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Private Battles Should be Behind a Paywall


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So people should either put up with the mults and horrible gameplay or buy private battles?

 

So, this should be a F2P game where you can either play with mults (public battles) or friends (private battles)? This is the type of game you'd promote by giving players the easy option to encapsulate themselves into private battles away from the public player community including the mults.

 

A MMO game is weighed up by its standard public experience. It's the public players that count. It's the public players that define the game experience. It's the public action and experience in the game that is the true asset it has, and which it can capitalize on (I'm not only talking about money).

 

One of the reasons that public battles lack serious players is that many of them are privately playing among themselves and for themselves, which again does not help this game progress in the right direction. Private battling should be discouraged rather than made an easy and (almost) free option.

 

Multing in the game is a problem and it needs to be dealt with properly by looking into the motives behind it. The wrong way to deal with this problem is to simply tell serious players to go private. This will only make the problem worse.

 

A private player contributes to the community as much as someone not playing the game at all! But even worse, he's also consuming resources for free.

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Snip

Only a ridicolous low percentage of players go in private battles, everyone contributes to the public environment.

 

Your argument is invalid.

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Multing in the game is a problem and it needs to be dealt with properly by looking into the motives behind it. The wrong way to deal with this problem is to simply tell serious players to go private. This will only make the problem worse.

Another reson for people not to support this. I understand where you coming from and in that private battles are counter productive to the game and its overall community. But this type of step to make an option a strictly monetary bought product would also end up being counter productive useless because  90% of the games market is in equipment and supplies, adding a specific market that I suspect wouldn't be very big would do very little to better the public game cause as general players can play there anyway for free. 

 

I get your side clear, I just can't see it cycling through.

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90% of the games market is in equipment and supplies

 

The point is not to create another stream of income for the game. I wouldn't expect many players to pay real money for a private pass, which is exactly what I'm trying to do, i.e. discourage players from playing privately. I'd say remove the private option entirely, but at least it shouldn't be so easily available to players (5k crystals for a PRO pass is nothing at my rank!).

 

Again I say I don't have any statistics about the number of private players, but I presume the number is considerable especially within high ranks. But it's not about how many battles are private or how much resources they are consuming, private battles do not help the game grow, but on the contrary they "remove" many of the good players from the public community giving more space and prevalence to weak players and mults. This hurts the game and is part (big or small) of the reasons many players quit the game when they can't easily find decent players around.

 

There are many good players concealing themselves behind the wall of private battles, and I want to bring them out of there into the public arena where they can effectively help this game grow. It doesn't matter how much effort or hours a player puts into private battles, he's effectively creating zero action in the game. It's not those who occasionally play private battles, but I'm talking about players who spend most or all of their play time in private battles.

 

I'm trying to help improve and grow this game, while some others are just looking at it from their narrow perspective arguing that it will damage rank-up "parties", YouTube videos, etc.

 

And by the way, YouTube videos should show the "actual" game experience, and the actual game experience is in public battles not private ones. Unless you want to bait viewers by presenting them "perfect" battles, but then when they sign up they'll see what this game is really like with the mults, druggers, raiders, etc. Not many will continue playing.

 

This game hasn't really grown in terms of the number of active players within the past 5 years or so, and currently it may be losing more players than it is gaining. I don't know if TO plan to keep the same level of activity for the next 5 years or they want to start dealing with the many issues and flaws that have been holding back this game for many years.

 

I have tried to address many of those problems in my previous posts and provide solutions, and this issue is just a small part of the problem. I'm not saying that this suggestion alone will make the game strike it rich, but I believe it will help improve quality and activity in the game.

 

That said, I've thought of an alternative way that can enable players to get a private pass for free:

 

A reward system that credits players with private time based on how much action they create in public battles. So, let's say for every 150 experience points you earn in public battles you get credited with 1 minute of private time. So for example, if you want to play for 30 minutes in a private battle you'll have to earn 4,500 experience points in public battles. It should not be made easy!

 

But again, if you are a private battle player you will not like this no matter what since it won't be in favor of your interest.

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<_< anyone will win if i have m0 and u have m4 u noob buyer...this is why no one likes u

and thnx for the warning i wont ever play like u coz im not noob

again u call me a noob cuz i have m4?!!?

1. i think u the noob cuz 1v1 is XP and in XP is no m4..... (mu always off)

2. u just jalous that i have other things m4

3.  u ever have seen me playing? NO, so shut up

4. go cry by ur mama ok

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again u call me a noob cuz i have m4?!!?

1. i think u the noob cuz 1v1 is XP and in XP is no m4..... (mu always off)

2. u just jalous that i have other things m4

3.  u ever have seen me playing? NO, so shut up

4. go cry by ur mama ok

IM NOT THE GUY WHO IS BANNED

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"remove" many of the good players from the public community 

 

False: a ridicolously low percentage of players got the pro-pass, and even a lower one plays private battles.

 

improve quality and activity in the game.

 

False: premium-only stuff drive some categories of players away from the game because they cant obtain it by playing (like every tanki thing is)

As i already said,

 

Your Argument is Invalid.

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The point is not to create another stream of income for the game. I wouldn't expect many players to pay real money for a private pass, which is exactly what I'm trying to do, i.e. discourage players from playing privately. I'd say remove the private option entirely, but at least it shouldn't be so easily available to players (5k crystals for a PRO pass is nothing at my rank!). Yes. 100%.

 

Again I say I don't have any statistics about the number of private players, but I presume the number is considerable especially within high ranks. But it's not about how many battles are private or how much resources they are consuming, private battles do not help the game grow, but on the contrary they "remove" many of the good players from the public community giving more space and prevalence to weak players and mults. This hurts the game and is part (big or small) of the reasons many players quit the game when they can't easily find decent players around. The problem with this is that the only way to actually prove this is with statistics.

 

There are many good players concealing themselves behind the wall of private battles, and I want to bring them out of there into the public arena where they can effectively help this game grow. It doesn't matter how much effort or hours a player puts into private battles, he's effectively creating zero action in the game. It's not those who occasionally play private battles, but I'm talking about players who spend most or all of their play time in private battles.

 

I'm trying to help improve and grow this game, while some others are just looking at it from their narrow perspective arguing that it will damage rank-up "parties", YouTube videos, etc. It WILL, but I agree with the fact that IS a very narrow perspective yet I also agree this may damage the single bit of  "tradition" there is in TO.

 

And by the way, YouTube videos should show the "actual" game experience, and the actual game experience is in public battles not private ones. Unless you want to bait viewers by presenting them "perfect" battles, but then when they sign up they'll see what this game is really like with the mults, druggers, raiders, etc. Not many will continue playing. TO got Internet traffic, every company is incentivized to do that.

 

This game hasn't really grown in terms of the number of active players within the past 5 years or so, and currently it may be losing more players than it is gaining. I don't know if TO plan to keep the same level of activity for the next 5 years or they want to start dealing with the many issues and flaws that have been holding back this game for many years. DO NOT COUNT THE NORTHERN HEMISPHERE SUMMER. Looking at the numbers they're not really growing, but I don't know about "dropping"

 

I have tried to address many of those problems in my previous posts and provide solutions, and this issue is just a small part of the problem. I'm not saying that this suggestion alone will make the game strike it rich, but I believe it will help improve quality and activity in the game. I want to agree with this, but something feels off about agreeing with it.

 

That said, I've thought of an alternative way that can enable players to get a private pass for free:

 

A reward system that credits players with private time based on how much action they create in public battles. So, let's say for every 150 experience points you earn in public battles you get credited with 1 minute of private time. So for example, if you want to play for 30 minutes in a private battle you'll have to earn 4,500 experience points in public battles. It should not be made easy! Won't this incentivize drugging and raiding?

 

But again, if you are a private battle player you will not like this no matter what since it won't be in favor of your interest. ten oudda ten m9

 

 

 

 

As i already said,

 

Your Argument is Invalid.

whoawhoawhoa m8.

 

Point #1: You have just as much proof as he has.

 

Point #2: What makes you think that? Those people you put as an example are not the people any company should be going for when making a f2p game, because that is the most entitled thing any player can say. Why would people be jealous of being able to buy pre-set kits to quickly equip items within the garage, even thought you can only get it by spending 7 USD?

 

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snip

even the staff clarified the number of private battles are minimal.

 

i did not understand point 2

 

 

the discussion is not going anywhere...

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Another 2 problems that need to be dealt with "radically", not with some useless measures like score caps.

like what?..everyone should play berlin,lost temple and similar maps?..big ones,ofc,as u would want?..here's a solution for u..go play Tetris..or find another game u can share ur briliant ideas on..don't have druggs?..play PRO battles..don't like raiders?..get some friends and kick their ass..instead of whinning with each and every comment u write here..

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I'd like to bring this up again, after watching some of the videos about Halloween golds it's obvious that private battles have a negative impact on the game's economy. Many players where playing with friends in private battles, mostly with wasp/hornet + firebird and no supplies. This results in many fast kills, which means more gold box drops and easy "private" crystals for those friends. But, in return for the thousands of crystals they collected what did they put into the game? Nothing! All the action they created was invisible and added nothing to the game's public community.

Private battles should only be available to premium players, and no non-premium player should be allowed to join a private battle. Or better yet, get rid of this option completely!

 

If you want to play this game for free, you are expected to invest your time and effort creating "public" activity for the community rather than "exploiting" private battles to make easy money (crystals).

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I dislike this idea.

They removed the dislike button so people would provide some justification rather than just say "dislike" or "you are out of your mind". It didn't help much I see!

 

Private battles defeat the purpose of a free-to-play MMO game. The primary asset of this game is the public players, and TO shouldn't allow many of the better players to play privately.

 

And, how come wasp+firebird is one of the most popular combos when I don't see many of them in battles? My guess is that many of them must be playing in invisible private battles. Indeed, using wasp+firebird and no supplies would be the most efficient way to quickly generate fund and gold boxes.

 

I looked at the profiles of some of the top gold hunters during the Halloween event and some of them were using wasp+firebird. There's no way they could've caught that many gold boxes with wasp+firebird among all the mammoths, titans and dictators that were dominating the battlefields, so they must have been playing with friends in private battles. I don't have any stats, but I'd say thousands of gold boxes were collected in private battles during the Halloween event. This means millions of crystals created "invisibly" without creating any "public" action in the game.

 

Private battles can be a financial exploit and an invisible drain in the game's economy where a lot of crystals are generated in return for no benefit to the public community of players.

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They removed the dislike button so people would provide some justification rather than just say "dislike" or "you are out of your mind". It didn't help much I see!

 

Private battles defeat the purpose of a free-to-play MMO game. The primary asset of this game is the public players, and TO shouldn't allow many of the better players to play privately.

 

And, how come wasp+firebird is one of the most popular combos when I don't see many of them in battles? My guess is that many of them must be playing in invisible private battles. Indeed, using wasp+firebird and no supplies would be the most efficient way to quickly generate fund and gold boxes.

 

I looked at the profiles of some of the top gold hunters during the Halloween event and some of them were using wasp+firebird. There's no way they could've caught that many gold boxes with wasp+firebird among all the mammoths, titans and dictators that were dominating the battlefields, so they must have been playing with friends in private battles. I don't have any stats, but I'd say thousands of gold boxes were collected in private battles during the Halloween event. This means millions of crystals created "invisibly" without creating any "public" action in the game.

 

Private battles can be a financial exploit and an invisible drain in the game's economy where a lot of crystals are generated in return for no benefit to the public community of players.

Okay, good for you, you can talk, but if you wanna make it a very boring game, go ahead. If Tanki wants a fun game, they gotta make a fun game. Simple as that.

You can't make a fun game by making it boring, it's not how the world works...

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You can't make a fun game by making it boring, it's not how the world works...

So public battles are "boring" while private ones are "fun"? If this is the case then that's exactly why private battles should not be allowed! Public battles ARE the game, they give (activity) to the game while private battles take (activity) from the game. It's the public battles that keep this game going and which the game can capitalize on.

 

Telling players that they have a choice to either play "boring" public battles that are swarming with mults, druggers and raiders; or alternatively play "fun" private battles would be a destructive direction for a free-to-play MMO game.

 

Again, private battles have a negative impact on the game's activity, economy and quality.

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