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if 2 new boxes are added in tanki


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if 2 new boxes are added in tanki namely:---

1- silver box

2- platinum box /super gold box

wat do u think they should contain????

REMEMBER ---'gold box is also present'

show ur creativity and thinking in the comments below :D  :D  :D  :D 

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:lol: Developers removed Crystal crates for a reason - players are camping crates instead of PLAYING in a battle.

 

These should be rare drops, more rare than GB. That would be quite nice and would create a lot of suspense in a battle.

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:lol: Developers removed Crystal crates for a reason - players are camping crates instead of PLAYING in a battle.

 

These should be rare drops, more rare than GB. That would be quite nice and would create a lot of suspense in a battle.

yeaa more rear but should they have????

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200 and 10000 crystals :D

10k crystals!!!

OMG!! I will get rich..:P...

But, alas...the drop rate would be very very low....if the fund grows to 100k then there would be a chance of that 10k dropping

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:lol: Developers removed Crystal crates for a reason - players are camping crates instead of PLAYING in a battle.

 

These should be rare drops, more rare than GB. That would be quite nice and would create a lot of suspense in a battle.

Actually they did this as part of a plan to remove all crystal boxes - before they added the higher value ones NOBODY camped out for random 10 crystal boxes. I never saw it happen once.

 

So they knew removing crystal boxes alone would create outrage, so, by adding predictable drops along with 50/100 crystal drops it made it easier to look like the players were to blame for the problem.

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Actually they did this as part of a plan to remove all crystal boxes - before they added the higher value ones NOBODY camped out for random 10 crystal boxes. I never saw it happen once.

 

So they knew removing crystal boxes alone would create outrage, so, by adding predictable drops along with 50/100 crystal drops it made it easier to look like the players were to blame for the problem.

There was a lot of crates camping in lower ranks. They had to consider both high and low ranks' gameplay. 

 

Then came the "TO's economy having a negative impact" which resulted in removing the 1-100 crates, and most recently reducing the Daily missions rewards by 50%.

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There was a lot of crates camping in lower ranks. They had to consider both high and low ranks' gameplay. 

 

Then came the "TO's economy having a negative impact" which resulted in removing the 1-100 crates, and most recently reducing the Daily missions rewards by 50%.

Well it's not fair to mention the reduction without mention the increment beforehand.

 

Our daily reward for Gissimos used to be 3k crystals max, with the introduction of Daily Missions, it became around 10k for all 3 missions. Now reduced by half, it is still larger than our previous daily reward at 5k crystals.

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I don't know about you, but I am definitely getting around the same (or less) reward that I got with Rewards. Even if missions are a bit higher, still, you have to play something you usually don't want to. Players that have a large amount of lag in some maps, (mainly Forest+Kungur+Dusseldorf+Rio) are forced to either lag a ton, and not enjoy it, waste crystals to get something less than what they spent, (changing for cry), or just not get a reward. There IS a reason missions should have higher rewards, I agree crystals were too easy to get, but it is easier to solve the problem by making missions harder, if you had SMP, each mission took like 15 min, not a day's worth of playing time! :)

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I don't know about you, but I am definitely getting around the same (or less) reward that I got with Rewards. Even if missions are a bit higher, still, you have to play something you usually don't want to. Players that have a large amount of lag in some maps, (mainly Forest+Kungur+Dusseldorf+Rio) are forced to either lag a ton, and not enjoy it, waste crystals to get something less than what they spent, (changing for cry), or just not get a reward. There IS a reason missions should have higher rewards, I agree crystals were too easy to get, but it is easier to solve the problem by making missions harder, if you had SMP, each mission took like 15 min, not a day's worth of playing time! :)

This post is NOT related to the topic, please post in topics discussing DM.

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There was a lot of crates camping in lower ranks. They had to consider both high and low ranks' gameplay. 

 

Then came the "TO's economy having a negative impact" which resulted in removing the 1-100 crates, and most recently reducing the Daily missions rewards by 50%.

But there was no camping prior to the predictable drop update. It is the predictable drop spots coupled with larger boxes that created the problem.

 

Prior to this the drops were random and of low value. If I wanted to remove a feature from a game I would make it easy to abuse. This is precisely what happened.

 

You can't camp for low value boxes if you don't know where they were falling. Also if the higher value boxes were dropped randomly tankers could not have camped for those either.

 

It seems silly to give people large rewards then blame the "Tanki economy" for reducing those rewards. It's either a clever plan to get rid of Daily Gifts or incompetence. I tend to believe the former and not the latter.

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