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Score cap for standard battles (Updated on August 28)


semyonkirov
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"The aim of this update is to make battles with uneven teams or a clear winner end sooner."

 

That doesn't even make sense. So if in CTF each team has four points, the next one to capture must be the clear winner so you're going to end the match? That's ridiculous. If in CP one team a score of 50 to 49 demonstrates a clear winner?

 

How could the sole fact that a team has 5 points or 50 points demonstrate that they are a clear winner? Please explain that.

 

You just ruined CP games. Let's see a CP game on a map like Lost Temple with seven CP's, teams of five players each, for ease of calculation we'll  say each CP is worth 6 points/minute, and assume all are flipped after the first minute. A few points are scored in first minute, 42 points per minute after that. Even if the teams score as equally as possible, THE GAME IS GUARANTEED TO LAST NO MORE THAN THREE MINUTES. It would be impossible for it to go past that.

 

I just played a Lost Temple CP game with only one player on each team, it lasted six minutes. The score was 50 to 44. I won, but if the game had been allowed to continue, the other guy easily could have taken the lead. Instead, the game ended, and he left, and there I am with no one to play with. Does that sound like an improvement to you?

 

This is terrible, and your justification defies logic.

Edited by tanksalad
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The idea isn't a bad one - but the implementation sucks.  Most 15-minute battles now conclude in 6 minutes.  Sometimes it takes longer than that to develop a strategy.

 

I have three suggestions: Add an "end the game now" button for a team that is down by the margins.  Let the players vote to concede the battle - or fight on.  Just because the margin on the scoreboard is large doesn't mean the battle isn't any fun.  So let the losing team decide whether to concede or not.  And if things start to get interesting, let them reverse their decision.  Don't just make the decision for them.  If people are having fun, why do you want to ruin it for them even if they're losing badly?

 

Second - address the bigger problem.  When a game resets, quite often a large number of people from one side or the other leave the game.  Suppose you have 10 v 10, the game resets and 5 players from one team leave.  Now it's 10 v 5.  No point in even playing the game.  There are several ways to address this - one would be the player reset option I mentioned.  Another might be to allow players to switch sides to even up the teams. This could even be an option that players set for their account globally - a switch that says, "If the teams are unequal by more than  20% or 1/2/3 players, switch me to the other side to even the teams"  You could even have a rank-weight option based on experience.

 

Another thing that should change - when all players from one team leave, the game is OVER!  I've played in games where after a few minutes, one team leaves.  To collect earned points, the winners have to stick around and just wait.  That really sucks.  You could have a 60-minute game you've played for 30 minutes, you only lead by 3, but the other side leaves.  Who wants to wait a half hour for their points?

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IMPORTANT: the current parameters are not final and can be changed based on the analysis of the game or the feedback provided.

 

Guys, please read that again.

 

"IMPORTANT: the current parameters are not final and can be changed based on the analysis of the game or the feedback provided."

 

This feature was rolled out with the intent of cutting short frustrating, one-sided battles. Our analysts are watching closely how it is affecting the game, and listening to your feedback. But it takes some time to really get a feel for how a new system affects the game, and to implement it accordingly. I have no doubt you all understand that concept.

 

Please have some patience.

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Guys, please read that again.

 

"IMPORTANT: the current parameters are not final and can be changed based on the analysis of the game or the feedback provided."

 

This feature was rolled out with the intent of cutting short frustrating, one-sided battles. Our analysts are watching closely how it is affecting the game, and listening to your feedback. But it takes some time to really get a feel for how a new system affects the game, and to implement it accordingly. I have no doubt you all understand that concept.

 

Please have some patience.

Could I just ask a little question? This update wasn't suggested or requested in any Forum (to my knowledge), and no one complained about the problem that this update's intended to solve.. Why did you do it, then?

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@Ariking777: Flash tanki = Test Server for Unity. :lol:

 

Well anyways, the only enjoyment I get from this update is being that one guy who ends the battle by capping the last flag right after gold box warning arrives.

 

I never care about Gold boxes sooo .. . RIP Gold box.

 

@Smokeyh2: Yeah exactly. That's why I'm not actually playing Tanki Online Flash right now.

MOST LIKELY we'll have to start all over again in Tanki Unity. Yeah we will probably have to.

 

If you see me on, I'll probably be in a Generalissimo battle playing with my Hammer M0, Vulcan M0, and Wasp M2, and having fun chatting. I keep hearing people say Hammer is OP, and Vulcan is OP. So it SHOULD help me kill all those Generalissimos easily. :ph34r:

Edited by r_DidYouKnowThat0
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Another thing that should change - when all players from one team leave, the game is OVER!  I've played in games where after a few minutes, one team leaves.  To collect earned points, the winners have to stick around and just wait.  That really sucks.  You could have a 60-minute game you've played for 30 minutes, you only lead by 3, but the other side leaves.  Who wants to wait a half hour for their points?

This has been suggested over and over again in these forums.  I can only conclude that Tanki staff for some reason think this is a Bad Idea, and for some other reason think they must not explain to the players why it is a Bad Idea.

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This will make sabotaging very difficult, saboteurs job to aid winning team with points will be much more difficult, but of course there will always be a down side, for every action there is an equal and opposite reaction.

Fair battles can't be mandated with score leveling, we need more spec mods with powers to kick multi, saboteurs, and inactive kids who don't battle.

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Guys, please read that again.

 

"IMPORTANT: the current parameters are not final and can be changed based on the analysis of the game or the feedback provided."

 

This feature was rolled out with the intent of cutting short frustrating, one-sided battles. Our analysts are watching closely how it is affecting the game, and listening to your feedback. But it takes some time to really get a feel for how a new system affects the game, and to implement it accordingly. I have no doubt you all understand that concept.

 

Please have some patience.

you are right it will be changed but is it time to experiment such update when sale is near and most of tankers ( tanki customers) busy saving crys....they have wasted our crys rate earning from playing for 1 or 2 or even 3 days for sure

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The aim of this update is to make battles with uneven teams or a clear winner end sooner.

 

Sorry to say, but it is a terrible update and it does not even achieve what it is intended.

 

Imagine in 15-min TDM, both red and blue teams get 69 kills. All of a sudden, either team will win immediately once it gets 1 more kill. It is very competitive but the update ruins the fun and ends the game prematurely. The same situation applies to CTF and CP.

 

Gold box is an issue too. The game might end suddenly when the gold box is arriving. That sucks!!

 

Sometimes tankers just want to shoot and kill, especially when you meet some good players. A clear winner or winning team does not bother them. Don't kill the game just because the developer thinks it is boring.

 

One rule does not fit all, so why not make it an option?

Then everyone will be happy. :)

 

If it can't be made as an option only, please remove it. It does much more harm than good.

Edited by Mabler
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Semyon Kirov, please remove this update. Most of players don't like this. Yeah, I am also joining them. What the hell??? 5 flag for 15 minutes battles. This is really bad, Semyon. I know you want that we must buy Pro-Battle. You want we must decrease our crystals... Please, Semyon, remove this update.

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The only positive thing about this update is the fact that i see some extra pro battles here and here.

Just had this nice 1 hour game

YK4FWfQ.jpg

 

Why not remove standard battles and just detract 5000 crystals from everyone wallet at the start of every month?

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Guys, please read that again.

 

"IMPORTANT: the current parameters are not final and can be changed based on the analysis of the game or the feedback provided."

 

This feature was rolled out with the intent of cutting short frustrating, one-sided battles. Our analysts are watching closely how it is affecting the game, and listening to your feedback. But it takes some time to really get a feel for how a new system affects the game, and to implement it accordingly. I have no doubt you all understand that concept.

 

Please have some patience.

that is not the point we all know what the out come is and if we don`t tell u how we the players feel we feel it will go on death ears like the past..

sure your still tweaking it but what there to tweak we as players hate the new up date ..plain and simple things wont change no matter what you do to fix it..like i have said you will now have teams give in  to the lower battles to help build up the points and go more for kills as they are trying for it.. along with more gold hunters or even crystal jumpers which are players entering battles which have high scores just to catch in on the crystals regardless on how little kills they get and for get about points unless your in  a  battle for a long time then those should get more not the new players just joining in the last few minutes to cash in..

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*Gold boxes will be a thing of legend or myth because battles will be so short

It won't affect gold boxes. They will still be as likely to drop at any moment.

 

Although I guess a gold box could be dropping and all of a sudden the game ends. That'll probably piss people off.

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Guys, please read that again.

 

"IMPORTANT: the current parameters are not final and can be changed based on the analysis of the game or the feedback provided."

 

This feature was rolled out with the intent of cutting short frustrating, one-sided battles. Our analysts are watching closely how it is affecting the game, and listening to your feedback. But it takes some time to really get a feel for how a new system affects the game, and to implement it accordingly. I have no doubt you all understand that concept.

 

Please have some patience.

Tell me why is this site for :)

either use it like what it was meant to be used, or knock it out :)

wMs9BmR.jpg

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Tell me why is this site for :)

either use it like what it was meant to be used, or knock it out :)

*Snip*

Probably because in the devs eye this update will stay, even if we dont like it. i hope tomorrow fix will not just double the cap but make it viable in larger CP maps and Smaller ctf ones. 15 mins Kungur CP takes 2 minutes to get 50 score and 4 to go 100.

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OK guys, this system will be adjusted tomorrow.

 

DM caps will be removed completely.

 

TDM, CTF and CP ones will be increased, up to a 100% increase.

I have an even better idea.

 

How about you just remove this update completely? Because things were just perfect as they were before. Now everything is ruined.

Edited by Unthinkable
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Why not remove standard battles and just detract 5000 crystals from everyone wallet at the start of every month?

Because not everyone earns 5000 crystals every month (or just spends them...).

:mellow:

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This is not an update, this is just a way to piss off the players

 

Anyway's im not going to waste my time replicating the pre-existing 23 pages of hate, ill just do the right thing and keep quiet until another pointless update is removed

+

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Guys, please read that again.

 

"IMPORTANT: the current parameters are not final and can be changed based on the analysis of the game or the feedback provided."

 

This feature was rolled out with the intent of cutting short frustrating, one-sided battles. Our analysts are watching closely how it is affecting the game, and listening to your feedback. But it takes some time to really get a feel for how a new system affects the game, and to implement it accordingly. I have no doubt you all understand that concept.

 

Please have some patience.

They could have tried this on a test server first rather than throwing something in the wild and making everyone upset over something none of us asked for in the first place.

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I have now played a few battles 

Sometimes the update is good  the battle becomes more tactical

and will last the distance

next game over in 4 mins no good.

 

next game lasts 

 

5 game 1 gold box no good

 

reward down  most i got in 5 games  100 least 4

 

up the paramiters to say 10 instead of 5 in a 15 minute game and up the rewards 

 

then I think the update will work

 

 

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You should be able to decide whether you want this or not. So for my 15 min Rio CTF battle, I can decide whether I want the 5 flag cap or not.

A long time ago in a Tanker's land far, far away we used to be able to set any parameters we wanted - time limit, flag capture limit, etc.

 We used to be able to give battles cool names like "They Killed Kenny!"

 

Then they took that away - just as they have taken practically every fun aspect of this game away.

 

What is left now is a horribly imbalance drugger's paradise.

 

Then they decided to force a tanker to buy a Pro Pass so if you wanted to get back what was possible before now it requires spending crystals.

 

Loss of random drops, loss of crystal drops, loss of setting up unique battles, loss of daily gifts.

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