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Score cap for standard battles (Updated on August 28)


semyonkirov
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Another thing, I think tanks should remain "nothing" or not materialize until 5 seconds after the person moves the tank. That way, nobody can plant a mine without the person knowing about it or do spawn killing.

 

Naturally, we don't expect TO to do anything about this.

The spawn killing is the third worst issue behind relentless drugging and teams that don't match in terms of players and strength.

 

Naturally, as you say, pigs will fly before Tanki does anything to fix the serious issues with this game. I have given up. Once I rank to Gismo I'll quit.

 

The reduced strength of health and power is one idea; prohibiting ALL garage supply use by the team with more members would be another.

 

I keep hoping someone will come out with a clone of this game - a group of people that understands customer service and feedback instead of continually insulting players with ridiculous solutions to problems nobody wishes to solve.

Edited by creeperskelly
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No, ppl run after battle ends, which means u got to WAIT for people join in,


 

@LeDevs ,  why is this thing called pro battle pass?

Kccbw2Y.jpg

just make it "buy to play" pass :/

nah they should call it the i will whine about everything pass for you

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"Please, negative comments help no one."...

To avoid swearing as much as possible here...

No, they DIDN'T help us...

You added five whole points to the CTF(<---The broken gamemode as of this update) cap, and added fifty to the gamemodes that were fine WITH it...

Negative comments DIDN'T help us, they made the devs run their hands across a keyboard and call it done.

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CP.

This is completely out of kilter. The points needed to finish the battle should be related to the number of control points. For example - Rio and polygon having the same criteria for an early finish is absurd. Please put some thought into this and get it right.

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The spawn killing is the third worst issue behind relentless drugging and teams that don't match in terms of players and strength.

 

Naturally, as you say, pigs will fly before Tanki does anything to fix the serious issues with this game. I have given up. Once I rank to Gismo I'll quit.

 

The reduced strength of health and power is one idea; prohibiting ALL garage supply use by the team with more members would be another.

 

I keep hoping someone will come out with a clone of this game - a group of people that understands customer service and feedback instead of continually insulting players with ridiculous solutions to problems nobody wishes to solve.

I avoid talking about drugging because TO takes it personally. I disagree with doing anything special with drugs for certain cases or battles. It needs to be solved for the general case. My suggestion for it was opting in or out of drugs. If you opt out, you can't use drugs in battles, and people who use it will have no extra effect on you, except for speed boost. Another solution is to make the standard battles, drop box only, and lowering the price of the PRO pass and/or making different types of PRO passes, one cheap for allowing drugs.

 

By the way, they should call the PRO pass, the premium battle pass, because the same unprofessional/inconsiderate/careless players play there.

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"Please, negative comments help no one."...

To avoid swearing as much as possible here...

No, they DIDN'T help us...

You added five whole points to the CTF(<---The broken gamemode as of this update) cap, and added fifty to the gamemodes that were fine WITH it...

Negative comments DIDN'T help us, they made the devs run their hands across a keyboard and call it done.

When you do something negative, you should expect negative comments.

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"For example, a 30 minute CTF battle will end before the 30 minute time limit, if one of the two teams captures a total of 10 flags."

 

but haven't u given the limit of 20 flags in 30 mins.???

 

O.o :P

 

and + u can never get more than 80 points in 15 mins. in maps like polygon,island etc. with only 1 point to control :P

Edited by Dust3r

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Regarding CP with three or more points:

 

I don't understand how the devs can be so blind to the negative effects this update is having on good games.

 

Do they not understand that in their quest to 'improve' the game they are killing off great games with close scores and plenty of players on both sides within just a few minutes of starting?!!!

 

Who can be bothered to keep starting over? When the round restarts the teams are more unbalanced than before so it's not worth staying waiting for new people as the score heads towards the cap so fast - and it's not worth new people joining when they know it's going to end so quickly.

 

Also, when you scan down the list of 15 minute battles, what's the point of joining a battle to try to help the losing team?  Even with a whole 12 minutes left on the clock, it's not possible to turn the tide anymore as the score shows it will be almost finished by the time you join.  It's like continually joining games with only a minute left - what's the point?!!! You have taken away my opportunity to join losing sides (which I prefer to do) and try to help balance the game, and maybe even turn it around.

 

In a survey done by the Devs a few months ago it clearly showed that the 15 minute battle was the most popular.  Devs, you are killing off the most popular battle time!!!

 

Do I really need to repeat myself and what many others have said that score caps do not address imbalances, but much much worse, they are killing off good close (or potentially close) games too soon!  And they were really hard to find in the first place!

 

Before the update, even if a game wasn't winnable, you could still have fun and plenty of kills if there were a similar number of players on both sides.  If nothing else, it was useful practice - but that opportunity has gone too...

 

It's like throwing the baby out with the bathwater!

 

I repeat, I am talking about multi-point CP only!  I do not play enough CTF or TDM to know how those are affected.

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Hello, i have an idea for CP score cap. 50 points was really good for those maps, who has 1 control point, like (polygon, arena,...) so i decided to share an idea to make score cap more balanced. Its a simple way to balance it.                                     50 points=1 control point.
For example: kungur has 5 control points, so score cap would be 250 points. Why i share this? Because we can't reach 100 score cap in  those maps, who has 1 control point.

 

I hope you like this idea.

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Hello, i have an idea for CP score cap. 

Topic merged

 

As for your idea, here's the answer:

 

The problem with CP mode is well known and will be fixed with new team scoring in the mode that is planned to be implemented

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@Baby_Sam, congratulations for making yourself a joke in front of everybody. INCLUDING  A DEVELOPER. I should not comment here, but I will. Can't say more.

I hope you got a good laugh out of it. You know it's late at night where I live. Please don't be concerned that I will lose any sleep over it.

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Not sure if anyone has commenrted on this....

 

In the V-Log it was stated that DM now has no limit and TDM has 100 kill limit. If all of you opponents quit these battles you will still have to wait the entire duration of the battle for it to end. (DM because there is no limit and TDM as the team may be stuck on >100).

 

Now in all reality I find this funny as opposed to an issue for myself as I find these are "biggest tank/drugger wins" battles and require no real teamwork. strategy or skill to win and only ever play them if I'm stuck with one in my daily missions.

 

 

Goose.

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If....

1) The chance of a Gold Box appearing is the same at any moment of the game

2) There is 30 seconds notice before the box drops

3) The game is lasting 4 minutes

then the chance that the game will end after the warning has been given but before the box can be captured is more than 12% in each game. If the game goes 15 minutes the chance that the game will end after the warning but before it lands is a bit over 3%.  My figures are not exact because I do not know some things like whether the box appears at the same height always, or at a specific distance above the ground.

 

 

Did you get that, ?

 

If a gold box drops in a battle evenly over the course of the battle, if it is 4 minutes, the probability of its dropping in the last 30 seconds is 30 seconds / 4 minutes = 12.5%. For a 15 minute battle, it is 30 seconds / 15 minutes = 3.33%.

 

So, the chance that this happens about quadruples.

To be clear the length of a battle is immaterial to a gold box falling there is a 1 in 7000 chance one will fall (http://en.tankiwiki.com/Gold_Box) and has as much chance of falling after 2 seconds as it does falling 2 seconds from th end.

 

I've been in 1 hour battles with big funds where no golds fall while conversely I have been in low fund 15 minute battles where multiple boxes fall.

 

Personally my preference is to take gold boxes out of the game all together and add the crystals to the battle fund. Too many battles are ruined by pathetic, childish non playing mults who could not give a flying freeze about battling but just pause in and out of the battle on the chance a gold falls.

 

 

Goose,

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Goose, I'm with you. It's such a ridiculous feeding-frenzy around a gold box; I never go for them. I'd rather they were added to the battle fund. However, I think you missed the point of Tiger's and Sam's posts. In a short battle (shortened by this ridiculous update) there is a much greater chance that the battle will end in between the gold box appearing (the announcement and horn) and the gold box hitting the ground where it can be picked up. Several people in this thread have reported a battle ending between those two points.

 

I'd rather people in this thread stopped emphasizing the gold box issue, however, and continued emphasizing how reaching a set score cap for the battle has nothing to do with whether the battle has "uneven teams or a clear winner", and is therefore not a solution.

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I am sorry Mr. Kirov but am I missing something? The overwhelming majority here have "requested" to REMOVE the caps and not change them! My questions are:

1. Are you sure you are MONITORING the situation? Possibly.

2. Do you really UNDERSTAND what the majority says? Nope, they could care less.

3. Why so much effort in changing things while the serious bugs continue to hamper the game? (like the brown screens, the spinning of the Shaft turret, the Railgun killing tanks without even seeing them and many more?) They worried about other things. Useless things.

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The more I play in early ending games (on either winning or losing sides) the more I dislike them.  Teams are ad-hoc, so there are going to be imbalances.  That just needs to be accepted as part of the game play.  This isn't a problem to be fixed, just acknowledged.

 

Please revert this change.  It's disrupting the game play and does nothing to help it.

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