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Changes to Daily Missions are live


semyonkirov
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they simply decreased daily missions reward because tanki was becoming a non-buying game which hurts them so they decreased the reward to make it again buying one's :3

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Its a bit good but the 50% decrease it a bit too much... now we get less than we get in daily gifts... Maybe if it was 30 or 25% it would be better and players would be happy to complete them. However we appreciate this decrease in changing mission... Please think about it... BTW, when is tankers day???

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PLZ DEVELOPERS add warning to change button in daily missions as due to game lagging and sometimes game lagging ....cursor dnt work properly and we click on change button by mistake ....recently one of my friend lost his xt mission when he by mistake  clicked on change button ...and he was on 85000 out of 99000 ......he was very upset due to this and still sad as u know xt mission is very rare to get .....so bad for him .... :(  :( ....so Developers plz add warning to change button as soon as possible....

agree with you... this happen to me too :(

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I have now 3 missions for 1500 crystals (4500), in the begin i got like 3000/7000 cry for one or two mission and a ton of drugs.worth another 3000/7000 for one ow two missions.

I believe that the rewards are still -50% but in a different way.

Edited by jackieee

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The whole "50%" has different connotations. If it were 50% on each of the three missions, you would get 1 or 2 a day. If they mean you have a 50% chance that ONE MISSION pays crystals, then you might not get 4 in a week!

No, man. 50% on each of the three missions would mean there is a 1/8 chance that none of the mission have crystal rewards. You would get 1,5/day on average, over a longer period (like 20-30 days maybe). You can't judge the system based on a single piece of data, lol.

I don't think it's 50% chance to have one mission. There would be too many variables in that case, making that piece of information useless (we wouldn't know what the chances are for 2 or 3 crystal missions/day or none).

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the missions are junk.  Waste of time.  U give crumbs and charge diamonds for supplies and equipment. Get rid of them and increase battle rewards. 

That's a bad choice, because those with strong kits (bought with money or crystals) will always take most of the battle rewards, leaving the unfortunate in perpetual poverty. I, myself have a buldozer kit and get 1st place often. If I use boosts I would get 2 to 3 times more pts than 2nd best, which means I take most of the battle rewards. Before daily rewards were nerfed most were getting more crystals through daily rewards vs. battle, which would have lvled the playing field... and I liked that, but now it's back to how it was.

Edited by MrHOHO

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:excl: oh...

how do you get them in missions

Only generalissimos have the chance to get such missions. It's completely randomly given, so you must have some luck. :p

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WOW!! what a deaf developers we gave I told them million times to add warning to change button in dailymissions but our deaf developers dnt do nothing now due my computer hanging I changed my only crystals mission of 3350 crystals.... :( on my bigger acnt....       P.S -WOW!! what a noob debelopers we have.....

Edited by sidrox007

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I have noticed - and other players with me - that missions to obtain drugs are unbalanced. The number of missions where one gets double power and/or heatlh are much, much rarer than missions for speed boost, double armour and mines. Please Tanki, rework this unbalanced situation. So more missions to obtain double power and health.

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I have noticed - and other players with me - that missions to obtain drugs are unbalanced. The number of missions where one gets double power and/or heatlh are much, much rarer than missions for speed boost, double armour and mines. Please Tanki, rework this unbalanced situation. So more missions to obtain double power and health.

Very true. I have around 350 double armor, 500+ speed boost, but only 75 double damage. There is some bias going on with deciding the mission rewards.

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Today I received a mission: 10.000 experience = 67.000 crystals.

Thus, reduction of missions by 50% means that formerly, before revision of the missions:

(a) 5.000 experience = 67.000 crystals or

(b) 10.000 experience = 134.000 crystals

There must be some lucky tankers out there who received the old mission...

I feel a certain degree of unfairness here.

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Today I received a mission: 10.000 experience = 67.000 crystals.

Thus, reduction of missions by 50% means that formerly, before revision of the missions:

(a) 5.000 experience = 67.000 crystals or

( B) 10.000 experience = 134.000 crystals

There must be some lucky tankers out there who received the old mission...

I feel a certain degree of unfairness here.

Rewards for super missions have not changed because they were already low. Look at this picture and see the date stamp on the bottom right corner.

 

35hl8d2.jpg

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Today I received a mission: 10.000 experience = 67.000 crystals.

Thus, reduction of missions by 50% means that formerly, before revision of the missions:

(a) 5.000 experience = 67.000 crystals or

( B) 10.000 experience = 134.000 crystals

There must be some lucky tankers out there who received the old mission...

I feel a certain degree of unfairness here.

I know there are missions for 9.999 kills and 99.999 experience, but are there missions for 10.000 experience? 

 

I think the rewards of the supermissions have not been decreased by 50%

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i change my mission by accident, would be great if you add Warning, for example when you want to leave a battle, grid shows up saying are you sure wnat to leave a battle, or something like this.

Edited by Venom_In_My_Veins

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i change my mission by accident, would be great if you add Warning, for example when you want to leave a battle, grid shows up saying are you sure wnat to leave a battle, or something like this.

Ur miss

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IMHO, the concept of daily missions isnt bad and the upcoming changes look good, but its the amount of work vs reward that's the make/break factor here. While the % increase or decrease in crystal rewards is best left to the tanki economic advisory panel, i have these things to say to the developers about the current setup which i hope they keep in mind-

 

1. Players are being pushed out of their comfort zone doing certain mission types - something a majority of people do not really enjoy.

 

2. Missions need to be prioritized over casual gaming for any real benefit, if a player is keen on his tanki career - 'all work n no play' angle here?

 

3. There are 3 missions everyday that may or may not be mutually exclusive & time needs to be set apart for these accordingly.

 

4. Earn 1000xp in DM gets you a reward of 7 repair kits and 25 double armour at my level - anybody think of the supplies spent earning the reward? So what's the net worth of the reward here? Regulating your garage supply use costs you in tiny, intangible ways - your D/L, your rating, your scoreboard position, not to mention the constant effort of mental calculations on how much u can splurge every step of the way.

 

Though all of the above are minor annoyances, they do have a restrictive side. So as of now, there's understandably negativity in the air.

 

A suggestion i have on improvement is to bring down the number of missions and basically make it simpler for everyone to see how much of a reward they actually get in total.

 

For example-

 

I would feel better if i saw something like this (approximating current reward values)-

 

-----> 7 RK, 30 DA & 30 DD for a 1000xp in DM mission for the day (the only mission for the day)

As opposed to seeing -

-----> 4 RK & 11 DA for 300xp on rio,

-----> 500 crystals for 5 speed boxes,

-----> 7RK & 25DA for 1000xp in DM

I understand that the suggested approach may take away flexibility, but there's something funny i wanted to point out through this - the fact that though tanki initially pledged to give you significantly more rewards through missions than the retired daily gifts system, what you are truly getting 'free' here remains the same (if not less - considering the overall expenditure incurred by you in terms of time and crystals/supplies). I must congratulate the developers for bringing in such ingenuis marketing schemes to support their F2P model. Tanki is doing a great balancing act treading this thin line -

"You can fool all the people some of the time, and some of the people all the time, but you cannot fool all the people all the time."

Good luck to all!

I prefer your suggestions to happen

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There is one thing wrong with it though, sometimes the reward is same as the crystals required to change the mission. I mean if you change a mission you get back your same amount of crystals after completing another or same mission. i think that value must be higher.

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