Jump to content
EN
Play

Forum

Slow down druggers' xp and in-game pts


Recommended Posts

Supplies aren't the problem. It's the people who use supplies like jerks with no opposition, that are the problem. K?

If only there was a sensible suggestion out there that could encourage people not to use supplies like jerks...

Share this post


Link to post
Share on other sites

  • Replies 196
  • Created
  • Last Reply

What usage of supplies got to do with earning XP?, why make such fuss about (druggers), are you really that poor on supplies\crystals???

 

 

exactly. there are times when everyone drugs. this game has supplies to give a slight advantage to tank for 45 seconds. u can also use supplies.

plz understand that it is true there are drugger who drug a lot but this happens bcoz they can buy drugs and if ur a buyer, then u will have an advantage in most cases

Share this post


Link to post
Share on other sites

If those druggers were met with opposition they would be discouraged to use them unfairly.

I still don't get it. So they use them to bully but don't use them when real opposition shows up. This seems backwards to me.

 

 

Main post on page 1 has been edited

Share this post


Link to post
Share on other sites

I still don't get it. So they use them to bully but don't use them when real opposition shows up. This seems backwards to me.

Most people who use drugs unfairly lack the skill or persistence to keep it up against a strong opposition

Share this post


Link to post
Share on other sites

Most people who use drugs unfairly lack the skill or persistence to keep it up against a strong opposition

If only there was a suggestion out there that would encourage them to use them fairly and as a result, become better skilled....

Share this post


Link to post
Share on other sites

Instead of reducing points for druggers we could increase points for non-druggers... :P

I see what you mean but I'm proposing a solution where nothing is added and this effectively does what you say.

Later, gotta run.

Share this post


Link to post
Share on other sites

If you haven't figured it out yet, you will soon. Skills alone is not enough to enjoy the game. The most fun you can have is when you have ample supplies that you can use skillfully (yes, it does take some strategy and skill to use drugs in the most effective way). It gets even better when your teammates and enemies start drugging back, because then the game gets a lot more fast paced and challenging.

 

Supplies aren't the problem. It's the people who use supplies like jerks with no opposition, that are the problem. K?

K, but some people have already suggested reducing the power of supplies to a resonable extent like reducing a DD power from 200% to 45%. But the problem is that druggers do not want that to happen because they don't want to lose the big advantage they have over non-druggers.So @AbsoluteZero and @trombone_ftw lets also try considering this as well.

Share this post


Link to post
Share on other sites

i dont like this

Why?

 

No, I am not trying to paint you as an excessive supply user. What I'm trying to say is that this will reduce your crystal income in the game.

I'm more than prepared to lose a small proportion of battlefunds if it helps gameplay and increases fairness. I can still finish top in most battles should I choose to drug persistently.

 

 

Share this post


Link to post
Share on other sites

You are suggesting to cut battlefunds from players who can afford to buy crystals? I have no idea how to comment it.

I see a lot of people liking this comment but I really don't understand why other than it's Hazel saying it. 

Maybe some of you can explain it for me because I've not mentioned buyers once!  Have I got this really that wrong or is it that people want every last crystal they can muster, even if it's to the detriment of the game as a whole?

 

The reply I suppose is composed in such a way to belittle me which should help every forum goer to understand that if you propose something for the betterment of this game, be prepared to be disrespected by staff members with petty comments, non-sequiturs and irrelevance.  Well respect is a two way street and you've done absolutely nothing to earn any from me. I know that doesn't bother you, it's definitely not meant to and I certainly don't expect it to.  Just know that I think your attitude sucks for someone who supposed to represent tanki. I'm sure any forward thinking business would not tolerate you if they knew how much contempt you hold their client base in.

Share this post


Link to post
Share on other sites

I see a lot of people liking this comment but I really don't understand why other than it's Hazel saying it. 

Maybe some of you can explain it for me because I've not mentioned buyers once!  Have I got this really that wrong or is it that people want every last crystal they can muster, even if it's to the detriment of the game as a whole?

 

The reply I suppose is composed in such a way to belittle me which should help every forum goer to understand that if you propose something for the betterment of this game, be prepared to be disrespected by staff members with petty comments, non-sequiturs and irrelevance.  Well respect is a two way street and you've done absolutely nothing to earn any from me. I know that doesn't bother you, it's definitely not meant to and I certainly don't expect it to.  Just know that I think your attitude sucks for someone who supposed to represent tanki. I'm sure any forward thinking business would not tolerate you if they knew how much contempt you hold their client base in.

About time someone mentioned this. It would not surprise me if the rest of the development team doesn't even know about half of the ideas suggested in this forum. Seeing as seems to be he only link we have to the development team he gets to filter out anything he personally doesn't like or anything suggested be people he doesn't like. I have yet to see any real logical explanation as to why this idea is so bad, other then you suggested it and probably because I support you. It is no secret that him and I don't see eye to eye on many issues. 

 

Maybe it's time to go over his head and point out how disrespectful he can be. I recently read another topic where someone suggested something that wasn't to bad. His response consisted of 1 word, "no". What a truly disrespectful answer. And he expects me to respect him, not a chance.

 

 

P.S.    Ban me if you choose, I really don't care anymore. It would be a typical response against someone speaking the truth in this forum. The way I see it, if he can disrespect his player base and the people that help to pay his wages then we have the right to speak our mind and disrespect him.

Share this post


Link to post
Share on other sites

You two need to chill out, you're just upset because your well-liked idea went unappreciated by developers.

Well, I and many others have suggested many good ideas that either got put down by the Negator (maybe that's what we should call him - he might as well change his nickname to this :lol:), or got the silent treatment, which probably means he could not find anything to pick apart! :D

The concept that "if you show me no respect I'll show you none" may be logically correct, but it's ideologically incorrect, at least to me.

Now as for your suggestion, I've actually suggested the opposite in my suggestions for Unity TO, i.e. buyers (premium accounts) should earn more crystals and progress faster than free players, while significantly reducing the power gap between buyers and non-buyers by nerfing supplies.

It would be ok and professionally acceptable to sell faster progression and increased rewards to buyers, on the other hand selling such a huge power advantage to buyers in a free-to-play game would be the unprofessional thing to do. Faster progression (exp. gain) and increased rewards would not have a direct impact on power balance between buyers and free players on the battlefield, unlike supplies that usually have a decisive impact on the outcome of battles. What's the point of giving non-druggers a slightly bigger reward if they're gonna be beaten by druggers all/most of the time? It's the power that actually matters. You don't see non-druggers complaining about druggers' fast exp. gain.

We can only hope things will be better in the Unity TO.

Share this post


Link to post
Share on other sites

You two need to chill out, you're just upset because your well-liked idea went unappreciated by developers.

The kick2 suggestion is serving a purpose. It demonstrates how developers ignore this community. I'm not upset about it. Maybe I was a little annoyed a little while back but I'm past that and I believe I've been very 'diplomatic' over it.

 

The things that have me annoyed here are the ill-considered replies that exaggerated and twisted what this suggestion sets out to do.

"Pity",

"For God's sake", "

I have no idea how to comment",

"why make such a fuss... are you really that poor",

"better off removing them (supplies) altogether"

 

and that's just from staff!

 

We're talking about a small and easy change here which would chip away at an enormous divide that currently exists which is spoiling gameplay, deterring new players from staying and is ultimately detrimental to the game as a whole. It has so many positives so I don't understand it when I get replies like the ones that were given. Replies like these are unhelpful, disrespectful and only serve to provoke me into an angry (but truthful) response. Respect is earned and not freely given just because someone has an avatar.

Share this post


Link to post
Share on other sites

AbsoluteZero is a diamond - he has worked hard at helping improve the game for everyone.

His Kick2 idea is just what we need to get rid of 'mult' low scoring tanks - we probably have to wait to get Unity going properly (maybe even 1year) before Tanki will even consider this.

We have all accepted that Garage Drugs are part of the Standard Game and none of us 'sportsman players' are suggesting removing them - we just need an automatic balancing force...which is where AbsoluteZero is coming from in this thread.

 

Those that want 'drug free' games or 'reduced drug' games should be using Pro Mode - it's just very irresponsible of Tanki not to have made Pro Mode more popular.

Pro Mode is almost unusable at present - due to the low numbers of games available.

 

If Pro Mode was free, at least 80% of tankers would use Pro Mode!  This says a lot about how unhappy many tankers are with the current Standard Mode.

Pro Mode allows the 'Sportsman Players' to be kept away from Druggers - which is probably why Tanki has not made Pro Mode popular!

Druggers need Sportsmen players to beat up.

 

Because Tanki refuses to help with Pro Mode (without Tanki help, we have suggested that EN3 is used for non garage drug Pro Mode matches and EN9 (or whatever is the last EN server) is used exclusively for 'voluntary non garage drug' matches.  We cannot monitor 'low drug' use - so we have to say non drug use!)

I'm hopeful that with the increased crystals earned from Daily Missions, more Tankers can afford the Pro Mode Pass and make an effort to create battles once per day!  It's chicken and egg!

 

 

The real problem with Standard Mode is that Tanki 'deliberately allowed' the buying PLAYERS to have control over the game balance!  this is foolish - I reckon 10% of players cannot be trusted to play fair!

It would be better if 'buyers' could only gain XP advancement (2x passes) and Tank power enhancement (MU) - but not be allowed to upset the game balance by using MORE garage drugs than anyone else.

Tanki go to huge trouble to balance the tanks and then they let 10% of the players unbalance the sides.

 

Dealing with DM matches first:

In DM, druggers mostly get the best scores - i.e. they have effectively bought XP for themselves at everyone else's expense (time).

The best counter to this is to simply show the amount of Garage drugs used per player on the score board - then we know who has skill or not!

 

 

In Team matches:

Over 80% of us prefer to take part in more closely balanced matches.

It's the game rules that should help keep the balance - just as in any other sport.

 

The game rightly attempts to balance the number of players on each side.

However, the game does nothing to prevent one side more using more garage drugs than the other - which causes massive imbalance.

It's also the lighter tanks that suffer more than the heavy tanks.  Unsurprisingly the Viking is now the druggers favorite tank.

 

If both sides were allowed equal amounts of garage drugs then the balance would be much better.

At present a losing side will not drug because the crystals earned from losing will not cover the loss of supply stocks.  This adds to the imbalance.

While leading side justifies using more garage drugs because of infighting for the top spots!  This adds to the imbalance.

 

Solution:

Simply prevent garage drug use when one side has used more than 10% of the other side and have an onscreen display to show the percentage - this turns Red as the limit is crossed.

This 10% figure is a 'parameter' and could be adjusted by forum suggestion and Tanki experiment.

Doing this prevents one side from running miles ahead of the other by over using garage drugs (as we regularly see today.)

Because this involves programming we cannot get this until Unity is working properly.

 

In the short term:

It would be very easy for Tanki to show the amount of Garage drugs used per player on the score board - then we know who has skill or not.

Just doing this will have more effect then you might think.  The 'Gods' will be those at the top of the leader board who have not used garage drugs :0)

(Even better if you manage to do this feat in Red paint or Holiday paint = zero paint protection.)

(Red paint = making a protest at Tanki's lack of action in helping to promote Pro Mode).

 

The 'entrenched' druggers will still be happy because they will still be at the top of the score board.

More of the skilled players will try to show they can score well without garage drugs - so the percentage of druggers will be lower.

 

For voluntary non-drug or low drug matches, we will be able to check who has complied.

Equally for Full drug matches we will be able to see who has not been drugging enough!

Share this post


Link to post
Share on other sites

The sarcastic/uppish tone doesn't help, especially from someone who's supposed to be the professional here. But, if you've noticed a lot of times Hazel posts outside office hours, in which case he should be seen as any other user expressing his personal views. I'm not sure if he's entrusted by TO to represent them on the English forum or he just participates here out of personal choice. Either way, TO as a whole is to be blamed here.

A lot of "mental effort" has been spent by many users trying to suggest ideas and solutions to improve the game. Sadly, it seems that TO generally view their users as mere revenue-generating objects. This may work with unsophisticated kids, but we are not all 10 year olds here.

There's a lot of imbalance and unfairness against free players in this supposedly free-to-play game brought on by TO's greedy monetization model (power selling), and to add insult to injury whenever there are thoughtful suggestions to make things fairer TO just turn their backs on them.

It is true that the game cannot survive without buyers, but it wouldn't have gotten off the ground, nor can it survive without free players who spent countless hours of their time on this game. In fact, free players also invest something way more valuable than money in this game; their precious time, which they could spend playing another game or making money themselves. TO better appreciate the value of free players who chose to invest their time and "intelligence" in this game when there are so many better-rewarding alternatives out there.

What is truly pitiful is trivial consolations like: "Look, we've increased the value of free daily gifts, why are you still complaining about druggers?"

Actually, I'm waiting for this other tank game to be released, and if things stay the same in the Unity version just with better graphics, then it's goodbye Tanki Online, welcome Armored Warfare!

Share this post


Link to post
Share on other sites

@AbsoluteZero You got 5000 of each supply and in your videos you use supplies like crazy. You know where I'm getting at, right ?

Your problem if you can't afford supplies.  -_-

Share this post


Link to post
Share on other sites

Your problem if you can't afford supplies.  -_-

Dude, I can afford supplies -_- What I mean to say is that his XP and crystals will reduce if he uses supplies.

Share this post


Link to post
Share on other sites

Your problem if you can't afford supplies.  -_-

It isn't a problem of affording supplies or a completely upgraded M3 combination. I have plenty of money to fill up my entire garage with every combination possible.

 

It does not make economic sense to spend so much money on a game just to feed the need to bully or feel superior to others.

 

Only people who have an inferiority complex have the need to blow through so many supplies.

Share this post


Link to post
Share on other sites

The solution is , if you got them use them . If you can't afford them either get a job or quit whinnnnnningggg about them .

Drugs are good .... Drugs are great .

I have a good job. I have lots of spending money every month to waste on needless things like tanki. I have plenty of supplies. 1000's and 1000's of them.

 

I'm thinking of the long term consequences to this game. Unfortunately, some players and staff can't see the wood for the trees and haven't got a clue why players who love this game suggest such ideas like this one.

Share this post


Link to post
Share on other sites

It does not make economic sense to spend so much money on a game just to feed the need to bully or feel superior to others.

 

 

That's part of the reason why multing is so common in this game. A free player might think: why should I waste my effort if I'm most likely to end up as a fund-raising mule for druggers to collect?! Maybe I'd be better off just laying low/doing nothing and try my luck with gold.

 

Also, some free players may resort to multing/sabotage as a way to get back at druggers when they feel so overpowered and helpless.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...