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Score cap for standard battles (Updated on August 28)


semyonkirov
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I don't understand the comments about raiding. Raiding was common before smart cooldowns. It was rare after that. It practically ended once time limit-only battles were established (15, 30, 60 minutes). There was no value in raiding basic 15 minute battles, and 30s were marginal at best. 60s perhaps, but I rarely wish to invest that much time into a single battle. Too much chance for too many players to leave it. I think I've seen only one obvious raid in the last six months. Raiding below Gsmo level cannot be signficant. This update cannot matter to that.

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I don't like this update... please remove this update cuz we cant make enough battle fund and experience in battles.... also the chances for gold box is also lessened....

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This update will limit the fun, not only Crystals amount.

You should make the Score caps Optional to the players, by letting us choose between Time limit or score limit.

But really most of the players (if not all) doesn't support this update..

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50 point limit in CP is shameful. You should have known better. Again, the team that captures points first, wins before the other team can do anything.

 

In single-control-point maps, times might generally stay above 10 minutes, but what is the significance? Lopsidedness is hardly dealt with.

 

I'm not convinced a point limit is useful at all, but if you insist on implementing a point limit regardless, it must be proportional to the number of control points on each specific map. The limit must be larger than the number of points possible for the map in half the time. That is, if it is possible to get 500 points maximum built up on a CP map, assuming little or no opposition, then 250 could be the limit, since the outcome of the battle is certain as soon as more than half the possible points are attained. The other team might mount an overwhelming comeback, but the lead cannot change before the regular time expires. I've participated in such, and it is exhilarating despite the fact battle fund share is still limited.

 

Someone said 90 points is maximum in a single-control-point map like Polygon. Okay. Sounds right at 1 point per 10 seconds in a 900 second battle (15 x 60). So, perhaps 50-point limit is appropriate if it applies per control-point on the map, such that a five-control-point map would end at 250. A balanced match wouldn't reach that total before the regular 15-minutes expired.

 

I thought to check in Polygon. I set up the battle and immediately captured the point. Someone joined, and another. No worries. I can fight and watch the timer at the same time. It took me six minutes of beating them down before they left. They managed 6 points while I got the counter over 20. The count reached 50 with about four minutes remaining. So it took a little over 11 minutes. Sure the just-over-100 crystal reward would have taken a little longer to collect if it hadn't ended early, but the point cap limit made no difference to the battle. Despite being lopsided (two against one), I made it obvious to them they could not get the advantage, and they hoped for easier kills elsewhere. I don't think there is anything can be done to keep people from quitting battles early. Perhaps some reward system for participating in more than 75% of the battle and staying to completion, but tankers are already giving up reward when they leave early. They even leave that reward to be divided out, enhancing the reward of those who did stay.

 

I didn't see a statement of purpose, but most of us seem to assume you intended to address lopsidedness. Some say you did it to reduce awards. I believe you thought it wouldn't reduce awards, but changing battles every 2.5 minutes drops awarded crystals dramatically. I don't think these cap limits can help lopsidedness. They certainly do not help in CP.

 

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well i actually think a problem will be created because now battles end earlier it means that less crystals can be earned because less time = less fund so i hope you all give a reply to this and what you think :)

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Also, instead of trying to fix something that isnt broken, maybe we could get some further information on important matters, such as are crystal purchase amounts going to be made fair before september sales? Is there any point in buying crystals for sale or is unity going to come out straight after?

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I believe I shall play Tanki for 1000 years before I see an update more stupid.

Good one. Love it. I was just in a battle where we reached the score cap, 5 flags. As the last flag was captured the gold box siren went off, and boy you shoulda seen the chats flood and flood with people swearing and *****ing and getting mad at update.

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Hello!

 

I didn't think, that this is good update. I know that when is some team very good and they are outnumbered it's good, 'cause the map will end soon and some players will leave and some players will join, but. . .

 

What Gold Boxes?? The time will be shorter and the chance on Gold Box will be very decresed.

 

I really don't know if it is good update. . .

Edited by Obligatore
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Worst ever update, Was playing RIO CP and there are 5 points to capture. Our team captured 50 points in 3 minutes and I get 2 crystal as reward. What the hell you doing tanki?


 


I think nobody is buying your pro battles passes? You want everybody to buy pro pass?

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You should make a surrender option. When the enemy team is 5 flags ahead (CTF) or 50 or 100 points ahead (CP) or 50 kills ahead (TDM), it should start a surrender vote. When more than 50% of team agrees to surrender, then the game will end. When 50% of the team agrees and other 50% disagrees, game will continue and after 5 minutes will start another surrender vote. The amount of flags/points/kills can be changed. I think DM should stay like it is - only time. This is just my idea. Sorry for my English.

Edited by simeonk

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Gold boxes: Remember 1 in 7000 chance for every crystal earned in battle-fund.

 

The chance of a gold box is unaffected per minute of play. Hotter battle with lots of kills, lots of flags on both sides, has more battle fund and more chances for gold box. Still, 1 in 7000 for each and every crystal earned in the battle fund.

 

I've seen three gold boxes drop in less than one minute in the same battle. (Very rare, but I've seen it more than once.) This update doesn't affect that. Same random chance per crystal earned.

 

However, more time spent changing sides and changing battles and players searching for battles that won't get over so fast will mean less crystals per hour and less gold boxes proportionally on a per-player basis.

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We thank you all for the feedback provided, guys.

 

Our game designers are already analyzing it. Most likely, score caps will be increased for all battle modes tomorrow. DM caps might be removed completely.

 

We are also looking into the feature of having different caps for really small and really big arenas.

 

We'll keep you updated.

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Another point to bring up:
Semyon Kirov said on here, "Shorter battles is not a bad thing. It just means you will play more battles in the same amount of time"
 
Maybe he doesn't even play his own game! I don't know about you guys, but when I'm in a good battle, say, Polygon CP, I root for my team i feel for my team - I WANT TO WIN! But with this update, no one's going to give a damn about winning! They just go "oh wait, another round is starting in about 30 seconds. who cares about this one?"
 
Please roll this update back for the tankers for the GOLD BOXES for the CRYSTALS for the XP!!!!!!!!
PLEASE!
 
P.S. I have played this game for more than a year now. Over that time I have seen many, many great updates. I could play for another hundred years and never see an update as stupid as this. Seriously, if this update is not changed or rolled back, I'm out. It will be impossible to accomplish anything! I will just wait and see who wins the V-log Gold Hunter ( He will probably win with 1 lol)
If this isn't changed, why play this game anymore? I played for three whole hours after update and BARELY got 400 crystals. Normally i could get a MINIMUM of 400 crystals in a 15 minute battle.
 
Congrats Tanki! You did it again. Oh wait..... YOU REALLY MESSED UP!!!!

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Really developers,dont try to improve something that works well already!

Keep it as it was,let the battles go on and on,even if the team loses,they still want to continue,and maybe gold will fall after the cap was reached!

REMOVE THIS UPDATE!!

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