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Important Changes in Daily Missions Rewards


semyonkirov
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You do not think player count ;player (payed) and player (not pay)
if you will continue Players will not be enough
If you want to see (looking high-level players count)
You will see why it is more
if I can't see enough battle; why if I'm going to pay

 

(BAD UPDATE)

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I learned a long time ago that it's a good idea to look a gift horse in the mouth. It may need enough dental work to put you in the poor-house...

:)

 

The value of the original daily missions was certainly an improvement over the old daily gifts, and seemed a fair trade for the extra effort involved. I don't have any real statistics, but it seems that cutting the value in half would bring it back down to about the level we were getting with the gifts.

 

Maybe a 50% cut is a bit drastic, but I can understand it from the developers' point of view - they're looking to see what effects it will have on the way people play the game (and buy crystals...), and it's easier to see the effects of a sharp change in the rules when looking at the noisy statistics of the game than the effects of a more subtle change. (I'm using "noisy" here in a technical sense... the curious are invited to look up the concept of noise in statistics and signal-processing.)

 

Personally, I would prefer that the rewards be skewed a bit more toward crystals rather than supplies, now that we have to "work" for them. Some people feel that there's too much "drugging" in the game, and the large amounts of supplies given as rewards encourages that. With crystals, we can each decide what sort of equipment and/or supplies will help us most toward playing better.

 

One thing about the missions that I like (so far...) is that it encourages me to go to maps and play types of games that are a bit out of my comfort zone. Variety is the spice of life.

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I knew the developers always want to get more money, it was already hard to collect crystals without paying in game, i thoughts the daily missions would help the normal tankers to be equal with the paying people, but as you can see, the developers want to keep that huge gap in the game. This game requires no more skill at all! I find a lot of tankers with full pockets of money winning and dominating without even moving their turret! I'm not saying anything against the paying people, but I think it's too easy for them to dominate this game! Tanki became so bad! A lot of popular youtubers have already quit the game. Guess why??? The system is dis balanced! You can't win without drugging! You can't drug without paying!!! I'm sorry for my bad english, i'm french, but I'm playing Tanki for 4 years and I can easily tell it becomes worse and worse!

i know there are m2 nubs that drug and don't even turn their turrets

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I agree with TO.You have to understand TO doesn't come for free.they have to pay bills for servers,devs etc. etc.Guys if they dont make money then there will be no TO.So support them.I see too many downvotes on Simon's [pst thats very bad.

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Tankers,

Two weeks ago we rolled out the Daily Missions feature and it has proven to be hugely popular.

As with every new feature we release, we’ve been monitoring all the data and statistics very closely. This analysis cannot be done on test servers because these can never accurately predict what will happen in the actual in-game world.

From our observations, it is clear that the current system for mission difficulty vs reward is out of balance and requires re-adjustment. As it is, the system is affecting the game’s economy negatively.

We understand that the feature is popular as it is. However, we must consider the long-term consequences of our decisions. If we allow the system to remain as it is, the game economy will lose stability, ultimately ruining the game for players.

Therefore, as an experiment, we have lowered the daily mission reward sizes by 50%.

A few important points:

  • The rewards for daily missions that have already been issued will not be changed
  • Only the rewards for missions issued after the change will be affected
  • Missions with XT prizes will not be affected

We’ll be monitoring the daily mission statistics very closely, increasing or decreasing rewards and difficulty accordingly until we find the right balance.

 

 

 

 

 

Well i must agree is very popular because now game is more balanced because more players can get more drugs...so anyone can drug now.

This misions or payment ofc it cannot be tested on test server because test servers are only for hulls,turets,pains,micro upgrades.

Missios are not dificult and in some misions i think reward is good enought...Even i think i better because...lets face it many of us use drug to try complete them faster so....we use drugs...maybe sometimes more then we receive from misions...It is afecting the game economi whe we get 2-3 misions that give cristals....i think misions should not be able to change with cristals....but anyway...you guys still win because if we try to change a mision we have to use crystals....so....

And what would be the long term consequences???I and like many other would like to know.Economy...all you think is how you to make more money lets face it...if we get misions with cristals as reward you start losing money...so ofc you dont agree with that.

This isn't a game in test for you to experiment on.If you are certain on a fact remove it and go back to the old sistem or dont implement is simple...  I dont like these so called "experiments"...It would be nice if tanki would make a poll first if to change the reward sistem or not like they did with what we want to be 75%,50% or 25% discounted and etc.

 

In conclusion with this misions tanki started losing money because players received cristals from reward sistem.Is easy to wait 1 week and get hmmm...20-30k cristals i stead of buying....I think i am right on this matter.

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  • Battle Administrator

As was said, it is still an experiment and in this topic we are discussing it openly. It depends on you how this experiment will be evaluated and we ask for your opinion, but please - all opinions should be written in a polite and argumented way. Only then they will be taken into account.

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From our observations, it is clear that the current system for mission difficulty vs reward is out of balance and requires re-adjustment. As it is, the system is affecting the game’s economy negatively.

 

What does this even mean? Can you guys expand on this? How is it affecting the game's "economy"? Because it sounds like you're saying it's affecting the dev's "economy" aka people giving less money to Tanki Online, in other words, greed.

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Ok, so I've been reading through the chat chain, and the general feeling I get is overwhelmingly negative. (uh, duh. lol.)

 

But guys...think about it. The daily missions can't continue as they are, because no one is going to buy crystals. If one can make 10k in a single hour of play...why bother? 

 

I can't say I'm happy about the DM getting cut 50%. But was this really surprising to anyone?  :wub:

 

Just remember, at the end of the day, we'll still be getting far, far more drugs and crystals than we ever got with the daily gift. 

 

 

Thanks!

 

{Night-Sisters}

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Cedric answer this please

 

  • Only the rewards for missions issued after the change will be affected "

 

So, you mean that we will have missions with same amount of reward... and if we "Change" the mission, then only our reward will be small?

                                                                         OR

All the missions after this update will have 50% less reward?

Edited by sha77777_super

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You do not think player count ;player (payed) and player (not pay)

if you will continue Players will not be enough

If you want to see (looking high-level players count)

You will see why it is more

if I can't see enough battle; why if I'm going to pay

 

(BAD UPDATE)

Go re-read the topic. They are changing the mission because it is affecting the game economy. Well, you play for fun and you do not need to pay for it. On the other hand, tanki developers are surviving on it and they should change. People will not quit as they are saying, it is a free game and 3D action. I doubt those people will find any free online 3D action game. You will still find enough battle. So, don't worry.

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Execally !  

 

Just Say thanks and shut up ... ( To those players that complain. )

and just look at whos complaining too. The little guys, and the generalissimos LOLOLOLOL

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its worse than the loss of crystal boxes

nah. the loss of crystal boxes was a slap in the face. 

 

If you didn't know this was coming....well....there really is no help for it.

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Ok, so I've been reading through the chat chain, and the general feeling I get is overwhelmingly negative. (uh, duh. lol.)

 

But guys...think about it. The daily missions can't continue as they are, because no one is going to buy crystals. If one can make 10k in a single hour of play...why bother? 

 

I can't say I'm happy about the DM getting cut 50%. But was this really surprising to anyone?  :wub:

 

Just remember, at the end of the day, we'll still be getting far, far more drugs and crystals than we ever got with the daily gift. 

 

 

Thanks!

 

{Night-Sisters}

The beginning of this post was surprisingly smart, and the end of it was surprisingly ххх

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The beginning of this post was surprisingly smart, and the end of it was surprisingly ххх.

Ah well, can't help myself ;)

 

and what was dumb, the Thanks, or the Night-sisters?

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Cedric answer this please

 

  • Only the rewards for missions issued after the change will be affected "

 

So, you mean that we will have missions with same amount of reward... and if we "Change" the mission, then only our reward will be small?

                                                                         OR

All the missions after this update will have 50% less reward?

i think they mean in the 2nd way.. coz change or not changing a daily mission wont bring any positive economical differences to TO.. they still suffer negative economy as daily missions are more player favored...

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ohhhh

now from where we can get crystals???

not from daily missions... not from 10 crystals box... and gold box is rare...

every good battle i get 100 - 150 (sometimes 200) crystals.

please do something!!!

its really hard to get crystals and the upgrates very Expensive for low ranks...

 

hope you will do something with that   -_-

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