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Score cap for standard battles (Updated on August 28)


semyonkirov
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Im not agreed with CTF update....its still low.

Relax. It is going to take them a couple of weeks to find out that they bit more than they can chew.

 

Seemingly simple things can be the most complicated things.

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sometimes the battles is so good u want it to don't end the players is so good and there is  a competition between teams and players .

and other times the battles is so boring u want it didn't start the players don't play or your opponent is too higher or too lower than you .

 

how do you think to make two cases equal . why you think to end good battle early ??

 

my point is this end battles early idea should to those battle are not equal or players inactive not for all battles or all conditions .

and the first case it should be reward by more gold boxes .

 

I want to add a proof to what i said

yesterday i played in polygon cp , it was an epic game everyone played hard , finally the gold box will dropped soon message shown and the sound heard but suddenly the game ended early .    :angry:  :angry:  :angry:  of course no one get it .

 

i'm sure there is many games boring it deserve to be ended but why game like this ends early , there is so much fun so much fighting i wish always play battles like this all time no early end .

 

 

please think about this idea again

Edited by H_4ever
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Then we need to double it again probably lol. Thanks for the feedback!

 

Looking forward to more opinions.

Well I hope that you listen our ideas and opinions

------------------------------------------------------------------------

About feedback...Well we shared our feedback about this with downvotes and comments. So you know what we (players) think about this

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Do not think that I am some hater, I want better TO. But we (players) want less cheaters in the game, less problems, less bugs, less lags and less experiments.

 

Why? Well every new experiment like this update, changes in payment section, changing prices make us players surprised and stressed

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

And if you can just tell us about Unity....Will be still be able to play Flash version after the Unity version is released. I mean this:

 

Tanki Online on Unity: Q&A

 

Will there be a way to switch from the current Tanki to the new version? Or will players have to start from the beginning?

 

The new Tanki and the current version will both exist at the same time. You will be able to play any of the 2 versions. You will also be able to copy your account from the old Tanki to the new one, but only once. This will copy your rank, crystals and garage. After that you will be able to play both the old Tanki and the new version.

 

Is still valid or not?

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Im sorry but it looks terrible and.... the flags are to low (on island map it usaly goes way over 10 in under 10minutes.... plz get rid of update its more of a downgrade...soz :(

Edited by monstermaniac
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Kungur CP still finishes in 4 minutes play time, same for island or wawe ctf.

if you cant properly fix the update, Remove it.

 

1) Higher flag limits for smaller battles (around 20 for island or wave) and Higher CP score for larger maps (80-100 score each control point for 15 minutes)

 

2) Remove counterproductive update.

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Remove this update.

Or give us an option to disable score limit.

Only thing I used to play was 60 minutes Sandbox CTF and had scores like 100 above flags.

Now they end too soon, no hope for gold or anything...

 

Stop thinking about updates please ._.

You just end up with a lot of down-votes...

And an even more ruined game.

 

JUST GIVE US THE OPTION IN BATTLES TO ENABLE/DISABLE THESE LIMITS!

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One size cannot fit all on the CP battles!

On Polygon and similar 1-CP battles, you cannot make 100 points in 15 minutes.

On Madness (7 CP's), you could score 100 points in 3 minutes (with one strong team)

 

I think if you take the maximum that can be scored (6 per CP per minute), and let the battle end

at 2/3 the time limit, you can end an unequal battle where the losing team has no chance.

Limit = 4 x time x CP

e.g. Polygon 15 minute = 60, 30 minute = 120, 60 minute = 240

       Monte Carlo 15 minute = 300, 30 minute = 600, 60 minute = 1200

       Madness 15 minute = 420, 30 minute = 840, 60 minute = 1680

These scores would be reached in 10, 20, or 40 minutes by an unopposed team.

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This is feedback:

 

 

 

[

plz get rid of update its more of a downgrade...soz :(

 

2) Remove counterproductive update.

 

so, they come out with these silly workarounds.

 

 It's extremely stupid.

 

There must be a difference between small, medium and large maps. 

 

I hate this update. I prefer a removal.

 

Let the players decide when a battle should end.

 

Not good!!
I love playing at Highland.....it'll get boring... It ws awesome before this update...

 

 

 

 

^ that

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Devs,

 

You have well and truly killed my favourite mode - the 15 min CP battle with three or more points. :angry:

 

For example, 15 min Kungar CP ends 100 - 99 after just 8 mins!!!

 

No chance to get into the game, no chance to make even the slightest comeback, no chance to join later to try to help the losing team - it's all over before it's even got going.

 

Why would I want to keep restarting and play a second round of a game that was frustrating and too short the first time?!  It is tedious, boring, pointless and a complete waste of my time. And no, I do not want to play 30 min battles.

 

Decent CP games (that are not Polygon, Island or Arena) were always hard to find, but things improved with the Daily Missions - now you've ruined that improvement.

 

This new system just does not take into account the number of CPs on a map, nor how close the scores are - do you even know how your own game works anymore?

 

Of all the updates I've experienced so far, this has done the most damage to the gameplay - for me in CP anyway.

 

I am actually quite upset about this one!

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Again you make bad updating,

 

Before you make a new update you have to ask the players and make voting

 

for me it's bad updating because this is will not give you the chance to change the battle score for you

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Then we need to double it again probably lol. Thanks for the feedback!

 

Looking forward to more opinions.

Did you ever think to remove this update definetly? :D Trust me things will get a lot better

.

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Hey guys!

 

We've removed the limit for DM battles. Score caps for TDM, CTF and CP battles were increased, as requested.

 

Team Deathmatch (TDM)

  • 15 minutes: a total of 100 kills for one of the teams
  • 30 minutes: a total of 200 kills for one of the teams
  • 60 minutes: a total of 400 kills for one of the teams

Capture the Flag (CTF)

  • 15 minutes: a total of 10 captured flags for one of the teams
  • 30 minutes: a total of 20 captured flags for one of the teams
  • 60 minutes: a total of 40 captured flags for one of the teams

Control Points (CP)

  • 15 minutes: a total of 100 CP points for one of the teams
  • 30 minutes: a total of 200 CP points for one of the teams
  • 60 minutes: a total of 400 CP points for one of the teams

We'll continue monitoring the situation and making changes to the system if necessary. Let us know what you think of the new settings in comments below. Please be constructive, angry comments won't get us anywhere.

Don't like it at all, and I don't even have to play to say I don't like it.

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Maps like Rio and other maps which have loads of points are ending in about 1-2 minutes so u need to adjust it according to the number of points in a map and make it about 50/point so sandbox will still have 50 points score cap

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