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Score cap for standard battles (Updated on August 28)


semyonkirov
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I actually can't believe it.

 

This is the first update that has me actually thinking I'll stop playing until they change it. It's sooo freakin unpleasant. And I love this game.

 

Besides that, the sheer idiocy of thinking that the instituted change will address the issue it's supposedly for--has me double and triple-taking.

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Today I joined a 15min CTF battle when there was 13 min left with the score 1:1. It took around 1 min to load the battle. When I was there, the score was 3:1. In less than 30 sec, our team scored another flag and made it 4:1. When I was proceeding to the enemy base, we scored again and the battle is over. I haven't done anything yet.

 

If you are going to tell me "next time join a longer battle". Fine, it will be a good reply. Then please remove all battles under 30min.

 

This update doesn't make sense.

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Incidentally, I prefer to join losing teams as well, to support those players, try to pitch in and turn the tide, and make that battle better for everybody, hopefully. There is very little point to that now, or time for it. Unbelievable update.

 

And again incidentally, I've learned the most--by a long way--while fighting on with a team that was getting slaughtered.

 

It's very clear the developers do not actually play at all.

I am with you on this one! I started playing tanki only in the around end of May 2015 or beginning of June not exactly sure, but I am a new player(a noob) and I happened to rank fast although I have not collected that many crystals as I do not hunt for Gold Boxes and normally I like to stay back and defend. I too learned and I am still learning by taking a beating. Still because of the length of the battles, even on the losing team I managed to get 90 crystals per game easily. Now the only time I saw 90 crystal was when I happened to be on a winning team and I had 9 kills and 2 losses! The battle was over in about 5- 6 minutes! 

I mainly play for fun and this update has ruined the fun. If there was a battle I did not like because it was unbalanced or stuck without opponents for a while sometimes I would choose to leave and lose the crystals or stay if the crystals were significant.  However, there were many times where we had no opponents and then suddenly we would find ourselves outnumberd as many players joined perhaps to complete their missions.

 

I am not 16 or even 20 years old, I am much older than this and have 25+ years experience in IT. I have been an IT Director for over 20 years and now I do IT Consulting.  I can tell you that if my developers had implemented something like this and forced it on their customers, paid or not, they would be fired on the spot. The same would be true also for me if I had directed them to do such a thing: Management would have fired my ass in a heartbeat, especially if we had the type of feedback that Tanki has here! So knowing what I know I do not blame the developers for this but the decision makers at Tanki who seem to be real amateurs running a business. 

 

There are many things in Tanki that are ridiculous like having to pay some serious crystals to reduce the time when you micro upgrade your tank or your weapon. Seriously, I have to to pay 5,000 crystals to upgrade my Rico damage by +0.4 and then I have to wait 5 hours for the  upgrade or cough up another 3,000 to do it now? Come on!  I wouldn't mind spending some money to buy crystals to upgrade but seeing the glitches that I have seen in this game that are clearly programming issues and not getting fixed and getting instead updates that no one really asks for, makes me very hesitant to hand my money to people who use sneaky methods to force me to pay up.

 

Enough said. The best thing to do is revert back to the way it was and forget about 'tweaking" something that no one wants.  If people do not like the long battles, or if the battles become too lopsided they have the option of leaving or staying like me and playing for the fun of it.

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I disagree highly, if this cap needs to be kept it should be triple the current cap, in even battles the time left is 7 minutes flags are 5 to 4 

 

Island map and similar small maps are destroyed due to this cap, every 3 minutes new game. This update also creates possibility to end match before gold drops it is not fun to drug and have the map ending with out getting to use the drug many many things makes this un fun

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Very bad decision to make such changes to the game. Instead of doing this score cap update just make a balancing update, so that 2 people are not playing against 10.

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Why are you doing this to tankers??? Now gold boxes will almost never drop. And we will receive almost nothing when the battle ends.

Totally dude. That especially applies to smaller maps like Island or Ping-Pong.

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What should be fixed is the automatic self destruct that hits people from nowhere! 

i agree with you muncher cause that happens almost all the time and its so annoying!!

And i think the update is well, not cool actually.

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The CTF scores are way too low.  I've seen games where one team was down 5 or more flags, a better set of Tankers joins the down side and turns the game around. Those are VERY interesting games and would be lost under this scheme.

 

A better scheme is to base the cutoff on the score gap versus the time remaining.  For CTF, something like

5 flag gap and less than 1 minute remaining

8 flag gap and less than 3 minutes remaining

12 flag gap and less than 5 minutes remaining

 

More than 5 minutes, let it play.

 

As for DM, I don't see any justification for any early cutoff at all.  Let those games run.

 

TDM and CP might benefit from this change, but I don't really see how.

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I am not 16 or even 20 years old, I am much older than this and have 25+ years experience in IT. I have been an IT Director for over 20 years and now I do IT Consulting. 

Like jig, I'm a seasoned IT professional.  The level of tweaking in the game needs to be slowed way down.  There are a number of bugs you could fix, like the way Shaft sometimes just spins after a respawn.  Annoying and impacts the game more than long battles.  Fix the bugs, then think about tweaks.

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Like jig, I'm a seasoned IT professional.  The level of tweaking in the game needs to be slowed way down.  There are a number of bugs you could fix, like the way Shaft sometimes just spins after a respawn.  Annoying and impacts the game more than long battles.  Fix the bugs, then think about tweaks.

It's the same thing with Mojang. Long standing game changing bugs are not fixed while crap updates are shoved down our throats.

 

I can't respawn half the time without the screen turning brown and having to refresh the browser.

Edited by creeperskelly

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I am not sure if this idea has been put forth earlier, I did not read all the posts, but here is my take.

 

I think there should be some way to have battles end early.

 

I think it should NOT be the first to 5 in 15 min's, etc,  - rather when one team is ahead by 5 or even 8.

 

As soon as a team is ahead by 8 - battle over. That way the people who like to try comebacks have time and if it turns around then the battle goes to it's normal conclusion.

 

And for those that get in a battle,  score a few and the other team leaves - all they have to do is score the flags, cp's, etc, and the battle ends.

 

Maybe even a graduated system. i.e.

 

 

15 min battles - a margin of 8 in the first 10 minutes and a margin of 5 in the last 5 minutes

30 min battles - a margin of 12 in first 10 minutes,  8 in next 15 minutes, and a margin of 5 in the last 5 minutes

so on and so forth.

 

 

And something similar in DM battles.

 

 

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TSrkQFJ.jpg

 

Seriously?

 

Tanki, you don't need to think or analyze anything. Just read the darn feedback. We have already talked about this.

 

How long is it going to take you to figure out that this is a useless update?

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Hey guys!

We've removed the limit for DM battles. Score caps for TDM, CTF and CP battles were increased, as requested.

Team Deathmatch (TDM)

  • 15 minutes: a total of 100 kills for one of the teams
  • 30 minutes: a total of 200 kills for one of the teams
  • 60 minutes: a total of 400 kills for one of the teams

Capture the Flag (CTF)

  • 15 minutes: a total of 10 captured flags for one of the teams
  • 30 minutes: a total of 20 captured flags for one of the teams
  • 60 minutes: a total of 40 captured flags for one of the teams

Control Points (CP)

  • 15 minutes: a total of 100 CP points for one of the teams
  • 30 minutes: a total of 200 CP points for one of the teams
  • 60 minutes: a total of 400 CP points for one of the teams

We'll continue monitoring the situation and making changes to the system if necessary. Let us know what you think of the new settings in comments below. Please be constructive, angry comments won't get us anywhere.

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This really is just as bad - instead of it taking 3-4 minutes a 15 minute battle is over in about 6-8:

 

11rd3bt.png

 

This does NOTHING to solve the problem of grossly imbalanced battles. This is why people leave in battle because as you can see even with my top score 53 crystals isn't worth the effort to stay.

Edited by creeperskelly

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This really is just as bad - instead of it taking 3-4 minutes a 15 minute battle is over in about 6-8:

 

 

Then we need to double it again probably lol. Thanks for the feedback!

 

Looking forward to more opinions.

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