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[Issue 38] The Secrets of Tanki: Unlocked


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If at all there is anything that is correct in this topic, I take my hat off to you for your Einstieness (I proudly proclaim that I, Sir Rippr The Great, a scientist in the making, understood about 90% of it). Else I take my hat off to you for your sense of humour and countinue with my game.

Edited by rippr

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i think that is really cool- i mean, it takes a lot of thinking, but that's how Tanki was made right? in my opinion, u should write down more about lags-for example-my computer is like a 30 year old computer at certain times, and at other times it is like the TITAN supercomputer. if u don't know what that is, look it up. anyway, i have read that the servers with less tankers on it has less lags, but i dont find that true all the time. my computer is always usable with Sandbox map, and thats pretty much the only one. one time i should have taken a gold box on polygon but i lagged so much that the next thing i knew was that i drove of a cliff, died, and respawned while the gold was still dropping. i mean, thats cool and everything, but is it really? think about it. thx 4 reading :)

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there is a weird fact about the tankiverse.

lets take an example:

ricochet and thunder

 

Rico has a greater impact force even if the projectiles are travelling slower and travels a shorter distance.

(there would be an excuse for the distance as plasma depletes quickly)

 

2nd:

saying about the gold boxes that weight at least 12 tonnes and has an excuse that it doesn't crush the tank as it is a nothing....

what about when tanks stacks up on 1 another? For example: a contest on the highest tank stack, some participants uses many mammoths and titans to stack up but the tank right below doesn't get crushed....furthermore a tank is a something. LOL

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What about this situation? I thought the fire was a glitch. I did not know there was a tank, or I would have dealt with it.

 

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hmm if they were secrets how did i know these things.. oh wait simple physics which is what is needed for programming games

not a secret if u have taken physics :P

What simple physics? Nearly the only physics in the game is that if you move your tank forward, it moves in that direction unless there is anything obstructing its path. You call that physics? That is almost social science.

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cough gravity oh wait u think tanks float in air

You think people in the stone age before the advent of physics thought objects float in the air or space for that matter? Is that your physics? :P

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I absolutely understood this article. I now know that the gravitational constant of Tanki is equal to the something interacting with the nothing which anyone with spectator mode would know. ;)

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Wow!!!!! That was really interesting. I especially liked the equations for 2 dimensional projectile motion given in  the beginning of the article.

Still, one thing which  I felt  was rather incorrect was the fact that you assumed there was no friction while the whole concept of tanks moving is based on friction. Also, when we use hulls like hornet ,they sometimes start skidding (you probably know what i mean  )  which wouldnt be possible if there was no friction. As for tanks not slowing down while going uphill,you make a very valid point. something i find interesting is that for some very steep slopes,tanki physics somewhat resembles our physics(you slow  down while going up).

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Wow!!!!! That was really interesting. I especially liked the equations for 2 dimensional projectile motion given in  the beginning of the article.

Still, one thing which  I felt  was rather incorrect was the fact that you assumed there was no friction while the whole concept of tanks moving is based on friction. Also, when we use hulls like hornet ,they sometimes start skidding (you probably know what i mean  )  which wouldnt be possible if there was no friction. As for tanks not slowing down while going uphill,you make a very valid point. something i find interesting is that for some very steep slopes,tanki physics somewhat resembles our physics(you slow  down while going up).

You can think of it like driving a boat. There is very little friction there that you can neglect it. I know what you mean though, but I think they do not consider the friction coefficient, etc. just straight acceleration, and so on.

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The madness of Madness...

 

I'm taking a bit of risk here, as I haven't read the whole article yet (but I did at least search for "madness" and found it wanting...), but I didn't want my comment to be buried on page 13...

 

Madness is one of my favorite maps, with its eerie music and lots of opportunities for picking off the unaware with Shaft.

 

The gravitation in Madness, however, is a bit maddening for anyone who's studied physics... Either the whole contraption is floating out in space or in orbit around some star or other massive body, in which case there shouldn't be any noticeable gravitation (for example, someone in low-earth orbit is experiencing about the same gravitational force as someone on earth's surface, but that force is "used up" in providing the centripetal acceleration to keep them from flying off in a straight line - and the same is happening to their spaceship, so they feel like they're floating around inside their big tin can rather than falling to the floor (or ceiling, or wall...(I love nested parentheses))).

 

So our tanks should just float around (see the Tanki nostalgia article elsewhere in this issue of the TO Newspaper for an example).

 

Or, there would have to be some sort of engine propelling the map in the "upward" direction with some acceleration comparable to our familiar "g" (about 9.8 m/sec/sec, or 32 ft/sec/sec for those who still use that antiquated system...). That would require an awesome amount of energy, even for a 15-minute battle.

 

But this is Tanki, so just check you brain at the door, and enjoy the game!

 

:)

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Chuck*

 

To paraphrase Linus Van Pelt, had I meant chuck, I would have written chuck.     :)

 

(The idea is sort of like places like restaurants or nightclubs that have cloakrooms where you can check your coat (and sometimes weapons, etc...) so you don't have to drag them around with you (and, in the case of weapons, you can't use them on staff members or other patrons...). The phrase "check you brain at the door" has been used (at least among my friends...) to describe things like movies that are fun to watch, even though they're pretty inane. You just check your brain at the door, enjoy the movie, and take back your brain when it's over.)

 

On the other hand, I guess "chuck" could work in this context, too... But I would like to have it back at some point...

 

Now that I've read the article, I can say that it's a fun update of cartoon physics, where the basic rule is, if it's funny, it's possible.

 

T(h)anks!

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 The phrase "check you brain at the door" has been used (at least among my friends...) to describe things like movies that are fun to watch, even though they're pretty inane. You just check your brain at the door, enjoy the movie, and take back your brain when it's over.)

Oh, I apologize..... maybe I didn't apply my mind :P

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Antimatter erupts so violently with matter that a 1 on 1 particle collision it is visible. Antimatter to a tank would blow up the whole map and have no "corpse" tanki would make a point about the air but the tanki world is so full of bull (sorry, tanki but it's true) that there is no air according to you guys

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Oh, I apologize..... maybe I didn't apply my mind :P

No problem - I was having fun with you, and writing in the spirit of your article and the other comments (hence the smiley after the Peanuts paraphrase...    :)     )

 

Thanks again for the article. (Might I suggest one that describes the ACTUAL physics simulation that makes this game so much fun to play? It may not be as funny, but some of us are interested, and it might encourage some of the younger players (which is most of the Tanki crowd) to look into the sciences, and maybe even make a career out of them.)

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Antimatter erupts so violently with matter that a 1 on 1 particle collision it is visible. Antimatter to a tank would blow up the whole map and have no "corpse" tanki would make a point about the air but the tanki world is so full of bull (sorry, tanki but it's true) that there is no air according to you guys

I gave you an "uptick" vote just on the strength of your nickname (I'm an incorrigible punster - please don't incorrige)!

 

An electron and a positron annihilating each other should give about a million electron volts - somewhere around 300,000 photons of visible light, and a dark-adjusted human eye can notice flashes of as little as 5 photons. A tank and an anti-tank would probably glow like the sun for a few seconds. (Too lazy to get out the old slide rule for a more precise assessment...)

 

Thanks!     :)

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