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Heavy Hulls - Worth a Second Look


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I don't normally do a lot of writing/typing stuff, or make topics in general, but I feel like there is some stuff to be said about this subject...

 

Lets just start off with some things too keep in mind... I am a proud user and owner of a Titan m2. I am very biased when it comes too heavy hulls vs light hulls, but hopefully none of that will show up here...

 

Their is a ton of pressure for people to be using light hulls (specifically hornet) from the very start of a tankers career. When a new tanker joins a battle on there own for the first time and is past the second or third rank, they'll obviously probably find a lot of there fellow team mates or even enemies using the hull Hornet. Being new to the game, they're more susceptible to doing whatever everyone else is using. So of course, they purchase hornet, since after all, that is what everyone else is using. Some of these new tankers find that they love this hull, and use it for the rest of there tanki lives. Good for them. They got it easy.

But what about those who tried out hornet and just simply can't use the thing. Their unaware of this, because they feel like this is there best, and this hull is what is best for them. Thats what there friends and fellow team mates want them to use anyway. When clearly they should be using something different. It only gets worse from here though. Now, that they have moved into the m1 stage, XP/BP battles are becoming a thing. Which only encourages our little friend here to keep using his hornet. He enters the XP battle, and is the bottom of his team. His team mates yell at him, telling him he should practice more, gain more skill. At this point, the player would have most likely quite the game. And well, tanki just lost another potentially amazing player. This process happens though, again, again, and again. Soon, we've lost hundreds of players due too this favoritism. You might think that this really doesn't happen all that often. Maybe it doesn't, but it almost happened too me. The only reason im even typing this right now, is because of a dear friend of mine (who sadly no longer plays) told me that trying too meet the expectations of these people was not worth it.

Why do I focus so much on the beginning of a tankers career? Because this is where almost all of there important decisions are made. Most people have figured out what there favorite hull and turret are by this rank. 

The pressure doesn't end there though, just look at the all the events that tanki has ever had.

 

From my 2 years of playing this game, the only tournament that ever got close to being Favorited by heavy hulls was Hardstyle. Even then, its still not something that only heavy hulls can participate in. The funny thing is that tanki keeps trying to encourage tankers to use heavy hulls, usually by upgrading the stats. But what I feel will really get people to use heavy hulls, is if there was a tournament that only heavy hulls could participate in. People say that takes away from the sport of the game, making it less exciting. I disagree completely. I would love to watch a bunch of mammoths and isidas on a large map fight each other, but apparently that's not the common opinion. Which whatever, I respect that opinion. I just feel like we shouldn't base our rules for creating tournaments on that idea. 

 

So maybe your interested in heavy hulls, but not sure which to get. Unfortunately, tanki only has 2 heavy hulls, and yet has like 3 - 4 short, medium, and long ranged turrets, of each kind, but that's none of my business. 

 

Lets start with Titan, since that is obviously the most superior of all hulls :)

m0 - use this with twins when you first start tanki, and your pretty much set to go. Turning your turret would be helpful in this case, which most new players cant do, but hey, what doesn't kill you makes you stronger. 

m1 - used with m1 smoky, you have a nice beginning set to easily conquer the battle field. However, later on you may want to give mammoth a try, because you have to wait a rather long time before m2 titan is available. Or if you have the crystals, you can attempt to Micro Upgrade your titan m1 fully before reaching the rank required to get m2. This is pretty nice, since now you can get m2 titan at a discount price. 

m2 - YASSSS this is when titan is in its prime. It only requires 1 MU to have more armor than an m2 mammoth, plus it has a nice turning speed, and overall a nice speed in general. You can use this with any turret, and is especially fun to use it with Twins, Smoky, and my personal favorite, Isida. 

m3 - I havn't had the chance to use Titan m3 yet, but here is a video of someone demonstrating how lethal titan and isida is, a combination most people think wouldn't work...

 

Don't get me wrong though, Mammoth is an amazing hull as well...

m0 - You probably wont be using this for long, since m1 comes pretty quickly. None the less I would use it with a medium/long range turret, since most battles at this rank are medium/large.

m1 - This is probably one of the nicest hull to have m1. Since you can get it at such a low rank and at such a low price, its almost impossible not to be able to afford. With its amazing protection, you'll be hard to kill when others are still using m0 turrets. 

m2 - If you could wait another 2 ranks for Titan m2, I definitely would. Mammoth m2 has like 5hp more than titan m2, plus titan is also a lot faster. Also, the wait for mammoth m3 is extremely long, unless you want to MU. 

m3 - Over all Mammoth m3 is the best choice for when it comes to having the most armor. Titan m3 comes close, but yet Mammoth has more by ruffly 10%.

 

So yeah, this was my first article thingy i've ever really written. I know its not the best, but I hope I got my point clear. Thanks for reading.

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Nice but some people (me) consider Dictator a heavy hull also :D

yeahhhh I think its a heavy hull too, but technically its a medium hull so I didn't include it

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Titan is a beast! I absolutely love the design and everything about the hull. But when it comes down to my all-time favorite hull, I'll say Wasp. I mastered it earlier than anyone would expect me to ;-;

 

And yes, I do agree with the fact that some players don't really know about the other hulls because Hornet is always at the top, always being used. Perhaps this may become an idea :3

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I havn't had the chance to use Titan m3 yet, but here is a video of someone demonstrating how lethal titan and isida is, a combination most people think wouldn't work...

That video is too old. Both Titan and Isida have went through so many changes... Also the map Polygon was reworked, smart cooldowns were introduced to the game after that, so the way that combination works now is completely different  :wacko:

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That video is too old. Both Titan and Isida have went through so many changes... Also the map Polygon was reworked, smart cooldowns were introduced to the game after that, so the way that combination works now is completely different  :wacko:

True, but the overall point I think is still clear. 

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I overuse it, but  :D

 

Players should try to play only heavy hulls CTF game!  :D

In a huge map!  :rolleyes: Then they will realise how hard are they and how much experience does them need!  :rolleyes:

 

Then, they should play Polygon DM about 20 players, and see why heavy hulls!  :rolleyes:

 

 

Mammoth-Titan/Shaft-Isida-Smoky format for CTF? Why not!?  :) On.... Bridges? Chernobly? Rio?  :)

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Decent article, I have a few points to add.

People aren't leaving the game because of light hulls, and even if they are, think about what you would get if you introduced newbies to mammoth at the start of the game. It would just make the game too slow paced for everyone. The people playing xp have been playing for a long time, so when someone new comes in, it's very hard to have a mult (even one who trying to help out) on your team.

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*Sighs*

There are soo many reasons why heavy hulls aren't as popular.  Here are 3 that crossed my mind.

 

- Tanki is an extremely slow paced game compared to other shooter games like Call of Duty.  If players go from a faced paced game to Tanki, they are probably going to want a faster hull rather than a slow

 

- More options with lighter hulls.  Committing with a mammoth, titan, dictator, or even viking in some cases is pretty risky.  These hulls are really limited to 1 style of play.  They can be VERY effective in some play styles, but awful in many others.

 

- Tournaments with heavy hulls only?  There would be way to many good players.  For what I have seen, heavy hulls are typically for less skilled players.  It is a lot easier to hit a shot when you are moving a snail's pace rather than zipping by with a wasp and nitro.

whattt...? thats not necessarily true, because in those games, you need to make it from one place to another as fast as you can, and in many situations in tanki, there is no reason to be fast...

 

flag guarder, offense, defense, bait, sniper, infiltrator, mine layer, etc. are all legitimate playing styles that heavy hulls can do efficiently...  If that doesnt keep you entertained, idk what will...

 

whats wrong with being a good player? and unless your calling me a bad player, I suggest you take that back. And yeah, its easy to hit a heavy hull, but thats the point, it can get hit a lot more times than your wasp without dying my friend. 

Edited by NatchGa

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whattt...? thats not necessarily true, because in those games, you need to make it from one place to another as fast as you can, and in many situations in tanki, there is no reason to be fast...

 

flag guarder, offense, defense, bait, sniper, infiltrator, mine layer, etc. are all legitimate playing styles that heavy hulls can do efficiently...  If that doesnt keep you entertained, idk what will...

 

whats wrong with being a good player? and unless your calling me a bad player, I suggest you take that back. And yeah, its easy to hit a heavy hull, but thats the point, it can get hit a lot more times than your wasp without dying my friend. 

They are pretty even.

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1. Call of Duty has modes like Tanki... 90% of the versions don't require going from point to point as fast as possible.  I don't know what game you are referring to.

 

2. Offense?  Even on small maps, it's insanely difficult for heavy hulls to capture flags if the battles are balanced.  Bait?  What do you even mean?  Anyways, in most of those "rolls", medium and light hulls perform better.  (BTW, those aren't all legitimate playing styles)

 

3. I never said it was wrong, I said there will be too many due to the lack of skill required to use a heavy hull.  I never even mentioned health of hulls.

1. YEPPPP everyone who plays tanki used to play Call of Duty guys. And because of that they just simply cant use a heavy hull.

 

2. Yes, Offense, Its not like heavy hulls can't move at all lol... it only takes like 15 seconds at the most for a mammoth to go across a medium length map (noise, silence, highland, etc) Bait/Distraction is when you make yourself the target so that someone with the flag can sneak by. Heavy hulls are perfect for this because they will last longer, giving the other tanker more time to get by. (BTW, ummm yes they kinda are... just because you havn't seen them doesnt mean they dont exist lol)

 

3. Ok hunny, skill can be applied to any hull and any turret. (It doesnt really take much "skill" to run and hide from your enemy's with your hornet either)

 

Because your obviously are in favor of light hulls, let me get something straight, Im NOT saying light hulls are bad or should not be used... If you think that hornet was ment for you than GOOD im proud you found what you like. This article is not against players who use hornet or wasp. Its main purpose is to try to get people to stop assuming that people who use heavy hulls have no skill, or that they are limited in what they are capable of. Also to help players who feel like they have been pressured into using hornet. 

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