Jump to content
EN
Play

Forum

Private Battles Should be Behind a Paywall


Recommended Posts

The large number of down-votes only supports my assumption that there is a significant number of players privately consuming server resources without publicly contributing to the game. I haven't played a private battle on this account yet. How do you assume the most specific fact by looking people's opinion or reaction?

 

Free-to-play MMO games are supposed to be public not private! Private battles are like black holes sucking in players and leading to less public activity in the game. Those private battles add nothing to the player community and they do not help populate the game. There are still a good amount of public battles I see.

 

And if all pros and serious players are playing private battles then this mostly leaves mults in public battles, which is very attractive to prospective players, isn't it?! WHAT?

 

This practice has a negative effect on player retention and growth.

 

And no, you're not supposed to get everything for free in a free-to-play game. What you are supposed to get for free is an entertaining and fair game experience.

Share this post


Link to post
Share on other sites

  • Replies 75
  • Created
  • Last Reply

His logic is perfectly fine. If you don't want change, just admit it. Calling him out like they did to heretics in the old ages makes you look even worse than you are now.

 

I don't like the idea, but I can say that he definitely knows what he talking about, and can even support an idea properly, something that is oh so rare.

 

Also, specifically to OP, people were REALLY misguidedly angry to TO for making private battles from absolutely free to requiring a PRO Pass. The fact I was an active forum-er at that time made me disappointed to think about I played that game, it reminded me how bad the community was.

Share this post


Link to post
Share on other sites

I love you for saving my time!

 

"Note to private battle players: You might skip reading the rest of the post and just click the down-vote button right away! You're not gonna like this!"

Share this post


Link to post
Share on other sites

I love you for saving my time!

 

"Note to private battle players: You might skip reading the rest of the post and just click the down-vote button right away! You're not gonna like this!"

ahh thanks for proving my previous post and saving me time <3

Share this post


Link to post
Share on other sites

The large number of down-votes only supports my assumption that there is a significant number of players privately consuming server resources without publicly contributing to the game. Players serve as content. No players, no point in the game existing.

 

Free-to-play MMO games are supposed to be public not private! Private battles are like black holes sucking in players and leading to less public activity in the game. Those private battles add nothing to the player community and they do not help populate the game. This can also work in the converse manner: If i wanted to play a quickie with about 5 friends after school, how can we organize it, assuming none of us feel the game is worth what the paywall is for? What about playing with a friend that works for a job such as the military and has no time to play that often to make the paywall worth the while? If I were to get on and see I would have to pay before playing possibly the last game of my life for 10 bucks, why would I? I'd just play a different game.

 

And if all pros and serious players are playing private battles then this mostly leaves mults in public battles, which is very attractive to prospective players, isn't it?! If the paywall is per account, then yes.

 

This practice has a negative effect on player retention and growth. Please clarify, the "This" is slightly confusing.

 

And no, you're not supposed to get everything for free in a free-to-play game. What you are supposed to get for free is an entertaining and fair game experience. Yes, but I still believe that power should NEVER be sold, and that all items of practical use should be able to be gained through in-game means. This makes f2p games fair, no?

sorry for double post, i hate broken quotes.

Share this post


Link to post
Share on other sites

 

So now you've lost it. Players now pay for the option to create private battles within the PRO pass, and we never had to previously. So there is your increased virtual value of the option. Next, the option needs to be a purchased with real monetary value? Its not a necessity. People could easily avoid using private battles regardless of it being a buyers perk. Therefore, there is no point in doing it because its something that Tanki would take a loss on. I still believe private battles should be free and endowed as it was back when i started the game because people play the game for themselves and not to play private battles for bettering the others of the game.

 

If you were to suggest supplies be a purchased luxury, then you would have something worth breaking down. This is something people can't relate with because its not an issue. I don't create private battles for everyone, I create them for friends and myself. Logic.

Share this post


Link to post
Share on other sites

Hello,

 

Note to private battle players: You might skip reading the rest of the post and just click the down-vote button right away! You're not gonna like this!

 

I suggest that private battles be only available to players who have a special pass that can only be bought with real money. If the game adopts a freemium model, private battles can be a privilege exclusive to premium subscribers, meaning only premium players can create/join private battles and only premium players can be invited to private battles.

 

But what's the logic behind this?

 

TO is a free-to-play game (at least it would seem so!), and free-to-play games make use of free, non-paying players to increase their player population and activity. So, in return for the server resources players take advantage of for free they are expected to contribute by investing their time and effort creating more action in the game. However, private battle players currently consume server resources for free only for their own "private" entertainment without "contributing" to the public community of players in the game.

 

I don't have an idea about the percentage of private battles, but I presume these "invisible" players are consuming significant amounts of server resources causing more loss than gain to the game. You want to use the server for your own private entertainment? Pay for it!

The stupidest Idea.

Share this post


Link to post
Share on other sites

The large number of down-votes only supports my assumption that there is a significant number of players privately consuming server resources without publicly contributing to the game.

 

Free-to-play MMO games are supposed to be public not private! Private battles are like black holes sucking in players and leading to less public activity in the game. Those private battles add nothing to the player community and they do not help populate the game.

 

And if all pros and serious players are playing private battles then this mostly leaves mults in public battles, which is very attractive to prospective players, isn't it?!

 

This practice has a negative effect on player retention and growth.

 

And no, you're not supposed to get everything for free in a free-to-play game. What you are supposed to get for free is an entertaining and fair game experience.

for your information this will never happen so 

if only crys buyers are allowed to create private battles what will happen to clan wars & fb/forum events? did u think about this u !@#$%%^&

Share this post


Link to post
Share on other sites

are you one of em ?  :P

most of us were one. unless you found the internet after you teens.

 

Talking back to Op:

a really low percentages of players has pro pass, and an even lower one plays private battles with friends.

 

Just the little Quality of life improvement Private Battles give us is worth the little (probably even uncountable) "drawbacks" of less players on normal battles and server loads.  What does a server lose? 2 wasp fire battles, a clan war, 3 private duels and 4 friends doing parkour? out of the hundreds (or thousands) users per server?

 

And remember... the Free To Play model tanki follows has a simple rule: If you cant spend money, you can Save up crystals for some time and buy it. Nothing is behind a PayWall, unlike other games. You use money to skip grinding time.

Share this post


Link to post
Share on other sites

BTYJh.gif

Conveys what I feel perfectly... XD

 

And remember... the Free To Play model tanki follows has a simple rule: If you cant spend money, you can Save up crystals for some time and buy it. Nothing is behind a PayWall, unlike other games. You use money to skip grinding time.

++++++++++

Share this post


Link to post
Share on other sites

one of those guys who think buying is the solution to everything, these elite class buyers are just a bunch of noobs who think they have awesome ideas for tanki by buying....i have seen a lot of ideas like this, if u have so much money son, go spend it somewhere usefull and even if u spend to help this game, no one is forcing u

Share this post


Link to post
Share on other sites

one of those guys who think buying is the solution to everything, these elite class buyers are just a bunch of noobs who think they have awesome ideas for tanki by buying....i have seen a lot of ideas like this, if u have so much money son, go spend it somewhere usefull and even if u spend to help this game, no one is forcing u

U calling me and 9999 other tankers noobs?

Share this post


Link to post
Share on other sites

U calling me and 9999 other tankers noobs?

umm what do u think? some buyers dont even know how to turn their turrets..no one said all of them are noobs but some of them are OK?

and if u are one of the noob buyers not a pro buyer nothing i can do

Share this post


Link to post
Share on other sites

Hello,

 

Note to private battle players: You might skip reading the rest of the post and just click the down-vote button right away! You're not gonna like this!

 

I suggest that private battles be only available to players who have a special pass that can only be bought with real money. If the game adopts a freemium model, private battles can be a privilege exclusive to premium subscribers, meaning only premium players can create/join private battles and only premium players can be invited to private battles.

 

But what's the logic behind this?

 

TO is a free-to-play game (at least it would seem so!), and free-to-play games make use of free, non-paying players to increase their player population and activity. So, in return for the server resources players take advantage of for free they are expected to contribute by investing their time and effort creating more action in the game. However, private battle players currently consume server resources for free only for their own "private" entertainment without "contributing" to the public community of players in the game.

 

I don't have an idea about the percentage of private battles, but I presume these "invisible" players are consuming significant amounts of server resources causing more loss than gain to the game. You want to use the server for your own private entertainment? Pay for it!

Admins don't dare to accept it for future of tanki

Share this post


Link to post
Share on other sites

His logic is perfectly fine. If you don't want change, just admit it. Calling him out like they did to heretics in the old ages makes you look even worse than you are now.

Share this post


Link to post
Share on other sites

What about children whose parents don't allow them to buy? 

I think thats a side track to the issue thats not needed. Everyone knows of those situations and trying to side track discussion toward that isn't helpful. Those children would be forced to play with mults as usual, but without a previously endowed option.

 

My apologizes  for not responding directly to this in my first post. Read and wrote from the first page.

The large number of down-votes only supports my assumption that there is a significant number of players privately consuming server resources without publicly contributing to the game.

 

Free-to-play MMO games are supposed to be public not private! Private battles are like black holes sucking in players and leading to less public activity in the game. Those private battles add nothing to the player community and they do not help populate the game.

... mostly leaves mults in public battles, which is very attractive to prospective players, isn't it?!

 

This practice has a negative effect on player retention and growth.

Its not that there is a large number of people using private battles, its that the option is 'legendary'. To suggest what you have sounds so absurd to them that of course they're going to downvote. If we had access to the numbers, I think the number of Private battles would be low or almost insignificant. Of course an educated guess because not many people get online every day just to play privates. You don't hear or see that.

 

Being able to play privately with friends is a perk for people to keep playing the game. They know that when the public battles suck, they can rely on friends, which is an aspect that Tanki wants to promote, the meeting of people from around the world. And imagine potential buyers of this private pass, they'd even think 'why do I have to pay for this' but then that makes me think of how that will get to peoples heads, which would be an issue to stem from this idea... Its such an everyday part of the game that it would be disastrous to remove it from the F2P audience. Rank ups would become hard to conduct, harder to get together and play with friends, etc.

 

So people should either put up with the mults and horrible gameplay or buy private battles? Yes, appealing to AP's ears but it causes F2P players to cringe. You'd end up loosing more players with this suggested move than the game did when it added privates to the PRO package, which wasn't a lot but this would be noticeable.

 

Well, I don't know how players are supposed to retain the will to play the game when they're forced to grow among mults. You'd end up losing a lot of the serious players anyway because of that and my other points.

Share this post


Link to post
Share on other sites

umm what do u think? some buyers dont even know how to turn their turrets..no one said all of them are noobs but some of them are OK?

and if u are one of the noob buyers not a pro buyer nothing i can do

i wil win u so hard in 1v1 and probaly 90% of the other big buyers to so close u mouth pleas

 

lazer1786

Share this post


Link to post
Share on other sites

i wil win u so hard in 1v1 and probaly 90% of the other big buyers to so close u mouth pleas

 

lazer1786

<_< anyone will win if i have m0 and u have m4 u noob buyer...this is why no one likes u

and thnx for the warning i wont ever play like u coz im not noob

Share this post


Link to post
Share on other sites

umm what do u think? some buyers dont even know how to turn their turrets..no one said all of them are noobs but some of them are OK?

and if u are one of the noob buyers not a pro buyer nothing i can do

dude stop calling her a noob 

U calling me and 9999 other tankers noobs?

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...