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fairly transferring current Tanki accounts to Unity


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Underneath a brilliant post from another topic which also includes the Devs view on the matter.

Tanki will be a new game, not an update: draw your own conclusions.

(original posts can be found here: http://en.tankiforum.com/index.php?showtopic=278191&page=3&do=findComment&comment=4915176

and http://en.tankiforum.com/index.php?showtopic=278191&page=4&do=findComment&comment=4918712)

 

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Posted by @Satans-Rotweiler

Posted 18 Aug 2015 - 14:24

Hazel-Rah, on 17 Aug 2015 - 10:59, said:snapback.png

I can accept what you have said and respect that you took the time to clarify a few points.

I can also accept that Tanki does allow decent enough communication between the developers and the players which you don’t get with a lot of other games.

 

That being said, I think what has contributed to the confusion and rumours  is Tanki’s poor handling of the situation. It was Tanki who muddied the waters regarding the two different products. If it is a separate product then it should have been kept separate from the start.

 

Semyon Kirov

Posted 28 Apr 2014 - 11:08

Will there be a way to switch from the current Tanki to the new version? Or will players have to start from the beginning?

The new Tanki and the current version will both exist at the same time.

You will be able to play any of the 2 versions.

You will also be able to copy your account from the old Tanki to the new one, but only once.

This will copy your rank, crystals and garage.

After that you will be able to play both the old Tanki and the new version

 

 

There have been a few different topics regarding certain aspects of the game and the replies from Tanki’s moderators are usually along the lines of “developers are too busy working on unity”,  “tanki doesn’t have the manpower to deal with certain issues because of unity “ .

If it is going to be a new product then really telling players of the current game that developers are busy working on its replacement rather than addressing the current issues is not good enough. I know Tanki has thrown out a few improvements recently but I am sure a lot of flash players will wonder what other benefits/ improvements  could have been achieved by now if the developers were focused 100% on the current game eg: (mults, cheaters, hackers).

 

Current players were excited, they were led to believe something exciting was coming and we were all going to be a part of it. They had more patience because they felt it was going to be worth it for a better game. Now if flash is going to be run as a separate entity, then really any benefits or improvements that come with the new Tanki are of no concern to the flash players unless they abandon their current account and start over.

 

I guess flash players are starting to realise that they are going to be continually the poor relation to unity. It is inconceivable that Flash players who don’t abandon their accounts will be given the same consideration and support as the  unity version which is going to be Tanki’s flagship for the coming years.

 

So rather than being able to celebrate Tanki’s rebirth and move forward in unity (pun intended) we are going to be witness to its slow demise with battles becoming fewer and fewer and chat eventually falling silent.

 

Personally I had a feeling something like this could happen so I decided not to put any more money into the game a while back until I knew more but I could certainly understand any recent buyers unhappiness with the recent news. They will be kings of an empty castle. Personally I got my money’s worth so I am not too concerned.

 

Ps: Granted the decision has not yet been made regarding transfer but it is no longer definite either.

 

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Great post 

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Based solely on the visual:
 

I love the new Tanki!!! (ie/ Unity)

...I'm also glad about the full transference allowed.

*********************

If Unity has less glitches than the current version of Tanki, I'll switch over to there and probably stop here.
If it has more, I'll probably stay here with the original till it dies out...

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I don't want to spend another 3 years playing this game.   :mellow: Transfer the full account. Thats what we want. 

If the developers aren't incompetent and do it right, it should be a completely different game with a far higher level of depth and better balance, to the point where you would want to experience the full game.

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I suspect it will be the same game of mults, saboteurs, gold hunters, and druggers - only with prettier graphics.

I am more interested of system requirements for TOU. Also interface of main page, chat, buttons etc

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I think it is no coincidence that reception is open for a new chat moderators. Half will remain on the TOF and the other half goes to the TOU. Because TOF and TOU will be playable at same time like two different games.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I think I am first who is asking this: Will Forum change its look? Or we will have Forum for TOF separated from TOU Forum?

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Very true. I have bought a fair amount of crystals myself and It would be super sad to see it all go to waste. The crystal compensation in my opinion:

 

PROS:

-Gives players their tank back essentially

-If it happened, its a great reason to stay with the game

 

Cons:

-It can potentially ruin the game. For example, Players might not use the crystals they have on the gear they had, they might just change and focus the profit on just a couple things. For example, back in the later days of my account, I bought every m1 that I could obtain among those was m1 titan, which i probably haven't used since then. If i was given the ability to be paid back all of my crystals in full, there are many things in my garage I would not use, or buy, giving me a mountain of unused crystals. I have come to use XP (hornet, rail) for everything. If I just bought that tank back, I would probably spend the rest on MU's and paints.

 

I really, really don't want to be the pessimist here, I really don't. I even want it to happen, but I don't. If there was a way to get crystal compensation, it would ruin the game. The players could buy countless amounts of supplies, fully micro upgrade tanks, and go all out from the start, giving many people a very hard time.(People only 6 ranks into the game, faced with last rank players with hundreds of thousands of crystals more than them, being reset to the same rank wouldn't work.) While I would love it because It gives me a chance to get a better garage, It would cause more problems than could be fixed. Also, it would be very difficult for the developers to come up with an exact amount of crystals. If someone bought a kit (on sale) the crystals they spent vs the crystals that those items cost would be very VERY different numbers. It would unbalance things even more.

 

The only possible solution I can think of, Is for tanki to publish a brand new page called ACCOUNT CLAIM, in which the user logs in using their normal game password and user name(Confirms the validity of the person). They would just immediately enter into the garage, and based off of their PLAYER PROFILE'S(Not in existence yet, but it will before unity tanki right?) Say 3 most common tanks, it gives a sum of the TOTAL cost(Discards discounts) of those tanks.(Gives you an amount. Maximum amount of crystals, maybe there can be a cap of up to 1000000 crystals. Maybe it could be based on rank?) It will give you a total, show you then items that number is represented by and will ask "Do you approve this conversion?" or something like that. You can say yes, or no, and Edit the tanks you would like to change.(The reason for this being, I think the 3 most used would be the most expensive right?) I think that rank could also be incorporated as well. There is no faking that when you use the login :)

 

There are a couple possible variations to that gigantic, slightly impossible, yet mostly possible plan. for example:

-Instead of being given the crystal amount for your 3 best tanks(Could be different depending on rank), you could have the option to choose Items to keep,Items to be sold(Both have a limit), and the leftovers to ditch. Maybe 3 hulls, 3 guns, 6 paints, and whatever supplies you have?

-If they player has a large amount of crystals when the transfer is made, they maybe get their options extended a little bit. (Ability to sell more items, or keep more.

-If the player has bought crystals they get more of their stuff back depending on how much

 

 

OK I'M FINALLY DONE. I know that lots of these ideas suck and would never work, but its still worth a shot. I don't care regardless of whether they do or not, but I think we can all agree that if tanki wants to maintain its popularity, they need something to aid the transfer, as thousands of players have spent countless hours and dollars on their equipment, and is the reason they get funded. If that all went away, so would their cash flow. I hope that the team can figure out how to take care of this in an effective and player approved way. If you were interested enough to read to this point,thank you. :D

 

Somehow I expect that moving to Unity with a clean garage will be an "experiment" and we will be told that the overwhelming feedback of players is that a clean garage with no transfers is what people want.

 

We should either receive the same items as we have now, or, the equivalent in crystals.

 

Anything less is simply a scam and it will drive practically everyone away.

 

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Actually, this is what have happened after Rebalance few years ago. Consequences were brutal both for developers and playing community.

 

An option I will definitely will not recommend.

but if people did wait for a sale to buy things from the garage that would mean that they may have to suffer by not getting a decent amount of xp considering they may have m1 and could buy m3 but want to wait. the wait could be 2 weeks maybe even more, and thats 2 weeks of horrible xp. during the wait time you would definately not get good xp amounts. so really it is fair if they gave a full refund because of the fact that people either waited and saved crystals, or people bought them before the sale and did not save crystals but got very good xp.

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In Vlog number 58, the following question was asked: Will I be able to transfer my account from the current Tanki to the new one?

 

Here is the answer that Ilya Ostashko gave: "The decision on whether current accounts will be moved or not will be taken based on the data we collect during testing. Another factor will be the final shape of the new Tanki's economy, which is still being developed."

__________________________________________________________________________________________________

 

I have spent a lot of time playing Tanki Online. It is currently my favorite game for PC. There are so many reasons why I enjoy the game so much, and I significantly respect its designers, devs, etc.

 

Though Tanki Online is very fun, and I've played it a lot, I haven't enjoyed the game to the fullest. I still have not reached Generalissimo, enjoyed complete m3 action, etc. If accounts will not be transferred to the new Tanki, I will have to start my career over from the beginning.

 

I know there are fairly low ranks, and I know there are also some of those Generalissimos that have been at their final rank for years, and have enjoyed pretty much all there is to enjoy about the game. I know there are also people that don't care where they are in their career, and that just want the Unity version to be opened so they can have at it. Tankers like these don't mind if their accounts aren't transferred, and I don't blame them at all. But what about those that really want to keep their accounts and continue their beloved careers? And what about those that spent great quantities of money on the game? And what about those that don't play very often, but don't want to start over? If accounts can be optionally transferred, then BOTH the tankers that don't mind starting over, AND the tankers that do, are happy.

 

Don't misinterpret this suggestion. I will completely respect any decision that the devs make. I am simply proposing that the transferral of accounts from the current version to the Unity one is allowed. Mere suggestion.

 

To be honest, I don't believe I completely understand the "whether current accounts will be moved or not will be taken based on the data we collect during testing." But in regards to the second factor, about the finalized economy of the new Tanki, it seems like it could be simply justified by putting the current version's economy in proportion with the new economy. (It probably wouldn't be simple, but I guess it depends on the finalized economy.)

 

At the moment, I am a Field Marshal, and my only m3's are Hornet and Railgun (I know I'm poor, you don't have to say it.) I would love to continue my adventure and finish what I started.

 

And again, I'm not saying that I've been tortured, playing with my head against my desk while drooling all over the keyboard, and now I'll be betrayed and have my life taken away from me. Tanki's very fun, seriously. It won't be that bad if accounts won't be able to be transferred. It's simply a suggestion with reasonable bases.

 

How do you feel about the transferral of accounts?

 

 

Mods, sorry if this is the wrong place for this topic. I haven't been on the forums in a while, and things have changed.

 

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This version of the game will remain open even after the unity one has been released. Although I totally understand your explanation and I believe it would stand for a fair majority of the game. I strongly believe that even if tanki doesn't deiced to transfer over acc's, that this version will most likely dominate the Unity version as far as player activity.

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In Vlog number 58, the following question was asked: Will I be able to transfer my account from the current Tanki to the new one?

 

Here is the answer that Ilya Ostashko gave: "The decision on whether current accounts will be moved or not will be taken based on the data we collect during testing. Another factor will be the final shape of the new Tanki's economy, which is still being developed."

__________________________________________________________________________________________________

 

I have spent a lot of time playing Tanki Online. It is currently my favorite game for PC. There are so many reasons why I enjoy the game so much, and I significantly respect its designers, devs, etc.

 

Though Tanki Online is very fun, and I've played it a lot, I haven't enjoyed the game to the fullest. I still have not reached Generalissimo, enjoyed complete m3 action, etc. If accounts will not be transferred to the new Tanki, I will have to start my career over from the beginning.

 

I know there are fairly low ranks, and I know there are also some of those Generalissimos that have been at their final rank for years, and have enjoyed pretty much all there is to enjoy about the game. I know there are also people that don't care where they are in their career, and that just want the Unity version to be opened so they can have at it. Tankers like these don't mind if their accounts aren't transferred, and I don't blame them at all. But what about those that really want to keep their accounts and continue their beloved careers? And what about those that spent great quantities of money on the game? And what about those that don't play very often, but don't want to start over? If accounts can be optionally transferred, then BOTH the tankers that don't mind starting over, AND the tankers that do, are happy.

 

Don't misinterpret this suggestion. I will completely respect any decision that the devs make. I am simply proposing that the transferral of accounts from the current version to the Unity one is allowed. Mere suggestion.

 

To be honest, I don't believe I completely understand the "whether current accounts will be moved or not will be taken based on the data we collect during testing." But in regards to the second factor, about the finalized economy of the new Tanki, it seems like it could be simply justified by putting the current version's economy in proportion with the new economy. (It probably wouldn't be simple, but I guess it depends on the finalized economy.)

 

At the moment, I am a Field Marshal, and my only m3's are Hornet and Railgun (I know I'm poor, you don't have to say it.) I would love to continue my adventure and finish what I started.

 

And again, I'm not saying that I've been tortured, playing with my head against my desk while drooling all over the keyboard, and now I'll be betrayed and have my life taken away from me. Tanki's very fun, seriously. It won't be that bad if accounts won't be able to be transferred. It's simply a suggestion with reasonable bases.

 

How do you feel about the transferral of accounts?

 

 

Mods, sorry if this is the wrong place for this topic. I haven't been on the forums in a while, and things have changed.

 

 

Good post. Though I would care if my account(s) would not be transferrable.

 

It 's all just a matter if TO wants to do it or not. There 's always a way.

I don 't believe in technical issues or economy bla bla, just excuses for not

transferring and trying to raise the total money spend in the game.

 

TO Unity is considered to be a NEW game to them.

A Tanker with some intelligence knows what this means...

 

So, if they don 't what will happen next?

Let 's assume everyone starts from scratch:

that will mean that skilled high rankers who don 't mind to start

from scratch will be playing amongst newcomers.

Ok, this already happens sometimes with Tankers on an alt. account,

but never before in such large numbers.

It would sure be hell on earth for those newbies!

 

"TO Unity isn 't a challenging game" will be the last thing on Earth that those newbies,

who would soon start to leave, are ever going to say.  :P

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This high preassure on low ranks will last only a short time, as the highly skilled people rank up at 3x the speed of a real beginner.

Also there won't be any alts for a very long time, as everyone will focus on ranking up their main account.

I guess this will be just a temporary problem - but still, it's a problem.

 

And it could be solved, by giving 100% experience points + 100% crystal multiplyer passes for 7 days to the people already registered.

So the pros have to go through the basics and can learn them.. but as they pick up faster they will have an advantage in time (100% experience points). At the same time it is assured that they earn the same ammount of crystals as if they would take the long way (+100% crystals).

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This high preassure on low ranks will last only a short time, as the highly skilled people rank up at 3x the speed of a real beginner.

Also there won't be any alts for a very long time, as everyone will focus on ranking up their main account.

I guess this will be just a temporary problem - but still, it's a problem.

 

And it could be solved, by giving 100% experience points + 100% crystal multiplyer passes for 7 days to the people already registered.

So the pros have to go through the basics and can learn them.. but as they pick up faster they will have an advantage in time (100% experience points). At the same time it is assured that they earn the same ammount of crystals as if they would take the long way (+100% crystals).

You don 't mind loosing your garage? Ok.

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I have few ideas for the new TO unity
Idea 1:Completely transfer all accounts (hulls, turrets, paints +MU, suplies+friend list+rank)
Idea 2:Completely refund all garage(hulls,turrets and paint),micro upogrades and speed ups for micro upogrades+suplies(leave friend list)


 

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I posted this in a different topic but I decided it would be good to post it here as well.

 

Semyon Kirov, on 28 Jul 2015 - 14:24, said:snapback.png

 

If the new Unity version of Tanki doesn't allow for our current accounts to be transferred over with what we currently have then the next best thing would be for tanki to calculate for each player the current value of assets in each player's account (right before the Unity version starts) and transfer that value to crystals in the player's new Unity account.

 

For clarification here are some examples using current game crystal costs:

 

M3 rail is valued at 218,300 crystals. If 500,000 crystals have been spent on mini-upgrades for it then the total value of this asset would be 718,300 crystals.

Tundra paint is valued at 35,500 crystals. With 0 mini-upgrades its value would remain at 35,500 crystals.

200 repair kits valued at 150 each would have a total value of 30,000 crystals.

Once the value of a player's current assets in his account is determined that value would be the opening crystal balance in the same player's new Unity Tanki account. This may not be a 1:1 ratio depending upon the pricing rate of assets in the new Unity version of Tanki but some fair equivalent (either full or partial compensation) could be determined.

 

What I have suggested so far isn't perfect. For example, maybe a player currently has 500 of each supply (unused) that may or may not have been purchased in a "supplies 500 kit" at 55% off. The current value of this kit is 78,749 crystals. Having 500 of each supply (unused) would have a value of 78,749 crystals.

Whether a player's current account assets were purchased with real money or simply collected from game play, the value of the player's current assets would be the same either way.

 

Maybe Tanki's administration in Perm, Russia, is already considering something like this. I don't know. For many players such as me it would be comforting to know that our time and/or money spent on the current version of Tanki won't be lost in the new Unity version.

 

What I have suggested is only a starting point but I hope it is helpful. :)

 

 

Also, something to keep in mind is that Tanki is a real world business with many real world expenses. Players need reasons to spend real money on Tanki for the business to survive.

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You don 't mind loosing your garage? Ok.

Is this what you read? Where did I write that?

 

I just commented the issue with "high pressure on beginners, if they are surrounded by gissmos". I wrote nothing about garage.

thanks, Rohr.

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Yeah, imagine starting out in a game when the other people at your level have been playing for years - yet - you didn't know that. It would be a disaster for new players who had never played Tanki to go up against experienced people - this is one reason why rank grouping limits exist on battles.

 

At the very least they will have to separate the new players from the experienced players if we all have to start over - whether using different servers, etc.

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They most likely won't transfer because it will take a hell of a lot longer to get the game going and then having to transfer 100's of 1000's of accounts to the more updated Tanki after close to maybe 3-4 months. Also so they can get the money they can get the monthly payments from crystal buyers so they can get sponsors and funding to make even more, a new introduction on how to be a Multi Millionaire. 

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