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Important Changes in Daily Missions Rewards


semyonkirov
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Yes, but if I don't complete them - which is going to be the case soon - the combined rewards will be zero. That is, much less than the old gifts.. which were really gift, not payed tasks.

Day after day I like them all the less, and I don't even take rewards into consideration.

Daily missions put me to play in ways I don't like. Thus, it's a measure that in reality takes away the old daily gift of supplies or crystals. So, I would much rather get old daily gift back.

 

I PREFER DAILY GIFT BACK. DAILY MISSIONS SUCK. -_-

Accidental downvote sorry :(
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Yes, but if I don't complete them - which is going to be the case soon - the combined rewards will be zero. That is, much less than the old gifts.. which were really gift, not payed tasks.

Day after day I like them all the less, and I don't even take rewards into consideration.

Daily missions put me to play in ways I don't like. Thus, it's a measure that in reality takes away the old daily gift of supplies or crystals. So, I would much rather get old daily gift back.

 

I PREFER DAILY GIFT BACK. DAILY MISSIONS SUCK. -_-

 

 

I agree with your coloured line.

I disagree with the first half of your second sentence.

The previous and the revised Daily Missions reward tankers more than the daily gifts did. So we should instead have the gifts.

Edited by ChineseTankMan
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What I expect this time next week  ...

 

That's BREAD...I think the idiom you are looking for is...

 

peanuts.png

Edited by dfoofnik
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It's also possible to hack people to get high enough games so the hacked will get booted.

I noticed that with other computer games.

So using the ping boot option is unwise due to it being another hacker option.

 

And the sabotaging only really showed up after the high rewards of the daily missions.

And one can't actually point out who the hacker is (when the hacker is employing artificial lag, for instance) but only the team the hacker is trying to help, so your solution won't help.

Not sure what you mean by that first highlighted section there. Hackers aren't really an issue with Tanki, thanks to the hard work of the developers and their development/implementation of up-to-date anti-cheat software. The biggest issues with Tanki are 1) Saboteurs, and 2) Laggers.

 

You really must be new to the game if you think that saboteurs just started after the Daily Missions update. Sabotage has been happening in this game since the very beginning, and it's been an issue ever since. Sabotage can come in many forms; whether it's physically doing damage to your team by pushing teammates off edges, flipping them, etc., or by simply staying partially inactive waiting for a gold to drop. Daily missions are a mere speck on the history of Tanki Online's sabotage problems.

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Not sure what you mean by that first highlighted section there. Hackers aren't really an issue with Tanki, thanks to the hard work of the developers and their development/implementation of up-to-date anti-cheat software. The biggest issues with Tanki are 1) Saboteurs, and 2) Laggers.

 

You really must be new to the game if you think that saboteurs just started after the Daily Missions update. Sabotage has been happening in this game since the very beginning, and it's been an issue ever since. Sabotage can come in many forms; whether it's physically doing damage to your team by pushing teammates off edges, flipping them, etc., or by simply staying partially inactive waiting for a gold to drop. Daily missions are a mere speck on the history of Tanki Online's sabotage problems.

`1) Actually, I am aware that Saboteurs previously existed but the sabotaging has skyrocketed after the Daily Missions started.

2) I was referring to fake lagging (which comes via hacking), not actual lagging.

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What about all the supplies people bought, with crystals paid for with real money, that you people recently made expire faster - with no warning or explanation, as I recall.  Or all the real money invested into upgrading tanks, hulls, paints, that you people repeatedly made worth less (or even worthless) with your "adjustments" to the parameters, or when you introduced a new item (Vulcan, Hammer) that required new paints or demands that people use more supplies to remain competitive?  All of your changes, including the Daily Missions, are meant to coerce people into paying real money for more supplies that expire faster, more upgrades to systems you will later make less valuable through "adjustments".  It's obvious to anyone but a child.  But it's also obvious that, through all of these cheap tactics, you do not keep faith with players, and you are making the game less fun every time.  You may as well steal from our wallets.

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What about all the supplies people bought, with crystals paid for with real money, that you people recently made expire faster - with no warning or explanation, as I recall.  Or all the real money invested into upgrading tanks, hulls, paints, that you people repeatedly made worth less (or even worthless) with your "adjustments" to the parameters, or when you introduced a new item (Vulcan, Hammer) that required new paints or demands that people use more supplies to remain competitive?  All of your changes, including the Daily Missions, are meant to coerce people into paying real money for more supplies that expire faster, more upgrades to systems you will later make less valuable through "adjustments".  It's obvious to anyone but a child.  But it's also obvious that, through all of these cheap tactics, you do not keep faith with players, and you are making the game less fun every time.  You may as well steal from our wallets.

 

All of your complaints that you listed I noticed but take a different view, with one possible exception.

 

What did you mean about the crystals (or did you mean supplies bought with the crystals) expiring faster?

I don't know what you mean and would love to know.

Thanks.

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Thats not fair at all!!!!!! Long ago we got the m free and we work for it now... however it was good since we obtain more than usually but DECREASING IT by 50% is a bit too much... I dont want to do the missions now :( please return it to the original...

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Yes, but if I don't complete them - which is going to be the case soon - the combined rewards will be zero. That is, much less than the old gifts.. which were really gift, not payed tasks.

Day after day I like them all the less, and I don't even take rewards into consideration.

Daily missions put me to play in ways I don't like. Thus, it's a measure that in reality takes away the old daily gift of supplies or crystals. So, I would much rather get old daily gift back.

 

I PREFER DAILY GIFT BACK. DAILY MISSIONS SUCK. -_-

bring it on!

 

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Lol, theyre gonna give us probably +50% more rewards soon so everyone will think it back to normal.

 

100cry-50%=50cry

50 cry+50%=75cry

 

Understand ?

 

And even wiht that 75% will it be lowered to 50% throughout updates and vague reasons in my opnion.

 

(and.. have they made missions harder ? ive been on vacation for 2 weeks but some seem +100% harder for half the reward.)

Edited by jackieee

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Not sure what you mean by that first highlighted section there. Hackers aren't really an issue with Tanki, thanks to the hard work of the developers and their development/implementation of up-to-date anti-cheat software. The biggest issues with Tanki are 1) Saboteurs, and 2) Laggers.

 

You really must be new to the game if you think that saboteurs just started after the Daily Missions update. Sabotage has been happening in this game since the very beginning, and it's been an issue ever since. Sabotage can come in many forms; whether it's physically doing damage to your team by pushing teammates off edges, flipping them, etc., or by simply staying partially inactive waiting for a gold to drop. Daily missions are a mere speck on the history of Tanki Online's sabotage problems.

But still i have the feeling that some players are able to dos/ddos, sometimes at important moments i get enormous lag while i never have lag.

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