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Changes in maximum range for Freeze, Firebird and Isida


semyonkirov
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now freezes will get golds even easier. good job tanki freeze is already better than fire(range, reload) but keeeep making it stronger....isidas cone angle is horrible, make it back to 40 degrees.

Edited by Supernatural

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now freezes will get golds even easier. good job tanki freeze is already better than fire(range, reload) but keeeep making it stronger

It's not stronger than firebird. M0 firebird can take on M2 hulls.

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is it the natural game play ? or the insulting balance that is kept bad and turned it to madness ! from the beginning of the TO history . some guys left their account cause of the weird change in crystal amounts and gold boxes that are harder to get and rarer to see ! this game is changing . and. i think that the most thing you have to worry about is the causes of TO players quitting ; it s a massacre ! this new gun at short range called "hammer" should not be so powerful -.-. this game is about good players and good teams . not 2 persons in the same team fighting for a flag to dispose ! this great game has to be more balanced even more players will come. 7 of my friends played the game and left it in some weeks saying "each time the game changes, and i don't like games that has huge updates in once ! " i say these things has to be studied. if i write so much. its because i care about this game the most , thank you conanthedestroyer for reading if you did read! and thanks for all TO workers for creating this awesome game ! don't waste the game ! don't let the balance fall down ! some of us are trying to protect this game and i am sure you know i am one of you ! not a worker but i am good i also am a game creator ! i own 17 games in facebook !

 

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Hmm...

No topic to discuss the turret poll?

 

I consider rico to be OP. Thunder is almost as bad. The other weapons are well balanced for skilled users. Freeze is still annoying. Irritating. Freeze is sometimes infuriating. Hate it. Shaft is annoying too, but it is fun to fight, fun to hunt. Freeze is only annoying. It was horrid while it took a whole minute to unfreeze. A little better now. Still hate it. I have to admit, though, I do not find it that effective. I generally beat it one-on-one regardless of my equipment.

 

I have a half-dozen accounts, this is my main. I use mostly twins on titan for this account, but I have a modest garage and use other equipment. I try to use XP often enough to keep some skill. Rail is slightly OP, but being the favorite, that seems okay to me. The last reduction of reload time made a difference that seemed to make it noticeably more effective.

 

I answered my poll that I consider twins the weakest turret. However, it is effective, and with most of the weapons it can be used to great effect with skill. Smoky is most--most effective with skill. It is hard to master, but it is impressive in the hands of a master. Twins mostly suits my style. I like to be aggressive and pound opponents. Twins-titan suits me well. I find it quite effective most of the time. I notice I lose when the enemy can coordinate though. Twins doesn't have the punch to overcome good opponents with ricochet, thunder, and rail (in that order). Still, I stick with it most of the time, and I won't whine if you don't beef it anytime soon. 

 

Vulcan is still relatively powerful, but it seems most cannot master it. So, don't nerf it. 

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Vulcan is still relatively powerful, but it seems most cannot master it. So, don't nerf it. 

No, they need to nerf vulcan. If they care of balance

Really.

There is nothing scarier than vulcan - mammoth backup-ed by isida.

Esp if both using supply, even shaft cant kill them without luck.

 

See how easy they takeover battle from monte carlo, massacre. madness match.

and how effective they in other map.

 

Vulcan is really super simple to master, due rapid shot, and super auto aim. and sit on long range make hard to kill those vulcan.

And that impact force, easily ruin hull driving.

 

IMO tanki has run out of ideas to make other turret, and because of that, they make turret on some point that really unbalanced the game,

Rapid high damage, high impact, short range. Hammer and

Rapid high impact, lots of ammo, long range. Vulcan

They need to nerf-it some-how. By adding health hull, that for sure help-ing some-how againts hammer, but still no for vulcan.

 

===

 

Isida really need to power up its angle cone, need to be same as before. :(

Edited by AliceTreatPU

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I answered my poll that I consider twins the weakest turret. 

How does a thing with same DPS as short ranged guns with 60m be considered weak? ._.

An M1 Twins can kill an M2 Titan before a Thunder shoots twice.

Edited by Chameleos

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How does a thing with same DPS as short ranged guns with 60m be considered weak? ._.

An M1 Twins can kill an M2 Titan before a Thunder shoots twice.

this is what this game is all about - use your weapon with a tactic that suits it.

So the twins user has to sneak up or fight his way close using other tanks as shield... while it#s a thunders job to take him out over liong/middle distance - before twins get close.

 

I wonder how the new freeze feels. Will try it out later... the last few updates on freeze have just been crap. Skilled players with m3 equipment have been able to take out M2/M3 freezers already 12 months ago as it still was really freezing. Nowadays.. freeze was just a joke and easy to kill. So I am nosy :)

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I answered my poll that I consider twins the weakest turret. However, it is effective, and with most of the weapons it can be used to great effect with skill. Smoky is most--most effective with skill. It is hard to master, but it is impressive in the hands of a master. Twins mostly suits my style. I like to be aggressive and pound opponents. Twins-titan suits me well. I find it quite effective most of the time. I notice I lose when the enemy can coordinate though. Twins doesn't have the punch to overcome good opponents with ricochet, thunder, and rail (in that order). Still, I stick with it most of the time, and I won't whine if you don't beef it anytime soon.

An experienced player using Twins, how nice. I find Twins lacking distinct feature. Perhaps small splash damage should be add to every shot to be able to shoot walls like thunder do. Like Lasher gun in Planetside2.

 

Just a thought.

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IMO tanki has run out of ideas to make other turret, and because of that, they make turret on some point that really unbalanced the game

Actually no. We made Hammer and Vulcan as they were the simplest mechanics we got in plans. I looking forward to see Worms-style Artillery cannon in the game.

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Actually no. We made Hammer and Vulcan as they were the simplest mechanics we got in plans. I looking forward to see Worms-style Artillery cannon in the game.

Vulcan is simple as mechanics? :blink:  I really wonder which turrets were complicated.. 

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Vulcan is simple as mechanics? :blink: I really wonder which turrets were complicated..

Missile launcher, artillery cannon, tesla cannon... just to name a few.

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Missile launcher, artillery cannon, tesla cannon... just to name a few.

If I remeber the truth, You said that an artillery will never be implemented. 

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An experienced player using Twins, how nice. I find Twins lacking distinct feature. Perhaps small splash damage should be add to every shot to be able to shoot walls like thunder do. Like Lasher gun in Planetside2.

 

Just a thought.

Actually the impact force of Twins to me is the special feature. I can't tell you the number of times I have been pushed back and flipped by M2 or M3 while going up a ramp. Even Rico with it's much stronger impact doesn't affect me this way.

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We made Hammer and Vulcan as they were the simplest mechanics we got in plans. I looking forward to see Worms-style Artillery cannon in the game.

It would be interesting if something like this could be implemented:

 

5pegqh.png

 

It could be very slow but have powerful splash damage.

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