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Important Changes in Daily Missions Rewards


semyonkirov
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i really appreciate your question... Its big question infront of devloper.. Coz lower rank can't get easily crystal in battle too even battle fund is also soo low in small rank tankers and the gold is soo rare and even all tankers cant afford to buy the crystals. I can give 1 suggestions to tanki that they need to increase the battle fund in small rank to as comparison too higer rank and pls drop the rarest gold in every match atleast two...

 

If u all agree from me then upvote it

The 10+ crystals boxes were stupid cuz they happened so often that players would join and not try to win the round.

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I do agree that the mission rewards were quite large when they're crystals, but they are rather low when they're supplies. My suggestion is that instead of halving (as in half) the rewards, make the missions twice as hard, or make the task twice as large. See how it works out.

And make rewards in supplies much bigger.

 

Please don't judge me by my somewhat low rank. This is my highest account, but I've played this game for over 3 years.

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Bobob,

 

I'm only 2 years old, or 168 years old...take your pick. :P

 

Otherwise, I understand what you're saying but Tanki needs to consider the desires of kids with and without money as well as us adults.

 

I'm going to go with , you're a grown ass man . Tanki is either a business or a hobby . You can't make everyone happy . So , if it's a hobby , listen to the kids with no money and go out of business , or listen to the money , and make decisions that will make the people with it happy . :P

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Bobo,

 

Yes, my ass has grown but that's irrelevant. heh

Actually, Tanki should try to listen to the majority in both types of groups (those with and those without money), because if they only listen to one or the other (doesn't matter which), they'll go out of business.
Obviously Tanki can't apply what EVERYONE requests, but they can do variations of what the majority request. ;)

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long_EN.jpg

 

Tankers,

 

Two weeks ago we rolled out the Daily Missions feature and it has proven to be hugely popular.

 

As with every new feature we release, we’ve been monitoring all the data and statistics very closely. This analysis cannot be done on test servers because these can never accurately predict what will happen in the actual in-game world.

 

From our observations, it is clear that the current system for mission difficulty vs reward is out of balance and requires re-adjustment. As it is, the system is affecting the game’s economy negatively.

 

We understand that the feature is popular as it is. However, we must consider the long-term consequences of our decisions. If we allow the system to remain as it is, the game economy will lose stability, ultimately ruining the game for players.

 

Therefore, as an experiment, we have lowered the daily mission reward sizes by 50%.

 

A few important points:

  • The rewards for daily missions that have already been issued will not be changed
  • Only the rewards for missions issued after the change will be affected
  • Missions with XT prizes will not be affected

We’ll be monitoring the daily mission statistics very closely, increasing or decreasing rewards and difficulty accordingly until we find the right balance.

just why??? i wont be able to get m3 hornet when i rank now  :(

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Mhm, so just when people can start enjoying the game WITH OUT playing 24/7 and/or buying crystals, you change it back. Why do I keep trying to enjoy this game.

 

 

as an experiment,

Well we all know how those go :mellow: <_<

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We knew the rewards were too generous and we knew they would be reduced.  Daily missions, the generous version, was just a sticking plaster and a quick fix to boost game numbers which were in crisis at only 50-60k peak server load per day before the release.

 

Proof:

http://en.tankiforum.com/index.php?showtopic=273063&p=4822217

 

Tanki will reduce them at some point.

 

 

They keep them high initially to get everybody to like the new format and then spoil the party later on.

They have a history of doing this so don't be surprised when it happens.

 

...

 

This will be followed by a chorus of, "final straws, I'm leaving", from players.

 

It's as certain as death and taxes.

 

 

But for gameplay's sake, I'm glad tanki have reduced them although I don't know how they arrived at 50% - probably plucked from thin air. But it's becoming increasingly evident to me at least, that some players and some staff don't want to do what is best for the game in the long run, only themselves.

 

Oh, and I bet the cost of changing missions hasn't reduced by 50% too - sneaky!

Edited by AbsoluteZero
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long_EN.jpg

 

Tankers,

 

Two weeks ago we rolled out the Daily Missions feature and it has proven to be hugely popular.

 

As with every new feature we release, we’ve been monitoring all the data and statistics very closely. This analysis cannot be done on test servers because these can never accurately predict what will happen in the actual in-game world.

 

From our observations, it is clear that the current system for mission difficulty vs reward is out of balance and requires re-adjustment. As it is, the system is affecting the game’s economy negatively.

 

We understand that the feature is popular as it is. However, we must consider the long-term consequences of our decisions. If we allow the system to remain as it is, the game economy will lose stability, ultimately ruining the game for players.

 

Therefore, as an experiment, we have lowered the daily mission reward sizes by 50%.

 

A few important points:

  • The rewards for daily missions that have already been issued will not be changed
  • Only the rewards for missions issued after the change will be affected
  • Missions with XT prizes will not be affected

We’ll be monitoring the daily mission statistics very closely, increasing or decreasing rewards and difficulty accordingly until we find the right balance.

this is no -50%   this is - 80% or -90%  

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Bobo,

 

Yes, my ass has grown but that's irrelevant. heh

Actually, Tanki should try to listen to the majority in both types of groups (those with and those without money), because if they only listen to one or the other (doesn't matter which), they'll go out of business.

Obviously Tanki can't apply what EVERYONE requests, but they can do variations of what the majority request. ;)

Money pays the bills , doesn't it ? Not the majority ! Why listen to anyone without it ?

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Money pays the bills , doesn't it ? Not the majority ! Why listen to anyone without it ?

Because they need money to pay the bills.

Charge too little for anything and overall not enough money will come in.

Charge too much for anything and overall not enough money will come in.

...so they need to find a compromise, which is what I vaguely proposed.

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We knew the rewards were too generous and we knew they would be reduced.  Daily missions, the generous version, was just a sticking plaster and a quick fix to boost game numbers which were in crisis at only 50-60k peak server load per day before the release.

 

Proof:

http://en.tankiforum.com/index.php?showtopic=273063&p=4822217

 

But for gameplay's sake, I'm glad tanki have reduced them although I don't know how they arrived at 50% - probably plucked from thin air. But it's becoming increasingly evident to me at least, that some players and some staff don't want to do what is best for the game in the long run, only themselves.

 

 

 

 

I was looking for this post the whole day, your prediction was so accurate .

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How about if Tanker doesn't have Pro Pass, he/she can have chances to get Pro Pass for month as reward mission?

Missions could be like CTFs with XP  0/10 or something along those line.

Pro pass cannot be a reward .... Tanki devs do not encourage PRO battles because they cannot make all druggers to use their drug and buy, and buy and buy .... more more more drugs!!!

They have to drain you to bones ... everyone has to use drugs, buy drugs, spend money on that!!!

 

Tanki is a free to play and pay to win game!

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awesome support team

Sorry but

 

 

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

They may be able to use player's money on something...like,

sending the members of their aswesome support team to an English class :)

f.e:

 

 

hpWsNuE.jpg

 

 

Edited by LeIouch_Vi_Britannia
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Because they need money to pay the bills.

Charge too little for anything and overall not enough money will come in.

Charge too much for anything and overall not enough money will come in.

...so they need to find a compromise, which is what I vaguely proposed.

You are a good man , and I agree . When building a business model you've got to have a good product , and it's got to make money . They are not making a penny off me . They were , but not any more . So what does that say about the changes ? I could give a big rat's ass if tanki goes belly up . There's a world of entertainment and fun out there in the world wide web for anyone willing to pay for it . I've got money .... :D

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Tankis next blunder, after reviewing players turnout for Starseries finals, it has been determined that 6x funds is to high and will adversely effect the game so we have decided to just give each player 60000 crystals instead.

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And for those complaining about us who drug, if it weren't for us they wouldn't have the money to keep improving this game. So thank us instead.

 

Regarding MY drugging, I generally only do so now if:

1- it's not a PRO battle I'm playing in

2- none of my opponents are hacking

3- none of my opponents are sabotaging my team (ie/ filling up my team's spots with tanks that play little to never of their round time)

4- any of my opponents drug first before/during attacking me

 

- the famous/"infamous" ChineseTankMan

P.S. I chose this username because when I saw a YouTube vid 2 years ago about a dude from decades ago, I out of awe named me after him. Sorry to disappoint you but that is my reason. I am neither Chinese nor have I ever visited China. But I'll defend them from racism, along with all other races including the blue skinned Na'vi and Smurfs! ;)

Thank for what? For giving unbalanced battles? For spawn killing everyone like typhoons? Or for creating only frustration? Or for allowing any nooby to win just pressing some numbers all the time? Or for letting us face equipments that, due to drugs, are just (at least) twice as us?
 
Why don't you druggers face other druggers?
 
Point is that you need to feel Godmode_ON and you can do that only by doubling your equipments to face enemies. You actually need non druggers!
 
Beside, there are many other ways Tanki could be supported and many ways Tanki could earn from players, without causing dramatic game unbalance. Tanki curve of appreciation is going constantly down and at least part of this is caused by unbalance due to excessive drugging!
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Thank for what? For giving unbalanced battles? For spawn killing everyone like typhoons? Or for creating only frustration? Or for allowing any nooby to win just pressing some numbers all the time? Or for letting us face equipments that, due to drugs, are just (at least) twice as us?
 
Why don't you druggers face other druggers?
 
Point is that you need to feel Godmode_ON and you can do that only by doubling your equipments to face enemies. You actually need non druggers!
 
Beside, there are many other ways Tanki could be supported and many ways Tanki could earn from players, without causing dramatic game unbalance. Tanki curve of appreciation is going constantly down and at least part of this is caused by unbalance due to excessive drugging!

 

You didn't read everything I typed.

 

Here is some of what you chose to ignore:

 

Regarding MY drugging, I generally only do so now if:

1- it's not a PRO battle I'm playing in

2- any of my opponents are hacking

3- any of my opponents are sabotaging my team (ie/ filling up my team's spots with tanks that play little to never of their round time)

4- any of my opponents drug first before/during attacking me

Edited by ChineseTankMan

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Pro pass cannot be a reward .... Tanki devs do not encourage PRO battles because they cannot make all druggers to use their drug and buy, and buy and buy .... more more more drugs!!!

They have to drain you to bones ... everyone has to use drugs, buy drugs, spend money on that!!!

 

Tanki is a free to play and pay to win game!

Paying to win is a great way to beat cheaters.

ie/ saboteurs and hackers

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Point is that you need to feel Godmode_ON and you can do that only by doubling your equipments to face enemies. You actually need non druggers!

 

Improving your equipment is essentially indirectly drugging, so you're not more moral.

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