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Changes to Daily Missions are live


semyonkirov
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1. -50% On changing the missions we don't like, not bad... but I will never change any mission if I was gonna spend crystals, so this one is useless for me ( does not affect me and many other players)

 

2. Crystal reward and Supply reward are now 50-50, which is perfect. (y)

 

But still now you have to play more to get your noob gifts which  I mean such an example, you have to get 1000 experience and you will get 2k crystals this is poor even though, i think this mission is the best so far, but what about the others?! You have to be the first 3 times to get 16 nitro and 8 repair kit (this is at generalismoo!). Please change this and make the reward 25% less not 50%! That's too much, other than that, thank you!

 

By the way, I still prefer the old gifts where you had nothing to do except to enter the game and get at least 31 Supply and another 32 supply! Unfortunately, now you have to spend time and play to get less than that.     :wacko:  :mellow:   

 

 

Edited by Bailey10

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long_EN.jpg

 

Tankers,

 

We’re about to roll out some additional changes to Daily Missions. Here are the details:

  • Changing a mission you don’t like, will be 50% cheaper. This is good news especially for those of you who are hunting for the rare XT missions
  • Daily missions will have a better chance to give crystals as reward. The balance between crystal rewards and supply rewards will be 50-50

The changes will go live with the server restart tomorrow, August 6, at 2:00 UTC. Make sure you check them out and tell us what you think in this topic.

Time to downvote :mellow:

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I just did! :P

Great! Maybe, alongside with all those specialist club appearing out of nowhere, you and me and a few more can make "THE TANKERS WITH BRAINS" club.

 

 

EDIT: Turns out you meant that you downvoted MY post. Well, ain't nobody trying to imply whether you're wrong or not, but may you explain why?

Edited by ariking777
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Nice update but I still believe the rewards should be increased a little. 

Haven't seen you around some time, if you remember me :) Anyways, I think that the entire Daily Missions were just a failure. At the beginning I considered them not so bad, but then came the REAL thing - decreasing the rewards, a few days later this update, and who knows what's next?

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before i was getting 5k a day......now im getting 2000 cry the maximum.....that too bad for me

Read out the last two words in your post. Don't realize that the Developers right now don't care about what's good or bad for you and me and every other player? They care only 'bout their sacred wallet.

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IMHO, the concept of daily missions isnt bad and the upcoming changes look good, but its the amount of work vs reward that's the make/break factor here. While the % increase or decrease in crystal rewards is best left to the tanki economic advisory panel, i have these things to say to the developers about the current setup which i hope they keep in mind-

 

1. Players are being pushed out of their comfort zone doing certain mission types - something a majority of people do not really enjoy.

 

2. Missions need to be prioritized over casual gaming for any real benefit, if a player is keen on his tanki career - 'all work n no play' angle here?

 

3. There are 3 missions everyday that may or may not be mutually exclusive & time needs to be set apart for these accordingly.

 

4. Earn 1000xp in DM gets you a reward of 7 repair kits and 25 double armour at my level - anybody think of the supplies spent earning the reward? So what's the net worth of the reward here? Regulating your garage supply use costs you in tiny, intangible ways - your D/L, your rating, your scoreboard position, not to mention the constant effort of mental calculations on how much u can splurge every step of the way.

 

Though all of the above are minor annoyances, they do have a restrictive side. So as of now, there's understandably negativity in the air.

 

A suggestion i have on improvement is to bring down the number of missions and basically make it simpler for everyone to see how much of a reward they actually get in total.

 

For example-

 

I would feel better if i saw something like this (approximating current reward values)-

-----> 7 RK, 30 DA & 30 DD for a 1000xp in DM mission for the day (the only mission for the day)

As opposed to seeing -

-----> 4 RK & 11 DA for 300xp on rio,

-----> 500 crystals for 5 speed boxes,

-----> 7RK & 25DA for 1000xp in DM

 

I understand that the suggested approach may take away flexibility, but there's something funny i wanted to point out through this - the fact that though tanki initially pledged to give you significantly more rewards through missions than the retired daily gifts system, what you are truly getting 'free' here remains the same (if not less - considering the overall expenditure incurred by you in terms of time and crystals/supplies). I must congratulate the developers for bringing in such ingenuis marketing schemes to support their F2P model. Tanki is doing a great balancing act treading this thin line -

"You can fool all the people some of the time, and some of the people all the time, but you cannot fool all the people all the time."

 

Good luck to all!

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[spoiler[

IMHO, the concept of daily missions isnt bad and the upcoming changes look good, but its the amount of work vs reward that's the make/break factor here. While the % increase or decrease in crystal rewards is best left to the tanki economic advisory panel, i have these things to say to the developers about the current setup which i hope they keep in mind-

 

1. Players are being pushed out of their comfort zone doing certain mission types - something a majority of people do not really enjoy.

 

2. Missions need to be prioritized over casual gaming for any real benefit, if a player is keen on his tanki career - 'all work n no play' angle here?

 

3. There are 3 missions everyday that may or may not be mutually exclusive & time needs to be set apart for these accordingly.

 

4. Earn 1000xp in DM gets you a reward of 7 repair kits and 25 double armour at my level - anybody think of the supplies spent earning the reward? So what's the net worth of the reward here? Regulating your garage supply use costs you in tiny, intangible ways - your D/L, your rating, your scoreboard position, not to mention the constant effort of mental calculations on how much u can splurge every step of the way.

 

Though all of the above are minor annoyances, they do have a restrictive side. So as of now, there's understandably negativity in the air.

 

A suggestion i have on improvement is to bring down the number of missions and basically make it simpler for everyone to see how much of a reward they actually get in total.

 

For example-

 

I would feel better if i saw something like this (approximating current reward values)-

-----> 7 RK, 30 DA & 30 DD for a 1000xp in DM mission for the day (the only mission for the day)

As opposed to seeing -

-----> 4 RK & 11 DA for 300xp on rio,

-----> 500 crystals for 5 speed boxes,

-----> 7RK & 25DA for 1000xp in DM

 

I understand that the suggested approach may take away flexibility, but there's something funny i wanted to point out through this - the fact that though tanki initially pledged to give you significantly more rewards through missions than the retired daily gifts system, what you are truly getting 'free' here remains the same (if not less - considering the overall expenditure incurred by you in terms of time and crystals/supplies). I must congratulate the developers for bringing in such ingenuis marketing schemes to support their F2P model. Tanki is doing a great balancing act treading this thin line -

"You can fool all the people some of the time, and some of the people all the time, but you cannot fool all the people all the time."

 

Good luck to all!

 

 

You really think the Developers haven't thought about that? I can bet they have. The problem is that they don't care enough about this issue. 

 

Nowadays, Developers are changing whatever they are only after seeing changes in their state. In other words - when the Daily Missions were first released, without all the changes, the Developers thought of changing the feature only when they saw the changes in their income n' stuff. I can vouch that they barely took a glance at the in-game statistics, if at all.

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You really think the Developers haven't thought about that? I can bet they have. The problem is that they don't care enough about this issue. 

 

Nowadays, Developers are changing whatever they are only after seeing changes in their state. In other words - when the Daily Missions were first released, without all the changes, the Developers thought of changing the feature only when they saw the changes in their income n' stuff. I can vouch that they barely took a glance at the in-game statistics, if at all.

I feel your pain dude. Tanki is not in its infancy. It's hit the middle ages. The staff is probably maxed out, as are the revenues. They're no longer worried about the game being successful - it already is. Now its about tweaking the screws for max gain and selling the old wine again in a new bottle - read 'new version'.

 

Tanki is a game for us, and its anything but a game for the developers. The hardest part developers face i believe is to find ways to make folks believe they got a break (when they haven't really if you do the math) and so keep the players that don't 'buy' their goods in the game as bait for the rich kids. Tanki drives forward on the confidence that people have got addicted to the game n will keep coming back for more. As long as it stays that way, players have no voice.

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A fair deal. Hopefully this will take off some of the anger about reducing rewards. But still I had gotten some better rewards with the Daily Gift, and alot of times the mission rewards are NOT worth the effort to complete them. But, it's a start. Thank you.

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