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Score cap for standard battles (Updated on August 28)


semyonkirov
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Are you really that stupid??? If you have to double it then why not remove it completely from the game???

 

P.S. Why would he remove it if he's going to double it??? It'll be exactly the same as before except now when a gold box drops the score cap will be hit and there won't be any gold.

And the chances of that happening are?..

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I don't want to hear the siren and read "the gold box will be dropped soon" and then no goldbox drops because someone got the last kill, a flag or cp in the meantime and then no gold drops. It's like telling a starving person that you will soon send a big steak, and then you don't send it.

This update must be removed completely, period.

Don't make inventions that only cause more problems, instead of solving them. There are surely many ways in which the game can be improved but this is definitely not a solution to any problem, it only adds more confusion.

Edited by Lex_Talionis
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Trying again publicly...

 

I posted a somewhat length suggestion on how to fix it here: http://en.tankiforum...17#entry4944633 but it got rather quickly buried in all those emotionally heated responses. 

 

Things cooled down now, and there is a better chance of it being discussed. Again, the proposal is documented here: http://en.tankiforum...17#entry4944633

 

What do players think? What do TANKI ONLINE staff think? Mind you, I sent Semyon a PM with this but no response so far...

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Trying again publicly...

 

I posted a somewhat length suggestion on how to fix it here: http://en.tankiforum...17#entry4944633 but it got rather quickly buried in all those emotionally heated responses. 

 

Things cooled down now, and there is a better chance of it being discussed. Again, the proposal is documented here: http://en.tankiforum...17#entry4944633

 

What do players think? What do TANKI ONLINE staff think? Mind you, I sent Semyon a PM with this but no response so far...

Forget about Tanki Staff now. They only see what they want to see.

 

Your proposal will not work, because you neglect to consider the background behind this miserable update. Do you remember the battle early end system? Maybe you were not around. The point is that they do not want a team to being slaughtered and having to leave or hang around in pause or whatever until that sorry battle to end. It turned out that it was not as trivial as they thought so they removed it and made it an option in PRO battles because whoever wrote that code felt it was too dear to him to throw it in the trash.

 

Now, this is an equally brilliant idea. Someone figured that this very simple solution can replace the early end system.

 

Here is what I think is going to happen:

 

They will keep doubling the cap until it becomes untriggerable in all popular games. It may get triggered in Madness CP or maybe not. The code for this update is not going anywhere. It is just going to be tweaked until it is as good as not being there, just like the early end system, which you probably have not heard about.

 

A perceptive and objective game designer would instantly figure out that this is a huge waste of time, and the best use of time for this feature is just removing this miserable code and formatting the hard disk it is on!

 

See how much time we wasted discussing this sorry update instead of playing the game and they are not even reading our input?

 

Maybe that was the point from the start?

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The Problem that I have with this update (besides it cuting game time) is that people use it as a weapon or just simply to be difficult. They like to hold onto the last flag and toy with people than right before the game end wham they cap and get a ton of points. This is different when there are no limits because people just play the best they can! No playing childish tricks on people.

Edited by muncher2

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The tweaks that were implemented today work perfectly. I am SO HAPPY with this update, I simply cannot express it. The one and only thing I've always hated about this game is the tendency for lopsided battles to develop, and now they never will.

 

Ah, and to the impossible-to-please tankers who are screaming that this is the end of the universe: maybe you should quit complaining about something I know less than half of you have tried. This update will provide the competitive balance that we needed.

 

I can now officially say that Tanki has no faults.

 I have tried this update on a range of tanks from noob to this rank and I am not pleased. Further more I don't think that it is wise to say that less than half of the players have tested the update. The people who hangout in the forum are most often the experienced players who enjoy tanki so much they like to discuss it!

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Yes, of course.

 

To slightly edit myself, How many people need to point out that a grossly lopsided game is indicated, and only indicated, by a gross difference in team scores, not by reaching a set team score limit? When Semyon says in the announcement "The aim of this update is to make battles with uneven teams or a clear winner end sooner" my jaw just has to drop, since there is no correlation between this and reaching a set score limit.

 

Played a 15 minute Rio TDM today. My team lost, early, 100 to 95. The one after that, lost 100 to 76.

 

We get to choose time limits to our battles. How come we don't get to choose the score limit? In fact, why do we need both at the same time? One or the other, please.

 

Lunacy.

 

(In fact, it's so crazy that I have to assume there's something they are not telling us, and the reason for this update is something quite different.)

I don't know how long you have played Tanki but we used to be able to set many parameters ourselves - even giving battles cool names such as "They Killed Kenny!"

 

Then they removed almost all customizations and forced us to buy a Pro Pass just to be able to do what used to be free.

 

The more freedom they take away the more the battles become out of balance.

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You asked for feedback, and we provided you with tons of it. What did you do with that? You did not even read it.

It's almost as if asking for feedback is just a reverse troll on all of us - the illusion that feedback matters when in reality it's all ignored.

If they really listen to the players in this thread then this update should be removed completely. It just isn't working.

If it isn't removed then it just proves asking for feedback and taking the time to give that feedback is just a waste of time.

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They have been complaining about unbalanced games, but there's a hell of a difference between balancing them and between shortening them so much... I've already had Rio CTF's, no more than 15 mins, which ended like 13-12 or something like that. Why should a 5th flag capture stop an intense war? It's extremely stupid.

I agree that it's not a particularly good system (or even good at all) but you just seemed not to realize that their purpose of implementing this update was to solve a problem that HAS been complained about.

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The tweaks that were implemented today work perfectly. I am SO HAPPY with this update, I simply cannot express it. The one and only thing I've always hated about this game is the tendency for lopsided battles to develop, and now they never will.

 

Ah, and to the impossible-to-please tankers who are screaming that this is the end of the universe: maybe you should quit complaining about something I know less than half of you have tried. This update will provide the competitive balance that we needed.

 

I can now officially say that Tanki has no faults.

Jokester or troll?

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I agree that it's not a particularly good system (or even good at all) but you just seemed not to realize that their purpose of implementing this update was to solve a problem that HAS been complained about.

This does nothing to solve the teams being uneven.

What it does is encourage and reward those who drive off the other team.

Honestly - if your team is such a jerk to drive off other teams then they should have to wait the full 15/30/60 for their "reward"

Now when the other team leaves the team with more people just caps a few flags to end the round.

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1 control point on the map --> 50 CP

2 control points on the map --> 100 CP

3 control points on the map --> 150 CP

 

 

100 CP in 15 minutes if we have got 1 control point is WAY TOO MUCH!!!

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Between this update and the missions that make me spend so much time with Polygon map and DM mode, I now find Tanki Online boring.  I think I will now have to find something else to play.

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It's almost as if asking for feedback is just a reverse troll on all of us - the illusion that feedback matters when in reality it's all ignored.

If they really listen to the players in this thread then this update should be removed completely. It just isn't working.

If it isn't removed then it just proves asking for feedback and taking the time to give that feedback is just a waste of time.

You know, @creeperskelly, forget about TO staff. They do not care about anything or they don't know how to do things.

 

I was thinking about your bot suggestion to face team imbalance. I thought of another and easier solution. Scale down the damage and the health of the team tanks of the bigger team by the ratio of the team sizes. Say, one team is 4 and the other is 3. The team of 4 should have the damage of their turrets and the health of their hulls scaled down by 25%, so their fire power and resilience is equivalent to that of a team of size 3.

 

I think this is the easiest and reasonably fair solution. If the team of 3 becomes 4, things go back to normal. If it becomes 5, it gets scaled down by 20% and so on.

 

Another thing, I think tanks should remain "nothing" or not materialize until 5 seconds after the person moves the tank. That way, nobody can plant a mine without the person knowing about it or do spawn killing.

 

Naturally, we don't expect TO to do anything about this.

Edited by Baby_Sam
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You are just a little kid among adults here bro. Go and play with your little toys toddler!!!! You can't understand, so just think well before saying nonsenses. KID!

Ahem. You do know why warnings are given in the Forum? If you can't be respectful to your peers, say nothing.

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What happened to their plan to end games if the teams were grossly uneven in size, anyway?

My guess is that they are not going to expend the time, with Unity waiting in the wings. In fact, making Tanki BETTER THERE

than it is HERE might be the whole idea.

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And the chances of that happening are?..

If....

1) The chance of a Gold Box appearing is the same at any moment of the game

2) There is 30 seconds notice before the box drops

3) The game is lasting 4 minutes

then the chance that the game will end after the warning has been given but before the box can be captured is more than 12% in each game. If the game goes 15 minutes the chance that the game will end after the warning but before it lands is a bit over 3%.  My figures are not exact because I do not know some things like whether the box appears at the same height always, or at a specific distance above the ground.

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If....

1) The chance of a Gold Box appearing is the same at any moment of the game

2) There is 30 seconds notice before the box drops

3) The game is lasting 4 minutes

then the chance that the game will end after the warning has been given but before the box can be captured is more than 12% in each game. If the game goes 15 minutes the chance that the game will end after the warning but before it lands is a bit over 3%.  My figures are not exact because I do not know some things like whether the box appears at the same height always, or at a specific distance above the ground.

Did you get that, ?

 

If a gold box drops in a battle evenly over the course of the battle, if it is 4 minutes, the probability of its dropping in the last 30 seconds is 30 seconds / 4 minutes = 12.5%. For a 15 minute battle, it is 30 seconds / 15 minutes = 3.33%.

 

So, the chance that this happens about quadruples.

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