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6 members have voted

  1. 1. Do you think the first suggestion should be implemented?

    • Yes
      3
    • No
      3
  2. 2. Do you think the second suggestion should be implemented?

    • Yes
      2
    • No
      4


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Recently i have seen many requests for a penalty for players who take a repair kit once when they have full health in team battles. I agree that is sad and stupid that players would sabotage their teammates like that. I would understand if the intention was to refrain the opponent from taking it but if the intention is none other than that then there should be  a penalty for such a problem. It is a problem and its huge, teams are no longer working together and its all about winning  a battle so you can get most of the fund.

 

Suggestion: Players who take the repair kit with full health in team battles should not be able to use any supply from their inventory that will boost their health. Such supplies include Repair Kit, and Double Armor. They will still be able to use supplies that fall from the sky but they shouldnt be able to use their own supplies. It doesnt matter if they buy supplies and would like to use it however they want. Even if they take the repair kit from the opponent as a tactic. All tactics have a downside.

 

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Product kits have been very unfair to those who are just an average tanker that doesnt buy or play 24/7. The kits that the garage offers are sometimes good but they are ridiculously expensive.

 

I keep quoting this same quote over and over again in multiple topics.

 

"Originally kits were meant to allow players to get several items at once, at a good discount AND at a lower ranks than what the items usually required. However, this approach affects game balance too heavily. Additionally, kit prices are too high due to the excessive number items and supplies they contain. That's why we've fully reworked the concept of product kits. Soon, you will only have access to kits that include items available at your rank. Also, the offers will be truly tempting..."

 I keep pointing out that the kits werent at a good discount because of the price of the kit, and that you still had to pay for equipment you already had.

 

Here is what @The.Devourer had to say on my statement:

 

I've answered your question.. it's not a mistake in the system, Kits just work that way. For every advantage there is a disadvantage. You can't have kits that offer things at a much lower price and still decrease the price if you have something already bought, economy doesn't work that way.

 

If that is the case what is the point of the server displaying a strike through the name of an item, and this message "(Bought)". If you the developers already know someone has something thats already in the kit, the shouldnt have to pay extra. Kits shouldnt be  an advantage or disadvantage. They should be available to everyone regardless. The prices of kits and the fact that tanki online does not discount what you already own makes them worthless. Kits only stick around for a matter of 10 days. Currently at low ranks, the most expensive kit is the 'Siberian" Kit which is priced at 63,400. Unless you play tanki nonstop on your low ranked account you cant possibly afford that kit. Then again its not even worth it since Freeze is practically useless at the moment.

 

Suggestion: Turrets and Hulls in a kit can be bought at lower ranks. However the stats of the hulls and turrets will remain the same as the current modification available to your rank until you reach the appropriate rank for the item you bought. Your tank will however look like the next modification. Paints should be the only items available at your rank in a kit. 

 

Take for example the "Ant" Kit. Sure Irbis looks promising but it makes the Wasp OP to other isidas. This kit unlocks at Lieutenant Colonel. Players who buy this kit will be looking for matches with Second Lieutenants in it. Why is that? They will have M2 Isida or M1, which wont really do anything against the Wasps speed and the protection Irbis has.

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For the 1st Suggestion:

There is more of a reason to take repair kits with full health. There are a number of repair kits hidden, for example, in Sandbox, one is hidden in bushes. So, if you accidentally hit one, boom you can't use supplies. As much as I scold people who use supplies, I gotta admit that's a huge disadvantage. And, even if a teammate wanted that extra health, the disadvantage might bring their team down, and make them lose. Secondly, a lot of player take repair kits with full health because they don't want enemies to be able to heal themselves for free. That is reasonable and good strategy, it's something the whole team wants. So, that strategy is heavily used, I use it even, and it shouldn't be removed.

 

For the 2nd Suggestion:

First of all, I barely understood the suggestion. So I may have understood it wrong, but here was my interpretation: You can buy kits the same way, but you will still have the lower modification until you rank up to the required level for the modification.

Well, first of all, having the higher modified equipment against lower ranks is part of the game. I personally think lower ranks should be able to at least create games higher, if not play with players higher. Also, it'sa players choice what rank s/he plays with. He can go to a lower (or higher) ranking server if s/he does not like the rank range of the battles in their current server. I heavily consider rank range when entering games. Also, the whole point of kits is getting equipment for a cheaper price at an earlier rank. That is the advantage of kits. But, the disadvantage is kits are available for a limited time, then they come back up. So, you have to have the right amount of crystals at the right time. Also, you have to buy the set combo that Tanki provides. Most kits aren't the perfect combo for them, they don't like the paint, etc. I see no flaw in the system there.

 

This is my reasoning against your suggestions. I would love to hear your rebuttal, so that I can see the real good in these plans.

 

Thank you.

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For the 1st Suggestion: There is more of a reason to take repair kits with full health. There are a number of repair kits hidden, for example, in Sandbox, one is hidden in bushes. So, if you accidentally hit one, boom you can't use supplies. As much as I scold people who use supplies, I gotta admit that's a huge disadvantage. And, even if a teammate wanted that extra health, the disadvantage might bring their team down, and make them lose. Secondly, a lot of player take repair kits with full health because they don't want enemies to be able to heal themselves for free. That is reasonable and good strategy, it's something the whole team wants. So, that strategy is heavily used, I use it even, and it shouldn't be removed. For the 2nd Suggestion: First of all, I barely understood the suggestion. So I may have understood it wrong, but here was my interpretation: You can buy kits the same way, but you will still have the lower modification until you rank up to the required level for the modification. Well, first of all, having the higher modified equipment against lower ranks is part of the game. I personally think lower ranks should be able to at least create games higher, if not play with players higher. Also, it'sa players choice what rank s/he plays with. He can go to a lower (or higher) ranking server if s/he does not like the rank range of the battles in their current server. I heavily consider rank range when entering games. Also, the whole point of kits is getting equipment for a cheaper price at an earlier rank. That is the advantage of kits. But, the disadvantage is kits are available for a limited time, then they come back up. So, you have to have the right amount of crystals at the right time. Also, you have to buy the set combo that Tanki provides. Most kits aren't the perfect combo for them, they don't like the paint, etc. I see no flaw in the system there. This is my reasoning against your suggestions. I would love to hear your rebuttal, so that I can see the real good in these plans. Thank you.

Thanks for your feedback. I get that its a strategy of not letting the other team get the advantage but it makes sense. 

 

However, controlling drop zones is an important part of the game mechanics...

I understand the the second half was a bit hard to understand. I rushed while i was making the topic because i needed to get to bed before my dad came home.

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