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Slow down druggers' xp and in-game pts


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Druggers are a dangerous at lower ranks. The constant use of supplies is a real discouragement for new players. It has the potential to chase off many people. 

This idea would actually help to balance things out a little and we all know how Tanki loves to re-balance things. Well as it stands buyers and drugs have too much of an advantage in this game. The balance is way off.

@AbsoluteZero has not suggested to reduce the strength of the supplies. He is suggesting to reduce the financial gain from using them. This could actually teach players to think about using their supplies. "If I destroy that tank without supplies I can gain better XP and a better share of the battle fund".

 

Supplies are a big part of this game, but what is wrong with shifting the power balance a little more in favor of more responsible supply use?

 

As an example, how many battles do you see where "druggers" have chased off the opposing team? In many cases this happens when a "drugging raiding party" decides they want the battle fund that others have fought to build. Is this fair to them? NO. Would this idea help to discourage these raiders? A little, it would encourage them to fight with a little more honor in order to earn a bigger reward.

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Druggers are a dangerous at lower ranks. The constant use of supplies is a real discouragement for new players. It has the potential to chase off many people. 

This idea would actually help to balance things out a little and we all know how Tanki loves to re-balance things. Well as it stands buyers and drugs have too much of an advantage in this game. The balance is way off.

@AbsoluteZero has not suggested to reduce the strength of the supplies. He is suggesting to reduce the financial gain from using them. This could actually teach players to think about using their supplies. "If I destroy that tank without supplies I can gain better XP and a better share of the battle fund".

 

Supplies are a big part of this game, but what is wrong with shifting the power balance a little more in favor of more responsible supply use?

This gives an oppurtunity to stay on a rank longer.

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What usage of supplies got to do with earning XP?, why make such fuss about (druggers), are you really that poor on supplies\crystals???

This is a little bit of an inappropriate comment to be made by a moderator. It is a little insulting, I thought you where better then this.

 

To answer your question. The constant use of supplies allow you to earn more XP at a faster rate. Reducing that rate while using supplies is a deterrent to the mindless hoards of unskilled overpowered buyer druggers.

 

Players should have to earn their way through the ranks not buy their way to the top. Buying should give you access to other cool things but not such a massive advantage over others.

 

This gives an oppurtunity to stay on a rank longer.

I'm not sure if you are saying this is good or not but what is wrong with that? Do want a bunch of unskilled Generalissimos that don't understand the game and can't even turn turrets? Or do you want players that have taken time to develop their skills?

 

I am not mod :D

So does this give you the right to be rude? It's a "pity" you are the only developer we get to deal with. You have a personal problem with both myself and @AbsoluteZero and you automatically dislike anything we post without ever giving it a fair chance. Maybe someday we will be able to deal with some other members of your team, maybe ones without such biased opinion.

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Maybe someday we will be able to deal with some other members of your team, maybe ones without such biased opinion.

 

Maybe me! (I've got the attitude) :lol: :lol: :lol:

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I'm not sure if you are saying this is good or not but what is wrong with that? Do want a bunch of unskilled Generalissimos that don't understand the game and can't even turn turrets? Or do you want players that have taken time to develop their skills?

Look, we may can handly lots of druggers as we think that we are at least medium rank players.

But c'mon! Low ranks shouldn't face more druggers.

 

They will both more powerfull and more crowded.

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in many matches we can see that good druggers act as game changers. eg : If a team is loosing 1-7 , and a good drugger come in and help them to win the game with 11-10. So what you are saying is the one who changes the game will get low crystals as they get low points in destroying other tanks?

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The topic title - please...

 

"Slow down druggers' xp and in-game pts"

More clear next time please =.=

 

Also, Canadian and Absolute, please do not post 2 or 3 times in a row, edit instead. Thanks.

 

Second question first.  I am supply rich and this idea would not benefit me in terms of economic gain.

 

The first question. It's about deterrence. Supply users would learn when to use and not to use instead of the blanket 2,3,4 whenever they can. If the motivation is to rank quicker then they will realise there are times when it is more beneficial not to use supplies.

For God's sake... if you want the supplies to be nerfed so much then you'd be better of removing them all together!

The point of them is to give you an advantage..

 

This is a little bit of an inappropriate comment to be made by a moderator. It is a little insulting, I thought you where better then this.

 

To answer your question. The constant use of supplies allow you to earn more XP at a faster rate. Reducing that rate while using supplies is a deterrent to the mindless hoards of unskilled overpowered buyer druggers.

Inappropriate how?

"Mindless hoards of unskilled overpowered buyer druggers" is what I call a bit insulting.

 

Buying should give you access to other cool things but not such a massive advantage over others

Not really massive.. I hardly see any seriously hard-core druggers, and I play Poly CPs (home of druggers) all the time. And what cool things? The kind of cool things that give you other kinds of advantage?

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in many matches we can see that good druggers act as game changers. eg : If a team is loosing 1-7 , and a good drugger come in and help them to win the game with 11-10. So what you are saying is the one who changes the game will get low crystals as they get low points in destroying other tanks?

No, I didn't say they would get "low crystals" and "low points". 

 

eg, 2 v 2 battle with 1 constant drugger and 1 non-drugger on each side.

 

Current system

Allocation of battle fund = 700 crystals

Drugger 500pts would get 500 crystals

Non drugger 200pts would get 200 crystals

 

This suggestion

The constant druggers will find their scores be roughly 10 to 20% less than normal, say 15% for example.

 

equates to roughly

Allocation of battle fund = 700 crystals

Drugger = 425pts would get 476 crystals

Non Drugger = 200pts would get 224 crystals

 

As you can see, it's not much of a difference but it is enough to appease the non-druggers and that's assuming they never picked any up in the battle either.

 

 

For God's sake... if you want the supplies to be nerfed so much then you'd be better of removing them all together!

The point of them is to give you an advantage..

 

This is not a considered reply is it? How have you come to the conclusion that supplies will be nerfed? You've not read anything have you? Bandwagon?

 

 

As a player who has listened to the complaints of the community time after time after time, I thought this suggestion would be a good all-round solution. Good for balance, good for gameplay, less complaints about raiding and constant drugging while appeasing non-druggers ever so slightly with a small increase of the battle fund at the druggers' expense.

 

What on Earth was I thinking! Surely I must have known that for me to suggest a fairer balance would result in all kinds of responses that bear no resemblance to my original suggestion. So why did I do it? I suppose the answer is due to me liking this game and a having a want for it to succeed.  If I have learned anything from this forum, it's to not try because trying always leads to disappointment and disillusionment. Are there any voices of reason out there......

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You guys are looking at this from the wrong angle. Instead of making the use of supplies less common, drugs should be supported so that everyone has them at their disposal. This way, there will never be that one OP game-ruiner with tons of drugs and no resistance.

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You guys are looking at this from the wrong angle. Instead of making the use of supplies less common, drugs should be supported so that everyone has them at their disposal. This way, there will never be that one OP game-ruiner with tons of drugs and no resistance.

Non druggers should have all kinds of supplies they just chose to not use them so this isn't an issue. The power balance is way out of wack, and giving everyone more supplies doesn't help. It will only add more frustration for everyone.

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More clear next time please =.=

 

Also, Canadian and Absolute, please do not post 2 or 3 times in a row, edit instead. Thanks. Now your going to tell me how to use the forum?

 

For God's sake... if you want the supplies to be nerfed so much then you'd be better of removing them all together!

The point of them is to give you an advantage..

 

Inappropriate how?

"Mindless hoards of unskilled overpowered buyer druggers" is what I call a bit insulting. I'm not a staff member, so I don't need to look professional. The Tanki staff are expect to set an appropriate example of how to act.  When younger players see the Staff acting in such a manner they feel it is OK.

 

Not really massive.. I hardly see any seriously hard-core druggers, and I play Poly CPs (home of druggers) all the time. You must be looking through rose colored glasses. And what cool things? The kind of cool things that give you other kinds of advantage? Cool things would be things like special paints, custom addons, private buyers only maps or forum sections etc. Pretty much things that don't offer an advantage in a battle.

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@AbsoluteZero You got 5000 of each supply and in your videos you use supplies like crazy. You know where I'm getting at, right ?

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This is not a considered reply is it? How have you come to the conclusion that supplies will be nerfed? You've not read anything have you? Bandwagon?

Supplies wont be nerfed directly, but the idea of supplies is to either get XP faster, crystals faster, or both. Reducing the XP that someone gets in his XP bar and his game points, will lead to a indirect nerf for supplies, the whole point of them is to get more points in the game for the two reasons I mentioned above.

 

Now your going to tell me how to use the forum?

Is there something wrong? It's my job to tell you if you're doing something wrong. And posting 3 posts in a row instead of editing is wrong, thus I told you.

 

You must be looking through rose colored glasses.

Actually, no. I do not wear glasses.

 

Cool things would be things like special paints, custom addons, private buyers only maps or forum sections etc. Pretty much things that don't offer an advantage in a battle.

Such "cool" things will never be introduced in the game, as said previously by Hazel.

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Supplies wont be nerfed directly, but the idea of supplies is to either get XP faster, crystals faster, or both. Reducing the XP that someone gets in his XP bar and his game points, will lead to a indirect nerf for supplies, the whole point of them is to get more points in the game for the two reasons I mentioned above.

 

I don't necessarily object to someone using supplies to grab a flag and capture it.

I don't necessarily object to someone using supplies to defend a flag until the team's flag is returned.

I don't necessarily object to someone using supplies to defend a base.

 

Those scenarios are acceptable of drugging IMHO.

 

It's the other ridiculous unsportsmanlike use of drugs that annoys me - specifically the same person using drugs to run up the score for no other reason because of the massive advantage his garage gives him over the other players - people who tend to act this way also spawn camp.

 

Where's the fairness in barely spawning for one second just to be blown up immediately by some Thunderking sitting somewhere pounding the spawn points? It would not be possible without the use of supplies.

 

As a momentary tactic when the game is tied or one flag apart it would make sense - but why allow someone to earn more crystals when the battle is long won already?

 

The thing is that I doubt there's ever a case when blowing through supplies actually makes economic sense for the user. To constantly drug in a 30 minute battle costs about 2,500 crystals. Rarely does a person actually earn that much back.

 

The fact that a couple of druggers can show up and raid a round leaves me speechless.

 

It reminds me of playing Minecraft on a server. You spend a certain amount of time building and getting resources, then, some jerk who bought a kit comes around and griefs your base. Not because of skill or cunning - but only because they pulled out a credit card.

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@AbsoluteZero You got 5000 of each supply and in your videos you use supplies like crazy.

You know where I'm getting at, right ?

Actually, my supply usage is relative to the oppositions usage.

I can use them when the need arises but I tend not to use if I don't have to.

I know what you're getting at. You're trying to paint me as an excessive drugger.

There are times I forget I have them even when the opposition enter mindless drug mode.

 

Supplies wont be nerfed directly, but the idea of supplies is to either get XP faster,

crystals faster, or both.

And this suggestion still does not change that.  You still score and gain xp faster than you would without using supplies.

 

You are acting no different to any of us who oppose change for supposed balance reasons.

eg, I buy a hornet and max it out only for it to get nerfed. I'm naturally upset, complain, but move on.

 

Well this is a solution to redress the ENORMOUS divide that currently exists in the game.

It's a solution to help make the game more enjoyable.

It's a solution to lessen player attrition.

It's a solution to all those topics created about drugging.

 

 

Reducing the XP that someone gets in his XP bar and his game points, will lead to a indirect nerf for supplies, the whole point of them is to get more points in the game for the two reasons I mentioned above.

And as I said, you still get more than not using them. Your opposition is noted but I can't say your reasons for it have any real substance.

 

I'm really quite astounded by the opposition to this. Greed at it's finest I suppose. The advantage supplies gives you is clearly too great in terms of the economics and xp. Something clearly needs to be done in that area. I'm simply proposing a logical and sensible solution, more importantly than that, a fair solution.

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So far, nobody has really gave a good reason why this is a bad idea! Figures...

Here is a real good answer to the question. Why would it be a bad idea to reduce the gain in points for using supplies (drugging)? Simple economics. The basic economic of the game is based on the purchase of crystals with real currency. That currency goes to pay the developers of the game. Buying drugs with crystals "supposedly" gives an advantage to those that have them. The drugs actually "even" out the playing field a bit because there are some individuals that are not as good as others. The drugs are there to level the playing field so to speak. The game is "rewards" driven. More kills (flags, caps) = more points = better stuff. Everyone wants better stuff, but some players are not as good as other so they purchase the "drugs" (or upgrades to hulls and turrets) to attempt to close the skill gap between those that are better than them. Some players actually become dependent (how ironic) on using the drugs in game that motivates them to want to purchase more crystals, leading to  more drugs to continue in their attempt to close the skill gap. Tanki attempts to "Even out" the game as much as possible but we all know that really skilled players are going to find methods to widen the gap anyway. I have taken down many a player that has the damage, protection, and speed boost all active (many times I did not have any boosts active at the time). The only real time I have had difficulty killing someone who is using the power ups is that they are quite skilled and know how to use them (thus I usually get killed). There has to be some sort of monetary reward for those who put money in to the game, if not , the revenues will dry up and the game will unfortunately close. The one who is purchasing the crystals must feel that they are getting some value from them and not being ripped off. Do I honestly feel buying crystals gives a person an better advantage? Not really. Most people play this game to get kills and points and have fun , and the minute you begin to take that feeling  away they will quit. I hope this help explain my point of view a bit better.

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Here is a real good answer to the question. Why would it be a bad idea to reduce the gain in points for using supplies (drugging)? Simple economics. The basic economic of the game is based on the purchase of crystals with real currency. That currency goes to pay the developers of the game. Buying drugs with crystals "supposedly" gives an advantage to those that have them. The drugs actually "even" out the playing field a bit because there are some individuals that are not as good as others. The drugs are there to level the playing field so to speak. The game is "rewards" driven. More kills (flags, caps) = more points = better stuff. Everyone wants better stuff, but some players are not as good as other so they purchase the "drugs" (or upgrades to hulls and turrets) to attempt to close the skill gap between those that are better than them. Some players actually become dependent (how ironic) on using the drugs in game that motivates them to want to purchase more crystals, leading to  more drugs to continue in their attempt to close the skill gap. Tanki attempts to "Even out" the game as much as possible but we all know that really skilled players are going to find methods to widen the gap anyway. I have taken down many a player that has the damage, protection, and speed boost all active (many times I did not have any boosts active at the time). The only real time I have had difficulty killing someone who is using the power ups is that they are quite skilled and know how to use them (thus I usually get killed).

I appreciate your reply because you've attempted to explain it.

But that said, the ones who tend to drug more, in my opinion, are not the ones who are attempting to bridge equipment gaps, it's usually the ones with good equipment.  This idea also goes some way to support those trying to bridge equipment gaps by giving them a way to marginally increase their allocation of the battlefund.

 

There has to be some sort of monetary reward for those who put money in to the game, if not , the revenues will dry up and the game will unfortunately close. The one who is purchasing the crystals must feel that they are getting some value from them and not being ripped off.

And there would be under this suggestion. It's currently a massive reward. I am not suggesting we remove it. I am simply saying we downgrade it a little from Massive to Excellent.

 

I doubt that with this idea revenues would dry up. I believe they would actually increase as it takes more supplies for a drugger to complete any given rank and for that reason, more supplies and more score multipliers would be bought as a result.

 

 Most people play this game to get kills and points and have fun , and the minute you begin to take that feeling away they will quit. I hope this help explain my point of view a bit better.

 Again, I'm not talking about taking anything away. Strength is untouched. Just a small shift in economic returns to appease those who are supply poor.  And when was it ever fun for those who get constantly pounded every day? When was it ever fun for those who find it near impossible to bridge equipment gaps?

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Actually, my supply usage is relative to the oppositions usage.

I can use them when the need arises but I tend not to use if I don't have to.

I know what you're getting at. You're trying to paint me as an excessive drugger.

There are times I forget I have them even when the opposition enter mindless drug mode.

No, I am not trying to paint you as an excessive supply user. What I'm trying to say is that this will reduce your crystal income in the game.

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You guys are looking at this from the wrong angle. Instead of making the use of supplies less common, drugs should be supported so that everyone has them at their disposal. This way, there will never be that one OP game-ruiner with tons of drugs and no resistance.

Dude,I have like around 500+ of each supplies that I got from daily gifts but I don't drug cuz I rely on my own skills. So you have an opinion of a non-drugger like me now you have an idea about some or most of the other non-druggers in the game.

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Dude,I have like around 500+ of each supplies that I got from daily gifts but I don't drug cuz I rely on my own skills. So you have an opinion of a non-drugger like me now you have an idea about some or most of the other non-druggers in the game.

If you haven't figured it out yet, you will soon. Skills alone is not enough to enjoy the game. The most fun you can have is when you have ample supplies that you can use skillfully (yes, it does take some strategy and skill to use drugs in the most effective way). It gets even better when your teammates and enemies start drugging back, because then the game gets a lot more fast paced and challenging.

 

Supplies aren't the problem. It's the people who use supplies like jerks with no opposition, that are the problem. K?

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