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Comparison of January 29th, 2010 and August 3rd, 2015 server load charts for Tanki Online.

 

January 29th 2010

9BsgvoO.png



August 3rd 2015

7lZsJAF.png



I will be comparing the 2nd of August (Sunday) to the large grey line on the early 2010 screenshot.
You can see that in 2010 we have around 93,000 players on at peak times, while August 2015 has 92,501. Looks normal to me!

With this data players can tell that Tanki Online is NOT going down the drain. The server load charts may have gone above 96,000 in 2011 or 2012, but we still have a normal amount of players online for all these years! There is no need to panic and think Tanki will run out of paying players to fund their future developments.

Now that this is explained, the players you see on the forum say "I am leaving!!" will at some point come back to the game. Maybe not on the forums, but log on to the game server.


tl;dr Tanki Online is not losing players.

noobs

a                                                                                                                                                                  aKS0uHOC.png

Edited by r_Damn_Slow0
Merged 2 Similar topics and renamed the topic title
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It is only gaining members because, it is on miniclip home page..

 

I know so many tankers who found this game out from miniclip

 

 

 

I even found this game out from miniclip

 

2 years ago...

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An invalid comparison - the date you used just so happened to be the day we had quintuple funds. That was a first-time-thing which caused people to return.

You're probably going to try and refute this, but the proof is in the very picture you posted. Take a look at the lines.

 

7lZsJAF.png

 

Meh, this was probably a bad attempt at trolling in the endeavour of making this forum more interesting - I guess this post is for those that actually believe your nonsense.

Edited by I3rilliant
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It is only gaining members because, it is on miniclip home page..

 

I know so many tankers who found this game out from miniclip

 

 

 

I even found this game out from miniclip

 

2 years ago...

You're not alone,found this game on miniclip two years ago :) 

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Ok let me jus move this over here then  :lol:  :P

 

I love how you said double post when the two topics are posted one hour apart  :lol: noob alert 

 

ipZlRmx.png?1 vs cwaoMws.png?1 = sxDBEbm.png?2

 

Yes but wasn't that the regular amount of players then or was that because of a discount or something? This last Sunday was the first time in tanki HISTORY that there was x5 funds. If there was anything that happened on tht day then ya that's realistic. But I recall from last year at like 12:00-15 utc-0 almost everyday there were like 120 000 players playing. They also rose the top number (120 000) to 150 000 cause the server load graphs were going so high. Now we can't even get above 80 000 on normal days.  Actually, not even above 75 000 on some days. By that you can tell that Tanki online is loosing members to playing the game but that doesn't necessarily mean that those people are jus on the forum. I don't see any problem in future development but it is easy to tell that tanki lost a part of there players

Edited by SportsKing700
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An invalid comparison - the date you used just so happened to be the day we had quintuple funds. That was a first-time-thing which caused people to return.

You're probably going to try and refute this, but the proof is in the very picture you posted. Take a look at the lines.

 

7lZsJAF.png

 

Meh, this was probably a bad attempt at trolling in the endeavour of making this forum more interesting - I guess this post is for those that actually believe your nonsense.

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Repost

 

It is only gaining members because, it is on miniclip home page..

 

I know so many tankers who found this game out from miniclip

 

 

 

I even found this game out from miniclip

 

2 years ago...

Edited by duck100101

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Ok let me jus move this over here then  :lol:  :P

 

I love how you said double post when the two topics are posted one hour apart  :lol:

 

ipZlRmx.png?1 vs cwaoMws.png?1 = sxDBEbm.png?2

 

Yes but wasn't that the regular amount of players then or was that because of a discount or something? This last Sunday was the first time in tanki HISTORY that there was x5 funds. If there was anything that happened on tht day then ya that's realistic. But I recall from last year at like 12:00-15 utc-0 almost everyday there were like 120 000 players playing. They also rose the top number (120 000) to 150 000 cause the server load graphs were going so high. Now we can't even get above 80 000 on normal days.  Actually, not even above 75 000 on some days. By that you can tell that Tanki online is loosing members to playing the game but that doesn't necessarily mean that those people are jus on the forum. I don't see any problem in future development but it is easy to tell that tanki lost a part of there players

Repost.

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hey nice to see some peeps pay attention to those things whether sarcastically or not, its still nice :)

 

i won't go into details, but allow me to correct 1 little thing though.  saying the game is not losing players is really not true at all.  it is losing players, it is quite normal actually and all games do.  its simple, people play games, some get hooked on it, others don't dig it and they leave rather soon.  A good portion of the ones who stayed eventually get bored of things and move on to other games or other stuff and its quite normal and all games face that.  

 

not just games, it applies to any form of entertainment actually.  however, the real tricky part for most games is to keep a stable player-base, or in other words , control the rate of losing players.  balance that up with the rate at which it gains more players and you can argue that the game has been doing not too bad at all given the tough circumstances of the industry right now :)

 

Also, with the midsummer point past, you'll see that little green line steadily rise up week after week and peak somewhere in december-january :)  for those who wanna see it, just stick around until then, i might actually find out my old pics of last years peak charts for doing some nice comparisons  ;)

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hey nice to see some peeps pay attention to those things whether sarcastically or not, its still nice :)

 

i won't go into details, but allow me to correct 1 little thing though.  saying the game is not losing players is really not true at all.  it is losing players, it is quite normal actually and all games do.  its simple, people play games, some get hooked on it, others don't dig it and they leave rather soon.  A good portion of the ones who stayed eventually get bored of things and move on to other games or other stuff and its quite normal and all games face that.  

 

not just games, it applies to any form of entertainment actually.  however, the real tricky part for most games is to keep a stable player-base, or in other words , control the rate of losing players.  balance that up with the rate at which it gains more players and you can argue that the game has been doing not too bad at all given the tough circumstances of the industry right now :)

 

Also, with the midsummer point past, you'll see that little green line steadily rise up week after week and peak somewhere in december-january :)  for those who wanna see it, just stick around until then, i might actually find out my old pics of last years peak charts for doing some nice comparisons  ;)

i have seen 0 online before :mellow:

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Actually, big waves of players just come in and out. The players from 2010 are not the same from today. For example, in 2012, a lot of people left and a lot of people joined because of the economy changes.

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In 2013-2014 (before MU's, new graphic and re-balances, removing moon silence and cry boxes and new anti-cheat system) were almost   120000 Players Online. Now we are just 60-70k (90k on a special x5 event)... so TO is loosing a lot of players.

 

That number dropped with almost 50k !!!!!!             IT'S A HUGE NUMBER. TO devs just don't care so... in next 2-3 years TO will dissapear and all this work is for nothing (even Unity version). Hope somebody understand what I mean cause devs don't give a .... for it.

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There never was that amount of players in 2013-2014 and rebalance, new graphics and even CP were introduced in 2012.  Here are some refreshers :

 

http://en.tankiforum.com/index.php?showtopic=164617

http://en.tankiforum.com/index.php?showtopic=153141

 

However during last December-January the game did regularly get over the 100k mark and it really did drop down to the 64k mark during the summer.  There's a good explanation about all that in my previous post above.  (tl;dr seasonal)

 

Also if you pull out all the graphs you collected on main page, you'll notice in the past the peak graphs were really pointy, but in the past year they've been more wide at the top, going from a "peak-hour" thing to a "peak-range-of-hours" thing.  I'll let you do the rest of the maths on this one ;)  (hint: its to do with the game gaining more and more popularity away from its country of origin)

 

And lastly, if you really want a to see a clearer picture of how the game has been faring, check out some internet traffic monitoring stats ;)

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When i started playing (8-9 months ago) Tanki usually had 120-130k, now its 70-75k. These are facts. Let's take the 1st day of Tanki (when only devs knew about the game) maybe peak was 100. Now, look at 20th November, 2021, when game will be over (let's say it will, only for demonstrative purposes).  The peak will be 100 on that day. Now we can say, Tanki is not losing paying customers. Fair enough?

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The proof that there are fewer players is because there are fewer servers now. Rarely do I ever see one in the red.

 

When I started playing last year battle lists were full and most of the servers were in the red.

 

Now it's like a ghost town much of the time. Trying to find more than one or two Rio battles going on is getting really rare.

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@@hhgb you don't seem to understand the situation. It's not the amount of people playing that is going down the drain (though earlier this year it did go down from almost 100k players down to now 70k max) it's the economy. More players does not always equal more money to them; more WEALTHY players might mean more money to Alternativa Platform (the company who runs this game), but usually it's middle or working class people that play this type of game mostly and they either can't afford to buy crystals or they don't think it's worth it, or both! Economy is what is going down the drain and it doesn't seem like it'll recover, so even if you see a bunch of people playing the game today, the game might be shut down, along with the company the next day and then none would be able to play the game as it requires the company to run servers for players to play the game.

 

And tbh I would really be glad if the company would just go bust because this game can't be improved without its economy being reshaped completely.

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hey nice to see some peeps pay attention to those things whether sarcastically or not, its still nice :)

 

i won't go into details, but allow me to correct 1 little thing though.  saying the game is not losing players is really not true at all.  it is losing players, it is quite normal actually and all games do.  its simple, people play games, some get hooked on it, others don't dig it and they leave rather soon.  A good portion of the ones who stayed eventually get bored of things and move on to other games or other stuff and its quite normal and all games face that.  

 

not just games, it applies to any form of entertainment actually.  however, the real tricky part for most games is to keep a stable player-base, or in other words , control the rate of losing players.  balance that up with the rate at which it gains more players and you can argue that the game has been doing not too bad at all given the tough circumstances of the industry right now :)

 

Also, with the midsummer point past, you'll see that little green line steadily rise up week after week and peak somewhere in december-january :)  for those who wanna see it, just stick around until then, i might actually find out my old pics of last years peak charts for doing some nice comparisons  ;)

If I may refute your comments that this is normal, what you are not considering is that the graphs from 1 yr ago at this time we had 120k peak users online in this game, that was in July of 2014, that amounts to around 500k unique users every day, and this was before the launch in Brazil too which is included in this graph now as part of their peak user load.

Brazil has a peak user ship of 35k so the Russian, and China platforms that made up the full server load of 120k peak server laid did no include Brazil. If you remove the added load from Brazil from today's server load, you are really only talking about 40k peak load or 100k unique daily users, that is a 400k fewer daily users than a yr ago today on the Russian and China platforms.

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There never was that amount of players in 2013-2014 and rebalance, new graphics and even CP were introduced in 2012.  Here are some refreshers :

 

http://en.tankiforum.com/index.php?showtopic=164617

http://en.tankiforum.com/index.php?showtopic=153141

 

However during last December-January the game did regularly get over the 100k mark and it really did drop down to the 64k mark during the summer.  There's a good explanation about all that in my previous post above.  (tl;dr seasonal)

 

Also if you pull out all the graphs you collected on main page, you'll notice in the past the peak graphs were really pointy, but in the past year they've been more wide at the top, going from a "peak-hour" thing to a "peak-range-of-hours" thing.  I'll let you do the rest of the maths on this one ;)  (hint: its to do with the game gaining more and more popularity away from its country of origin)

 

And lastly, if you really want a to see a clearer picture of how the game has been faring, check out some internet traffic monitoring stats ;)

U don't understood. I mean ALL those changes in the gamplay forced a lot of players (30-40k) to leave the game cause just caused some lag and boring problems.  And i said graphic and others changes on maps (death zones) and other useless updates. I don't think all those were good things. In December and January is Christmas holidays and on a lot of countries is winter, and that's why there were too many players online. That ammount of players will never return to the game. More.... now there are 60-70k online, but almost 20k are fake accouts (ghost, second accounts) or people just keep computers turned on and tanki too, so in fact we are just 30-40k

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