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Score cap for standard battles (Updated on August 28)


semyonkirov
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I like the Idea, so the game doesn't get so off hand, but instead of total score caps, it should be more like a mercy rule. Such as rather than 5 flags total, it should be 5 flags more than the other team. But you should still increase it.

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OK guys, this system will be adjusted tomorrow.

 

DM caps will be removed completely.

 

TDM, CTF and CP ones will be increased, up to a 100% increase.

Well, this is good at least!

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On the other hand, if the battle ends more quickly, you can play another one sooner, so the points and/or crystals earned per time remains about the same - you just get "paid" smaller amounts, more frequently.   :)

No, ppl run after battle ends, which means u got to WAIT for people join in,


 

@LeDevs ,  why is this thing called pro battle pass?

Kccbw2Y.jpg

just make it "buy to play" pass :/

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this will be awsome in control points in maps like Kungur or Madness that have multiple control point spots, where you can get to 50 points in a couple of minutes...

 

but het, the predictions were true, they launched yet another ridiculous update to try and make us forget they made an "experimental cut" to the rewards of daily missions and they would tweak it if the feeedback showed it was needed.

 

guess what, it didn't work.

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Well played the game with the update. joined in a battle on the loosing team n capture the flag. game took an age loading and when i first joined the blue team had 3 flags. by the time the game had loaded they had 4 by the time i had moved my tank forward a small amoun t the game was over.

 

previously could at least get a few flags back. not bothered about getting crystals just wanted to go and shoot a few tanks and have a  bit of fun.

 

sorry but this update isn't and update but a downgrade.

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look tanki developers if u want to close or shutdown tanki flash version please do it in one step ...dont torture, your loyal players who give their precious 5 hours per day to play this game, by taking stupid i mean foolest decision ever by tanki online management ..... imean 5 flag for 15 min dont u have sense.....sorry for bad mode...but i lost three gb in a game of 15 min cause every time 5 th flag was capped and gb sounds but game ends and new game starts ....worst worst decision ever

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Omigosh this is so awesome! This is my favorite update since the last one that was better. I get so extremely frustrated when I look down at the timer and see twenty or thirty minutes left on the timer and the horrible, terrible team I'm leading is losing by approximately a million flags. Get the torment over with and move on to the next round.

 

Devs, you have once again earned my admiration and adoration. Thank you so much for hearing my anguished screams!  :)  :)

it mean most of time the team in which u are in losses or u dont know how to play ......i said it because this update can only be loved by someone who mostly losses, who purchase crys and does not want to earn crystals through playing

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Mmm, lets see how it goes.

u being at a good rank and being a tanki closed stakeholder  give ur staright view on this update ...bad or good ..cmon man  guys like u have to stand for this poor updation like this one otherwise tanki will be gone forever

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Terrible misions...

 

Box hunters - double armor etc, sit on top of arena and sabotate game.

You ploay this map than 1 por 2 person vs all team.

 

Deaily Missions - destroy this game with this target = colect...

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this will be awsome in control points in maps like Kungur or Madness that have multiple control point spots, where you can get to 50 points in a couple of minutes...

 

but het, the predictions were true, they launched yet another ridiculous update to try and make us forget they made an "experimental cut" to the rewards of daily missions and they would tweak it if the feeedback showed it was needed.

 

guess what, it didn't work.

So mission founds will grow up? yupiiiiiiiii.

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guys one of lines from symon statement "The aim of this update is to make battles with uneven teams or a clear winner end sooner. This way, the tankers involved in them won’t need to wait too long till the next round starts. This means the action should become even more intense."

 

 

what the want to say it but cant write it "The aim of this update is not to make battles with uneven teams or a clear winner end sooner. but make tankers pur crys from real cash and reduce their earning through  mission rewards and playing match ...THANK YOU"

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This is a good step for long and average timed battles but speaking for 15 minutes battle i think its not fair. Yes ! surely the objective of intese battle will be fulfilled but it would completely unbalance 15 minutes battle.  30 and 60 minutes battles rquired this update but not 15 minutes battle. 5 flags are way too easy to capture even if the battle is intense. So to bring the fun back i suggest increasing the flag and destroy limit of 15 min battle or completely eliminating the limits. It would also result in lower crystals reward and experince points. And some tankers require only this. So try to increase or eliminate the limits of battle.

Edited by freerunner73

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Well, I do spend most of my time on xp/bp Polygon CP on RU1 so It shouldn't affect me that much...

BEILEVE me IT WOULD EFFECT u IN TERMS OF CRYS EARNING .. reaching 50 mark in 15 min battle is so short at least a good team earns 5 pt per min which mean the battle would end 5 min earlier and as gb mostly in polygon 30 min battle drops in starts and in end ..so one gb is missed incluiding 5 min of experience as well as 5 min crys

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Perhaps if people did not drug then people would not leave battles.

So, a bunch of druggers show up, run everyone off, then complain about having to wait 10 minutes?

All this update does is cut down the number of druggers needed to ruin a battle.

 

In 6 round straight last night one single drugger dominated in Rio and stole battle funds from everyone (I posted these images around page 7 or so).

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