are also snipers in large maps. So, in either case you are in a rush to cap the flag most of the time.

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Not really that feasible, you know. Sure, it might work in some cases but most of the time there are a bunch of enemies after you. Of course, that's relatively lesser in large maps, but there are also snipers in large maps. So, in either case you are in a rush to cap the flag most of the time.

 

 

pIbTIJ5.jpg

 

 

 

Well, if you have enemies on your tail, you could turn your turret and finish 'em off while driving.....

 

Now, if you want to continue this conversation, do it in a PM please

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Isida is certainly not meant for attack. From my point of view, it's attack is it's only defence from an oncoming enemies. If you look at a battle with all M4's(Or any M,but no one should have stronger equipment) , isida is not meant to attack.

.It can tackle only one tank at a time. Something which strongly suggests that isida is not meant to storm enemy bases.

It's more likely to succeed if it assists an attacker or a group of attackers.

Isida is best used at Mid field; to assist attackers into the base and heal them when they come out. I try not to enter enemy base while using isida as I will be the first tank that enemies will attack, for that simple reason that I can assist attacker. All of this shows that isida is meant to be a 'support' turret rather than 'one-man army'.

 

Let's go to point 3. Yes, it's useless to tell No kill. But it's pretty advantageous to survive. If I'm using XP combo in Polygon CP (which I do 50% of time), I would rather survive those Dictators with Thunder and twins. To do that, I don't attack them and rely on them to not attack me. Even though it sounds stupid, it works 90% of time. (The other 10% is time when they think that they can destroy everyone else and be alone on drop zone) You have to survive till Gold box drops. And in open maps like Polygon, the only way is by not killing.

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Isida is certainly not meant for attack. From my point of view, it's attack is it's only defence from an oncoming enemies. If you look at a battle with all M4's(Or any M,but no one should have stronger equipment) , isida is not meant to attack.

.It can tackle only one tank at a time. Something which strongly suggests that isida is not meant to storm enemy bases.

It's more likely to succeed if it assists an attacker or a group of attackers.

Isida is best used at Mid field; to assist attackers into the base and heal them when they come out. I try not to enter enemy base while using isida as I will be the first tank that enemies will attack, for that simple reason that I can assist attacker. All of this shows that isida is meant to be a 'support' turret rather than 'one-man army'.

 

Let's go to point 3. Yes, it's useless to tell No kill. But it's pretty advantageous to survive. If I'm using XP combo in Polygon CP (which I do 50% of time), I would rather survive those Dictators with Thunder and twins. To do that, I don't attack them and rely on them to not attack me. Even though it sounds stupid, it works 90% of time. (The other 10% is time when they think that they can destroy everyone else and be alone on drop zone) You have to survive till Gold box drops. And in open maps like Polygon, the only way is by not killing.

Not bothering to answer that first point, PM me to continue it.

 

As for the second, you could always hide till the box actually drops :mellow:

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Not bothering to answer that first point, PM me to continue it.

 

As for the second, you could always hide till the box actually drops :mellow:

Hide where? Perhaps you didn't realise, but on average 8-12 tankers will find the drop zone within 20 seconds. With only 10 seconds left, you want to hide? With all other tankers probably trying to do the same?

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Hide where? Perhaps you didn't realise, but on average 8-12 tankers will find the drop zone within 20 seconds. With only 10 seconds left, you want to hide? With all other tankers probably trying to do the same?

Not that kind of hide.... locate the drop zone and then take shelter behind a building, away from the epicentre of the pileup.

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Not that kind of hide.... locate the drop zone and then take shelter behind a building, away from the epicentre of the pileup.

Thats the kind of hide I was referring to. I won't be the only one trying to hide. Also, get too far from epicentre, your chances at getting gold decreases a lot.
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Very well written article, and I agree with every single point you've made there. My only suggestion might be to add in some visuals such as imagery just to bump up the overall quality, but the content of what you actually wrote made for an interesting read. One of the best articles I've read from you IMO, and I hope you can continue to come up with creative ideas and execute them effectively as you've done here. Good stuff!

 

Isida is certainly not meant for attack. From my point of view, it's attack is it's only defence from an oncoming enemies. If you look at a battle with all M4's(Or any M,but no one should have stronger equipment) , isida is not meant to attack.

.It can tackle only one tank at a time. Something which strongly suggests that isida is not meant to storm enemy bases.

It's more likely to succeed if it assists an attacker or a group of attackers.

Isida is best used at Mid field; to assist attackers into the base and heal them when they come out. I try not to enter enemy base while using isida as I will be the first tank that enemies will attack, for that simple reason that I can assist attacker. All of this shows that isida is meant to be a 'support' turret rather than 'one-man army'.

Oh please. I might be a little biased, but I still think my M4 Isida/Hornet combo is the best attacking combination I could ever want to use. Of course Isi can only attack one enemy at once - which is why you push the midfield forwards, pick off defensive opponents and then rush in to snatch the flag whilst stealing health when an opportunity presents itself. Isida both allows a light-hull user to survive for a much longer period of time, and deals high amounts of damage to take out any pursuers who'll almost certainly be trying to get close to you. Isida is a great support turret, true, but I'd argue it's equally good at taking up the main offensive roles if used correctly.

Edited by GoldRock

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Very well written article, and I agree with every single point you've made there. My only suggestion might be to add in some visuals such as imagery just to bump up the overall quality, but the content of what you actually wrote made for an interesting read. One of the best articles I've read from you IMO, and I hope you can continue to come up with creative ideas and execute them effectively as you've done here. Good stuff!

 

 

Oh please. I might be a little biased, but I still think my M4 Isida/Hornet combo is the best attacking combination I could ever want to use. Of course Isi can only attack one enemy at once - which is why you push the midfield forwards, pick off defensive opponents and then rush in to snatch the flag whilst stealing health when an opportunity presents itself. Isida both allows a light-hull user to survive for a much longer period of time, and deals high amounts of damage to take out any pursuers who'll almost certainly be trying to get close to you. Isida is a great support turret, true, but I'd argue it's equally good at taking up the main offensive roles if used correctly.

Thanks a lot, Arya! I would have done visuals, but unfortunately, my high-speed internet quota is finished for this month <_< . Now I can hardly get into the game before my tank starts twerking all over the place and I look like Michael Jackson with ants in his pants to others. Oh, and don't forget the PING of 999.

 

Next time I do something like this, I'll do it at the beginning of the month and add a load of visuals to it ^_^

 

 

 

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Edited by TriNitroToIuene

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Very well written article, and I agree with every single point you've made there. My only suggestion might be to add in some visuals such as imagery just to bump up the overall quality, but the content of what you actually wrote made for an interesting read. One of the best articles I've read from you IMO, and I hope you can continue to come up with creative ideas and execute them effectively as you've done here. Good stuff!

 

 

Oh please. I might be a little biased, but I still think my M4 Isida/Hornet combo is the best attacking combination I could ever want to use. Of course Isi can only attack one enemy at once - which is why you push the midfield forwards, pick off defensive opponents and then rush in to snatch the flag whilst stealing health when an opportunity presents itself. Isida both allows a light-hull user to survive for a much longer period of time, and deals high amounts of damage to take out any pursuers who'll almost certainly be trying to get close to you. Isida is a great support turret, true, but I'd argue it's equally good at taking up the main offensive roles if used correctly.

Yes. Isida can be used as an attack turret. What I mean to say is that it's not meant for that. Instead of picking up on defenders and strategising your way to base, you could help your team better by acting as a healer to an attacking party or by assisting your defenders.

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BTW, TNT, don't misunderstand me. I love your articles.:D My opinion just disagrees with yours on this one.

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BTW, TNT, don't misunderstand me. I love your articles. :D My opinion just disagrees with yours on this one.

Call me praty.... no misunderstanding taking place here :)

PS About your previous post - the exact point of the article was to prove that Isida is not meant solely for healing, and here you are telling me that it's meant to be a healing turret :P

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