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Depth in Tanki Online


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12 members have voted

  1. 1. Do you think Tanki Online has enough depth?

    • Yes
      10
    • No
      2
  2. 2. After you read this, do you still think Tanki Online has enough depth?

    • Yes
      10
    • No
      2
  3. 3. Are my points valid?

    • Yes
      4
    • No
      4
    • "If you hate the game don't play it" but in all leetspeak and no grammar
      4


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This SHOULD be a simple topic. I hope.

 

BEFORE YOU READ TAKE QUESTION #1 FIRST AND ANSWER IT HONESTLY. Please?

 


 

Depth, in laymen's terms, is essentially the amount of choices that give a different experience that can be done within a game's rules.

 

What do I think about it? There's not enough, especially for a perpetual PvP MMO.

 

Why do I say so? Tell me the amount of choices you can have.

 

-7 Hulls, with three categories that sadly are mildly accurate, and make all hulls in a category feel very similar.

 

-9 Turrets, but with a non-existent metagame. Why is a non-existent metagame bad? This means that one turret can be stirctly better than another, but they stll have different enough playstyles to be "different in their own way". Another problem is certain combinations being very powerful and require a very specific strategy to get around, since THEY AREN'T BEING BALANCED PROPERLY. That's probably for another time.

 

-A plethora of paints, many of them useless or inferior.

 

-Effectively 8 total inputs, and you can only use, at maximum, 4. I'm excluding camera, pause, and options because those do not offer much to an experience. If you DO include camera, both of those figures increase by 1.

 

Except here's the problem...The game's depth is limited but only by time, but by MONEY. This also means you don't experience 5% of what that depth has to offer without buying. The asking prices are also really high without sales. It takes approxmately 400 USD to get a single combination from M0 to M3. That's a low answer. If you want a single M3 conbination, it takes about 260 of that 400...Sales are not going to make players experience more depth. Why do you think people are ungrateful for under 50% sales? It's possible to be very bad at TO because there's no other way to earn crystals but win. If you're not winning, you're not going to be able to play the game properly.

 

So how do newer, inexperienced players win? "Noob strategies" that negate any of the depth that the game has to offer. There is a reason Ricochet is so widely used among the lower ranks, and why so many of those Ricochet users are terrible.

 


 

The most dissapointing part is that the game's depth isn't even negated by complexity. I don't even have a soluton for this. I highly doubt Unity will fix this, the engine doesn't change the business model.

 


 

Obviously, you can answer questions #2 and #3 now. Answer them honestly, please.

 

If you see any possible pitfalls with my logic, feel free to disagree.

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Okay, I don't understand much from this.

I'm saying that the amount of depth is nulified by a paywall and "noob strategies" that negates depth. To a looser extent, i'm saying the current amount of depth is also quite low regardless.

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Nah, I experience A LOT of the depth for this game, and I don't buy. I doubt that buying really increases the depth that much.

And you left out one factor. Drugs. Everyone gets enough drugs to make the gameplay interesting. The reason that drugs actually add depth is because using one will not allow you to use another for a certain time, and others can exploit that with their own drugs. And you can do the same. I think of drugs as free additional weapons, each with a reload and affecting others supplies' reloads.

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For me, it's enough depth.

I even created a new account, which is now WO3 or something, so I could try out different weapons like Hammer, or Ricochet. Obviously I can't play with people my rank and above with Hammer M0. (Well I can, but it will be very annoying in their perspective.   :D)

 

I'll give it to you Tanki, even though your supplies are disgustingly overpowered, it's really, REALLY fun if you can actually find a balanced battle, which have become even MORE rare. That's why I liked 2011-2012, or maybe even before. I remembered when drugging was pretty darn rare. It was all dependent on skill, and it was Tanki's heyday in my opinion. Furthermore, when you did come across druggers, you neutralize their drugs by automatically pressing 1, 2, 3, and boom. Only skills come into play again. But OK I'm getting off-topic. The main point was that unlike other games that force you to play by their rules, limitations, you can essentially make up your own strategy here, cause you are in full control of the tank (you ARE the tank). Although in upper ranks strategy can't beat drugs anymore.

 

And the paints can come in handy. That's why you buy paints for the most common turrets.

Besides, that's why they enable you to switch equipment literally every minute or so.

 

And about a specific combination being extremely powerful.

Well yah, I remember in a certain V-log where a Dev explained that their "balancing" involves the popularity and usage of a turret.

So the purpose of a certain combination, or piece of equipment being stronger all of a sudden would be to promote the usage to it, to add to the diversity of the battle, and of course to make money.

 

Yeah sometimes I don't really like my high ranked account. You literally need drugs to win a battle. No drugs = no win. Because the enemy ALWAYS DRUGS no matter what. Yeah it's freaking ANNOYING. But that's when I start focusing more on Daily Missions, not playing.

Focus on finishing missions only, then log off, done. Let the supplies build up and play again, or just play on my lower ranked account. . .

Edited by r_DidYouKnowThat0

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Does Tanki have enough depth/variety to keep you playing for years? in my opinion - No.

 

Does Tanki have enough depth to keep the average tanker satisfied? In my opinion - Yes.

 

(Average tanker I would think will be here for around 6 months to a year.)

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