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Important Changes in Daily Missions Rewards


semyonkirov
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What is also clear is that the variety of missions is also very small. You need to expand the spectrum because you're basing your data on very minimal standards that you've set to start out. You'll just have to revisit this same issue down the road when you add more.

Like killing a specific number of tanks with a weapon (based on the weapon you own in your garage).

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Why do the "daily missions" not vanish after a day, anyway?

 

Thanks to the people who told me what drugging was... I always ignored those things; it never even occurred to me that other people must be using them.

 

To be honest, I don't understand how the TO economy isn't already in shambles. The pricing doesn't make very much sense, nor does the ranking system (yay, I'm a higher rank... thanks Tanki, now I have access to yet more high-powered weapons that I can't afford but everyone else has).

It's time for MMORPGs to understand that no one's going to pay for them- at least not enough to keep them running. There's a reason almost all of them have shut down. To me this all signifies the beginning of the end- it'll be harder and harder to get crystals without paying real money, until finally TO collapses completely. I've seen it happen in almost every other "free" game I've played, and I expect to see it here too. This method of gaming may very well soon vanish.

I wonder why they don't use ads. It's a good way to make money and all the players can participate. 1 click per day, it's nothing.

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This is the WORST change TANKI ever made to the game......i think now instead of DAILY MISSION.........DAILY REWARD were more better....all REWARDS....now decrease 50% then what will be the main motto of the daily mission.....now i think DAILY REWARDS are far better than DAILY MISSIONS.............................BAD CHANGE TANKI..................................................... <_<  <_<  :angry:  -_-  :(

1- I love the colour coding!

2- I think the terminology suggestion may be better.

3- I already stated why I disagree with your message before you posted it.

4- You and I are allowed to have completely opposing viewpoints though! :D

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Why do the "daily missions" not vanish after a day, anyway?

 

Thanks to the people who told me what drugging was... I always ignored those things; it never even occurred to me that other people must be using them.

 

To be honest, I don't understand how the TO economy isn't already in shambles. The pricing doesn't make very much sense, nor does the ranking system (yay, I'm a higher rank... thanks Tanki, now I have access to yet more high-powered weapons that I can't afford but everyone else has).

It's time for MMORPGs to understand that no one's going to pay for them- at least not enough to keep them running. There's a reason almost all of them have shut down. To me this all signifies the beginning of the end- it'll be harder and harder to get crystals without paying real money, until finally TO collapses completely. I've seen it happen in almost every other "free" game I've played, and I expect to see it here too. This method of gaming may very well soon vanish.

When people use absolutist words, one knows (who realizes this) that those people are lying or as the guilty instead prefer to say "spinning"/"exaggerating".

Not everyone has high-powered weapons.

...until I purchased something today I never had one cuz twins are the 2nd least powerful weapon.

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1- by game economy losing stability, they mean people are buying less crystals now cause they get them in daily missions. thats also why they removed the crystal drop boxes

2- the worst change they made was removing the crystal drop boxes. you could get at least 10 boxes in 15 mins.

1- True.

2- False. That may have been the BEST thing they did. It removed the arsehole behaviour in team matchups.

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What is also clear is that the variety of missions is also very small. You need to expand the spectrum because you're basing your data on very minimal standards that you've set to start out. You'll just have to revisit this same issue down the road when you add more.

Agreed.

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I wonder why they don't use ads. It's a good way to make money and all the players can participate. 1 click per day, it's nothing.

And allow users to pay NOT to have the ads, in addition to paying for what is currently being payed for but at lower than current prices.

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Oh joy, now instead of playing 3 months for 3 hours a day just to get one M3, now we can play for 6 months...

 

if you earn 400 crystals every 15 minutes, that is 1600 per hour. Multiply that by 3 hours a day is 4800. 4800 crystals times 5 days a week is 24,000. 24k times 4 weeks per month is 96k per month. With the average M3 being around 220k...

We have to play 3 hours per day, 5 days a week just to afford one M3 every 3 months... What kind of game is this, I cannot think of a single other game of where it takes so long to advance.

 

Oh I forgot about the 50% off sales that are only twice per year.

Edited by Rishi3

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It's funny hearing them complain about the "economy" of Tanki while they condone druggers stealing massive battle funds by drugging and people multing for the sole purpose of grabbing gold boxes.

 

As usual - screw the good players.

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Big surprise? Tanki gives and takes away. It's the same BS when you buy a turret and it gets nerfed.

Like what happened to my twins. Twins are now the 2nd worst gun/turret.

Mind you, this correction by them was fair because twins were easily the best, like hammer currently annoyingly is.

 

 

Feb 18th of 2015

TANKI's POLL: Which turret is the NOOBest by being the most powerful?
1-Railgun 24% 6,837 votes

2- Hammer 11% 3,102 votes
3- Shaft 11% 3,037 votes

4- Ricochet 10% 2,781 votes

5- Firebird 9% 2,542 votes

6- Vulcan 8% 2,324 votes
7- Thunder 8% 2,194 votes
8- Isida 7% 2,141 votes

9- Freeze 6% 1,761 votes

10- Twins 4% 1,075 votes
11- Smoky 4% 1,013 votes

Total votes: 28,807

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Like what happened to my twins. Twins are now the 2nd worst gun/turret.

 

The thing is that when you decide to purchase a turret you are deciding to buy it based on the parameters - the same as choosing any item in the real world.

Is it fair for them to alter it after you bought it?

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Big surprise? Tanki gives and takes away. It's the same BS when you buy a turret and it gets nerfed.

Thats why Im too afraid to buy hammer, or any other turret for that matter

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Oh joy, now instead of playing 3 months for 3 hours a day just to get one M3, now we can play for 6 months...

 

if you earn 400 crystals every 15 minutes, that is 1600 per hour. Multiply that by 3 hours a day is 4800. 4800 crystals times 5 days a week is 24,000. 24k times 4 weeks per month is 96k per month. With the average M3 being around 220k...

We have to play 3 hours per day, 5 days a week just to afford one M3 every 3 months... What kind of game is this, I cannot think of a single other game of where it takes so long to advance.

 

Oh I forgot about the 50% off sales that are only twice per year.

Then you haven't been playing video games for years.

There are numerous ones like, including Everquest:

http://www.giantbomb.com/never-ending/3015-1467/games/

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It's funny hearing them complain about the "economy" of Tanki while they condone druggers stealing massive battle funds by drugging and people multing for the sole purpose of grabbing gold boxes.

 

As usual - screw the good players.

I've numerous times already responded to this concept. In essence, I disagree.

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Thats why Im too afraid to buy hammer, or any other turret for that matter

Feb 18th of 2015

TANKI's POLL: Which turret is the NOOBest by being the most powerful?
1-Railgun 24% 6,837 votes

2- Hammer 11% 3,102 votes
3- Shaft 11% 3,037 votes

4- Ricochet 10% 2,781 votes

5- Firebird 9% 2,542 votes

6- Vulcan 8% 2,324 votes
7- Thunder 8% 2,194 votes
8- Isida 7% 2,141 votes

9- Freeze 6% 1,761 votes

10- Twins 4% 1,075 votes
11- Smoky 4% 1,013 votes

Total votes: 28,807

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KillerNick95, the answer to your question is provided in the original post (see below):

 

 

 

As for crazyyy_s:

 

crazyyy_s, Please stop spreading incorrect information.

 

 

Everyone else, please make sure you re-read the original post correctly before asking questions or making assumptions.

 

The devs are making this decision based on data that they have collected over the past couple of weeks. They will continue to collect data and act accordingly in the best interest of the game. And by "the best interest of the game" I mean, "keeping the game in a healthy balance so that players can continue to enjoy it".

 

Remember, if anything in the game balance is allowed to fly out the window, some people might enjoy the trip temporarily, but the game would be ruined in the long term, and then nobody — not even those having fun — will be able to play it anymore.

 

Please be supportive so that this situation can be turned into something positive i.e. a better, healthier game for everyone to enjoy.

Is there a way to magically turn my upvote into a downvote? ?

 

P. S. You are new to TO. (We have been around before you were introduced as a mod.) 

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Man, ChineseTankMan is in for agruing and answering :lol:

Yes, you are right. He kept trying to piss me off in another section of the forum a couple of hours ago. Guys, just ignore this player. Stop replying his posts. He is making arguments everywhere in the forum.

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When people use absolutist words, one knows (who realizes this) that those people are lying or as the guilty instead prefer to say "spinning"/"exaggerating".

Not everyone has high-powered weapons.

...until I purchased something today I never had one cuz twins are the 2nd least powerful weapon.

I'm not sure what you mean by this post. I may have used a slightly more bitter tone than I should have, but I was certainly not lying, and I resent that accusation.

No, not everyone has high-powered weapons. That was an exaggeration I used because I was upset when I typed that. I thought it was clear that it was hyperbole; I apologize for the misunderstanding.

 

 

I wonder why they don't use ads. It's a good way to make money and all the players can participate. 1 click per day, it's nothing.

I would hate ads in the gameplay, but when not in an actual battle, I wouldn't mind ads (considering the stability they'd bring). If TO needs money, ad-support is a much better solution than charging people. I think it's too late now, though- ads would be (rightly) viewed as a last gasp attempt to save TO from going bankrupt.

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Like killing a specific number of tanks with a weapon (based on the weapon you own in your garage).

No, tailoring missions to users is a bad idea. To drive an economy there has to be incentive. The rewards should be valuable enough to make non-paying players want to play, but not so large that people won't pay for diamonds (speaking in TO's best interest; obviously I'd prefer a model in which no one paid).

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I'm not sure what you mean by this post. I may have used a slightly more bitter tone than I should have, but I was certainly not lying, and I resent that accusation.

No, not everyone has high-powered weapons. That was an exaggeration I used because I was upset when I typed that. I thought it was clear that it was hyperbole; I apologize for the misunderstanding.

 

You answered yourself. Your second sentence and third are your answers that you DO know what I meant.

So unless you make it obvious with emoticons and/or wording it isn't even close to appearing to be hyperbole. Another lie. Thanks.

And you apologizing for the supposed misunderstanding means that you are doing the opposite. Thanks. Please come again. Bye.

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